mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-24 02:35:36 +00:00
Retrieve all pixel formats at once and select the correct one through a custom selection predicate. Simplifies the code significantly and reduces the chance of race conditions.
This commit is contained in:
parent
d08438785e
commit
fd3e1850b7
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@ -2,7 +2,7 @@
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@ -28,23 +28,20 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using OpenTK.Graphics;
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using ColorDepth = OpenTK.Graphics.ColorFormat;
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namespace OpenTK.Platform.Windows
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{
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internal class WinGraphicsMode : IGraphicsMode
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{
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// Todo: Get rid of the System.Windows.Forms.Control dependency.
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#region --- Fields ---
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#region Fields
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// To avoid recursion when calling GraphicsMode.Default
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bool creating;
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readonly List<GraphicsMode> modes = new List<GraphicsMode>();
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static readonly object SyncRoot = new object();
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#endregion
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@ -52,127 +49,135 @@ namespace OpenTK.Platform.Windows
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#region --- Constructors ---
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public WinGraphicsMode()
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{
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}
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#endregion
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#region --- IGraphicsMode Members ---
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public GraphicsMode SelectGraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
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int buffers, bool stereo)
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{
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lock (SyncRoot)
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{
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GraphicsMode mode = null;
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if (!creating)
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using (INativeWindow native = new NativeWindow())
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{
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creating = true;
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try
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{
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mode = SelectGraphicsModeARB(color, depth, stencil, samples, accum, buffers, stereo);
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}
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finally
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{
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if (mode == null)
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mode = SelectGraphicsModePFD(color, depth, stencil, samples, accum, buffers, stereo);
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}
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modes.AddRange(GetModesARB(native));
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if (modes.Count == 0)
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modes.AddRange(GetModesPFD(native));
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}
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creating = false;
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return mode;
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modes.Sort(new GraphicsModeComparer());
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}
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}
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#endregion
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#region --- Private Methods ---
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#region IGraphicsMode Members
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#region SelectGraphicsModePFD
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GraphicsMode SelectGraphicsModePFD(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
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int buffers, bool stereo)
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public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples,
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ColorFormat accum, int buffers, bool stereo)
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{
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using (INativeWindow native_window = new NativeWindow())
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GraphicsMode mode = null;
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do
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{
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WinWindowInfo window = native_window.WindowInfo as WinWindowInfo;
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IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext;
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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Debug.Write("Selecting pixel format (PFD)... ");
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PixelFormatDescriptor pixelFormat = new PixelFormatDescriptor();
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pixelFormat.Size = API.PixelFormatDescriptorSize;
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pixelFormat.Version = API.PixelFormatDescriptorVersion;
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pixelFormat.Flags =
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PixelFormatDescriptorFlags.SUPPORT_OPENGL |
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PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
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pixelFormat.ColorBits = (byte)(color.Red + color.Green + color.Blue);
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pixelFormat.PixelType = color.IsIndexed ? PixelType.INDEXED : PixelType.RGBA;
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pixelFormat.RedBits = (byte)color.Red;
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pixelFormat.GreenBits = (byte)color.Green;
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pixelFormat.BlueBits = (byte)color.Blue;
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pixelFormat.AlphaBits = (byte)color.Alpha;
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if (accum.BitsPerPixel > 0)
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mode = modes.Find(delegate(GraphicsMode current)
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{
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pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue);
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pixelFormat.AccumRedBits = (byte)accum.Red;
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pixelFormat.AccumGreenBits = (byte)accum.Green;
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pixelFormat.AccumBlueBits = (byte)accum.Blue;
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pixelFormat.AccumAlphaBits = (byte)accum.Alpha;
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return ModeSelector(current, color, depth, stencil, samples, accum, buffers, stereo);
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});
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} while (mode == null && RelaxParameters(
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ref color, ref depth, ref stencil, ref samples, ref accum, ref buffers, ref stereo));
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return mode;
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}
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bool RelaxParameters(ref ColorFormat color, ref int depth, ref int stencil, ref int samples,
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ref ColorFormat accum, ref int buffers, ref bool stereo)
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{
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if (stereo) { stereo = false; return true; }
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if (buffers != 2) { buffers = 2; return true; }
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if (accum != 0) { accum = 0; return true; }
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if (samples != 0) { samples = 0; return true; }
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if (color == 32 && depth == 24 && stencil != 8) { color = 32; depth = 24; stencil = 8; return true; }
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if (color == 32 && depth == 24 && stencil == 8) { color = 32; depth = 24; stencil = 0; return true; }
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if (color == 32 && depth != 16) { color = 32; depth = 16; stencil = 0; return true; }
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if (color == 24 && depth == 24 && stencil != 8) { color = 24; depth = 24; stencil = 8; return true; }
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if (color == 24 && depth == 24 && stencil == 8) { color = 24; depth = 24; stencil = 0; return true; }
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if (color == 24 && depth != 16) { color = 24; depth = 16; stencil = 0; return true; }
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if (color == 16 && depth == 24 && stencil != 8) { color = 16; depth = 24; stencil = 8; return true; }
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if (color == 16 && depth == 24 && stencil == 8) { color = 16; depth = 24; stencil = 0; return true; }
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if (color == 16 && depth != 16) { color = 16; depth = 16; stencil = 0; return true; }
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if (color < 16) { color = 16; return true; }
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return false;
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}
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#endregion
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#region Private Methods
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#region DescribePixelFormat
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static int DescribePixelFormat(IntPtr hdc, int ipfd, int cjpfd, ref PixelFormatDescriptor pfd)
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{
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unsafe
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{
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fixed (PixelFormatDescriptor* ppfd = &pfd)
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{
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// Note: DescribePixelFormat found in gdi32 is extremely slow
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// on nvidia, for some reason.
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return Wgl.Imports.DescribePixelFormat(hdc, ipfd, (uint)cjpfd, ppfd);
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}
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}
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}
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pixelFormat.DepthBits = (byte)depth;
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pixelFormat.StencilBits = (byte)stencil;
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#endregion
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if (depth <= 0) pixelFormat.Flags |= PixelFormatDescriptorFlags.DEPTH_DONTCARE;
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if (stereo) pixelFormat.Flags |= PixelFormatDescriptorFlags.STEREO;
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if (buffers > 1) pixelFormat.Flags |= PixelFormatDescriptorFlags.DOUBLEBUFFER;
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#region GetModesPFD
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int pixel = Functions.ChoosePixelFormat(deviceContext, ref pixelFormat);
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if (pixel == 0)
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throw new GraphicsModeException("The requested GraphicsMode is not available.");
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IEnumerable<GraphicsMode> GetModesPFD(INativeWindow native)
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{
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WinWindowInfo window = native.WindowInfo as WinWindowInfo;
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IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext;
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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Debug.WriteLine("Retrieving PFD pixel formats... ");
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PixelFormatDescriptor pfd = new PixelFormatDescriptor();
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pfd.Size = API.PixelFormatDescriptorSize;
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pfd.Version = API.PixelFormatDescriptorVersion;
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pfd.Flags =
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PixelFormatDescriptorFlags.SUPPORT_OPENGL |
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PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
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int pixel = 0;
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while (DescribePixelFormat(deviceContext, ++pixel, API.PixelFormatDescriptorSize, ref pfd) != 0)
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{
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// Ignore non-accelerated formats.
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if ((pfd.Flags & PixelFormatDescriptorFlags.GENERIC_FORMAT) != 0)
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continue;
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// Find out what we really got as a format:
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PixelFormatDescriptor pfd = new PixelFormatDescriptor();
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pixelFormat.Size = API.PixelFormatDescriptorSize;
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pixelFormat.Version = API.PixelFormatDescriptorVersion;
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Functions.DescribePixelFormat(deviceContext, pixel, API.PixelFormatDescriptorSize, ref pfd);
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GraphicsMode fmt = new GraphicsMode((IntPtr)pixel,
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new ColorDepth(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
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new ColorFormat(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
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pfd.DepthBits,
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pfd.StencilBits,
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0,
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new ColorDepth(pfd.AccumBits),
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new ColorFormat(pfd.AccumBits),
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(pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1,
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(pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0);
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return fmt;
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yield return fmt;
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}
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}
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#endregion
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#region SelectGraphicsModeARB
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#region GetModesARB
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GraphicsMode SelectGraphicsModeARB(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
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int buffers, bool stereo)
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IEnumerable<GraphicsMode> GetModesARB(INativeWindow native)
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{
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using (INativeWindow native_window = new NativeWindow())
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using (IGraphicsContext context = new WinGLContext(
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using (IGraphicsContext context = new GraphicsContext(
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new GraphicsMode(new IntPtr(2), new ColorFormat(), 0, 0, 0, new ColorFormat(), 2, false),
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(WinWindowInfo)native_window.WindowInfo, null, 1, 0, GraphicsContextFlags.Default))
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(WinWindowInfo)native.WindowInfo, 1, 0, GraphicsContextFlags.Default))
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{
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WinWindowInfo window = (WinWindowInfo)native_window.WindowInfo;
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WinWindowInfo window = (WinWindowInfo)native.WindowInfo;
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// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
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// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
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// for more details
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Debug.Write("Selecting pixel format (ARB)... ");
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Debug.Write("Retrieving ARB pixel formats.... ");
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if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null)
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{
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Debug.WriteLine("failed");
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return null;
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Debug.WriteLine("failed.");
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yield break;
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}
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int[] attribs = new int[]
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@ -206,73 +211,61 @@ namespace OpenTK.Platform.Windows
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int[] attribs_values = new int[]
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{
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(int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.FullAccelerationArb,
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(int)WGL_ARB_pixel_format.DrawToWindowArb, 1,
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(int)WGL_ARB_pixel_format.RedBitsArb, color.Red,
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(int)WGL_ARB_pixel_format.GreenBitsArb, color.Green,
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(int)WGL_ARB_pixel_format.BlueBitsArb, color.Blue,
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(int)WGL_ARB_pixel_format.AlphaBitsArb, color.Alpha,
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(int)WGL_ARB_pixel_format.ColorBitsArb, color.BitsPerPixel - color.Alpha, // Should not contain alpha bpp (see spec)
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(int)WGL_ARB_pixel_format.DepthBitsArb, depth,
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(int)WGL_ARB_pixel_format.StencilBitsArb, stencil,
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(int)WGL_ARB_multisample.SampleBuffersArb, samples > 0 ? 1 : 0,
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(int)WGL_ARB_multisample.SamplesArb, samples,
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(int)WGL_ARB_pixel_format.AccumRedBitsArb, accum.Red,
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(int)WGL_ARB_pixel_format.AccumGreenBitsArb, accum.Green,
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(int)WGL_ARB_pixel_format.AccumBlueBitsArb, accum.Blue,
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(int)WGL_ARB_pixel_format.AccumAlphaBitsArb, accum.Alpha,
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(int)WGL_ARB_pixel_format.AccumBitsArb, accum.BitsPerPixel, // Spec doesn't mention wether alpha bpp should be included...
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(int)WGL_ARB_pixel_format.DoubleBufferArb, buffers > 1 ? 1 : 0,
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(int)WGL_ARB_pixel_format.StereoArb, stereo ? 1 : 0,
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(int)WGL_ARB_pixel_format.AccelerationArb,
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(int)WGL_ARB_pixel_format.FullAccelerationArb,
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0, 0
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};
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int[] pixel = new int[1], num_formats = new int[1];
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bool success = Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
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if (!success || num_formats[0] == 0 || pixel[0] == 0)
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{
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// Try again without an accumulator. Many modern cards cannot accelerate multisampled formats with accumulator buffers.
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int index_of_accum = Array.IndexOf(attribs_values, (int)WGL_ARB_pixel_format.AccumRedBitsArb);
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attribs_values[index_of_accum + 1] = attribs_values[index_of_accum + 3] =
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attribs_values[index_of_accum + 5] = attribs_values[index_of_accum + 7] =
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attribs_values[index_of_accum + 9] = 0;
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Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
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}
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if (!success || num_formats[0] == 0 || pixel[0] == 0)
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{
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Debug.WriteLine("failed (no suitable pixel format).");
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return null;
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}
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int[] num_formats = new int[1];
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Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 0, null, num_formats);
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int[] pixel = new int[num_formats[0]];
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// Find out what we really got as a format:
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success = Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, pixel[0], 0, attribs.Length - 1, attribs, values);
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if (!success)
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if (Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, pixel.Length, pixel, num_formats))
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{
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Debug.WriteLine("failed (pixel format attributes could not be determined).");
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return null;
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foreach (int p in pixel)
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{
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// Find out what we really got as a format:
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if (!Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, p, 0, attribs.Length - 1, attribs, values))
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{
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Debug.Print("[Warning] Failed to detect attributes for PixelFormat:{0}.", p);
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continue;
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}
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GraphicsMode mode = new GraphicsMode(new IntPtr(p),
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new ColorFormat(values[1], values[2], values[3], values[4]),
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values[6],
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values[7],
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values[8] != 0 ? values[9] : 0,
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new ColorFormat(values[10], values[11], values[12], values[13]),
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values[15] == 1 ? 2 : 1,
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values[16] == 1 ? true : false);
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yield return mode;
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}
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}
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GraphicsMode mode = new GraphicsMode(new IntPtr(pixel[0]),
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new ColorDepth(values[1], values[2], values[3], values[4]),
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values[6],
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values[7],
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values[8] != 0 ? values[9] : 0,
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new ColorDepth(values[10], values[11], values[12], values[13]),
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values[15] == 1 ? 2 : 1,
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values[16] == 1 ? true : false);
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Debug.WriteLine("success!");
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return mode;
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}
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}
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#endregion
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#region ModeSelector
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bool ModeSelector(GraphicsMode current, ColorFormat color, int depth, int stencil, int samples,
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ColorFormat accum, int buffers, bool stereo)
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{
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bool result =
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(color != ColorFormat.Empty ? current.ColorFormat >= color : true) &&
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(depth != 0 ? current.Depth >= depth : true) &&
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(stencil != 0 ? current.Stencil >= stencil : true) &&
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(samples != 0 ? current.Samples >= samples : true) &&
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(accum != ColorFormat.Empty ? current.AccumulatorFormat >= accum : true) &&
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(buffers != 0 ? current.Buffers >= buffers : true) &&
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current.Stereo == stereo;
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return result;
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}
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#endregion
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#endregion
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}
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}
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