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PlatformFactoryBase provides a common base interface for platform backends. Platform backends should inherit from PlatformFactoryBase in order to reduce code duplication.
121 lines
3.8 KiB
C#
121 lines
3.8 KiB
C#
#region License
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//
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// PlatformFactoryBase.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Diagnostics;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace OpenTK.Platform
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{
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/// \internal
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/// <summary>
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/// Implements IPlatformFactory functionality that is common
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/// for all platform backends. IPlatformFactory implementations
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/// should inherit from this class.
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/// </summary>
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abstract class PlatformFactoryBase : IPlatformFactory
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{
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protected bool IsDisposed;
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public PlatformFactoryBase()
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{
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}
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#region IPlatformFactory Members
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public abstract INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device);
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public abstract IDisplayDeviceDriver CreateDisplayDeviceDriver();
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public abstract IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags);
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public virtual IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new NotImplementedException();
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}
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public abstract GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext();
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public virtual IGraphicsMode CreateGraphicsMode()
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{
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throw new NotSupportedException();
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}
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public abstract IKeyboardDriver2 CreateKeyboardDriver();
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public abstract IMouseDriver2 CreateMouseDriver();
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public virtual IGamePadDriver CreateGamePadDriver()
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{
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return new MappedGamePadDriver();
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}
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public abstract IJoystickDriver2 CreateJoystickDriver();
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public virtual IJoystickDriver CreateLegacyJoystickDriver()
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{
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return new LegacyJoystickDriver();
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}
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#endregion
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#region IDisposable implementation
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool manual)
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{
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if (!IsDisposed)
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{
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if (manual)
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{
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}
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else
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{
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Debug.Print("[OpenTK] {0} leaked, did you forget to call Dispose()?", GetType());
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}
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IsDisposed = true;
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}
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}
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~PlatformFactoryBase()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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