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Fixed build (changes to GLControl).
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parent
33c276bc76
commit
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@ -28,25 +28,12 @@
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/// </summary>
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private void InitializeComponent()
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{
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this.glControl1 = new OpenTK.GLControl();
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this.redButton = new System.Windows.Forms.Button();
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this.greenButton = new System.Windows.Forms.Button();
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this.blueButton = new System.Windows.Forms.Button();
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this.glControl1 = new OpenTK.GLControl();
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this.SuspendLayout();
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//
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// glControl1
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//
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this.glControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
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this.glControl1.Location = new System.Drawing.Point(1, 0);
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this.glControl1.Name = "glControl1";
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this.glControl1.Size = new System.Drawing.Size(629, 565);
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this.glControl1.TabIndex = 0;
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this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
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this.glControl1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.glControl1_KeyDown);
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//
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// redButton
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//
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this.redButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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@ -80,6 +67,20 @@
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this.blueButton.UseVisualStyleBackColor = true;
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this.blueButton.Click += new System.EventHandler(this.blueButton_Click);
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//
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// glControl1
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//
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this.glControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
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this.glControl1.Location = new System.Drawing.Point(1, 0);
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this.glControl1.Name = "glControl1";
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this.glControl1.Size = new System.Drawing.Size(629, 565);
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this.glControl1.TabIndex = 0;
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this.glControl1.VSync = false;
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this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
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this.glControl1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.glControl1_KeyDown);
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//
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// W01_First_Window
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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