mirror of
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119 lines
3.9 KiB
C#
119 lines
3.9 KiB
C#
#region License
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//
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// JoystickHatState.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Describes the state of a joystick hat.
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/// </summary>
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public struct JoystickHatState
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{
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HatPosition position;
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internal JoystickHatState(HatPosition pos)
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{
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position = pos;
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}
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/// <summary>
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/// Gets a <see cref="HatPosition"/> value indicating
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/// the position of this hat.
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/// </summary>
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/// <value>The position.</value>
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public HatPosition Position { get { return position; } }
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> indicating
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/// whether this hat lies in the top hemicircle.
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/// </summary>
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/// <value><c>true</c> if this hat lies in the top hemicircle; otherwise, <c>false</c>.</value>
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public bool IsUp
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{
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get
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{
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return
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Position == HatPosition.Up ||
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Position == HatPosition.UpLeft ||
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Position == HatPosition.UpRight;
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}
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}
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> indicating
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/// whether this hat lies in the bottom hemicircle.
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/// </summary>
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/// <value><c>true</c> if this hat lies in the bottom hemicircle; otherwise, <c>false</c>.</value>
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public bool IsDown
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{
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get
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{
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return
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Position == HatPosition.Down ||
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Position == HatPosition.DownLeft ||
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Position == HatPosition.DownRight;
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}
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}
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> indicating
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/// whether this hat lies in the left hemicircle.
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/// </summary>
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/// <value><c>true</c> if this hat lies in the left hemicircle; otherwise, <c>false</c>.</value>
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public bool IsLeft
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{
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get
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{
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return
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Position == HatPosition.Left ||
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Position == HatPosition.UpLeft ||
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Position == HatPosition.DownLeft;
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}
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}
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> indicating
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/// whether this hat lies in the right hemicircle.
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/// </summary>
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/// <value><c>true</c> if this hat lies in the right hemicircle; otherwise, <c>false</c>.</value>
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public bool IsRight
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{
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get
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{
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return
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Position == HatPosition.Right ||
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Position == HatPosition.UpRight ||
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Position == HatPosition.DownRight;
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}
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}
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}
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}
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