Opentk/Source/OpenTK/Platform/Windows/WinGLNative.cs
the_fiddler b89d2231d4 Changed API.* to * in order to reflect changes in OpenTK.Platform.Windows.API.
Improved Disposable pattern implementation in most Windows classes.
2007-09-02 00:16:22 +00:00

487 lines
14 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Diagnostics;
#endregion
namespace OpenTK.Platform.Windows
{
/// <summary>
/// Drives GameWindow on Windows.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
sealed class WinGLNative : NativeWindow, INativeGLWindow
{
#region --- Fields ---
private WinGLContext glContext;
private DisplayMode mode = new DisplayMode();
private bool fullscreen;
private bool disposed;
private bool isExiting;
private bool exists;
private WindowInfo window;
private int top, bottom, left, right;
/// <summary>
/// For use in PeekMessage. System.Windows.Forms.Message causes deadlock there.
/// </summary>
private MSG myGoodMsg = new MSG();
/// <summary>
/// For use in WndProc only.
/// </summary>
private int width = 0, height = 0;
private int left_border, right_border, top_border, bottom_border;
#endregion
#region --- Contructors ---
/// <summary>
/// Constructs a new WinGLNative class. Call CreateWindow to create the
/// actual render window.
/// </summary>
public WinGLNative()
{
Debug.Print("Native window driver: {0}", this.ToString());
}
#endregion
#region protected override void WndProc(ref Message m)
/// <summary>
/// Processes incoming WM_* messages.
/// </summary>
/// <param name="m">Reference to the incoming Windows Message.</param>
protected override void WndProc(ref Message m)
{
switch ((WindowMessage)m.Msg)
{
case WindowMessage.WINDOWPOSCHANGED:
// Get window size
width = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(WindowPosition), "cx"));
height = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(WindowPosition), "cy"));
width -= (left_border + right_border);
height -= (top_border + bottom_border);
//if (resizeEventArgs.Width != width || resizeEventArgs.Height != height)
if (this.mode.Width != width || this.mode.Height != height)
{
// If the size has changed, raise the ResizeEvent.
resizeEventArgs.Width = width;
resizeEventArgs.Height = height;
this.OnResize(resizeEventArgs);
// The message was processed.
return;
}
// If the message was not a resize notification, send it to the default WndProc.
break;
case WindowMessage.CREATE:
// Set the window width and height:
this.mode.Width = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(CreateStruct), "cx"));
this.mode.Height = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(CreateStruct), "cy"));
this.mode.Width -= (left_border + right_border);
this.mode.Height -= (top_border + bottom_border);
// Raise the Create event
this.OnCreate(EventArgs.Empty);
return;
case WindowMessage.CLOSE:
this.DestroyWindow();
return;
case WindowMessage.DESTROY:
this.OnDestroy(EventArgs.Empty);
break;
case WindowMessage.QUIT:
isExiting = true;
//this.Dispose();
//Debug.WriteLine("Application quit.");
return;
}
//DefWndProc(ref m);
base.WndProc(ref m);
}
#endregion
#region --- INativeGLWindow Members ---
#region public void ProcessEvents()
private int ret;
MSG msg;
public void ProcessEvents()
{
while (!IsIdle)
{
ret = API.GetMessage(ref msg, Handle, 0, 0);
if (ret == -1)
{
throw new ApplicationException(String.Format(
"An error happened while processing the message queue. Windows error: {0}",
Marshal.GetLastWin32Error()));
}
API.DispatchMessage(ref msg);
//WndProc(ref msg);
}
}
#endregion
#region public bool Exists
/// <summary>
/// Returns true if a render window/context exists.
/// </summary>
public bool Exists
{
get { return exists; }
}
#endregion
#region public bool Quit
public bool IsExiting
{
get { return isExiting; }
}
#endregion
#region public IGLContext Context
public IGLContext Context
{
get { return glContext; }
}
#endregion
#region public bool Fullscreen
public bool Fullscreen
{
get
{
return false;
//throw new NotImplementedException();
}
set
{
fullscreen = false;
throw new NotImplementedException();
}
}
#endregion
#region public bool IsIdle
public bool IsIdle
{
get
{
//return !API.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
return !API.PeekMessage(ref myGoodMsg, this.Handle, 0, 0, 0);
//return API.GetQueueStatus(API.QueueStatusFlags.ALLEVENTS) == 0;
}
}
#endregion
#region public IWindowInfo WindowInfo
public IWindowInfo WindowInfo
{
get { return window; }
}
#endregion
#region private void CreateWindow(DisplayMode mode)
public void CreateWindow(DisplayMode windowMode)
{
Debug.Print("Creating native window with mode: {0}", mode.ToString());
Debug.Indent();
CreateParams cp = new CreateParams();
cp.ClassStyle =
(int)WindowClassStyle.OwnDC |
(int)WindowClassStyle.VRedraw |
(int)WindowClassStyle.HRedraw |
(int)WindowClassStyle.Ime;
cp.Style =
(int)WindowStyle.Visible |
(int)WindowStyle.ClipChildren |
(int)WindowStyle.ClipSiblings |
(int)WindowStyle.OverlappedWindow;
Rectangle rect = new Rectangle();
rect.top = rect.left = 0;
rect.bottom = windowMode.Height;
rect.right = windowMode.Width;
API.AdjustWindowRect(ref rect, WindowStyle.OverlappedWindow, false);
// Not used
Top = 0;
Left = 0;
Right = windowMode.Width;
Bottom = windowMode.Height;
// --------
top_border = -rect.top;
left_border = -rect.left;
bottom_border = rect.bottom - windowMode.Height;
right_border = rect.right - windowMode.Width;
cp.Width = rect.right - rect.left;
cp.Height = rect.bottom - rect.top;
cp.Caption = "OpenTK Game Window";
// Keep in mind that some construction code runs in WM_CREATE,
// which is raised CreateHandle()
CreateHandle(cp);
if (this.Handle != IntPtr.Zero && glContext != null)
{
Debug.WriteLine("Window creation was succesful.");
exists = true;
}
else
{
throw new ApplicationException(String.Format(
"Could not create native window and/or context. Handle: {0}, Context {1}",
this.Handle, this.Context.ToString()));
}
Debug.Unindent();
}
#endregion
#region OnCreate
public event CreateEvent Create;
public void OnCreate(EventArgs e)
{
window = new WindowInfo();
window.Handle = this.Handle;
window.Parent = null;
Debug.Print("Window created: {0}", window);
try
{
glContext = new WinGLContext(this.mode);
glContext.PrepareContext(this.Handle);
glContext.CreateContext();
//glContext.MakeCurrent();
OpenTK.OpenGL.GL.LoadAll();
}
catch (ApplicationException expt)
{
Debug.Print("Could not create opengl context, error: {0}", expt.ToString());
throw;
}
if (this.Create != null)
{
this.Create(this, e);
}
}
#endregion
#region private void DestroyWindow()
/// <summary>
/// Starts the teardown sequence for the current window.
/// </summary>
public void DestroyWindow()
{
Debug.Print("Destroying window: {0}", window.ToString());
API.PostMessage(this.Handle, WindowMessage.DESTROY, IntPtr.Zero, IntPtr.Zero);
}
#endregion
#region OnDestroy
public void OnDestroy(EventArgs e)
{
if (this.Destroy != null)
{
this.Destroy(this, e);
}
if (this.Handle != IntPtr.Zero)
{
Debug.Print("Window handle {0} destroyed.", this.Handle);
//this.DestroyHandle(); // Destroyed automatically by DefWndProc
//this.Dispose();
exists = false;
}
//API.PostQuitMessage(0);
}
public event DestroyEvent Destroy;
#endregion
#endregion
#region --- IResizable Members ---
#region public int Width
public int Width
{
get
{
return mode.Width;
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region public int Height
public int Height
{
get
{
return mode.Height;
}
set
{
throw new NotImplementedException();
//WinApi.PostMessage(
// this.Handle,
// WinApi.Constants.WM_WINDOWPOSCHANGING,
//mode.Height = value;
}
}
#endregion
#region public event ResizeEvent Resize
public event ResizeEvent Resize;
private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
public void OnResize(ResizeEventArgs e)
{
mode.Width = e.Width;
mode.Height = e.Height;
if (this.Resize != null)
this.Resize(this, e);
}
#endregion
public int Top
{
get { return top; }
private set { top = value; }
}
public int Bottom
{
get { return bottom; }
private set { bottom = value; }
}
public int Left
{
get { return left; }
private set { left = value; }
}
public int Right
{
get { return right; }
private set { right = value; }
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
//GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
// Clean unmanaged resources here:
if (calledManually)
{
// Safe to clean managed resources
glContext.Dispose();
//base.DestroyHandle();
}
disposed = true;
}
}
/*
~WinGLNative()
{
Dispose(false);
}
*/
#endregion
}
#region class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
/*
class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
{
protected override bool ReleaseHandle()
{
throw new Exception("The method or operation is not implemented.");
}
public override bool IsInvalid
{
get
{
return base.IsInvalid;
}
}
}
*/
#endregion
}