mirror of
https://github.com/Ryujinx/Opentk.git
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034c4f6a50
ExampleLauncher behavior is now more consistent when launching GameWindow and WinForm examples. The launcher becomes invisible, and the launched examples exist in the same thread as the launcher. Better documentation for IExample.cs
195 lines
6.1 KiB
C#
195 lines
6.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Reflection;
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using System.Threading;
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using System.Diagnostics;
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using System.Security;
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using System.Security.Permissions;
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using System.Security.Policy;
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using System.IO;
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using OpenTK;
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#endregion
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namespace Examples
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{
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public partial class ExampleLauncher : Form
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{
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SortedList<string, string> examples = new SortedList<string, string>();
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public ExampleLauncher()
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{
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InitializeComponent();
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}
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public void ExampleLauncher_Load(object sender, EventArgs e)
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{
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// Get all examples
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Type[] types = Assembly.GetExecutingAssembly().GetTypes();
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foreach (Type type in types)
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{
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if (type.GetInterface("IExample") != null)
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{
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examples.Add(
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type.Namespace.Replace("Examples.", String.Empty) + " " +
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type.Name.Substring(1, 2) + ": " +
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type.Name.Substring(3).Replace('_', ' '),
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type.Namespace + "." + type.Name);
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}
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}
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foreach (string s in examples.Keys)
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listBox1.Items.Add(s);
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// Select first item
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if (listBox1.Items.Count > 0)
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{
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this.listBox1.SelectedIndex = 0;
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}
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}
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delegate void LaunchDelegate(object example);
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void Launch(object example)
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{
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Type ex = example as Type;
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try
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{
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(ex.GetConstructor(Type.EmptyTypes).Invoke(null) as IExample).Launch();
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}
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catch (Exception expt)
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{
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MessageBox.Show(String.Format("Stacktrace:{0}{1}{0}{0}Inner exception:{0}{2}",
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System.Environment.NewLine, expt.StackTrace, expt.InnerException), expt.Message);
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}
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}
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private void RunExample()
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{
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if (listBox1.SelectedItem != null)
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{
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Type example = Assembly.GetExecutingAssembly().GetType(
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examples[listBox1.SelectedItem.ToString()], true, true);
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Debug.Print("Launching example: {0}", example.ToString());
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this.Visible = false;
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if (example.BaseType == typeof(GameWindow))
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{
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// Start the GameWindow in a new thread - it runs its own message loop, and it would
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// interfere with the message loop of the ExampleLauncher.
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//Thread t = new Thread(Launch);
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//t.Start(example);
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//t = null;
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Launch(example);
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//IAsyncResult res = BeginInvoke(new LaunchDelegate(Launch), example);
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//EndInvoke(res);
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}
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else if (example.BaseType == typeof(Form))
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{
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try
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{
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// In this we do not want a different thread: these examples rely on the Application.Idle
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// event, which would then be raised by both the ExampleLauncher thread *and* the new one!
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Form f = (Form)example.GetConstructor(Type.EmptyTypes).Invoke(null);
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f.ShowDialog(this);
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f.Dispose();
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f = null;
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}
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catch (Exception expt)
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{
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MessageBox.Show(
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String.Format(
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"Stacktrace:{0}{1}{0}{0}Inner exception:{0}{2}",
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System.Environment.NewLine,
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expt.StackTrace,
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expt.InnerException
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),
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expt.Message);
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throw;
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}
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}
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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this.Visible = true;
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}
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}
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private void listBox1_DoubleClick(object sender, EventArgs e)
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{
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RunExample();
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}
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private void listBox1_KeyUp(object sender, KeyEventArgs e)
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{
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switch (e.KeyCode)
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{
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case Keys.Enter:
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RunExample();
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break;
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}
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}
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private void runButton_Click(object sender, EventArgs e)
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{
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RunExample();
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}
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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try
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{
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if (File.Exists("debug.log"))
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File.Delete("debug.log");
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}
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catch (Exception e)
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{
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MessageBox.Show("Could not access debug.log", e.ToString());
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}
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Debug.Listeners.Clear();
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Debug.Listeners.Add(new TextWriterTraceListener("debug.log"));
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Debug.Listeners.Add(new ConsoleTraceListener());
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Debug.AutoFlush = true;
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try
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{
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using (Form exampleLauncher = new ExampleLauncher())
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{
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Application.EnableVisualStyles();
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Application.Run(exampleLauncher);
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}
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}
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finally
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{
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Debug.Flush();
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Debug.Close();
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Trace.Flush();
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Trace.Close();
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}
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}
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}
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}
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