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Removed terrible hack for SDL_WINDOW_OPENGL
SDL2 will refuse to create an OpenGL context on a window with the SDL_WINDOW_FOREIGN flag (i.e. windows that are passed to SDL2 through SDL_CreateWindowFrom). This must be fixed upstream.
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@ -44,17 +44,10 @@ namespace OpenTK
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{
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{
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this.mode = mode;
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this.mode = mode;
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window_info = Utilities.CreateSdl2WindowInfo(control.Handle);
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window_info = Utilities.CreateSdl2WindowInfo(control.Handle);
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// Fixme: SDL2 will refuse to create an OpenGL context on
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// On windows, we must set the SDL_WINDOW_OPENGL flag
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// a window with the SDL_WINDOW_FOREIGN flag (i.e. windows
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// otherwise context creation will fail.
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// that are passed to SDL2 through SDL_CreateWindowFrom).
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if (Configuration.RunningOnWindows)
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// This must be fixed upstream.
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{
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// Set SDL_WINDOW_OPENGL in the SDL_Window->flags field
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int flags_offset = 52; // 2 * IntPtr.Size + 9 * sizeof(int);
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uint flags = (uint)Marshal.ReadInt32(window_info.Handle, 20);
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flags |= 2;
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Marshal.WriteInt32(window_info.Handle, flags_offset, (int)flags);
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}
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}
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}
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public Graphics.IGraphicsContext CreateContext(int major, int minor, Graphics.GraphicsContextFlags flags)
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public Graphics.IGraphicsContext CreateContext(int major, int minor, Graphics.GraphicsContextFlags flags)
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