mirror of
https://github.com/Ryujinx/Opentk.git
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37c40f16eb
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow. Fixed mode setting for X11GLControl. Fixed X11 shutdown (was generating X11 errors). Added DeviceContext getter to WinWindowInfo. Made IWindowInfo disposable. Added documentation to many public methods. Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control. Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode. Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode. Added a ref overload to Glx.ChooseVisual() IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested). Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
117 lines
4.4 KiB
C#
117 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform.X11
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{
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/// <summary>Describes an X11 window.</summary>
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public sealed class X11WindowInfo : IWindowInfo
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{
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IntPtr handle, rootWindow, display;
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X11WindowInfo parent;
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int screen;
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XVisualInfo visualInfo;
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EventMask eventMask;
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#region --- Constructors ---
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#region X11WindowInfo()
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/// <summary>Constructs a new X11WindowInfo class.</summary>
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public X11WindowInfo() { }
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#endregion
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#region X11WindowInfo(IntPtr handle, X11WindowInfo parent)
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/// <summary>
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/// Constructs a new X11WindowInfo class from the specified window handle and parent.
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/// </summary>
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/// <param name="handle">The handle of the window.</param>
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/// <param name="parent">The parent of the window.</param>
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public X11WindowInfo(IntPtr handle, X11WindowInfo parent)
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{
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this.handle = handle;
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this.parent = parent;
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if (parent != null)
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{
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this.rootWindow = parent.rootWindow;
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this.display = parent.display;
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this.screen = parent.screen;
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this.visualInfo = parent.visualInfo;
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}
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}
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#endregion
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#endregion
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#region --- Public Methods ---
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/// <summary>Gets or sets the handle of the window.</summary>
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public IntPtr WindowHandle { get { return handle; } set { handle = value; } }
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/// <summary>Gets or sets the parent of the window.</summary>
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public X11WindowInfo Parent { get { return parent; } set { parent = value; } }
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/// <summary>Gets or sets the X11 root window.</summary>
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public IntPtr RootWindow { get { return rootWindow; } set { rootWindow = value; } }
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/// <summary>Gets or sets the connection to the X11 display.</summary>
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public IntPtr Display { get { return display; } set { display = value; } }
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/// <summary>Gets or sets the X11 screen.</summary>
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public int Screen { get { return screen; } set { screen = value; } }
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/// <summary>Gets or sets the X11 VisualInfo.</summary>
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public XVisualInfo VisualInfo { get { return visualInfo; } set { visualInfo = value; } }
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/// <summary>Gets or sets the X11 EventMask.</summary>
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public EventMask EventMask { get { return eventMask; } set { eventMask = value; } }
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//public IntPtr TopLevelWindow { get { return topLevelWindow; } set { topLevelWindow = value; } }
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#endregion
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#region --- IDisposable Members ---
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public void Dispose()
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{
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}
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#endregion
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#region --- Overrides ---
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#region public override string ToString()
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/// <summary>Returns a System.String that represents the current window.</summary>
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/// <returns>A System.String that represents the current window.</returns>
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public override string ToString()
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{
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return String.Format("X11.WindowInfo: Display {0}, Screen {1}, Handle {2}, Parent: ({3})",
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this.Display, this.Screen, this.WindowHandle, this.Parent != null ? this.Parent.ToString() : "null");
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}
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#endregion
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/// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary>
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/// <param name="obj">The object to check against.</param>
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/// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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if (this.GetType() != obj.GetType()) return false;
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X11WindowInfo info = (X11WindowInfo)obj;
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if (info == null) return false;
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// TODO: Assumes windows will have unique handles per X11 display.
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return object.Equals(display, info.display) &&
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handle.Equals(info.handle);
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}
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/// <summary>Returns the hash code for this instance.</summary>
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/// <returns>A hash code for the current <c>X11WindowInfo</c>.</returns>
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public override int GetHashCode()
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{
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return handle.GetHashCode() ^ display.GetHashCode();
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}
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#endregion
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}
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}
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