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Added OpenGL ES 2.0 tokens.
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Source/OpenTK/Graphics/GLES20/Enums.cs
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501
Source/OpenTK/Graphics/GLES20/Enums.cs
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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#if GLES20
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namespace OpekTN.Graphics.ES20
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{
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public enum Version
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{
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EsVersion20 = 1,
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}
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public enum ClearBufferMask
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{
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DepthBufferBit = 0x00000100,
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StencilBufferBit = 0x00000400,
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ColorBufferBit = 0x00004000,
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}
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public enum Boolean
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{
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False = 0,
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True = 1,
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}
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public enum BeginMode
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{
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Points = 0x0000,
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Lines = 0x0001,
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LineLoop = 0x0002,
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LineStrip = 0x0003,
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Triangles = 0x0004,
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TriangleStrip = 0x0005,
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TriangleFan = 0x0006,
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}
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public enum BlendingFactorDest
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{
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Zero = 0,
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One = 1,
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SrcColor = 0x0300,
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OneMinusSrcColor = 0x0301,
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SrcAlpha = 0x0302,
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OneMinusSrcAlpha = 0x0303,
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DstAlpha = 0x0304,
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OneMinusDstAlpha = 0x0305,
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}
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public enum BlendingFactorSrc
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{
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DstColor = 0x0306,
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OneMinusDstColor = 0x0307,
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SrcAlphaSaturate = 0x0308,
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}
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public enum BlendEquationSeparate
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{
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FuncAdd = 0x8006,
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BlendEquation = 0x8009,
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BlendEquationRgb = 0x8009 /* same as BLEND_EQUATION */,
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BlendEquationAlpha = 0x883D,
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}
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public enum BlendSubtract
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{
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FuncSubtract = 0x800A,
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FuncReverseSubtract = 0x800B,
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}
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public enum BlendFunctionSeparate
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{
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BlendDstRgb = 0x80C8,
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BlendSrcRgb = 0x80C9,
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BlendDstAlpha = 0x80CA,
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BlendSrcAlpha = 0x80CB,
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ConstantColor = 0x8001,
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OneMinusConstantColor = 0x8002,
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ConstantAlpha = 0x8003,
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OneMinusConstantAlpha = 0x8004,
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BlendColor = 0x8005,
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}
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public enum BufferObjects
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{
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ArrayBuffer = 0x8892,
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ElementArrayBuffer = 0x8893,
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ArrayBufferBinding = 0x8894,
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ElementArrayBufferBinding = 0x8895,
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StreamDraw = 0x88E0,
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StaticDraw = 0x88E4,
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DynamicDraw = 0x88E8,
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BufferSize = 0x8764,
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BufferUsage = 0x8765,
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CurrentVertexAttrib = 0x8626,
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}
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public enum CullFaceMode
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{
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Front = 0x0404,
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Back = 0x0405,
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FrontAndBack = 0x0408,
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}
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public enum EnableCap
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{
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Texture2d = 0x0DE1,
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CullFace = 0x0B44,
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Blend = 0x0BE2,
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Dither = 0x0BD0,
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StencilTest = 0x0B90,
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DepthTest = 0x0B71,
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ScissorTest = 0x0C11,
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PolygonOffsetFill = 0x8037,
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SampleAlphaToCoverage = 0x809E,
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SampleCoverage = 0x80A0,
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}
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public enum ErrorCode
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{
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NoError = 0,
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InvalidEnum = 0x0500,
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InvalidValue = 0x0501,
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InvalidOperation = 0x0502,
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OutOfMemory = 0x0505,
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}
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public enum FrontFaceDirection
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{
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Cw = 0x0900,
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Ccw = 0x0901,
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}
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public enum GetPName
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{
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LineWidth = 0x0B21,
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AliasedPointSizeRange = 0x846D,
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AliasedLineWidthRange = 0x846E,
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CullFaceMode = 0x0B45,
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FrontFace = 0x0B46,
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DepthRange = 0x0B70,
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DepthWritemask = 0x0B72,
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DepthClearValue = 0x0B73,
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DepthFunc = 0x0B74,
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StencilClearValue = 0x0B91,
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StencilFunc = 0x0B92,
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StencilFail = 0x0B94,
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StencilPassDepthFail = 0x0B95,
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StencilPassDepthPass = 0x0B96,
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StencilRef = 0x0B97,
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StencilValueMask = 0x0B93,
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StencilWritemask = 0x0B98,
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StencilBackFunc = 0x8800,
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StencilBackFail = 0x8801,
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StencilBackPassDepthFail = 0x8802,
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StencilBackPassDepthPass = 0x8803,
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StencilBackRef = 0x8CA3,
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StencilBackValueMask = 0x8CA4,
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StencilBackWritemask = 0x8CA5,
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Viewport = 0x0BA2,
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ScissorBox = 0x0C10,
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ColorClearValue = 0x0C22,
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ColorWritemask = 0x0C23,
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UnpackAlignment = 0x0CF5,
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PackAlignment = 0x0D05,
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MaxTextureSize = 0x0D33,
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MaxViewportDims = 0x0D3A,
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SubpixelBits = 0x0D50,
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RedBits = 0x0D52,
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GreenBits = 0x0D53,
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BlueBits = 0x0D54,
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AlphaBits = 0x0D55,
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DepthBits = 0x0D56,
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StencilBits = 0x0D57,
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PolygonOffsetUnits = 0x2A00,
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PolygonOffsetFactor = 0x8038,
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TextureBinding2d = 0x8069,
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SampleBuffers = 0x80A8,
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Samples = 0x80A9,
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SampleCoverageValue = 0x80AA,
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SampleCoverageInvert = 0x80AB,
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}
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public enum GetTextureParameter
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{
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NumCompressedTextureFormats = 0x86A2,
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CompressedTextureFormats = 0x86A3,
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}
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public enum HintMode
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{
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DontCare = 0x1100,
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Fastest = 0x1101,
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Nicest = 0x1102,
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}
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public enum HintTarget
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{
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GenerateMipmapHint = 0x8192,
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}
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public enum DataType
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{
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Byte = 0x1400,
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UnsignedByte = 0x1401,
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Short = 0x1402,
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UnsignedShort = 0x1403,
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Int = 0x1404,
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UnsignedInt = 0x1405,
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Float = 0x1406,
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Fixed = 0x140C,
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}
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public enum PixelFormat
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{
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DepthComponent = 0x1902,
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Alpha = 0x1906,
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Rgb = 0x1907,
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Rgba = 0x1908,
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Luminance = 0x1909,
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LuminanceAlpha = 0x190A,
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}
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public enum PixelType
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{
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UnsignedShort4444 = 0x8033,
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UnsignedShort5551 = 0x8034,
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UnsignedShort565 = 0x8363,
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}
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public enum Shaders
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{
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FragmentShader = 0x8B30,
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VertexShader = 0x8B31,
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MaxVertexAttribs = 0x8869,
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MaxVertexUniformVectors = 0x8DFB,
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MaxVaryingVectors = 0x8DFC,
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MaxCombinedTextureImageUnits = 0x8B4D,
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MaxVertexTextureImageUnits = 0x8B4C,
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MaxTextureImageUnits = 0x8872,
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MaxFragmentUniformVectors = 0x8DFD,
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ShaderType = 0x8B4F,
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DeleteStatus = 0x8B80,
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LinkStatus = 0x8B82,
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ValidateStatus = 0x8B83,
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AttachedShaders = 0x8B85,
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ActiveUniforms = 0x8B86,
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ActiveUniformMaxLength = 0x8B87,
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ActiveAttributes = 0x8B89,
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ActiveAttributeMaxLength = 0x8B8A,
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ShadingLanguageVersion = 0x8B8C,
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CurrentProgram = 0x8B8D,
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}
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public enum StencilFunction
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{
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Never = 0x0200,
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Less = 0x0201,
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Equal = 0x0202,
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Lequal = 0x0203,
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Greater = 0x0204,
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Notequal = 0x0205,
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Gequal = 0x0206,
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Always = 0x0207,
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}
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public enum StencilOp
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{
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Keep = 0x1E00,
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Replace = 0x1E01,
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Incr = 0x1E02,
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Decr = 0x1E03,
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Invert = 0x150A,
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IncrWrap = 0x8507,
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DecrWrap = 0x8508,
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}
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public enum StringName
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{
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Vendor = 0x1F00,
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Renderer = 0x1F01,
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Version = 0x1F02,
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Extensions = 0x1F03,
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}
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public enum TextureMagFilter
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{
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Nearest = 0x2600,
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Linear = 0x2601,
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}
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public enum TextureMinFilter
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{
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NearestMipmapNearest = 0x2700,
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LinearMipmapNearest = 0x2701,
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NearestMipmapLinear = 0x2702,
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LinearMipmapLinear = 0x2703,
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}
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public enum TextureParameterName
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{
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TextureMagFilter = 0x2800,
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TextureMinFilter = 0x2801,
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TextureWrapS = 0x2802,
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TextureWrapT = 0x2803,
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}
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public enum TextureTarget
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{
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Texture = 0x1702,
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TextureCubeMap = 0x8513,
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TextureBindingCubeMap = 0x8514,
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TextureCubeMapPositiveX = 0x8515,
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TextureCubeMapNegativeX = 0x8516,
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TextureCubeMapPositiveY = 0x8517,
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TextureCubeMapNegativeY = 0x8518,
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TextureCubeMapPositiveZ = 0x8519,
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TextureCubeMapNegativeZ = 0x851A,
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MaxCubeMapTextureSize = 0x851C,
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}
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public enum TextureUnit
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{
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Texture0 = 0x84C0,
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Texture1 = 0x84C1,
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Texture2 = 0x84C2,
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Texture3 = 0x84C3,
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Texture4 = 0x84C4,
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Texture5 = 0x84C5,
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Texture6 = 0x84C6,
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Texture7 = 0x84C7,
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Texture8 = 0x84C8,
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Texture9 = 0x84C9,
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Texture10 = 0x84CA,
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Texture11 = 0x84CB,
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Texture12 = 0x84CC,
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Texture13 = 0x84CD,
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Texture14 = 0x84CE,
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Texture15 = 0x84CF,
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Texture16 = 0x84D0,
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Texture17 = 0x84D1,
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Texture18 = 0x84D2,
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Texture19 = 0x84D3,
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Texture20 = 0x84D4,
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Texture21 = 0x84D5,
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Texture22 = 0x84D6,
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Texture23 = 0x84D7,
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Texture24 = 0x84D8,
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Texture25 = 0x84D9,
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Texture26 = 0x84DA,
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Texture27 = 0x84DB,
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Texture28 = 0x84DC,
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Texture29 = 0x84DD,
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Texture30 = 0x84DE,
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Texture31 = 0x84DF,
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ActiveTexture = 0x84E0,
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}
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public enum TextureWrapMode
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{
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Repeat = 0x2901,
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ClampToEdge = 0x812F,
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MirroredRepeat = 0x8370,
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}
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public enum UniformTypes
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{
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FloatVec2 = 0x8B50,
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FloatVec3 = 0x8B51,
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FloatVec4 = 0x8B52,
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IntVec2 = 0x8B53,
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IntVec3 = 0x8B54,
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IntVec4 = 0x8B55,
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Bool = 0x8B56,
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BoolVec2 = 0x8B57,
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BoolVec3 = 0x8B58,
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BoolVec4 = 0x8B59,
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FloatMat2 = 0x8B5A,
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FloatMat3 = 0x8B5B,
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FloatMat4 = 0x8B5C,
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Sampler2d = 0x8B5E,
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SamplerCube = 0x8B60,
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}
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public enum VertexArrays
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{
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VertexAttribArrayEnabled = 0x8622,
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VertexAttribArraySize = 0x8623,
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VertexAttribArrayStride = 0x8624,
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VertexAttribArrayType = 0x8625,
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VertexAttribArrayNormalized = 0x886A,
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VertexAttribArrayPointer = 0x8645,
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VertexAttribArrayBufferBinding = 0x889F,
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}
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public enum ReadFormat
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{
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ImplementationColorReadType = 0x8B9A,
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ImplementationColorReadFormat = 0x8B9B,
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}
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public enum ShaderSource
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{
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CompileStatus = 0x8B81,
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InfoLogLength = 0x8B84,
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ShaderSourceLength = 0x8B88,
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ShaderCompiler = 0x8DFA,
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}
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public enum ShaderBinary
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{
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ShaderBinaryFormats = 0x8DF8,
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NumShaderBinaryFormats = 0x8DF9,
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}
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public enum ShaderPrecision
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{
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LowFloat = 0x8DF0,
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MediumFloat = 0x8DF1,
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HighFloat = 0x8DF2,
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LowInt = 0x8DF3,
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MediumInt = 0x8DF4,
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HighInt = 0x8DF5,
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}
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public enum FramebufferObject
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{
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Framebuffer = 0x8D40,
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Renderbuffer = 0x8D41,
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Rgba4 = 0x8056,
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Rgb5A1 = 0x8057,
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Rgb565 = 0x8D62,
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DepthComponent16 = 0x81A5,
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StencilIndex = 0x1901,
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StencilIndex8 = 0x8D48,
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RenderbufferWidth = 0x8D42,
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RenderbufferHeight = 0x8D43,
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RenderbufferInternalFormat = 0x8D44,
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RenderbufferRedSize = 0x8D50,
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RenderbufferGreenSize = 0x8D51,
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RenderbufferBlueSize = 0x8D52,
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RenderbufferAlphaSize = 0x8D53,
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RenderbufferDepthSize = 0x8D54,
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RenderbufferStencilSize = 0x8D55,
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FramebufferAttachmentObjectType = 0x8CD0,
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FramebufferAttachmentObjectName = 0x8CD1,
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FramebufferAttachmentTextureLevel = 0x8CD2,
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FramebufferAttachmentTextureCubeMapFace = 0x8CD3,
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ColorAttachment0 = 0x8CE0,
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DepthAttachment = 0x8D00,
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StencilAttachment = 0x8D20,
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None = 0,
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FramebufferComplete = 0x8CD5,
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FramebufferIncompleteAttachment = 0x8CD6,
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FramebufferIncompleteMissingAttachment = 0x8CD7,
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FramebufferIncompleteDimensions = 0x8CD9,
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FramebufferUnsupported = 0x8CDD,
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FramebufferBinding = 0x8CA6,
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RenderbufferBinding = 0x8CA7,
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MaxRenderbufferSize = 0x84E8,
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InvalidFramebufferOperation = 0x0506,
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}
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}
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#endif
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