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Removed unnecessary memory allocations.
Removed out-of-date comment.
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@ -183,10 +183,10 @@ namespace OpenTK.Graphics
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throw new NotImplementedException();
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throw new NotImplementedException();
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while (8 * text.Length > vertices.Length)
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while (8 * text.Length > vertices.Length)
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vertices = new Vector2[vertices.Length << 1];
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vertices = new Vector2[Math.Functions.NextPowerOfTwo(8 * text.Length)];
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while (6 * text.Length > indices.Length)
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while (6 * text.Length > indices.Length)
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indices = new ushort[indices.Length << 1];
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indices = new ushort[Math.Functions.NextPowerOfTwo(6 * text.Length)];
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num_indices = 6 * text.Length;
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num_indices = 6 * text.Length;
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@ -201,9 +201,7 @@ namespace OpenTK.Graphics
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font.LoadGlyphs(text);
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font.LoadGlyphs(text);
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// Every character comprises of 4 vertices, forming two triangles. We generate an index array which
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// Every character comprises of 4 vertices, forming two triangles. We generate an index array which
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// indexes vertices in a triangle-strip fashion. To create a single strip for the whole string, we
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// indexes vertices in a triangle-list fashion.
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// need to add a degenerate triangle (0 height) to connect the last vertex of the previous line with
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// the first vertex of the next line.
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// This algorithm works for left-to-right scripts.
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// This algorithm works for left-to-right scripts.
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if (alignment == StringAlignment.Near && !rightToLeft || alignment == StringAlignment.Far && rightToLeft)
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if (alignment == StringAlignment.Near && !rightToLeft || alignment == StringAlignment.Far && rightToLeft)
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