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79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Provides access to keyboard devices. Note: this API is not implemented yet.
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/// </summary>
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public static class Keyboard
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{
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#region Fields
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//static IKeyboardDriver driver;
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#endregion
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#region Constructors
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static Keyboard()
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{
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throw new NotImplementedException();
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//driver = Platform.Factory.Default.CreateKeyboardDriver();
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}
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#endregion
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#region Public Members
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/// <summary>
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/// Retrieves the KeyboardState for the default keyboard device.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
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public static KeyboardState GetState()
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{
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return new KeyboardState();
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}
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/// <summary>
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/// Retrieves the KeyboardState for the specified keyboard device.
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/// </summary>
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/// <param name="index">The index of the keyboard device.</param>
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/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
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public static KeyboardState GetState(int index)
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{
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return new KeyboardState();
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}
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#endregion
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}
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}
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