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150 lines
6.3 KiB
C#
150 lines
6.3 KiB
C#
using Xunit;
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using OpenTK.Tests.Math.Helpers;
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using OpenTK.Tests.Math.DataProviders;
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namespace OpenTK.Tests.Math
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{
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public class QuaternionTests
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{
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/// <summary>
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/// Contains all tests which cover the constructor of Quaternion.
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/// </summary>
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public class Constructor
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{
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/// <summary>
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/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
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/// </summary>
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/// <param name="eulerValues">euler angle values</param>
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/// <param name="expectedResult">expected xyz component of quaternion</param>
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[Theory]
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[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
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public void SingleAxisAsEulerAnglesInFloatsIsConvertedToCorrectQuaternionComponents
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(Vector3 eulerValues, Vector3 expectedResult)
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{
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//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
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var cut = new Quaternion(eulerValues.X, eulerValues.Y, eulerValues.Z);
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//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
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Vector3 resultXYZ = cut.Xyz;
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Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
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}
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/// <summary>
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/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
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/// </summary>
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/// <param name="eulerValues">euler angle values</param>
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/// <param name="expectedResult">expected xyz component of quaternion</param>
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[Theory]
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[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
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public void SingleAxisAsEulerAnglesInVector3IsConvertedToCorrectQuaternionComponents
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(Vector3 eulerValues, Vector3 expectedResult)
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{
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//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
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var cut = new Quaternion(eulerValues);
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//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
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Vector3 resultXYZ = cut.Xyz;
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Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
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}
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//TODO: Make also checks with ccw rotation angle and correct applied rotation order of multiple axis
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}
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/// <summary>
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/// Contains all tests for FromEulerAngles
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/// </summary>
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public class FromEulerAngles
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{
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/// <summary>
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/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
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/// </summary>
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/// <param name="eulerValues">euler angle values</param>
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/// <param name="expectedResult">expected xyz component of quaternion</param>
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[Theory]
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[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
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public void SingleAxisAsEulerAnglesInFloatsIsConvertedToCorrectQuaternionComponents
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(Vector3 eulerValues, Vector3 expectedResult)
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{
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//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
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var cut = Quaternion.FromEulerAngles(eulerValues.X, eulerValues.Y, eulerValues.Z);
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//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
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Vector3 resultXYZ = cut.Xyz;
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Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
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}
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/// <summary>
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/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
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/// </summary>
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/// <param name="eulerValues">euler angle values</param>
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/// <param name="expectedResult">expected xyz component of quaternion</param>
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[Theory]
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[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
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public void SingleAxisAsEulerAnglesInVector3IsConvertedToCorrectQuaternionComponents
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(Vector3 eulerValues, Vector3 expectedResult)
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{
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//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
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var cut = Quaternion.FromEulerAngles(eulerValues);
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//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
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Vector3 resultXYZ = cut.Xyz;
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Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
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}
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/// <summary>
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/// Checks if a single given value (either pitch, yaw or roll) get converted into correct x,y,z value of quaternion.
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/// </summary>
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/// <param name="eulerValues">euler angle values</param>
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/// <param name="expectedResult">expected xyz component of quaternion</param>
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[Theory]
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[MemberData(nameof(QuaternionTestDataGenerator.SingleAxisTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
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public void SingleAxisAsEulerAnglesInVector3IsConvertedToCorrectQuaternionComponentsAsOutParam
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(Vector3 eulerValues, Vector3 expectedResult)
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{
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//Arrange + Act: Create Quaternion with "pitch/yaw/roll"
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var cut = Quaternion.Identity;
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Quaternion.FromEulerAngles(ref eulerValues, out cut);
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//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
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Vector3 resultXYZ = cut.Xyz;
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Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
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}
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//TODO: Make also checks with ccw rotation angle and correct applied rotation order of multiple axis
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}
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/// <summary>
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/// Contains all test for ToAxisAngle
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/// </summary>
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public class ToAxisAngle
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{
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/// <summary>
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/// Check if a quaternion returns a a rotation about the correct coordinate axis
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/// </summary>
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/// <param name="cut">Prepared Quaternion</param>
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/// <param name="expectedResult">Expected result.</param>
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[Theory]
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[MemberData(nameof(QuaternionTestDataGenerator.ToAxisAngleTestCases), MemberType = typeof(QuaternionTestDataGenerator))]
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public void PreparedSingleRotationAxisQuaternionConvertsToCorrectAxisAngleRepresentation(Quaternion cut, Vector3 expectedResult)
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{
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//Arrange + Act: Create Quaternion with rotation about X/Y/Z axis
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Vector3 resultXYZ;
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float dontCare;
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cut.ToAxisAngle(out resultXYZ, out dontCare);
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//Assert: Use helper, to check if part of the two correct axis is zero. I just want check the direction
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Assert.True(QuaternionTestHelper.VerifyEqualSingleDirection(resultXYZ, expectedResult));
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}
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//TODO: Make also checks with ccw rotation angle and correct applied rotation order of multiple axis
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}
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}
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}
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