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207 lines
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XML
207 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glBindBuffer">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2005</year>
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<holder>Sams Publishing</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glBindBuffer</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glBindBuffer</refname>
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<refpurpose>bind a named buffer object</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glBindBuffer</function></funcdef>
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<paramdef>GLenum <parameter>target</parameter></paramdef>
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<paramdef>GLuint <parameter>buffer</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>target</parameter></term>
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<listitem>
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<para>
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Specifies the target to which the buffer object is bound.
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The symbolic constant must be
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<constant>GL_ARRAY_BUFFER</constant>,
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<constant>GL_ELEMENT_ARRAY_BUFFER</constant>,
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<constant>GL_PIXEL_PACK_BUFFER</constant>, or
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<constant>GL_PIXEL_UNPACK_BUFFER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>buffer</parameter></term>
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<listitem>
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<para>
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Specifies the name of a buffer object.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glBindBuffer</function> lets you create or use a named buffer object. Calling <function>glBindBuffer</function> with
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<parameter>target</parameter> set to
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<constant>GL_ARRAY_BUFFER</constant>, <constant>GL_ELEMENT_ARRAY_BUFFER</constant>, <constant>GL_PIXEL_PACK_BUFFER</constant> or
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<constant>GL_PIXEL_UNPACK_BUFFER</constant> and <parameter>buffer</parameter> set to the name
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of the new buffer object binds the buffer object name to the target.
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When a buffer object is bound to a target, the previous binding for that
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target is automatically broken.
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</para>
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<para>
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Buffer object names are unsigned integers. The value zero is reserved, but
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there is no default buffer object for each buffer object target. Instead, <parameter>buffer</parameter> set to zero
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effectively unbinds any buffer object previously bound, and restores client memory usage for that buffer object target.
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Buffer object names and the corresponding buffer object contents are local to
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the shared display-list space (see <citerefentry><refentrytitle>glXCreateContext</refentrytitle></citerefentry>) of the current
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GL rendering context;
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two rendering contexts share buffer object names only if they
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also share display lists.
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</para>
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<para>
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You may use <citerefentry><refentrytitle>glGenBuffers</refentrytitle></citerefentry> to generate a set of new buffer object names.
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</para>
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<para>
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The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer with
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<constant>GL_READ_WRITE</constant> access and <constant>GL_STATIC_DRAW</constant> usage.
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</para>
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<para>
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While a non-zero buffer object name is bound, GL operations on the target to which it is
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bound affect the bound buffer object, and queries of the target to which it is bound return state
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from the bound buffer object. While buffer object name zero is bound, as in the initial state,
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attempts to modify or query state on the target to which it is bound generates an
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<constant>GL_INVALID_OPERATION</constant> error.
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</para>
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<para>
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When vertex array pointer state is changed, for example by a call to
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<citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>,
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the current buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is copied into the
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corresponding client state for the vertex array type being changed, for example
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<constant>GL_NORMAL_ARRAY_BUFFER_BINDING</constant>. While a non-zero buffer object is bound to the
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<constant>GL_ARRAY_BUFFER</constant> target, the vertex array pointer parameter that is traditionally
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interpreted as a pointer to client-side memory is instead interpreted as an offset within the
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buffer object measured in basic machine units.
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</para>
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<para>
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While a non-zero buffer object is bound to the <constant>GL_ELEMENT_ARRAY_BUFFER</constant> target,
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the indices parameter of <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>, or
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<citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry> that is traditionally
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interpreted as a pointer to client-side memory is instead interpreted as an offset within the
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buffer object measured in basic machine units.
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</para>
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<para>
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While a non-zero buffer object is bound to the <constant>GL_PIXEL_PACK_BUFFER</constant> target,
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the following commands are affected: <citerefentry><refentrytitle>glGetCompressedTexImage</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetConvolutionFilter</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetHistogram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetMinmax</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetPixelMap</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetPolygonStipple</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetSeparableFilter</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetTexImage</refentrytitle></citerefentry>, and
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<citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>. The pointer parameter that is
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traditionally interpreted as a pointer to client-side memory where the pixels are to be packed is instead
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interpreted as an offset within the buffer object measured in basic machine units.
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</para>
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<para>
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While a non-zero buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target,
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the following commands are affected: <citerefentry><refentrytitle>glBitmap</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glColorSubTable</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glColorTable</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompressedTexImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompressedTexSubImage3D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glConvolutionFilter1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glConvolutionFilter2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPixelMap</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPolygonStipple</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glSeparableFilter2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>, and
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<citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>. The pointer parameter that is
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traditionally interpreted as a pointer to client-side memory from which the pixels are to be unpacked is
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instead interpreted as an offset within the buffer object measured in basic machine units.
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</para>
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<para>
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A buffer object binding created with <function>glBindBuffer</function> remains active until a different
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buffer object name is bound to the same target, or until the bound buffer object is
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deleted with <citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>.
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</para>
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<para>
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Once created, a named buffer object may be re-bound to any target as often as needed. However,
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the GL implementation may make choices about how to optimize the storage of a buffer object based
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on its initial binding target.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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<function>glBindBuffer</function> is available only if the GL version is 1.5 or greater.
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</para>
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<para>
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<constant>GL_PIXEL_PACK_BUFFER</constant> and <constant>GL_PIXEL_UNPACK_BUFFER</constant> are
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available only if the GL version is 2.1 or greater.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable
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values.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <function>glBindBuffer</function> is executed
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between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
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execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ARRAY_BUFFER_BINDING</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ELEMENT_ARRAY_BUFFER_BINDING</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGenBuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glIsBuffer</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2005 Addison-Wesley.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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