Opentk/Source/OpenTK/OpenGL/Bindings/GL.cs

39306 lines
1.4 MiB

namespace OpenTK.OpenGL
{
using System;
using System.Runtime.InteropServices;
public static partial class GL
{
[System.CLSCompliant(false)]
public static
void NewList(UInt32 list, GL.Enums.ListMode mode)
{
Delegates.glNewList((UInt32)list, (GL.Enums.ListMode)mode);
}
public static
void NewList(Int32 list, GL.Enums.ListMode mode)
{
Delegates.glNewList((UInt32)list, (GL.Enums.ListMode)mode);
}
public static
void EndList()
{
Delegates.glEndList();
}
[System.CLSCompliant(false)]
public static
void CallList(UInt32 list)
{
Delegates.glCallList((UInt32)list);
}
public static
void CallList(Int32 list)
{
Delegates.glCallList((UInt32)list);
}
public static
void CallLists(Int32 n, GL.Enums.ListNameType type, IntPtr lists)
{
Delegates.glCallLists((Int32)n, (GL.Enums.ListNameType)type, (IntPtr)lists);
}
public static
void CallLists(Int32 n, GL.Enums.ListNameType type, [In, Out] object lists)
{
System.Runtime.InteropServices.GCHandle lists_ptr = System.Runtime.InteropServices.GCHandle.Alloc(lists, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCallLists((Int32)n, (GL.Enums.ListNameType)type, (IntPtr)lists_ptr.AddrOfPinnedObject());
}
finally
{
lists_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void DeleteLists(UInt32 list, Int32 range)
{
Delegates.glDeleteLists((UInt32)list, (Int32)range);
}
public static
void DeleteLists(Int32 list, Int32 range)
{
Delegates.glDeleteLists((UInt32)list, (Int32)range);
}
public static
Int32 GenLists(Int32 range)
{
return Delegates.glGenLists((Int32)range);
}
[System.CLSCompliant(false)]
public static
void ListBase(UInt32 @base)
{
Delegates.glListBase((UInt32)@base);
}
public static
void ListBase(Int32 @base)
{
Delegates.glListBase((UInt32)@base);
}
public static
void Begin(GL.Enums.BeginMode mode)
{
Delegates.glBegin((GL.Enums.BeginMode)mode);
}
public static
void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte[] bitmap)
{
unsafe
{
fixed (Byte* bitmap_ptr = bitmap)
{
Delegates.glBitmap((Int32)width, (Int32)height, (Single)xorig, (Single)yorig, (Single)xmove, (Single)ymove, (Byte*)bitmap_ptr);
}
}
}
public static
void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, ref Byte bitmap)
{
unsafe
{
fixed (Byte* bitmap_ptr = &bitmap)
{
Delegates.glBitmap((Int32)width, (Int32)height, (Single)xorig, (Single)yorig, (Single)xmove, (Single)ymove, (Byte*)bitmap_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte* bitmap)
{
Delegates.glBitmap((Int32)width, (Int32)height, (Single)xorig, (Single)yorig, (Single)xmove, (Single)ymove, (Byte*)bitmap);
}
[System.CLSCompliant(false)]
public static
void Color3(SByte red, SByte green, SByte blue)
{
Delegates.glColor3b((SByte)red, (SByte)green, (SByte)blue);
}
[System.CLSCompliant(false)]
public static
void Color3(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glColor3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glColor3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(SByte* v)
{
Delegates.glColor3bv((SByte*)v);
}
public static
void Color3(Double red, Double green, Double blue)
{
Delegates.glColor3d((Double)red, (Double)green, (Double)blue);
}
public static
void Color3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glColor3dv((Double*)v_ptr);
}
}
}
public static
void Color3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glColor3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Double* v)
{
Delegates.glColor3dv((Double*)v);
}
public static
void Color3(Single red, Single green, Single blue)
{
Delegates.glColor3f((Single)red, (Single)green, (Single)blue);
}
public static
void Color3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glColor3fv((Single*)v_ptr);
}
}
}
public static
void Color3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Single* v)
{
Delegates.glColor3fv((Single*)v);
}
public static
void Color3(Byte red, Byte green, Byte blue)
{
Delegates.glColor3ub((Byte)red, (Byte)green, (Byte)blue);
}
public static
void Color3(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glColor3ubv((Byte*)v_ptr);
}
}
}
public static
void Color3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glColor3ubv((Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Byte* v)
{
Delegates.glColor3ubv((Byte*)v);
}
[System.CLSCompliant(false)]
public static
void Color3(UInt32 red, UInt32 green, UInt32 blue)
{
Delegates.glColor3ui((UInt32)red, (UInt32)green, (UInt32)blue);
}
public static
void Color3(Int32 red, Int32 green, Int32 blue)
{
Delegates.glColor3ui((UInt32)red, (UInt32)green, (UInt32)blue);
}
[System.CLSCompliant(false)]
public static
void Color3(UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glColor3uiv((UInt32*)v_ptr);
}
}
}
public static
void Color3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glColor3uiv((UInt32*)v_ptr);
}
}
}
public static
void Color3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(UInt32* v)
{
Delegates.glColor3uiv((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Int32* v)
{
Delegates.glColor3uiv((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void Color3(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glColor3us((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void Color3(Int16 red, Int16 green, Int16 blue)
{
Delegates.glColor3us((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
void Color3(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor3usv((UInt16*)v_ptr);
}
}
}
public static
void Color3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor3usv((UInt16*)v_ptr);
}
}
}
public static
void Color3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(UInt16* v)
{
Delegates.glColor3usv((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Int16* v)
{
Delegates.glColor3usv((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void Color4(SByte red, SByte green, SByte blue, SByte alpha)
{
Delegates.glColor4b((SByte)red, (SByte)green, (SByte)blue, (SByte)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glColor4bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glColor4bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(SByte* v)
{
Delegates.glColor4bv((SByte*)v);
}
public static
void Color4(Double red, Double green, Double blue, Double alpha)
{
Delegates.glColor4d((Double)red, (Double)green, (Double)blue, (Double)alpha);
}
public static
void Color4(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glColor4dv((Double*)v_ptr);
}
}
}
public static
void Color4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glColor4dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Double* v)
{
Delegates.glColor4dv((Double*)v);
}
public static
void Color4(Single red, Single green, Single blue, Single alpha)
{
Delegates.glColor4f((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void Color4(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glColor4fv((Single*)v_ptr);
}
}
}
public static
void Color4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Single* v)
{
Delegates.glColor4fv((Single*)v);
}
public static
void Color4(Byte red, Byte green, Byte blue, Byte alpha)
{
Delegates.glColor4ub((Byte)red, (Byte)green, (Byte)blue, (Byte)alpha);
}
public static
void Color4(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glColor4ubv((Byte*)v_ptr);
}
}
}
public static
void Color4(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glColor4ubv((Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Byte* v)
{
Delegates.glColor4ubv((Byte*)v);
}
[System.CLSCompliant(false)]
public static
void Color4(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha)
{
Delegates.glColor4ui((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
public static
void Color4(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glColor4ui((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4(UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glColor4uiv((UInt32*)v_ptr);
}
}
}
public static
void Color4(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glColor4uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glColor4uiv((UInt32*)v_ptr);
}
}
}
public static
void Color4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glColor4uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(UInt32* v)
{
Delegates.glColor4uiv((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Int32* v)
{
Delegates.glColor4uiv((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void Color4(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha)
{
Delegates.glColor4us((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
public static
void Color4(Int16 red, Int16 green, Int16 blue, Int16 alpha)
{
Delegates.glColor4us((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor4usv((UInt16*)v_ptr);
}
}
}
public static
void Color4(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor4usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor4usv((UInt16*)v_ptr);
}
}
}
public static
void Color4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor4usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(UInt16* v)
{
Delegates.glColor4usv((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Int16* v)
{
Delegates.glColor4usv((UInt16*)v);
}
public static
void EdgeFlag(GL.Enums.Boolean flag)
{
Delegates.glEdgeFlag((GL.Enums.Boolean)flag);
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlag(GL.Enums.Boolean* flag)
{
Delegates.glEdgeFlagv((GL.Enums.Boolean*)flag);
}
public static
void End()
{
Delegates.glEnd();
}
public static
void Index(Double c)
{
Delegates.glIndexd((Double)c);
}
public static
void Indexv(Double[] c)
{
unsafe
{
fixed (Double* c_ptr = c)
{
Delegates.glIndexdv((Double*)c_ptr);
}
}
}
public static
void Indexv(ref Double c)
{
unsafe
{
fixed (Double* c_ptr = &c)
{
Delegates.glIndexdv((Double*)c_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Indexv(Double* c)
{
Delegates.glIndexdv((Double*)c);
}
public static
void Index(Single c)
{
Delegates.glIndexf((Single)c);
}
public static
void Indexv(Single[] c)
{
unsafe
{
fixed (Single* c_ptr = c)
{
Delegates.glIndexfv((Single*)c_ptr);
}
}
}
public static
void Indexv(ref Single c)
{
unsafe
{
fixed (Single* c_ptr = &c)
{
Delegates.glIndexfv((Single*)c_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Indexv(Single* c)
{
Delegates.glIndexfv((Single*)c);
}
public static
void Index(Int32 c)
{
Delegates.glIndexi((Int32)c);
}
public static
void Indexv(Int32[] c)
{
unsafe
{
fixed (Int32* c_ptr = c)
{
Delegates.glIndexiv((Int32*)c_ptr);
}
}
}
public static
void Indexv(ref Int32 c)
{
unsafe
{
fixed (Int32* c_ptr = &c)
{
Delegates.glIndexiv((Int32*)c_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Indexv(Int32* c)
{
Delegates.glIndexiv((Int32*)c);
}
public static
void Index(Int16 c)
{
Delegates.glIndexs((Int16)c);
}
public static
void Indexv(Int16[] c)
{
unsafe
{
fixed (Int16* c_ptr = c)
{
Delegates.glIndexsv((Int16*)c_ptr);
}
}
}
public static
void Indexv(ref Int16 c)
{
unsafe
{
fixed (Int16* c_ptr = &c)
{
Delegates.glIndexsv((Int16*)c_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Indexv(Int16* c)
{
Delegates.glIndexsv((Int16*)c);
}
[System.CLSCompliant(false)]
public static
void Normal3(SByte nx, SByte ny, SByte nz)
{
Delegates.glNormal3b((SByte)nx, (SByte)ny, (SByte)nz);
}
public static
void Normal3(Byte nx, Byte ny, Byte nz)
{
Delegates.glNormal3b((SByte)nx, (SByte)ny, (SByte)nz);
}
[System.CLSCompliant(false)]
public static
void Normal3(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
public static
void Normal3(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
public static
void Normal3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(SByte* v)
{
Delegates.glNormal3bv((SByte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Byte* v)
{
Delegates.glNormal3bv((SByte*)v);
}
public static
void Normal3(Double nx, Double ny, Double nz)
{
Delegates.glNormal3d((Double)nx, (Double)ny, (Double)nz);
}
public static
void Normal3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glNormal3dv((Double*)v_ptr);
}
}
}
public static
void Normal3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glNormal3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Double* v)
{
Delegates.glNormal3dv((Double*)v);
}
public static
void Normal3(Single nx, Single ny, Single nz)
{
Delegates.glNormal3f((Single)nx, (Single)ny, (Single)nz);
}
public static
void Normal3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glNormal3fv((Single*)v_ptr);
}
}
}
public static
void Normal3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glNormal3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Single* v)
{
Delegates.glNormal3fv((Single*)v);
}
public static
void Normal3(Int32 nx, Int32 ny, Int32 nz)
{
Delegates.glNormal3i((Int32)nx, (Int32)ny, (Int32)nz);
}
public static
void Normal3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glNormal3iv((Int32*)v_ptr);
}
}
}
public static
void Normal3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glNormal3iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Int32* v)
{
Delegates.glNormal3iv((Int32*)v);
}
public static
void Normal3(Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormal3s((Int16)nx, (Int16)ny, (Int16)nz);
}
public static
void Normal3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glNormal3sv((Int16*)v_ptr);
}
}
}
public static
void Normal3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glNormal3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Int16* v)
{
Delegates.glNormal3sv((Int16*)v);
}
public static
void RasterPos2(Double x, Double y)
{
Delegates.glRasterPos2d((Double)x, (Double)y);
}
public static
void RasterPos2(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glRasterPos2dv((Double*)v_ptr);
}
}
}
public static
void RasterPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glRasterPos2dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Double* v)
{
Delegates.glRasterPos2dv((Double*)v);
}
public static
void RasterPos2(Single x, Single y)
{
Delegates.glRasterPos2f((Single)x, (Single)y);
}
public static
void RasterPos2(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glRasterPos2fv((Single*)v_ptr);
}
}
}
public static
void RasterPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glRasterPos2fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Single* v)
{
Delegates.glRasterPos2fv((Single*)v);
}
public static
void RasterPos2(Int32 x, Int32 y)
{
Delegates.glRasterPos2i((Int32)x, (Int32)y);
}
public static
void RasterPos2(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glRasterPos2iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glRasterPos2iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Int32* v)
{
Delegates.glRasterPos2iv((Int32*)v);
}
public static
void RasterPos2(Int16 x, Int16 y)
{
Delegates.glRasterPos2s((Int16)x, (Int16)y);
}
public static
void RasterPos2(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glRasterPos2sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glRasterPos2sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Int16* v)
{
Delegates.glRasterPos2sv((Int16*)v);
}
public static
void RasterPos3(Double x, Double y, Double z)
{
Delegates.glRasterPos3d((Double)x, (Double)y, (Double)z);
}
public static
void RasterPos3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glRasterPos3dv((Double*)v_ptr);
}
}
}
public static
void RasterPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glRasterPos3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Double* v)
{
Delegates.glRasterPos3dv((Double*)v);
}
public static
void RasterPos3(Single x, Single y, Single z)
{
Delegates.glRasterPos3f((Single)x, (Single)y, (Single)z);
}
public static
void RasterPos3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glRasterPos3fv((Single*)v_ptr);
}
}
}
public static
void RasterPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glRasterPos3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Single* v)
{
Delegates.glRasterPos3fv((Single*)v);
}
public static
void RasterPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glRasterPos3i((Int32)x, (Int32)y, (Int32)z);
}
public static
void RasterPos3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glRasterPos3iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glRasterPos3iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Int32* v)
{
Delegates.glRasterPos3iv((Int32*)v);
}
public static
void RasterPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glRasterPos3s((Int16)x, (Int16)y, (Int16)z);
}
public static
void RasterPos3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glRasterPos3sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glRasterPos3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Int16* v)
{
Delegates.glRasterPos3sv((Int16*)v);
}
public static
void RasterPos4(Double x, Double y, Double z, Double w)
{
Delegates.glRasterPos4d((Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void RasterPos4(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glRasterPos4dv((Double*)v_ptr);
}
}
}
public static
void RasterPos4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glRasterPos4dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Double* v)
{
Delegates.glRasterPos4dv((Double*)v);
}
public static
void RasterPos4(Single x, Single y, Single z, Single w)
{
Delegates.glRasterPos4f((Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void RasterPos4(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glRasterPos4fv((Single*)v_ptr);
}
}
}
public static
void RasterPos4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glRasterPos4fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Single* v)
{
Delegates.glRasterPos4fv((Single*)v);
}
public static
void RasterPos4(Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glRasterPos4i((Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void RasterPos4(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glRasterPos4iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glRasterPos4iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Int32* v)
{
Delegates.glRasterPos4iv((Int32*)v);
}
public static
void RasterPos4(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glRasterPos4s((Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void RasterPos4(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glRasterPos4sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glRasterPos4sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Int16* v)
{
Delegates.glRasterPos4sv((Int16*)v);
}
public static
void Rect(Double x1, Double y1, Double x2, Double y2)
{
Delegates.glRectd((Double)x1, (Double)y1, (Double)x2, (Double)y2);
}
public static
void Rect(Double[] v1, Double[] v2)
{
unsafe
{
fixed (Double* v1_ptr = v1)
fixed (Double* v2_ptr = v2)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2_ptr);
}
}
}
public static
void Rect(ref Double v1, ref Double v2)
{
unsafe
{
fixed (Double* v1_ptr = &v1)
fixed (Double* v2_ptr = &v2)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Double* v1, Double* v2)
{
Delegates.glRectdv((Double*)v1, (Double*)v2);
}
public static
void Rect(Single x1, Single y1, Single x2, Single y2)
{
Delegates.glRectf((Single)x1, (Single)y1, (Single)x2, (Single)y2);
}
public static
void Rect(Single[] v1, Single[] v2)
{
unsafe
{
fixed (Single* v1_ptr = v1)
fixed (Single* v2_ptr = v2)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2_ptr);
}
}
}
public static
void Rect(ref Single v1, ref Single v2)
{
unsafe
{
fixed (Single* v1_ptr = &v1)
fixed (Single* v2_ptr = &v2)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Single* v1, Single* v2)
{
Delegates.glRectfv((Single*)v1, (Single*)v2);
}
public static
void Rect(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
{
Delegates.glRecti((Int32)x1, (Int32)y1, (Int32)x2, (Int32)y2);
}
public static
void Rect(Int32[] v1, Int32[] v2)
{
unsafe
{
fixed (Int32* v1_ptr = v1)
fixed (Int32* v2_ptr = v2)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2_ptr);
}
}
}
public static
void Rect(ref Int32 v1, ref Int32 v2)
{
unsafe
{
fixed (Int32* v1_ptr = &v1)
fixed (Int32* v2_ptr = &v2)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int32* v1, Int32* v2)
{
Delegates.glRectiv((Int32*)v1, (Int32*)v2);
}
public static
void Rects(Int16 x1, Int16 y1, Int16 x2, Int16 y2)
{
Delegates.glRects((Int16)x1, (Int16)y1, (Int16)x2, (Int16)y2);
}
public static
void Rect(Int16[] v1, Int16[] v2)
{
unsafe
{
fixed (Int16* v1_ptr = v1)
fixed (Int16* v2_ptr = v2)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2_ptr);
}
}
}
public static
void Rect(ref Int16 v1, ref Int16 v2)
{
unsafe
{
fixed (Int16* v1_ptr = &v1)
fixed (Int16* v2_ptr = &v2)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int16* v1, Int16* v2)
{
Delegates.glRectsv((Int16*)v1, (Int16*)v2);
}
public static
void TexCoord1(Double s)
{
Delegates.glTexCoord1d((Double)s);
}
public static
void TexCoord1v(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord1dv((Double*)v_ptr);
}
}
}
public static
void TexCoord1v(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord1dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1v(Double* v)
{
Delegates.glTexCoord1dv((Double*)v);
}
public static
void TexCoord1(Single s)
{
Delegates.glTexCoord1f((Single)s);
}
public static
void TexCoord1v(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord1fv((Single*)v_ptr);
}
}
}
public static
void TexCoord1v(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord1fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1v(Single* v)
{
Delegates.glTexCoord1fv((Single*)v);
}
public static
void TexCoord1(Int32 s)
{
Delegates.glTexCoord1i((Int32)s);
}
public static
void TexCoord1v(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord1iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord1v(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord1iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1v(Int32* v)
{
Delegates.glTexCoord1iv((Int32*)v);
}
public static
void TexCoord1(Int16 s)
{
Delegates.glTexCoord1s((Int16)s);
}
public static
void TexCoord1v(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord1sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord1v(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord1sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1v(Int16* v)
{
Delegates.glTexCoord1sv((Int16*)v);
}
public static
void TexCoord2(Double s, Double t)
{
Delegates.glTexCoord2d((Double)s, (Double)t);
}
public static
void TexCoord2(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord2dv((Double*)v_ptr);
}
}
}
public static
void TexCoord2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord2dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Double* v)
{
Delegates.glTexCoord2dv((Double*)v);
}
public static
void TexCoord2(Single s, Single t)
{
Delegates.glTexCoord2f((Single)s, (Single)t);
}
public static
void TexCoord2(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fv((Single*)v_ptr);
}
}
}
public static
void TexCoord2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Single* v)
{
Delegates.glTexCoord2fv((Single*)v);
}
public static
void TexCoord2(Int32 s, Int32 t)
{
Delegates.glTexCoord2i((Int32)s, (Int32)t);
}
public static
void TexCoord2(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord2iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord2iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Int32* v)
{
Delegates.glTexCoord2iv((Int32*)v);
}
public static
void TexCoord2(Int16 s, Int16 t)
{
Delegates.glTexCoord2s((Int16)s, (Int16)t);
}
public static
void TexCoord2(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord2sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord2sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Int16* v)
{
Delegates.glTexCoord2sv((Int16*)v);
}
public static
void TexCoord3(Double s, Double t, Double r)
{
Delegates.glTexCoord3d((Double)s, (Double)t, (Double)r);
}
public static
void TexCoord3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord3dv((Double*)v_ptr);
}
}
}
public static
void TexCoord3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Double* v)
{
Delegates.glTexCoord3dv((Double*)v);
}
public static
void TexCoord3(Single s, Single t, Single r)
{
Delegates.glTexCoord3f((Single)s, (Single)t, (Single)r);
}
public static
void TexCoord3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord3fv((Single*)v_ptr);
}
}
}
public static
void TexCoord3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Single* v)
{
Delegates.glTexCoord3fv((Single*)v);
}
public static
void TexCoord3(Int32 s, Int32 t, Int32 r)
{
Delegates.glTexCoord3i((Int32)s, (Int32)t, (Int32)r);
}
public static
void TexCoord3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord3iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord3iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Int32* v)
{
Delegates.glTexCoord3iv((Int32*)v);
}
public static
void TexCoord3(Int16 s, Int16 t, Int16 r)
{
Delegates.glTexCoord3s((Int16)s, (Int16)t, (Int16)r);
}
public static
void TexCoord3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord3sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Int16* v)
{
Delegates.glTexCoord3sv((Int16*)v);
}
public static
void TexCoord4(Double s, Double t, Double r, Double q)
{
Delegates.glTexCoord4d((Double)s, (Double)t, (Double)r, (Double)q);
}
public static
void TexCoord4(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord4dv((Double*)v_ptr);
}
}
}
public static
void TexCoord4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord4dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Double* v)
{
Delegates.glTexCoord4dv((Double*)v);
}
public static
void TexCoord4(Single s, Single t, Single r, Single q)
{
Delegates.glTexCoord4f((Single)s, (Single)t, (Single)r, (Single)q);
}
public static
void TexCoord4(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fv((Single*)v_ptr);
}
}
}
public static
void TexCoord4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Single* v)
{
Delegates.glTexCoord4fv((Single*)v);
}
public static
void TexCoord4(Int32 s, Int32 t, Int32 r, Int32 q)
{
Delegates.glTexCoord4i((Int32)s, (Int32)t, (Int32)r, (Int32)q);
}
public static
void TexCoord4(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord4iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord4iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Int32* v)
{
Delegates.glTexCoord4iv((Int32*)v);
}
public static
void TexCoord4(Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glTexCoord4s((Int16)s, (Int16)t, (Int16)r, (Int16)q);
}
public static
void TexCoord4(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord4sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord4sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Int16* v)
{
Delegates.glTexCoord4sv((Int16*)v);
}
public static
void Vertex2(Double x, Double y)
{
Delegates.glVertex2d((Double)x, (Double)y);
}
public static
void Vertex2(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertex2dv((Double*)v_ptr);
}
}
}
public static
void Vertex2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertex2dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Double* v)
{
Delegates.glVertex2dv((Double*)v);
}
public static
void Vertex2(Single x, Single y)
{
Delegates.glVertex2f((Single)x, (Single)y);
}
public static
void Vertex2(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertex2fv((Single*)v_ptr);
}
}
}
public static
void Vertex2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertex2fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Single* v)
{
Delegates.glVertex2fv((Single*)v);
}
public static
void Vertex2(Int32 x, Int32 y)
{
Delegates.glVertex2i((Int32)x, (Int32)y);
}
public static
void Vertex2(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertex2iv((Int32*)v_ptr);
}
}
}
public static
void Vertex2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertex2iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Int32* v)
{
Delegates.glVertex2iv((Int32*)v);
}
public static
void Vertex2(Int16 x, Int16 y)
{
Delegates.glVertex2s((Int16)x, (Int16)y);
}
public static
void Vertex2(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex2sv((Int16*)v_ptr);
}
}
}
public static
void Vertex2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex2sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Int16* v)
{
Delegates.glVertex2sv((Int16*)v);
}
public static
void Vertex3(Double x, Double y, Double z)
{
Delegates.glVertex3d((Double)x, (Double)y, (Double)z);
}
public static
void Vertex3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertex3dv((Double*)v_ptr);
}
}
}
public static
void Vertex3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertex3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Double* v)
{
Delegates.glVertex3dv((Double*)v);
}
public static
void Vertex3(Single x, Single y, Single z)
{
Delegates.glVertex3f((Single)x, (Single)y, (Single)z);
}
public static
void Vertex3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertex3fv((Single*)v_ptr);
}
}
}
public static
void Vertex3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertex3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Single* v)
{
Delegates.glVertex3fv((Single*)v);
}
public static
void Vertex3(Int32 x, Int32 y, Int32 z)
{
Delegates.glVertex3i((Int32)x, (Int32)y, (Int32)z);
}
public static
void Vertex3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertex3iv((Int32*)v_ptr);
}
}
}
public static
void Vertex3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertex3iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Int32* v)
{
Delegates.glVertex3iv((Int32*)v);
}
public static
void Vertex3(Int16 x, Int16 y, Int16 z)
{
Delegates.glVertex3s((Int16)x, (Int16)y, (Int16)z);
}
public static
void Vertex3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex3sv((Int16*)v_ptr);
}
}
}
public static
void Vertex3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Int16* v)
{
Delegates.glVertex3sv((Int16*)v);
}
public static
void Vertex4(Double x, Double y, Double z, Double w)
{
Delegates.glVertex4d((Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void Vertex4(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertex4dv((Double*)v_ptr);
}
}
}
public static
void Vertex4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertex4dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Double* v)
{
Delegates.glVertex4dv((Double*)v);
}
public static
void Vertex4(Single x, Single y, Single z, Single w)
{
Delegates.glVertex4f((Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void Vertex4(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertex4fv((Single*)v_ptr);
}
}
}
public static
void Vertex4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertex4fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Single* v)
{
Delegates.glVertex4fv((Single*)v);
}
public static
void Vertex4(Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertex4i((Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void Vertex4(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertex4iv((Int32*)v_ptr);
}
}
}
public static
void Vertex4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertex4iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Int32* v)
{
Delegates.glVertex4iv((Int32*)v);
}
public static
void Vertex4(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertex4s((Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void Vertex4(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex4sv((Int16*)v_ptr);
}
}
}
public static
void Vertex4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex4sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Int16* v)
{
Delegates.glVertex4sv((Int16*)v);
}
public static
void ClipPlane(GL.Enums.ClipPlaneName plane, Double[] equation)
{
unsafe
{
fixed (Double* equation_ptr = equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
}
}
}
public static
void ClipPlane(GL.Enums.ClipPlaneName plane, ref Double equation)
{
unsafe
{
fixed (Double* equation_ptr = &equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ClipPlane(GL.Enums.ClipPlaneName plane, Double* equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation);
}
public static
void ColorMaterial(GL.Enums.MaterialFace face, GL.Enums.ColorMaterialParameter mode)
{
Delegates.glColorMaterial((GL.Enums.MaterialFace)face, (GL.Enums.ColorMaterialParameter)mode);
}
public static
void CullFace(GL.Enums.CullFaceMode mode)
{
Delegates.glCullFace((GL.Enums.CullFaceMode)mode);
}
public static
void Fog(GL.Enums.FogParameter pname, Single param)
{
Delegates.glFogf((GL.Enums.FogParameter)pname, (Single)param);
}
public static
void Fogv(GL.Enums.FogParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Fogv(GL.Enums.FogParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Fogv(GL.Enums.FogParameter pname, Single* @params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (Single*)@params);
}
public static
void Fog(GL.Enums.FogParameter pname, Int32 param)
{
Delegates.glFogi((GL.Enums.FogParameter)pname, (Int32)param);
}
public static
void Fogv(GL.Enums.FogParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void Fogv(GL.Enums.FogParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Fogv(GL.Enums.FogParameter pname, Int32* @params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (Int32*)@params);
}
public static
void FrontFace(GL.Enums.FrontFaceDirection mode)
{
Delegates.glFrontFace((GL.Enums.FrontFaceDirection)mode);
}
public static
void Hint(GL.Enums.HintTarget target, GL.Enums.HintMode mode)
{
Delegates.glHint((GL.Enums.HintTarget)target, (GL.Enums.HintMode)mode);
}
public static
void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single param)
{
Delegates.glLightf((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single)param);
}
public static
void Lightv(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Lightv(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Lightv(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single* @params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params);
}
public static
void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32 param)
{
Delegates.glLighti((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32)param);
}
public static
void Lightv(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void Lightv(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Lightv(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32* @params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params);
}
public static
void LightModel(GL.Enums.LightModelParameter pname, Single param)
{
Delegates.glLightModelf((GL.Enums.LightModelParameter)pname, (Single)param);
}
public static
void LightModelv(GL.Enums.LightModelParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void LightModelv(GL.Enums.LightModelParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LightModelv(GL.Enums.LightModelParameter pname, Single* @params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (Single*)@params);
}
public static
void LightModel(GL.Enums.LightModelParameter pname, Int32 param)
{
Delegates.glLightModeli((GL.Enums.LightModelParameter)pname, (Int32)param);
}
public static
void LightModelv(GL.Enums.LightModelParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void LightModelv(GL.Enums.LightModelParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LightModelv(GL.Enums.LightModelParameter pname, Int32* @params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void LineStipple(Int32 factor, UInt16 pattern)
{
Delegates.glLineStipple((Int32)factor, (UInt16)pattern);
}
public static
void LineStipple(Int32 factor, Int16 pattern)
{
Delegates.glLineStipple((Int32)factor, (UInt16)pattern);
}
public static
void LineWidth(Single width)
{
Delegates.glLineWidth((Single)width);
}
public static
void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single param)
{
Delegates.glMaterialf((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single)param);
}
public static
void Materialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Materialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Materialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single* @params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params);
}
public static
void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32 param)
{
Delegates.glMateriali((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32)param);
}
public static
void Materialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void Materialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Materialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32* @params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params);
}
public static
void PointSize(Single size)
{
Delegates.glPointSize((Single)size);
}
public static
void PolygonMode(GL.Enums.MaterialFace face, GL.Enums.PolygonMode mode)
{
Delegates.glPolygonMode((GL.Enums.MaterialFace)face, (GL.Enums.PolygonMode)mode);
}
public static
void PolygonStipple(Byte[] mask)
{
unsafe
{
fixed (Byte* mask_ptr = mask)
{
Delegates.glPolygonStipple((Byte*)mask_ptr);
}
}
}
public static
void PolygonStipple(ref Byte mask)
{
unsafe
{
fixed (Byte* mask_ptr = &mask)
{
Delegates.glPolygonStipple((Byte*)mask_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PolygonStipple(Byte* mask)
{
Delegates.glPolygonStipple((Byte*)mask);
}
public static
void Scissor(Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glScissor((Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void ShadeModel(GL.Enums.ShadingModel mode)
{
Delegates.glShadeModel((GL.Enums.ShadingModel)mode);
}
public static
void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single param)
{
Delegates.glTexParameterf((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single)param);
}
public static
void TexParameterv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void TexParameterv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single* @params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single*)@params);
}
public static
void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32 param)
{
Delegates.glTexParameteri((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32)param);
}
public static
void TexParameterv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexParameterv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params);
}
public static
void TexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single param)
{
Delegates.glTexEnvf((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single)param);
}
public static
void TexEnvv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void TexEnvv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexEnvv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single* @params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params);
}
public static
void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32 param)
{
Delegates.glTexEnvi((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32)param);
}
public static
void TexEnvv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexEnvv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexEnvv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32* @params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params);
}
public static
void TexGend(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double param)
{
Delegates.glTexGend((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double)param);
}
public static
void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
}
}
}
public static
void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double* @params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params);
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single param)
{
Delegates.glTexGenf((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single)param);
}
public static
void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single* @params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params);
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32 param)
{
Delegates.glTexGeni((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32)param);
}
public static
void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexGenv(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32* @params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params);
}
public static
void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [Out] Single[] buffer)
{
unsafe
{
fixed (Single* buffer_ptr = buffer)
{
Delegates.glFeedbackBuffer((Int32)size, (GL.Enums.FeedbackType)type, (Single*)buffer_ptr);
}
}
}
public static
void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [Out] out Single buffer)
{
unsafe
{
fixed (Single* buffer_ptr = &buffer)
{
Delegates.glFeedbackBuffer((Int32)size, (GL.Enums.FeedbackType)type, (Single*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [Out] Single* buffer)
{
Delegates.glFeedbackBuffer((Int32)size, (GL.Enums.FeedbackType)type, (Single*)buffer);
}
[System.CLSCompliant(false)]
public static
void SelectBuffer(Int32 size, [Out] UInt32[] buffer)
{
unsafe
{
fixed (UInt32* buffer_ptr = buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
}
}
}
public static
void SelectBuffer(Int32 size, [Out] Int32[] buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SelectBuffer(Int32 size, [Out] out UInt32 buffer)
{
unsafe
{
fixed (UInt32* buffer_ptr = &buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
public static
void SelectBuffer(Int32 size, [Out] out Int32 buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = &buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SelectBuffer(Int32 size, [Out] UInt32* buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void SelectBuffer(Int32 size, [Out] Int32* buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer);
}
public static
Int32 RenderMode(GL.Enums.RenderingMode mode)
{
return Delegates.glRenderMode((GL.Enums.RenderingMode)mode);
}
public static
void InitNames()
{
Delegates.glInitNames();
}
[System.CLSCompliant(false)]
public static
void LoadName(UInt32 name)
{
Delegates.glLoadName((UInt32)name);
}
public static
void LoadName(Int32 name)
{
Delegates.glLoadName((UInt32)name);
}
public static
void PassThrough(Single token)
{
Delegates.glPassThrough((Single)token);
}
public static
void PopName()
{
Delegates.glPopName();
}
[System.CLSCompliant(false)]
public static
void PushName(UInt32 name)
{
Delegates.glPushName((UInt32)name);
}
public static
void PushName(Int32 name)
{
Delegates.glPushName((UInt32)name);
}
public static
void DrawBuffer(GL.Enums.DrawBufferMode mode)
{
Delegates.glDrawBuffer((GL.Enums.DrawBufferMode)mode);
}
public static
void Clear(GL.Enums.ClearBufferMask mask)
{
Delegates.glClear((GL.Enums.ClearBufferMask)mask);
}
public static
void ClearAccum(Single red, Single green, Single blue, Single alpha)
{
Delegates.glClearAccum((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void ClearIndex(Single c)
{
Delegates.glClearIndex((Single)c);
}
public static
void ClearColor(Single red, Single green, Single blue, Single alpha)
{
Delegates.glClearColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void ClearStencil(Int32 s)
{
Delegates.glClearStencil((Int32)s);
}
public static
void ClearDepth(Double depth)
{
Delegates.glClearDepth((Double)depth);
}
[System.CLSCompliant(false)]
public static
void StencilMask(UInt32 mask)
{
Delegates.glStencilMask((UInt32)mask);
}
public static
void StencilMask(Int32 mask)
{
Delegates.glStencilMask((UInt32)mask);
}
public static
void ColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha)
{
Delegates.glColorMask((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha);
}
public static
void DepthMask(GL.Enums.Boolean flag)
{
Delegates.glDepthMask((GL.Enums.Boolean)flag);
}
[System.CLSCompliant(false)]
public static
void IndexMask(UInt32 mask)
{
Delegates.glIndexMask((UInt32)mask);
}
public static
void IndexMask(Int32 mask)
{
Delegates.glIndexMask((UInt32)mask);
}
public static
void Accum(GL.Enums.AccumOp op, Single value)
{
Delegates.glAccum((GL.Enums.AccumOp)op, (Single)value);
}
public static
void Disable(GL.Enums.EnableCap cap)
{
Delegates.glDisable((GL.Enums.EnableCap)cap);
}
public static
void Enable(GL.Enums.EnableCap cap)
{
Delegates.glEnable((GL.Enums.EnableCap)cap);
}
public static
void Finish()
{
Delegates.glFinish();
}
public static
void Flush()
{
Delegates.glFlush();
}
public static
void PopAttrib()
{
Delegates.glPopAttrib();
}
public static
void PushAttrib(GL.Enums.AttribMask mask)
{
Delegates.glPushAttrib((GL.Enums.AttribMask)mask);
}
public static
void Map1(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double[] points)
{
unsafe
{
fixed (Double* points_ptr = points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)stride, (Int32)order, (Double*)points_ptr);
}
}
}
public static
void Map1(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, ref Double points)
{
unsafe
{
fixed (Double* points_ptr = &points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)stride, (Int32)order, (Double*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map1(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double* points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)stride, (Int32)order, (Double*)points);
}
public static
void Map1(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)stride, (Int32)order, (Single*)points_ptr);
}
}
}
public static
void Map1(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)stride, (Int32)order, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map1(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single* points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)stride, (Int32)order, (Single*)points);
}
public static
void Map2(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double[] points)
{
unsafe
{
fixed (Double* points_ptr = points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double*)points_ptr);
}
}
}
public static
void Map2(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, ref Double points)
{
unsafe
{
fixed (Double* points_ptr = &points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map2(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double* points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double*)points);
}
public static
void Map2(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single*)points_ptr);
}
}
}
public static
void Map2(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map2(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single* points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single*)points);
}
public static
void MapGrid1(Int32 un, Double u1, Double u2)
{
Delegates.glMapGrid1d((Int32)un, (Double)u1, (Double)u2);
}
public static
void MapGrid1(Int32 un, Single u1, Single u2)
{
Delegates.glMapGrid1f((Int32)un, (Single)u1, (Single)u2);
}
public static
void MapGrid2(Int32 un, Double u1, Double u2, Int32 vn, Double v1, Double v2)
{
Delegates.glMapGrid2d((Int32)un, (Double)u1, (Double)u2, (Int32)vn, (Double)v1, (Double)v2);
}
public static
void MapGrid2(Int32 un, Single u1, Single u2, Int32 vn, Single v1, Single v2)
{
Delegates.glMapGrid2f((Int32)un, (Single)u1, (Single)u2, (Int32)vn, (Single)v1, (Single)v2);
}
public static
void EvalCoord1(Double u)
{
Delegates.glEvalCoord1d((Double)u);
}
public static
void EvalCoord1v(Double[] u)
{
unsafe
{
fixed (Double* u_ptr = u)
{
Delegates.glEvalCoord1dv((Double*)u_ptr);
}
}
}
public static
void EvalCoord1v(ref Double u)
{
unsafe
{
fixed (Double* u_ptr = &u)
{
Delegates.glEvalCoord1dv((Double*)u_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord1v(Double* u)
{
Delegates.glEvalCoord1dv((Double*)u);
}
public static
void EvalCoord1(Single u)
{
Delegates.glEvalCoord1f((Single)u);
}
public static
void EvalCoord1v(Single[] u)
{
unsafe
{
fixed (Single* u_ptr = u)
{
Delegates.glEvalCoord1fv((Single*)u_ptr);
}
}
}
public static
void EvalCoord1v(ref Single u)
{
unsafe
{
fixed (Single* u_ptr = &u)
{
Delegates.glEvalCoord1fv((Single*)u_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord1v(Single* u)
{
Delegates.glEvalCoord1fv((Single*)u);
}
public static
void EvalCoord2(Double u, Double v)
{
Delegates.glEvalCoord2d((Double)u, (Double)v);
}
public static
void EvalCoord2(Double[] u)
{
unsafe
{
fixed (Double* u_ptr = u)
{
Delegates.glEvalCoord2dv((Double*)u_ptr);
}
}
}
public static
void EvalCoord2(ref Double u)
{
unsafe
{
fixed (Double* u_ptr = &u)
{
Delegates.glEvalCoord2dv((Double*)u_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord2(Double* u)
{
Delegates.glEvalCoord2dv((Double*)u);
}
public static
void EvalCoord2(Single u, Single v)
{
Delegates.glEvalCoord2f((Single)u, (Single)v);
}
public static
void EvalCoord2(Single[] u)
{
unsafe
{
fixed (Single* u_ptr = u)
{
Delegates.glEvalCoord2fv((Single*)u_ptr);
}
}
}
public static
void EvalCoord2(ref Single u)
{
unsafe
{
fixed (Single* u_ptr = &u)
{
Delegates.glEvalCoord2fv((Single*)u_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord2(Single* u)
{
Delegates.glEvalCoord2fv((Single*)u);
}
public static
void EvalMesh1(GL.Enums.MeshMode1 mode, Int32 i1, Int32 i2)
{
Delegates.glEvalMesh1((GL.Enums.MeshMode1)mode, (Int32)i1, (Int32)i2);
}
public static
void EvalPoint1(Int32 i)
{
Delegates.glEvalPoint1((Int32)i);
}
public static
void EvalMesh2(GL.Enums.MeshMode2 mode, Int32 i1, Int32 i2, Int32 j1, Int32 j2)
{
Delegates.glEvalMesh2((GL.Enums.MeshMode2)mode, (Int32)i1, (Int32)i2, (Int32)j1, (Int32)j2);
}
public static
void EvalPoint2(Int32 i, Int32 j)
{
Delegates.glEvalPoint2((Int32)i, (Int32)j);
}
public static
void AlphaFunc(GL.Enums.AlphaFunction func, Single @ref)
{
Delegates.glAlphaFunc((GL.Enums.AlphaFunction)func, (Single)@ref);
}
public static
void BlendFunc(GL.Enums.BlendingFactorSrc sfactor, GL.Enums.BlendingFactorDest dfactor)
{
Delegates.glBlendFunc((GL.Enums.BlendingFactorSrc)sfactor, (GL.Enums.BlendingFactorDest)dfactor);
}
public static
void LogicOp(GL.Enums.LogicOp opcode)
{
Delegates.glLogicOp((GL.Enums.LogicOp)opcode);
}
[System.CLSCompliant(false)]
public static
void StencilFunc(GL.Enums.StencilFunction func, Int32 @ref, UInt32 mask)
{
Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (Int32)@ref, (UInt32)mask);
}
public static
void StencilFunc(GL.Enums.StencilFunction func, Int32 @ref, Int32 mask)
{
Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (Int32)@ref, (UInt32)mask);
}
public static
void StencilOp(GL.Enums.StencilOp fail, GL.Enums.StencilOp zfail, GL.Enums.StencilOp zpass)
{
Delegates.glStencilOp((GL.Enums.StencilOp)fail, (GL.Enums.StencilOp)zfail, (GL.Enums.StencilOp)zpass);
}
public static
void DepthFunc(GL.Enums.DepthFunction func)
{
Delegates.glDepthFunc((GL.Enums.DepthFunction)func);
}
public static
void PixelZoom(Single xfactor, Single yfactor)
{
Delegates.glPixelZoom((Single)xfactor, (Single)yfactor);
}
public static
void PixelTransfer(GL.Enums.PixelTransferParameter pname, Single param)
{
Delegates.glPixelTransferf((GL.Enums.PixelTransferParameter)pname, (Single)param);
}
public static
void PixelTransfer(GL.Enums.PixelTransferParameter pname, Int32 param)
{
Delegates.glPixelTransferi((GL.Enums.PixelTransferParameter)pname, (Int32)param);
}
public static
void PixelStore(GL.Enums.PixelStoreParameter pname, Single param)
{
Delegates.glPixelStoref((GL.Enums.PixelStoreParameter)pname, (Single)param);
}
public static
void PixelStore(GL.Enums.PixelStoreParameter pname, Int32 param)
{
Delegates.glPixelStorei((GL.Enums.PixelStoreParameter)pname, (Int32)param);
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Single[] values)
{
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (Int32)mapsize, (Single*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref Single values)
{
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (Int32)mapsize, (Single*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Single* values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (Int32)mapsize, (Single*)values);
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, UInt32[] values)
{
unsafe
{
fixed (UInt32* values_ptr = values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Int32[] values)
{
unsafe
{
fixed (Int32* values_ptr = values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref UInt32 values)
{
unsafe
{
fixed (UInt32* values_ptr = &values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref Int32 values)
{
unsafe
{
fixed (Int32* values_ptr = &values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, UInt32* values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Int32* values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values);
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, UInt16[] values)
{
unsafe
{
fixed (UInt16* values_ptr = values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Int16[] values)
{
unsafe
{
fixed (Int16* values_ptr = values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref UInt16 values)
{
unsafe
{
fixed (UInt16* values_ptr = &values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref Int16 values)
{
unsafe
{
fixed (Int16* values_ptr = &values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, UInt16* values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Int16* values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values);
}
public static
void ReadBuffer(GL.Enums.ReadBufferMode mode)
{
Delegates.glReadBuffer((GL.Enums.ReadBufferMode)mode);
}
public static
void CopyPixel(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelCopyType type)
{
Delegates.glCopyPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (GL.Enums.PixelCopyType)type);
}
public static
void ReadPixel(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr pixels)
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void ReadPixel(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void DrawPixel(Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glDrawPixels((Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void DrawPixel(Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawPixels((Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBoolean(GL.Enums.GetPName pname, [Out] GL.Enums.Boolean* @params)
{
Delegates.glGetBooleanv((GL.Enums.GetPName)pname, (GL.Enums.Boolean*)@params);
}
public static
void GetClipPlane(GL.Enums.ClipPlaneName plane, [Out] Double[] equation)
{
unsafe
{
fixed (Double* equation_ptr = equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
}
}
}
public static
void GetClipPlane(GL.Enums.ClipPlaneName plane, [Out] out Double equation)
{
unsafe
{
fixed (Double* equation_ptr = &equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
equation = *equation_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetClipPlane(GL.Enums.ClipPlaneName plane, [Out] Double* equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation);
}
public static
void GetDouble(GL.Enums.GetPName pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (Double*)@params_ptr);
}
}
}
public static
void GetDouble(GL.Enums.GetPName pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetDouble(GL.Enums.GetPName pname, [Out] Double* @params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (Double*)@params);
}
public static
int GetError()
{
return Delegates.glGetError();
}
public static
void GetFloat(GL.Enums.GetPName pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFloat(GL.Enums.GetPName pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFloat(GL.Enums.GetPName pname, [Out] Single* @params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (Single*)@params);
}
public static
void GetInteger(GL.Enums.GetPName pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetInteger(GL.Enums.GetPName pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInteger(GL.Enums.GetPName pname, [Out] Int32* @params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (Int32*)@params);
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Single* @params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params);
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Int32* @params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params);
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Double*)v_ptr);
}
}
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] out Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Double*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Double* v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Double*)v);
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Single*)v_ptr);
}
}
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] out Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Single*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Single* v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Single*)v);
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Int32*)v_ptr);
}
}
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] out Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Int32*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Int32* v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Int32*)v);
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single* @params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params);
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32* @params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params);
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] Single[] values)
{
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (Single*)values_ptr);
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out Single values)
{
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (Single*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] Single* values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (Single*)values);
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] UInt32[] values)
{
unsafe
{
fixed (UInt32* values_ptr = values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] Int32[] values)
{
unsafe
{
fixed (Int32* values_ptr = values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out UInt32 values)
{
unsafe
{
fixed (UInt32* values_ptr = &values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
values = *values_ptr;
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out Int32 values)
{
unsafe
{
fixed (Int32* values_ptr = &values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] UInt32* values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values);
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] Int32* values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values);
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] UInt16[] values)
{
unsafe
{
fixed (UInt16* values_ptr = values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] Int16[] values)
{
unsafe
{
fixed (Int16* values_ptr = values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out UInt16 values)
{
unsafe
{
fixed (UInt16* values_ptr = &values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
values = *values_ptr;
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out Int16 values)
{
unsafe
{
fixed (Int16* values_ptr = &values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] UInt16* values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values);
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] Int16* values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values);
}
public static
void GetPolygonStipple([Out] Byte[] mask)
{
unsafe
{
fixed (Byte* mask_ptr = mask)
{
Delegates.glGetPolygonStipple((Byte*)mask_ptr);
}
}
}
public static
void GetPolygonStipple([Out] out Byte mask)
{
unsafe
{
fixed (Byte* mask_ptr = &mask)
{
Delegates.glGetPolygonStipple((Byte*)mask_ptr);
mask = *mask_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPolygonStipple([Out] Byte* mask)
{
Delegates.glGetPolygonStipple((Byte*)mask);
}
public static
string GetString(GL.Enums.StringName name)
{
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((GL.Enums.StringName)name));
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Single* @params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params);
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Int32* @params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params);
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
}
}
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Double* @params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params);
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Single* @params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params);
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Int32* @params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params);
}
public static
void GetTexImage(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr pixels)
{
Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void GetTexImage(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Single* @params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Single*)@params);
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32* @params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params);
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Single* @params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Single*)@params);
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Int32* @params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Int32*)@params);
}
public static
Boolean IsEnable(GL.Enums.EnableCap cap)
{
return Delegates.glIsEnabled((GL.Enums.EnableCap)cap);
}
[System.CLSCompliant(false)]
public static
Boolean IsList(UInt32 list)
{
return Delegates.glIsList((UInt32)list);
}
public static
Boolean IsList(Int32 list)
{
return Delegates.glIsList((UInt32)list);
}
public static
void DepthRange(Double near, Double far)
{
Delegates.glDepthRange((Double)near, (Double)far);
}
public static
void Frustum(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
{
Delegates.glFrustum((Double)left, (Double)right, (Double)bottom, (Double)top, (Double)zNear, (Double)zFar);
}
public static
void LoadIdentity()
{
Delegates.glLoadIdentity();
}
public static
void LoadMatrix(Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
}
public static
void LoadMatrix(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadMatrix(Single* m)
{
Delegates.glLoadMatrixf((Single*)m);
}
public static
void LoadMatrix(Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glLoadMatrixd((Double*)m_ptr);
}
}
}
public static
void LoadMatrix(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glLoadMatrixd((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadMatrix(Double* m)
{
Delegates.glLoadMatrixd((Double*)m);
}
public static
void MatrixMode(GL.Enums.MatrixMode mode)
{
Delegates.glMatrixMode((GL.Enums.MatrixMode)mode);
}
public static
void MultMatrix(Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
}
public static
void MultMatrix(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultMatrix(Single* m)
{
Delegates.glMultMatrixf((Single*)m);
}
public static
void MultMatrix(Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glMultMatrixd((Double*)m_ptr);
}
}
}
public static
void MultMatrix(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glMultMatrixd((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultMatrix(Double* m)
{
Delegates.glMultMatrixd((Double*)m);
}
public static
void Ortho(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
{
Delegates.glOrtho((Double)left, (Double)right, (Double)bottom, (Double)top, (Double)zNear, (Double)zFar);
}
public static
void PopMatrix()
{
Delegates.glPopMatrix();
}
public static
void PushMatrix()
{
Delegates.glPushMatrix();
}
public static
void Rotate(Double angle, Double x, Double y, Double z)
{
Delegates.glRotated((Double)angle, (Double)x, (Double)y, (Double)z);
}
public static
void Rotate(Single angle, Single x, Single y, Single z)
{
Delegates.glRotatef((Single)angle, (Single)x, (Single)y, (Single)z);
}
public static
void Scale(Double x, Double y, Double z)
{
Delegates.glScaled((Double)x, (Double)y, (Double)z);
}
public static
void Scale(Single x, Single y, Single z)
{
Delegates.glScalef((Single)x, (Single)y, (Single)z);
}
public static
void Translate(Double x, Double y, Double z)
{
Delegates.glTranslated((Double)x, (Double)y, (Double)z);
}
public static
void Translate(Single x, Single y, Single z)
{
Delegates.glTranslatef((Single)x, (Single)y, (Single)z);
}
public static
void Viewport(Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glViewport((Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void ArrayElement(Int32 i)
{
Delegates.glArrayElement((Int32)i);
}
public static
void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void DisableClientState(GL.Enums.EnableCap array)
{
Delegates.glDisableClientState((GL.Enums.EnableCap)array);
}
public static
void DrawArrays(GL.Enums.BeginMode mode, Int32 first, Int32 count)
{
Delegates.glDrawArrays((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count);
}
public static
void DrawElements(GL.Enums.BeginMode mode, Int32 count, GL.Enums.All type, IntPtr indices)
{
Delegates.glDrawElements((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.All)type, (IntPtr)indices);
}
public static
void DrawElements(GL.Enums.BeginMode mode, Int32 count, GL.Enums.All type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawElements((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
public static
void EdgeFlagPointer(Int32 stride, IntPtr pointer)
{
Delegates.glEdgeFlagPointer((Int32)stride, (IntPtr)pointer);
}
public static
void EdgeFlagPointer(Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glEdgeFlagPointer((Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void EnableClientState(GL.Enums.EnableCap array)
{
Delegates.glEnableClientState((GL.Enums.EnableCap)array);
}
public static
void GetPointer(GL.Enums.GetPointervPName pname, [Out] IntPtr @params)
{
Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (IntPtr)@params);
}
public static
void GetPointer(GL.Enums.GetPointervPName pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, Int32 stride, IntPtr pointer)
{
Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (Int32)stride, (IntPtr)pointer);
}
public static
void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glTexCoordPointer((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointer((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glVertexPointer((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexPointer((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void PolygonOffset(Single factor, Single units)
{
Delegates.glPolygonOffset((Single)factor, (Single)units);
}
public static
void CopyTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
{
Delegates.glCopyTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)border);
}
public static
void CopyTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
Delegates.glCopyTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
}
public static
void CopyTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, UInt32[] textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, Int32[] textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, ref UInt32 textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, ref Int32 textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, UInt32* textures, [Out] GL.Enums.Boolean* residences)
{
return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences);
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, Int32* textures, [Out] GL.Enums.Boolean* residences)
{
return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences);
}
[System.CLSCompliant(false)]
public static
void BindTexture(GL.Enums.TextureTarget target, UInt32 texture)
{
Delegates.glBindTexture((GL.Enums.TextureTarget)target, (UInt32)texture);
}
public static
void BindTexture(GL.Enums.TextureTarget target, Int32 texture)
{
Delegates.glBindTexture((GL.Enums.TextureTarget)target, (UInt32)texture);
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(Int32 n, UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTextures(Int32 n, Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(Int32 n, ref UInt32 textures)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTextures(Int32 n, ref Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(Int32 n, UInt32* textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(Int32 n, Int32* textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
void GenTextures(Int32 n, [Out] UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void GenTextures(Int32 n, [Out] Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(Int32 n, [Out] out UInt32 textures)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
public static
void GenTextures(Int32 n, [Out] out Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(Int32 n, [Out] UInt32* textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(Int32 n, [Out] Int32* textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
Boolean IsTexture(UInt32 texture)
{
return Delegates.glIsTexture((UInt32)texture);
}
public static
Boolean IsTexture(Int32 texture)
{
return Delegates.glIsTexture((UInt32)texture);
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, UInt32[] textures, Single[] priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, Int32[] textures, Single[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, ref UInt32 textures, ref Single priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, ref Int32 textures, ref Single priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, UInt32* textures, Single* priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities);
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, Int32* textures, Single* priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities);
}
public static
void Index(Byte c)
{
Delegates.glIndexub((Byte)c);
}
public static
void Indexv(Byte[] c)
{
unsafe
{
fixed (Byte* c_ptr = c)
{
Delegates.glIndexubv((Byte*)c_ptr);
}
}
}
public static
void Indexv(ref Byte c)
{
unsafe
{
fixed (Byte* c_ptr = &c)
{
Delegates.glIndexubv((Byte*)c_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Indexv(Byte* c)
{
Delegates.glIndexubv((Byte*)c);
}
public static
void PopClientAttrib()
{
Delegates.glPopClientAttrib();
}
public static
void PushClientAttrib(GL.Enums.ClientAttribMask mask)
{
Delegates.glPushClientAttrib((GL.Enums.ClientAttribMask)mask);
}
public static
void BlendColor(Single red, Single green, Single blue, Single alpha)
{
Delegates.glBlendColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void BlendEquation(GL.Enums.VERSION_1_2 mode)
{
Delegates.glBlendEquation((GL.Enums.VERSION_1_2)mode);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.VERSION_1_2 type, IntPtr indices)
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (IntPtr)indices);
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.VERSION_1_2 type, IntPtr indices)
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (IntPtr)indices);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.VERSION_1_2 type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.VERSION_1_2 type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
public static
void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr table)
{
Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table);
}
public static
void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single* @params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params);
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32* @params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params);
}
public static
void CopyColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
public static
void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr table)
{
Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table);
}
public static
void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params);
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params);
}
public static
void ColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr data)
{
Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)data);
}
public static
void ColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CopyColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorSubTable((GL.Enums.VERSION_1_2)target, (Int32)start, (Int32)x, (Int32)y, (Int32)width);
}
public static
void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr image)
{
Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image);
}
public static
void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
public static
void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr image)
{
Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image);
}
public static
void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
public static
void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single @params)
{
Delegates.glConvolutionParameterf((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single)@params);
}
public static
void ConvolutionParameterv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void ConvolutionParameterv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameterv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single* @params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params);
}
public static
void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32 @params)
{
Delegates.glConvolutionParameteri((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32)@params);
}
public static
void ConvolutionParameterv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void ConvolutionParameterv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameterv(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32* @params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params);
}
public static
void CopyConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr image)
{
Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image);
}
public static
void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params);
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params);
}
public static
void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr row, [Out] IntPtr column, [Out] IntPtr span)
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row, (IntPtr)column, (IntPtr)span);
}
public static
void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column, [In, Out] object span)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row_ptr.AddrOfPinnedObject(), (IntPtr)column_ptr.AddrOfPinnedObject(), (IntPtr)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
span_ptr.Free();
}
}
public static
void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr row, [In, Out] object column, [In, Out] object span)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row, (IntPtr)column_ptr.AddrOfPinnedObject(), (IntPtr)span_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
span_ptr.Free();
}
}
public static
void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr row, IntPtr column)
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row, (IntPtr)column);
}
public static
void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row_ptr.AddrOfPinnedObject(), (IntPtr)column_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
public static
void GetHistogram(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr values)
{
Delegates.glGetHistogram((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values);
}
public static
void GetHistogram(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object values)
{
System.Runtime.InteropServices.GCHandle values_ptr = System.Runtime.InteropServices.GCHandle.Alloc(values, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetHistogram((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values_ptr.AddrOfPinnedObject());
}
finally
{
values_ptr.Free();
}
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params);
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params);
}
public static
void GetMinmax(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr values)
{
Delegates.glGetMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values);
}
public static
void GetMinmax(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object values)
{
System.Runtime.InteropServices.GCHandle values_ptr = System.Runtime.InteropServices.GCHandle.Alloc(values, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values_ptr.AddrOfPinnedObject());
}
finally
{
values_ptr.Free();
}
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params);
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params);
}
public static
void Histogram(GL.Enums.VERSION_1_2 target, Int32 width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glHistogram((GL.Enums.VERSION_1_2)target, (Int32)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void Minmax(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void ResetHistogram(GL.Enums.VERSION_1_2 target)
{
Delegates.glResetHistogram((GL.Enums.VERSION_1_2)target);
}
public static
void ResetMinmax(GL.Enums.VERSION_1_2 target)
{
Delegates.glResetMinmax((GL.Enums.VERSION_1_2)target);
}
public static
void TexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void CopyTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void ActiveTexture(GL.Enums.VERSION_1_3 texture)
{
Delegates.glActiveTexture((GL.Enums.VERSION_1_3)texture);
}
public static
void ClientActiveTexture(GL.Enums.VERSION_1_3 texture)
{
Delegates.glClientActiveTexture((GL.Enums.VERSION_1_3)texture);
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Double s)
{
Delegates.glMultiTexCoord1d((GL.Enums.VERSION_1_3)target, (Double)s);
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Double* v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (Double*)v);
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Single s)
{
Delegates.glMultiTexCoord1f((GL.Enums.VERSION_1_3)target, (Single)s);
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Single* v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (Single*)v);
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Int32 s)
{
Delegates.glMultiTexCoord1i((GL.Enums.VERSION_1_3)target, (Int32)s);
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Int32* v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (Int32*)v);
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Int16 s)
{
Delegates.glMultiTexCoord1s((GL.Enums.VERSION_1_3)target, (Int16)s);
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.VERSION_1_3 target, Int16* v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (Int16*)v);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Double s, Double t)
{
Delegates.glMultiTexCoord2d((GL.Enums.VERSION_1_3)target, (Double)s, (Double)t);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Double* v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (Double*)v);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Single s, Single t)
{
Delegates.glMultiTexCoord2f((GL.Enums.VERSION_1_3)target, (Single)s, (Single)t);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Single* v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (Single*)v);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t)
{
Delegates.glMultiTexCoord2i((GL.Enums.VERSION_1_3)target, (Int32)s, (Int32)t);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int32* v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (Int32*)v);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2s((GL.Enums.VERSION_1_3)target, (Int16)s, (Int16)t);
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int16* v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (Int16*)v);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Double s, Double t, Double r)
{
Delegates.glMultiTexCoord3d((GL.Enums.VERSION_1_3)target, (Double)s, (Double)t, (Double)r);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Double* v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (Double*)v);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Single s, Single t, Single r)
{
Delegates.glMultiTexCoord3f((GL.Enums.VERSION_1_3)target, (Single)s, (Single)t, (Single)r);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Single* v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (Single*)v);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t, Int32 r)
{
Delegates.glMultiTexCoord3i((GL.Enums.VERSION_1_3)target, (Int32)s, (Int32)t, (Int32)r);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int32* v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (Int32*)v);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3s((GL.Enums.VERSION_1_3)target, (Int16)s, (Int16)t, (Int16)r);
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int16* v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (Int16*)v);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Double s, Double t, Double r, Double q)
{
Delegates.glMultiTexCoord4d((GL.Enums.VERSION_1_3)target, (Double)s, (Double)t, (Double)r, (Double)q);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Double* v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (Double*)v);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Single s, Single t, Single r, Single q)
{
Delegates.glMultiTexCoord4f((GL.Enums.VERSION_1_3)target, (Single)s, (Single)t, (Single)r, (Single)q);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Single* v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (Single*)v);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t, Int32 r, Int32 q)
{
Delegates.glMultiTexCoord4i((GL.Enums.VERSION_1_3)target, (Int32)s, (Int32)t, (Int32)r, (Int32)q);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int32* v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (Int32*)v);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4s((GL.Enums.VERSION_1_3)target, (Int16)s, (Int16)t, (Int16)r, (Int16)q);
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int16* v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (Int16*)v);
}
public static
void LoadTransposeMatrix(Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
}
}
}
public static
void LoadTransposeMatrix(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrix(Single* m)
{
Delegates.glLoadTransposeMatrixf((Single*)m);
}
public static
void LoadTransposeMatrix(Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
}
}
}
public static
void LoadTransposeMatrix(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrix(Double* m)
{
Delegates.glLoadTransposeMatrixd((Double*)m);
}
public static
void MultTransposeMatrix(Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultTransposeMatrixf((Single*)m_ptr);
}
}
}
public static
void MultTransposeMatrix(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultTransposeMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrix(Single* m)
{
Delegates.glMultTransposeMatrixf((Single*)m);
}
public static
void MultTransposeMatrix(Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glMultTransposeMatrixd((Double*)m_ptr);
}
}
}
public static
void MultTransposeMatrix(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glMultTransposeMatrixd((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrix(Double* m)
{
Delegates.glMultTransposeMatrixd((Double*)m);
}
public static
void SampleCoverage(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleCoverage((Single)value, (GL.Enums.Boolean)invert);
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [Out] IntPtr img)
{
Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (Int32)level, (IntPtr)img);
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [In, Out] object img)
{
System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (Int32)level, (IntPtr)img_ptr.AddrOfPinnedObject());
}
finally
{
img_ptr.Free();
}
}
public static
void BlendFuncSeparate(GL.Enums.VERSION_1_4 sfactorRGB, GL.Enums.VERSION_1_4 dfactorRGB, GL.Enums.VERSION_1_4 sfactorAlpha, GL.Enums.VERSION_1_4 dfactorAlpha)
{
Delegates.glBlendFuncSeparate((GL.Enums.VERSION_1_4)sfactorRGB, (GL.Enums.VERSION_1_4)dfactorRGB, (GL.Enums.VERSION_1_4)sfactorAlpha, (GL.Enums.VERSION_1_4)dfactorAlpha);
}
public static
void FogCoord(Single coord)
{
Delegates.glFogCoordf((Single)coord);
}
public static
void FogCoordv(Single[] coord)
{
unsafe
{
fixed (Single* coord_ptr = coord)
{
Delegates.glFogCoordfv((Single*)coord_ptr);
}
}
}
public static
void FogCoordv(ref Single coord)
{
unsafe
{
fixed (Single* coord_ptr = &coord)
{
Delegates.glFogCoordfv((Single*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordv(Single* coord)
{
Delegates.glFogCoordfv((Single*)coord);
}
public static
void FogCoord(Double coord)
{
Delegates.glFogCoordd((Double)coord);
}
public static
void FogCoordv(Double[] coord)
{
unsafe
{
fixed (Double* coord_ptr = coord)
{
Delegates.glFogCoorddv((Double*)coord_ptr);
}
}
}
public static
void FogCoordv(ref Double coord)
{
unsafe
{
fixed (Double* coord_ptr = &coord)
{
Delegates.glFogCoorddv((Double*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordv(Double* coord)
{
Delegates.glFogCoorddv((Double*)coord);
}
public static
void FogCoordPointer(GL.Enums.VERSION_1_4 type, Int32 stride, IntPtr pointer)
{
Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (Int32)stride, (IntPtr)pointer);
}
public static
void FogCoordPointer(GL.Enums.VERSION_1_4 type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32[] first, [Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] out Int32 first, [Out] out Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
first = *first_ptr;
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] Int32* count, Int32 primcount)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count, (Int32)primcount);
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, Int32[] count, GL.Enums.VERSION_1_4 type, IntPtr indices, Int32 primcount)
{
unsafe
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.VERSION_1_4)type, (IntPtr)indices, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, Int32* count, GL.Enums.VERSION_1_4 type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count, (GL.Enums.VERSION_1_4)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.VERSION_1_4 type, [In, Out] object indices, Int32 primcount)
{
unsafe
{
fixed (Int32* count_ptr = &count)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.VERSION_1_4)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
}
public static
void PointParameter(GL.Enums.VERSION_1_4 pname, Single param)
{
Delegates.glPointParameterf((GL.Enums.VERSION_1_4)pname, (Single)param);
}
public static
void PointParameterv(GL.Enums.VERSION_1_4 pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameterv(GL.Enums.VERSION_1_4 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterv(GL.Enums.VERSION_1_4 pname, Single* @params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (Single*)@params);
}
public static
void PointParameter(GL.Enums.VERSION_1_4 pname, Int32 param)
{
Delegates.glPointParameteri((GL.Enums.VERSION_1_4)pname, (Int32)param);
}
public static
void PointParameterv(GL.Enums.VERSION_1_4 pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (Int32*)@params_ptr);
}
}
}
public static
void PointParameterv(GL.Enums.VERSION_1_4 pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterv(GL.Enums.VERSION_1_4 pname, Int32* @params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(SByte red, SByte green, SByte blue)
{
Delegates.glSecondaryColor3b((SByte)red, (SByte)green, (SByte)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glSecondaryColor3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glSecondaryColor3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(SByte* v)
{
Delegates.glSecondaryColor3bv((SByte*)v);
}
public static
void SecondaryColor3(Double red, Double green, Double blue)
{
Delegates.glSecondaryColor3d((Double)red, (Double)green, (Double)blue);
}
public static
void SecondaryColor3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glSecondaryColor3dv((Double*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glSecondaryColor3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Double* v)
{
Delegates.glSecondaryColor3dv((Double*)v);
}
public static
void SecondaryColor3(Single red, Single green, Single blue)
{
Delegates.glSecondaryColor3f((Single)red, (Single)green, (Single)blue);
}
public static
void SecondaryColor3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glSecondaryColor3fv((Single*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glSecondaryColor3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Single* v)
{
Delegates.glSecondaryColor3fv((Single*)v);
}
public static
void SecondaryColor3(Byte red, Byte green, Byte blue)
{
Delegates.glSecondaryColor3ub((Byte)red, (Byte)green, (Byte)blue);
}
public static
void SecondaryColor3(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glSecondaryColor3ubv((Byte*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glSecondaryColor3ubv((Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Byte* v)
{
Delegates.glSecondaryColor3ubv((Byte*)v);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt32 red, UInt32 green, UInt32 blue)
{
Delegates.glSecondaryColor3ui((UInt32)red, (UInt32)green, (UInt32)blue);
}
public static
void SecondaryColor3(Int32 red, Int32 green, Int32 blue)
{
Delegates.glSecondaryColor3ui((UInt32)red, (UInt32)green, (UInt32)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt32* v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int32* v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glSecondaryColor3us((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void SecondaryColor3(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3us((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glSecondaryColor3usv((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glSecondaryColor3usv((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt16* v)
{
Delegates.glSecondaryColor3usv((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int16* v)
{
Delegates.glSecondaryColor3usv((UInt16*)v);
}
public static
void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glSecondaryColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSecondaryColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void WindowPos2(Double x, Double y)
{
Delegates.glWindowPos2d((Double)x, (Double)y);
}
public static
void WindowPos2(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos2dv((Double*)v_ptr);
}
}
}
public static
void WindowPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos2dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Double* v)
{
Delegates.glWindowPos2dv((Double*)v);
}
public static
void WindowPos2(Single x, Single y)
{
Delegates.glWindowPos2f((Single)x, (Single)y);
}
public static
void WindowPos2(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos2fv((Single*)v_ptr);
}
}
}
public static
void WindowPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos2fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Single* v)
{
Delegates.glWindowPos2fv((Single*)v);
}
public static
void WindowPos2(Int32 x, Int32 y)
{
Delegates.glWindowPos2i((Int32)x, (Int32)y);
}
public static
void WindowPos2(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos2iv((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos2iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int32* v)
{
Delegates.glWindowPos2iv((Int32*)v);
}
public static
void WindowPos2(Int16 x, Int16 y)
{
Delegates.glWindowPos2s((Int16)x, (Int16)y);
}
public static
void WindowPos2(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos2sv((Int16*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos2sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int16* v)
{
Delegates.glWindowPos2sv((Int16*)v);
}
public static
void WindowPos3(Double x, Double y, Double z)
{
Delegates.glWindowPos3d((Double)x, (Double)y, (Double)z);
}
public static
void WindowPos3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos3dv((Double*)v_ptr);
}
}
}
public static
void WindowPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos3dv((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Double* v)
{
Delegates.glWindowPos3dv((Double*)v);
}
public static
void WindowPos3(Single x, Single y, Single z)
{
Delegates.glWindowPos3f((Single)x, (Single)y, (Single)z);
}
public static
void WindowPos3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos3fv((Single*)v_ptr);
}
}
}
public static
void WindowPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos3fv((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Single* v)
{
Delegates.glWindowPos3fv((Single*)v);
}
public static
void WindowPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glWindowPos3i((Int32)x, (Int32)y, (Int32)z);
}
public static
void WindowPos3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos3iv((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos3iv((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int32* v)
{
Delegates.glWindowPos3iv((Int32*)v);
}
public static
void WindowPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glWindowPos3s((Int16)x, (Int16)y, (Int16)z);
}
public static
void WindowPos3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos3sv((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int16* v)
{
Delegates.glWindowPos3sv((Int16*)v);
}
[System.CLSCompliant(false)]
public static
void GenQueries(Int32 n, [Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void GenQueries(Int32 n, [Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(Int32 n, [Out] out UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
public static
void GenQueries(Int32 n, [Out] out Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(Int32 n, [Out] UInt32* ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(Int32 n, [Out] Int32* ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(Int32 n, UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueries(Int32 n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(Int32 n, ref UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueries(Int32 n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(Int32 n, UInt32* ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(Int32 n, Int32* ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
Boolean IsQuery(UInt32 id)
{
return Delegates.glIsQuery((UInt32)id);
}
public static
Boolean IsQuery(Int32 id)
{
return Delegates.glIsQuery((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void BeginQuery(GL.Enums.VERSION_1_5 target, UInt32 id)
{
Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (UInt32)id);
}
public static
void BeginQuery(GL.Enums.VERSION_1_5 target, Int32 id)
{
Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (UInt32)id);
}
public static
void EndQuery(GL.Enums.VERSION_1_5 target)
{
Delegates.glEndQuery((GL.Enums.VERSION_1_5)target);
}
public static
void GetQuery(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetQuery(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQuery(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params_ptr);
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] UInt32* @params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(Int32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void BindBuffer(GL.Enums.VERSION_1_5 target, UInt32 buffer)
{
Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (UInt32)buffer);
}
public static
void BindBuffer(GL.Enums.VERSION_1_5 target, Int32 buffer)
{
Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(Int32 n, UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(Int32 n, Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(Int32 n, ref UInt32 buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(Int32 n, ref Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(Int32 n, UInt32* buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(Int32 n, Int32* buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
void GenBuffers(Int32 n, [Out] UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void GenBuffers(Int32 n, [Out] Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(Int32 n, [Out] out UInt32 buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
public static
void GenBuffers(Int32 n, [Out] out Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(Int32 n, [Out] UInt32* buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(Int32 n, [Out] Int32* buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
Boolean IsBuffer(UInt32 buffer)
{
return Delegates.glIsBuffer((UInt32)buffer);
}
public static
Boolean IsBuffer(Int32 buffer)
{
return Delegates.glIsBuffer((UInt32)buffer);
}
public static
void BufferData(GL.Enums.VERSION_1_5 target, IntPtr size, IntPtr data, GL.Enums.VERSION_1_5 usage)
{
Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (IntPtr)size, (IntPtr)data, (GL.Enums.VERSION_1_5)usage);
}
public static
void BufferData(GL.Enums.VERSION_1_5 target, IntPtr size, [In, Out] object data, GL.Enums.VERSION_1_5 usage)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (GL.Enums.VERSION_1_5)usage);
}
finally
{
data_ptr.Free();
}
}
public static
void BufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, IntPtr data)
{
Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data);
}
public static
void BufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void GetBufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [Out] IntPtr data)
{
Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data);
}
public static
void GetBufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe IntPtr MapBuffer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 access)
{
return Delegates.glMapBuffer((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)access);
}
public static
Boolean UnmapBuffer(GL.Enums.VERSION_1_5 target)
{
return Delegates.glUnmapBuffer((GL.Enums.VERSION_1_5)target);
}
public static
void GetBufferParameter(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetBufferParameter(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferParameter(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params);
}
public static
void GetBufferPointer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] IntPtr @params)
{
Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (IntPtr)@params);
}
public static
void GetBufferPointer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
public static
void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha)
{
Delegates.glBlendEquationSeparate((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha);
}
public static
void DrawBuffers(Int32 n, GL.Enums.VERSION_2_0[] bufs)
{
unsafe
{
fixed (GL.Enums.VERSION_2_0* bufs_ptr = bufs)
{
Delegates.glDrawBuffers((Int32)n, (GL.Enums.VERSION_2_0*)bufs_ptr);
}
}
}
public static
void DrawBuffers(Int32 n, ref GL.Enums.VERSION_2_0 bufs)
{
unsafe
{
fixed (GL.Enums.VERSION_2_0* bufs_ptr = &bufs)
{
Delegates.glDrawBuffers((Int32)n, (GL.Enums.VERSION_2_0*)bufs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(Int32 n, GL.Enums.VERSION_2_0* bufs)
{
Delegates.glDrawBuffers((Int32)n, (GL.Enums.VERSION_2_0*)bufs);
}
public static
void StencilOpSeparate(GL.Enums.VERSION_2_0 face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass)
{
Delegates.glStencilOpSeparate((GL.Enums.VERSION_2_0)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass);
}
[System.CLSCompliant(false)]
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, UInt32 mask)
{
Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, Int32 mask)
{
Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
[System.CLSCompliant(false)]
public static
void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, UInt32 mask)
{
Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (UInt32)mask);
}
public static
void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, Int32 mask)
{
Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (UInt32)mask);
}
[System.CLSCompliant(false)]
public static
void AttachShader(UInt32 program, UInt32 shader)
{
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
}
public static
void AttachShader(Int32 program, Int32 shader)
{
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void BindAttribLocation(UInt32 program, UInt32 index, System.String name)
{
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (System.String)name);
}
public static
void BindAttribLocation(Int32 program, Int32 index, System.String name)
{
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void CompileShader(UInt32 shader)
{
Delegates.glCompileShader((UInt32)shader);
}
public static
void CompileShader(Int32 shader)
{
Delegates.glCompileShader((UInt32)shader);
}
public static
Int32 CreateProgram()
{
return Delegates.glCreateProgram();
}
public static
Int32 CreateShader(GL.Enums.VERSION_2_0 type)
{
return Delegates.glCreateShader((GL.Enums.VERSION_2_0)type);
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(UInt32 program)
{
Delegates.glDeleteProgram((UInt32)program);
}
public static
void DeleteProgram(Int32 program)
{
Delegates.glDeleteProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void DeleteShader(UInt32 shader)
{
Delegates.glDeleteShader((UInt32)shader);
}
public static
void DeleteShader(Int32 shader)
{
Delegates.glDeleteShader((UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void DetachShader(UInt32 program, UInt32 shader)
{
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
}
public static
void DetachShader(Int32 program, Int32 shader)
{
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void DisableVertexAttribArray(UInt32 index)
{
Delegates.glDisableVertexAttribArray((UInt32)index);
}
public static
void DisableVertexAttribArray(Int32 index)
{
Delegates.glDisableVertexAttribArray((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void EnableVertexAttribArray(UInt32 index)
{
Delegates.glEnableVertexAttribArray((UInt32)index);
}
public static
void EnableVertexAttribArray(Int32 index)
{
Delegates.glEnableVertexAttribArray((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] Int32[] count, [Out] UInt32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] Int32[] count, [Out] Int32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] out Int32 count, [Out] out UInt32 obj)
{
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] out Int32 count, [Out] out Int32 obj)
{
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] Int32* count, [Out] UInt32* obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj);
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] Int32* count, [Out] Int32* obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj);
}
[System.CLSCompliant(false)]
public static
Int32 GetAttribLocation(UInt32 program, System.String name)
{
return Delegates.glGetAttribLocation((UInt32)program, (System.String)name);
}
public static
Int32 GetAttribLocation(Int32 program, System.String name)
{
return Delegates.glGetAttribLocation((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetProgram(Int32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 program, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgram(Int32 program, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(UInt32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(Int32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufSize, [Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetProgramInfoLog(Int32 program, Int32 bufSize, [Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
public static
void GetProgramInfoLog(Int32 program, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramInfoLog(UInt32 program, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramInfoLog(Int32 program, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
[System.CLSCompliant(false)]
public static
void GetShader(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetShader(Int32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShader(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetShader(Int32 shader, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShader(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetShader(Int32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
public static
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
public static
void GetShaderSource(Int32 shader, Int32 bufSize, [Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
public static
void GetShaderSource(Int32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder[])source);
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(Int32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder[])source);
}
[System.CLSCompliant(false)]
public static
Int32 GetUniformLocation(UInt32 program, System.String name)
{
return Delegates.glGetUniformLocation((UInt32)program, (System.String)name);
}
public static
Int32 GetUniformLocation(Int32 program, System.String name)
{
return Delegates.glGetUniformLocation((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [Out] Single* @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 program, Int32 location, [Out] Single* @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [Out] Int32* @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 program, Int32 location, [Out] Int32* @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Double* @params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Double* @params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointer(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] IntPtr pointer)
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (IntPtr)pointer);
}
public static
void GetVertexAttribPointer(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] IntPtr pointer)
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointer(UInt32 index, GL.Enums.VERSION_2_0 pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void GetVertexAttribPointer(Int32 index, GL.Enums.VERSION_2_0 pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
Boolean IsProgram(UInt32 program)
{
return Delegates.glIsProgram((UInt32)program);
}
public static
Boolean IsProgram(Int32 program)
{
return Delegates.glIsProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
Boolean IsShader(UInt32 shader)
{
return Delegates.glIsShader((UInt32)shader);
}
public static
Boolean IsShader(Int32 shader)
{
return Delegates.glIsShader((UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void LinkProgram(UInt32 program)
{
Delegates.glLinkProgram((UInt32)program);
}
public static
void LinkProgram(Int32 program)
{
Delegates.glLinkProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shader, Int32 count, System.String[] @string, Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shader, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, Int32* length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length);
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(Int32 shader, Int32 count, System.String[] @string, Int32* length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length);
}
[System.CLSCompliant(false)]
public static
void UseProgram(UInt32 program)
{
Delegates.glUseProgram((UInt32)program);
}
public static
void UseProgram(Int32 program)
{
Delegates.glUseProgram((UInt32)program);
}
public static
void Uniform1(Int32 location, Single v0)
{
Delegates.glUniform1f((Int32)location, (Single)v0);
}
public static
void Uniform2(Int32 location, Single v0, Single v1)
{
Delegates.glUniform2f((Int32)location, (Single)v0, (Single)v1);
}
public static
void Uniform3(Int32 location, Single v0, Single v1, Single v2)
{
Delegates.glUniform3f((Int32)location, (Single)v0, (Single)v1, (Single)v2);
}
public static
void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3)
{
Delegates.glUniform4f((Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
}
public static
void Uniform1(Int32 location, Int32 v0)
{
Delegates.glUniform1i((Int32)location, (Int32)v0);
}
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
Delegates.glUniform2i((Int32)location, (Int32)v0, (Int32)v1);
}
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3i((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
}
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4i((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
}
public static
void Uniform1(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform2v(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform2v(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2v(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform3(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform4(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform1(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value);
}
public static
void Uniform2v(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform2v(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2v(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value);
}
public static
void Uniform3(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value);
}
public static
void Uniform4(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value);
}
public static
void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
[System.CLSCompliant(false)]
public static
void ValidateProgram(UInt32 program)
{
Delegates.glValidateProgram((UInt32)program);
}
public static
void ValidateProgram(Int32 program)
{
Delegates.glValidateProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Double x)
{
Delegates.glVertexAttrib1d((UInt32)index, (Double)x);
}
public static
void VertexAttrib1(Int32 index, Double x)
{
Delegates.glVertexAttrib1d((UInt32)index, (Double)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Double* v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Double* v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Single x)
{
Delegates.glVertexAttrib1f((UInt32)index, (Single)x);
}
public static
void VertexAttrib1(Int32 index, Single x)
{
Delegates.glVertexAttrib1f((UInt32)index, (Single)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Single* v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Single* v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Int16 x)
{
Delegates.glVertexAttrib1s((UInt32)index, (Int16)x);
}
public static
void VertexAttrib1(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1s((UInt32)index, (Int16)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Int16* v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double x, Double y)
{
Delegates.glVertexAttrib2d((UInt32)index, (Double)x, (Double)y);
}
public static
void VertexAttrib2(Int32 index, Double x, Double y)
{
Delegates.glVertexAttrib2d((UInt32)index, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Double* v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Double* v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
Delegates.glVertexAttrib2f((UInt32)index, (Single)x, (Single)y);
}
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
Delegates.glVertexAttrib2f((UInt32)index, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2s((UInt32)index, (Int16)x, (Int16)y);
}
public static
void VertexAttrib2(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2s((UInt32)index, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Int16* v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3d((UInt32)index, (Double)x, (Double)y, (Double)z);
}
public static
void VertexAttrib3(Int32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3d((UInt32)index, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Double* v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Double* v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3f((UInt32)index, (Single)x, (Single)y, (Single)z);
}
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3f((UInt32)index, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3s((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3s((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Int16* v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, SByte* v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int32* v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4Nub((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
public static
void VertexAttrib4N(Int32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4Nub((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Byte* v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Byte* v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt32* v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int32* v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int16* v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, SByte* v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4d((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4d((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Double* v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Double* v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4f((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4f((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int32* v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4s((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4s((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Byte* v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Byte* v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt32* v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int32* v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int16* v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(UInt32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer);
}
public static
void VertexAttribPointer(Int32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(UInt32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexAttribPointer(Int32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void UniformMatrix2x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix2x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix2x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix3x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix3x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix3x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix2x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix2x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix2x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix4x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix4x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix4x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix3x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix3x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix3x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix4x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix4x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix4x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static partial class ARB
{
public static
void ActiveTexture(GL.Enums.ARB_multitexture texture)
{
Delegates.glActiveTextureARB((GL.Enums.ARB_multitexture)texture);
}
public static
void ClientActiveTexture(GL.Enums.ARB_multitexture texture)
{
Delegates.glClientActiveTextureARB((GL.Enums.ARB_multitexture)texture);
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Double s)
{
Delegates.glMultiTexCoord1dARB((GL.Enums.ARB_multitexture)target, (Double)s);
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Double* v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (Double*)v);
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Single s)
{
Delegates.glMultiTexCoord1fARB((GL.Enums.ARB_multitexture)target, (Single)s);
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Single* v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (Single*)v);
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Int32 s)
{
Delegates.glMultiTexCoord1iARB((GL.Enums.ARB_multitexture)target, (Int32)s);
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Int32* v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v);
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Int16 s)
{
Delegates.glMultiTexCoord1sARB((GL.Enums.ARB_multitexture)target, (Int16)s);
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord1v(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1v(GL.Enums.ARB_multitexture target, Int16* v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (Int16*)v);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Double s, Double t)
{
Delegates.glMultiTexCoord2dARB((GL.Enums.ARB_multitexture)target, (Double)s, (Double)t);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Double* v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (Double*)v);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Single s, Single t)
{
Delegates.glMultiTexCoord2fARB((GL.Enums.ARB_multitexture)target, (Single)s, (Single)t);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Single* v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (Single*)v);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int32 s, Int32 t)
{
Delegates.glMultiTexCoord2iARB((GL.Enums.ARB_multitexture)target, (Int32)s, (Int32)t);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int32* v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2sARB((GL.Enums.ARB_multitexture)target, (Int16)s, (Int16)t);
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int16* v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (Int16*)v);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Double s, Double t, Double r)
{
Delegates.glMultiTexCoord3dARB((GL.Enums.ARB_multitexture)target, (Double)s, (Double)t, (Double)r);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Double* v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (Double*)v);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Single s, Single t, Single r)
{
Delegates.glMultiTexCoord3fARB((GL.Enums.ARB_multitexture)target, (Single)s, (Single)t, (Single)r);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Single* v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (Single*)v);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int32 s, Int32 t, Int32 r)
{
Delegates.glMultiTexCoord3iARB((GL.Enums.ARB_multitexture)target, (Int32)s, (Int32)t, (Int32)r);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int32* v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3sARB((GL.Enums.ARB_multitexture)target, (Int16)s, (Int16)t, (Int16)r);
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int16* v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (Int16*)v);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Double s, Double t, Double r, Double q)
{
Delegates.glMultiTexCoord4dARB((GL.Enums.ARB_multitexture)target, (Double)s, (Double)t, (Double)r, (Double)q);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Double* v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (Double*)v);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Single s, Single t, Single r, Single q)
{
Delegates.glMultiTexCoord4fARB((GL.Enums.ARB_multitexture)target, (Single)s, (Single)t, (Single)r, (Single)q);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Single* v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (Single*)v);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int32 s, Int32 t, Int32 r, Int32 q)
{
Delegates.glMultiTexCoord4iARB((GL.Enums.ARB_multitexture)target, (Int32)s, (Int32)t, (Int32)r, (Int32)q);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int32* v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4sARB((GL.Enums.ARB_multitexture)target, (Int16)s, (Int16)t, (Int16)r, (Int16)q);
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int16* v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (Int16*)v);
}
public static
void LoadTransposeMatrix(Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadTransposeMatrixfARB((Single*)m_ptr);
}
}
}
public static
void LoadTransposeMatrix(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixfARB((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrix(Single* m)
{
Delegates.glLoadTransposeMatrixfARB((Single*)m);
}
public static
void LoadTransposeMatrix(Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glLoadTransposeMatrixdARB((Double*)m_ptr);
}
}
}
public static
void LoadTransposeMatrix(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixdARB((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrix(Double* m)
{
Delegates.glLoadTransposeMatrixdARB((Double*)m);
}
public static
void MultTransposeMatrix(Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultTransposeMatrixfARB((Single*)m_ptr);
}
}
}
public static
void MultTransposeMatrix(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultTransposeMatrixfARB((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrix(Single* m)
{
Delegates.glMultTransposeMatrixfARB((Single*)m);
}
public static
void MultTransposeMatrix(Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glMultTransposeMatrixdARB((Double*)m_ptr);
}
}
}
public static
void MultTransposeMatrix(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glMultTransposeMatrixdARB((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrix(Double* m)
{
Delegates.glMultTransposeMatrixdARB((Double*)m);
}
public static
void SampleCoverage(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleCoverageARB((Single)value, (GL.Enums.Boolean)invert);
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, IntPtr data)
{
Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [Out] IntPtr img)
{
Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (Int32)level, (IntPtr)img);
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [In, Out] object img)
{
System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (Int32)level, (IntPtr)img_ptr.AddrOfPinnedObject());
}
finally
{
img_ptr.Free();
}
}
public static
void PointParameter(GL.Enums.ARB_point_parameters pname, Single param)
{
Delegates.glPointParameterfARB((GL.Enums.ARB_point_parameters)pname, (Single)param);
}
public static
void PointParameterv(GL.Enums.ARB_point_parameters pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameterv(GL.Enums.ARB_point_parameters pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterv(GL.Enums.ARB_point_parameters pname, Single* @params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, SByte[] weights)
{
unsafe
{
fixed (SByte* weights_ptr = weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, ref SByte weights)
{
unsafe
{
fixed (SByte* weights_ptr = &weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, SByte* weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights);
}
public static
void Weight(Int32 size, Single[] weights)
{
unsafe
{
fixed (Single* weights_ptr = weights)
{
Delegates.glWeightfvARB((Int32)size, (Single*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Single weights)
{
unsafe
{
fixed (Single* weights_ptr = &weights)
{
Delegates.glWeightfvARB((Int32)size, (Single*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Single* weights)
{
Delegates.glWeightfvARB((Int32)size, (Single*)weights);
}
public static
void Weight(Int32 size, Double[] weights)
{
unsafe
{
fixed (Double* weights_ptr = weights)
{
Delegates.glWeightdvARB((Int32)size, (Double*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Double weights)
{
unsafe
{
fixed (Double* weights_ptr = &weights)
{
Delegates.glWeightdvARB((Int32)size, (Double*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Double* weights)
{
Delegates.glWeightdvARB((Int32)size, (Double*)weights);
}
public static
void Weight(Int32 size, Byte[] weights)
{
unsafe
{
fixed (Byte* weights_ptr = weights)
{
Delegates.glWeightubvARB((Int32)size, (Byte*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Byte weights)
{
unsafe
{
fixed (Byte* weights_ptr = &weights)
{
Delegates.glWeightubvARB((Int32)size, (Byte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Byte* weights)
{
Delegates.glWeightubvARB((Int32)size, (Byte*)weights);
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, UInt16[] weights)
{
unsafe
{
fixed (UInt16* weights_ptr = weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, Int16[] weights)
{
unsafe
{
fixed (Int16* weights_ptr = weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, ref UInt16 weights)
{
unsafe
{
fixed (UInt16* weights_ptr = &weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Int16 weights)
{
unsafe
{
fixed (Int16* weights_ptr = &weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, UInt16* weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights);
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Int16* weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights);
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, UInt32[] weights)
{
unsafe
{
fixed (UInt32* weights_ptr = weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, Int32[] weights)
{
unsafe
{
fixed (Int32* weights_ptr = weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, ref UInt32 weights)
{
unsafe
{
fixed (UInt32* weights_ptr = &weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Int32 weights)
{
unsafe
{
fixed (Int32* weights_ptr = &weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, UInt32* weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights);
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Int32* weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights);
}
public static
void WeightPointer(Int32 size, GL.Enums.ARB_vertex_blend type, Int32 stride, IntPtr pointer)
{
Delegates.glWeightPointerARB((Int32)size, (GL.Enums.ARB_vertex_blend)type, (Int32)stride, (IntPtr)pointer);
}
public static
void WeightPointer(Int32 size, GL.Enums.ARB_vertex_blend type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glWeightPointerARB((Int32)size, (GL.Enums.ARB_vertex_blend)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexBlend(Int32 count)
{
Delegates.glVertexBlendARB((Int32)count);
}
public static
void CurrentPaletteMatrix(Int32 index)
{
Delegates.glCurrentPaletteMatrixARB((Int32)index);
}
public static
void MatrixIndex(Int32 size, Byte[] indices)
{
unsafe
{
fixed (Byte* indices_ptr = indices)
{
Delegates.glMatrixIndexubvARB((Int32)size, (Byte*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, ref Byte indices)
{
unsafe
{
fixed (Byte* indices_ptr = &indices)
{
Delegates.glMatrixIndexubvARB((Int32)size, (Byte*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, Byte* indices)
{
Delegates.glMatrixIndexubvARB((Int32)size, (Byte*)indices);
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, UInt16[] indices)
{
unsafe
{
fixed (UInt16* indices_ptr = indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, Int16[] indices)
{
unsafe
{
fixed (Int16* indices_ptr = indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, ref UInt16 indices)
{
unsafe
{
fixed (UInt16* indices_ptr = &indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, ref Int16 indices)
{
unsafe
{
fixed (Int16* indices_ptr = &indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, UInt16* indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices);
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, Int16* indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices);
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, UInt32[] indices)
{
unsafe
{
fixed (UInt32* indices_ptr = indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, Int32[] indices)
{
unsafe
{
fixed (Int32* indices_ptr = indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, ref UInt32 indices)
{
unsafe
{
fixed (UInt32* indices_ptr = &indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, ref Int32 indices)
{
unsafe
{
fixed (Int32* indices_ptr = &indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, UInt32* indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices);
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, Int32* indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices);
}
public static
void MatrixIndexPointer(Int32 size, GL.Enums.ARB_matrix_palette type, Int32 stride, IntPtr pointer)
{
Delegates.glMatrixIndexPointerARB((Int32)size, (GL.Enums.ARB_matrix_palette)type, (Int32)stride, (IntPtr)pointer);
}
public static
void MatrixIndexPointer(Int32 size, GL.Enums.ARB_matrix_palette type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMatrixIndexPointerARB((Int32)size, (GL.Enums.ARB_matrix_palette)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void WindowPos2(Double x, Double y)
{
Delegates.glWindowPos2dARB((Double)x, (Double)y);
}
public static
void WindowPos2(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos2dvARB((Double*)v_ptr);
}
}
}
public static
void WindowPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos2dvARB((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Double* v)
{
Delegates.glWindowPos2dvARB((Double*)v);
}
public static
void WindowPos2(Single x, Single y)
{
Delegates.glWindowPos2fARB((Single)x, (Single)y);
}
public static
void WindowPos2(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos2fvARB((Single*)v_ptr);
}
}
}
public static
void WindowPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos2fvARB((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Single* v)
{
Delegates.glWindowPos2fvARB((Single*)v);
}
public static
void WindowPos2(Int32 x, Int32 y)
{
Delegates.glWindowPos2iARB((Int32)x, (Int32)y);
}
public static
void WindowPos2(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos2ivARB((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos2ivARB((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int32* v)
{
Delegates.glWindowPos2ivARB((Int32*)v);
}
public static
void WindowPos2(Int16 x, Int16 y)
{
Delegates.glWindowPos2sARB((Int16)x, (Int16)y);
}
public static
void WindowPos2(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos2svARB((Int16*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos2svARB((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int16* v)
{
Delegates.glWindowPos2svARB((Int16*)v);
}
public static
void WindowPos3(Double x, Double y, Double z)
{
Delegates.glWindowPos3dARB((Double)x, (Double)y, (Double)z);
}
public static
void WindowPos3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos3dvARB((Double*)v_ptr);
}
}
}
public static
void WindowPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos3dvARB((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Double* v)
{
Delegates.glWindowPos3dvARB((Double*)v);
}
public static
void WindowPos3(Single x, Single y, Single z)
{
Delegates.glWindowPos3fARB((Single)x, (Single)y, (Single)z);
}
public static
void WindowPos3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos3fvARB((Single*)v_ptr);
}
}
}
public static
void WindowPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos3fvARB((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Single* v)
{
Delegates.glWindowPos3fvARB((Single*)v);
}
public static
void WindowPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glWindowPos3iARB((Int32)x, (Int32)y, (Int32)z);
}
public static
void WindowPos3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos3ivARB((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos3ivARB((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int32* v)
{
Delegates.glWindowPos3ivARB((Int32*)v);
}
public static
void WindowPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glWindowPos3sARB((Int16)x, (Int16)y, (Int16)z);
}
public static
void WindowPos3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos3svARB((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos3svARB((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int16* v)
{
Delegates.glWindowPos3svARB((Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Double x)
{
Delegates.glVertexAttrib1dARB((UInt32)index, (Double)x);
}
public static
void VertexAttrib1(Int32 index, Double x)
{
Delegates.glVertexAttrib1dARB((UInt32)index, (Double)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Double* v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Double* v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Single x)
{
Delegates.glVertexAttrib1fARB((UInt32)index, (Single)x);
}
public static
void VertexAttrib1(Int32 index, Single x)
{
Delegates.glVertexAttrib1fARB((UInt32)index, (Single)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Single* v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Single* v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Int16 x)
{
Delegates.glVertexAttrib1sARB((UInt32)index, (Int16)x);
}
public static
void VertexAttrib1(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1sARB((UInt32)index, (Int16)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Int16* v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dARB((UInt32)index, (Double)x, (Double)y);
}
public static
void VertexAttrib2(Int32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dARB((UInt32)index, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Double* v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Double* v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fARB((UInt32)index, (Single)x, (Single)y);
}
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fARB((UInt32)index, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sARB((UInt32)index, (Int16)x, (Int16)y);
}
public static
void VertexAttrib2(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sARB((UInt32)index, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Int16* v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dARB((UInt32)index, (Double)x, (Double)y, (Double)z);
}
public static
void VertexAttrib3(Int32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dARB((UInt32)index, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Double* v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Double* v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fARB((UInt32)index, (Single)x, (Single)y, (Single)z);
}
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fARB((UInt32)index, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Int16* v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, SByte* v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int32* v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4NubARB((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
public static
void VertexAttrib4N(Int32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4NubARB((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Byte* v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Byte* v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt32* v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int32* v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int16* v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, SByte* v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dARB((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dARB((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Double* v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Double* v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fARB((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fARB((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int32* v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Byte* v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Byte* v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt32* v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int32* v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int16* v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(UInt32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribPointerARB((UInt32)index, (Int32)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer);
}
public static
void VertexAttribPointer(Int32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribPointerARB((UInt32)index, (Int32)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(UInt32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointerARB((UInt32)index, (Int32)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexAttribPointer(Int32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointerARB((UInt32)index, (Int32)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void EnableVertexAttribArray(UInt32 index)
{
Delegates.glEnableVertexAttribArrayARB((UInt32)index);
}
public static
void EnableVertexAttribArray(Int32 index)
{
Delegates.glEnableVertexAttribArrayARB((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void DisableVertexAttribArray(UInt32 index)
{
Delegates.glDisableVertexAttribArrayARB((UInt32)index);
}
public static
void DisableVertexAttribArray(Int32 index)
{
Delegates.glDisableVertexAttribArrayARB((UInt32)index);
}
public static
void ProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, Int32 len, IntPtr @string)
{
Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (Int32)len, (IntPtr)@string);
}
public static
void ProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, Int32 len, [In, Out] object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (Int32)len, (IntPtr)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void BindProgram(GL.Enums.ARB_vertex_program target, UInt32 program)
{
Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (UInt32)program);
}
public static
void BindProgram(GL.Enums.ARB_vertex_program target, Int32 program)
{
Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (UInt32)program);
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(Int32 n, UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgram(Int32 n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(Int32 n, ref UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgram(Int32 n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgram(Int32 n, UInt32* programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgram(Int32 n, Int32* programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
void GenProgram(Int32 n, [Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void GenProgram(Int32 n, [Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenProgram(Int32 n, [Out] out UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
public static
void GenProgram(Int32 n, [Out] out Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgram(Int32 n, [Out] UInt32* programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgram(Int32 n, [Out] Int32* programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double* @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double* @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single* @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single* @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double* @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double* @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single* @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single* @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double* @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Double* @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single* @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Single* @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double* @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Double* @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single* @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Single* @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
public static
void GetProgram(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetProgram(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params);
}
public static
void GetProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] IntPtr @string)
{
Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (IntPtr)@string);
}
public static
void GetProgramString(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [In, Out] object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (IntPtr)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Double* @params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Double* @params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointer(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] IntPtr pointer)
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (IntPtr)pointer);
}
public static
void GetVertexAttribPointer(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] IntPtr pointer)
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointer(UInt32 index, GL.Enums.ARB_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void GetVertexAttribPointer(Int32 index, GL.Enums.ARB_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
Boolean IsProgram(UInt32 program)
{
return Delegates.glIsProgramARB((UInt32)program);
}
public static
Boolean IsProgram(Int32 program)
{
return Delegates.glIsProgramARB((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void BindBuffer(GL.Enums.ARB_vertex_buffer_object target, UInt32 buffer)
{
Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (UInt32)buffer);
}
public static
void BindBuffer(GL.Enums.ARB_vertex_buffer_object target, Int32 buffer)
{
Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(Int32 n, UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(Int32 n, Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(Int32 n, ref UInt32 buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(Int32 n, ref Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(Int32 n, UInt32* buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(Int32 n, Int32* buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
void GenBuffers(Int32 n, [Out] UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void GenBuffers(Int32 n, [Out] Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(Int32 n, [Out] out UInt32 buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
public static
void GenBuffers(Int32 n, [Out] out Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(Int32 n, [Out] UInt32* buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(Int32 n, [Out] Int32* buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers);
}
[System.CLSCompliant(false)]
public static
Boolean IsBuffer(UInt32 buffer)
{
return Delegates.glIsBufferARB((UInt32)buffer);
}
public static
Boolean IsBuffer(Int32 buffer)
{
return Delegates.glIsBufferARB((UInt32)buffer);
}
public static
void BufferData(GL.Enums.ARB_vertex_buffer_object target, IntPtr size, IntPtr data, GL.Enums.ARB_vertex_buffer_object usage)
{
Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)size, (IntPtr)data, (GL.Enums.ARB_vertex_buffer_object)usage);
}
public static
void BufferData(GL.Enums.ARB_vertex_buffer_object target, IntPtr size, [In, Out] object data, GL.Enums.ARB_vertex_buffer_object usage)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (GL.Enums.ARB_vertex_buffer_object)usage);
}
finally
{
data_ptr.Free();
}
}
public static
void BufferSubData(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, IntPtr data)
{
Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data);
}
public static
void BufferSubData(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void GetBufferSubData(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [Out] IntPtr data)
{
Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data);
}
public static
void GetBufferSubData(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe IntPtr MapBuffer(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object access)
{
return Delegates.glMapBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)access);
}
public static
Boolean UnmapBuffer(GL.Enums.ARB_vertex_buffer_object target)
{
return Delegates.glUnmapBufferARB((GL.Enums.ARB_vertex_buffer_object)target);
}
public static
void GetBufferParameter(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetBufferParameter(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferParameter(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] Int32* @params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (Int32*)@params);
}
public static
void GetBufferPointer(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] IntPtr @params)
{
Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (IntPtr)@params);
}
public static
void GetBufferPointer(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(Int32 n, [Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void GenQueries(Int32 n, [Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(Int32 n, [Out] out UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
public static
void GenQueries(Int32 n, [Out] out Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(Int32 n, [Out] UInt32* ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(Int32 n, [Out] Int32* ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(Int32 n, UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueries(Int32 n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(Int32 n, ref UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueries(Int32 n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(Int32 n, UInt32* ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(Int32 n, Int32* ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
Boolean IsQuery(UInt32 id)
{
return Delegates.glIsQueryARB((UInt32)id);
}
public static
Boolean IsQuery(Int32 id)
{
return Delegates.glIsQueryARB((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void BeginQuery(GL.Enums.ARB_occlusion_query target, UInt32 id)
{
Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (UInt32)id);
}
public static
void BeginQuery(GL.Enums.ARB_occlusion_query target, Int32 id)
{
Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (UInt32)id);
}
public static
void EndQuery(GL.Enums.ARB_occlusion_query target)
{
Delegates.glEndQueryARB((GL.Enums.ARB_occlusion_query)target);
}
public static
void GetQuery(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetQuery(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQuery(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params_ptr);
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.ARB_occlusion_query pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] UInt32* @params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(Int32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void DeleteObject(UInt32 obj)
{
Delegates.glDeleteObjectARB((UInt32)obj);
}
public static
void DeleteObject(Int32 obj)
{
Delegates.glDeleteObjectARB((UInt32)obj);
}
public static
Int32 GetHandle(GL.Enums.ARB_shader_objects pname)
{
return Delegates.glGetHandleARB((GL.Enums.ARB_shader_objects)pname);
}
[System.CLSCompliant(false)]
public static
void DetachObject(UInt32 containerObj, UInt32 attachedObj)
{
Delegates.glDetachObjectARB((UInt32)containerObj, (UInt32)attachedObj);
}
public static
void DetachObject(Int32 containerObj, Int32 attachedObj)
{
Delegates.glDetachObjectARB((UInt32)containerObj, (UInt32)attachedObj);
}
public static
Int32 CreateShaderObject(GL.Enums.ARB_shader_objects shaderType)
{
return Delegates.glCreateShaderObjectARB((GL.Enums.ARB_shader_objects)shaderType);
}
[System.CLSCompliant(false)]
public static
void ShaderSource(UInt32 shaderObj, Int32 count, System.String[] @string, Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shaderObj, Int32 count, System.String[] @string, Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(UInt32 shaderObj, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shaderObj, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(UInt32 shaderObj, Int32 count, System.String[] @string, Int32* length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length);
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(Int32 shaderObj, Int32 count, System.String[] @string, Int32* length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length);
}
[System.CLSCompliant(false)]
public static
void CompileShader(UInt32 shaderObj)
{
Delegates.glCompileShaderARB((UInt32)shaderObj);
}
public static
void CompileShader(Int32 shaderObj)
{
Delegates.glCompileShaderARB((UInt32)shaderObj);
}
public static
Int32 CreateProgramObject()
{
return Delegates.glCreateProgramObjectARB();
}
[System.CLSCompliant(false)]
public static
void AttachObject(UInt32 containerObj, UInt32 obj)
{
Delegates.glAttachObjectARB((UInt32)containerObj, (UInt32)obj);
}
public static
void AttachObject(Int32 containerObj, Int32 obj)
{
Delegates.glAttachObjectARB((UInt32)containerObj, (UInt32)obj);
}
[System.CLSCompliant(false)]
public static
void LinkProgram(UInt32 programObj)
{
Delegates.glLinkProgramARB((UInt32)programObj);
}
public static
void LinkProgram(Int32 programObj)
{
Delegates.glLinkProgramARB((UInt32)programObj);
}
[System.CLSCompliant(false)]
public static
void UseProgramObject(UInt32 programObj)
{
Delegates.glUseProgramObjectARB((UInt32)programObj);
}
public static
void UseProgramObject(Int32 programObj)
{
Delegates.glUseProgramObjectARB((UInt32)programObj);
}
[System.CLSCompliant(false)]
public static
void ValidateProgram(UInt32 programObj)
{
Delegates.glValidateProgramARB((UInt32)programObj);
}
public static
void ValidateProgram(Int32 programObj)
{
Delegates.glValidateProgramARB((UInt32)programObj);
}
public static
void Uniform1(Int32 location, Single v0)
{
Delegates.glUniform1fARB((Int32)location, (Single)v0);
}
public static
void Uniform2(Int32 location, Single v0, Single v1)
{
Delegates.glUniform2fARB((Int32)location, (Single)v0, (Single)v1);
}
public static
void Uniform3(Int32 location, Single v0, Single v1, Single v2)
{
Delegates.glUniform3fARB((Int32)location, (Single)v0, (Single)v1, (Single)v2);
}
public static
void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3)
{
Delegates.glUniform4fARB((Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
}
public static
void Uniform1(Int32 location, Int32 v0)
{
Delegates.glUniform1iARB((Int32)location, (Int32)v0);
}
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
Delegates.glUniform2iARB((Int32)location, (Int32)v0, (Int32)v1);
}
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3iARB((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
}
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4iARB((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
}
public static
void Uniform1(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform1fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform1fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform1fvARB((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform2v(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform2fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform2v(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform2fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2v(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform2fvARB((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform3(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform3fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform3fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform3fvARB((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform4(Int32 location, Int32 count, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform4fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform4fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Single* value)
{
Delegates.glUniform4fvARB((Int32)location, (Int32)count, (Single*)value);
}
public static
void Uniform1(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform1ivARB((Int32)location, (Int32)count, (Int32*)value);
}
public static
void Uniform2v(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform2v(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2v(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform2ivARB((Int32)location, (Int32)count, (Int32*)value);
}
public static
void Uniform3(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform3ivARB((Int32)location, (Int32)count, (Int32*)value);
}
public static
void Uniform4(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform4ivARB((Int32)location, (Int32)count, (Int32*)value);
}
public static
void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix2fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix3fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
public static
void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
public static
void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
Delegates.glUniformMatrix4fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value);
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single* @params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single* @params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32* @params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32* @params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetInfoLog(UInt32 obj, Int32 maxLength, [Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetInfoLog(Int32 obj, Int32 maxLength, [Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInfoLog(UInt32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
public static
void GetInfoLog(Int32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInfoLog(UInt32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
[System.CLSCompliant(false)]
public static
unsafe void GetInfoLog(Int32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjects(UInt32 containerObj, Int32 maxCount, [Out] Int32[] count, [Out] UInt32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
public static
void GetAttachedObjects(Int32 containerObj, Int32 maxCount, [Out] Int32[] count, [Out] Int32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjects(UInt32 containerObj, Int32 maxCount, [Out] out Int32 count, [Out] out UInt32 obj)
{
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
public static
void GetAttachedObjects(Int32 containerObj, Int32 maxCount, [Out] out Int32 count, [Out] out Int32 obj)
{
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(UInt32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] UInt32* obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj);
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjects(Int32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] Int32* obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj);
}
[System.CLSCompliant(false)]
public static
Int32 GetUniformLocation(UInt32 programObj, System.String name)
{
return Delegates.glGetUniformLocationARB((UInt32)programObj, (System.String)name);
}
public static
Int32 GetUniformLocation(Int32 programObj, System.String name)
{
return Delegates.glGetUniformLocationARB((UInt32)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniform(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 programObj, Int32 location, [Out] Single* @params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 programObj, Int32 location, [Out] Single* @params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 programObj, Int32 location, [Out] Int32* @params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 programObj, Int32 location, [Out] Int32* @params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(UInt32 obj, Int32 maxLength, [Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
public static
void GetShaderSource(Int32 obj, Int32 maxLength, [Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(UInt32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
public static
void GetShaderSource(Int32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(UInt32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder[])source);
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(Int32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder[])source);
}
[System.CLSCompliant(false)]
public static
void BindAttribLocation(UInt32 programObj, UInt32 index, System.String name)
{
Delegates.glBindAttribLocationARB((UInt32)programObj, (UInt32)index, (System.String)name);
}
public static
void BindAttribLocation(Int32 programObj, Int32 index, System.String name)
{
Delegates.glBindAttribLocationARB((UInt32)programObj, (UInt32)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
Int32 GetAttribLocation(UInt32 programObj, System.String name)
{
return Delegates.glGetAttribLocationARB((UInt32)programObj, (System.String)name);
}
public static
Int32 GetAttribLocation(Int32 programObj, System.String name)
{
return Delegates.glGetAttribLocationARB((UInt32)programObj, (System.String)name);
}
public static
void DrawBuffers(Int32 n, GL.Enums.ARB_draw_buffers[] bufs)
{
unsafe
{
fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = bufs)
{
Delegates.glDrawBuffersARB((Int32)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr);
}
}
}
public static
void DrawBuffers(Int32 n, ref GL.Enums.ARB_draw_buffers bufs)
{
unsafe
{
fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersARB((Int32)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(Int32 n, GL.Enums.ARB_draw_buffers* bufs)
{
Delegates.glDrawBuffersARB((Int32)n, (GL.Enums.ARB_draw_buffers*)bufs);
}
public static
void ClampColor(GL.Enums.ARB_color_buffer_float target, GL.Enums.ARB_color_buffer_float clamp)
{
Delegates.glClampColorARB((GL.Enums.ARB_color_buffer_float)target, (GL.Enums.ARB_color_buffer_float)clamp);
}
}
public static partial class EXT
{
public static
void BlendColor(Single red, Single green, Single blue, Single alpha)
{
Delegates.glBlendColorEXT((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void PolygonOffset(Single factor, Single bias)
{
Delegates.glPolygonOffsetEXT((Single)factor, (Single)bias);
}
public static
void TexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void CopyTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
{
Delegates.glCopyTexImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)border);
}
public static
void CopyTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
Delegates.glCopyTexImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
}
public static
void CopyTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyTexSubImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void CopyTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void GetHistogram(GL.Enums.HistogramTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr values)
{
Delegates.glGetHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values);
}
public static
void GetHistogram(GL.Enums.HistogramTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object values)
{
System.Runtime.InteropServices.GCHandle values_ptr = System.Runtime.InteropServices.GCHandle.Alloc(values, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values_ptr.AddrOfPinnedObject());
}
finally
{
values_ptr.Free();
}
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Single* @params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Single*)@params);
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Int32* @params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Int32*)@params);
}
public static
void GetMinmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr values)
{
Delegates.glGetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values);
}
public static
void GetMinmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object values)
{
System.Runtime.InteropServices.GCHandle values_ptr = System.Runtime.InteropServices.GCHandle.Alloc(values, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)values_ptr.AddrOfPinnedObject());
}
finally
{
values_ptr.Free();
}
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Single* @params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Single*)@params);
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Int32* @params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Int32*)@params);
}
public static
void Histogram(GL.Enums.HistogramTargetEXT target, Int32 width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glHistogramEXT((GL.Enums.HistogramTargetEXT)target, (Int32)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void Minmax(GL.Enums.MinmaxTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void ResetHistogram(GL.Enums.HistogramTargetEXT target)
{
Delegates.glResetHistogramEXT((GL.Enums.HistogramTargetEXT)target);
}
public static
void ResetMinmax(GL.Enums.MinmaxTargetEXT target)
{
Delegates.glResetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target);
}
public static
void ConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr image)
{
Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image);
}
public static
void ConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
public static
void ConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr image)
{
Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image);
}
public static
void ConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
public static
void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single @params)
{
Delegates.glConvolutionParameterfEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single)@params);
}
public static
void ConvolutionParameterv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void ConvolutionParameterv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameterv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single* @params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params);
}
public static
void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32 @params)
{
Delegates.glConvolutionParameteriEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32)@params);
}
public static
void ConvolutionParameterv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void ConvolutionParameterv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameterv(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32* @params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params);
}
public static
void CopyConvolutionFilter1D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyConvolutionFilter2D(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void GetConvolutionFilter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr image)
{
Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image);
}
public static
void GetConvolutionFilter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Single* @params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params);
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Int32* @params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params);
}
public static
void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr row, [Out] IntPtr column, [Out] IntPtr span)
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row, (IntPtr)column, (IntPtr)span);
}
public static
void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column, [In, Out] object span)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row_ptr.AddrOfPinnedObject(), (IntPtr)column_ptr.AddrOfPinnedObject(), (IntPtr)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
span_ptr.Free();
}
}
public static
void GetSeparableFilter(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr row, [In, Out] object column, [In, Out] object span)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row, (IntPtr)column_ptr.AddrOfPinnedObject(), (IntPtr)span_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
span_ptr.Free();
}
}
public static
void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr row, IntPtr column)
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row, (IntPtr)column);
}
public static
void SeparableFilter2D(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)row_ptr.AddrOfPinnedObject(), (IntPtr)column_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, UInt32[] textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, Int32[] textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, ref UInt32 textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, ref Int32 textures, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, UInt32* textures, [Out] GL.Enums.Boolean* residences)
{
return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences);
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, Int32* textures, [Out] GL.Enums.Boolean* residences)
{
return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences);
}
[System.CLSCompliant(false)]
public static
void BindTexture(GL.Enums.TextureTarget target, UInt32 texture)
{
Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (UInt32)texture);
}
public static
void BindTexture(GL.Enums.TextureTarget target, Int32 texture)
{
Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (UInt32)texture);
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(Int32 n, UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTextures(Int32 n, Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(Int32 n, ref UInt32 textures)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTextures(Int32 n, ref Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(Int32 n, UInt32* textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(Int32 n, Int32* textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
void GenTextures(Int32 n, [Out] UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void GenTextures(Int32 n, [Out] Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(Int32 n, [Out] out UInt32 textures)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
public static
void GenTextures(Int32 n, [Out] out Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(Int32 n, [Out] UInt32* textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(Int32 n, [Out] Int32* textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures);
}
[System.CLSCompliant(false)]
public static
Boolean IsTexture(UInt32 texture)
{
return Delegates.glIsTextureEXT((UInt32)texture);
}
public static
Boolean IsTexture(Int32 texture)
{
return Delegates.glIsTextureEXT((UInt32)texture);
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, UInt32[] textures, Single[] priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, Int32[] textures, Single[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, ref UInt32 textures, ref Single priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, ref Int32 textures, ref Single priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, UInt32* textures, Single* priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities);
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, Int32* textures, Single* priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities);
}
public static
void ArrayElement(Int32 i)
{
Delegates.glArrayElementEXT((Int32)i);
}
public static
void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, Int32 count, IntPtr pointer)
{
Delegates.glColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer);
}
public static
void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void DrawArrays(GL.Enums.BeginMode mode, Int32 first, Int32 count)
{
Delegates.glDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count);
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointer(Int32 stride, Int32 count, GL.Enums.Boolean* pointer)
{
Delegates.glEdgeFlagPointerEXT((Int32)stride, (Int32)count, (GL.Enums.Boolean*)pointer);
}
public static
void GetPointer(GL.Enums.GetPointervPName pname, [Out] IntPtr @params)
{
Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (IntPtr)@params);
}
public static
void GetPointer(GL.Enums.GetPointervPName pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, Int32 count, IntPtr pointer)
{
Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer);
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, Int32 count, IntPtr pointer)
{
Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer);
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, Int32 count, IntPtr pointer)
{
Delegates.glTexCoordPointerEXT((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer);
}
public static
void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointerEXT((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, Int32 count, IntPtr pointer)
{
Delegates.glVertexPointerEXT((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer);
}
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexPointerEXT((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (Int32)count, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void BlendEquation(GL.Enums.BlendEquationModeEXT mode)
{
Delegates.glBlendEquationEXT((GL.Enums.BlendEquationModeEXT)mode);
}
public static
void PointParameter(GL.Enums.EXT_point_parameters pname, Single param)
{
Delegates.glPointParameterfEXT((GL.Enums.EXT_point_parameters)pname, (Single)param);
}
public static
void PointParameterv(GL.Enums.EXT_point_parameters pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameterv(GL.Enums.EXT_point_parameters pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterv(GL.Enums.EXT_point_parameters pname, Single* @params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (Single*)@params);
}
public static
void ColorSubTable(GL.Enums.EXT_color_subtable target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr data)
{
Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)data);
}
public static
void ColorSubTable(GL.Enums.EXT_color_subtable target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void CopyColorSubTable(GL.Enums.EXT_color_subtable target, Int32 start, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (Int32)start, (Int32)x, (Int32)y, (Int32)width);
}
public static
void ColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr table)
{
Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table);
}
public static
void ColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
public static
void GetColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr data)
{
Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)data);
}
public static
void GetColorTable(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Int32* @params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Int32*)@params);
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Single*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Single* @params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Single*)@params);
}
public static
void IndexMaterial(GL.Enums.MaterialFace face, GL.Enums.EXT_index_material mode)
{
Delegates.glIndexMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.EXT_index_material)mode);
}
public static
void IndexFunc(GL.Enums.EXT_index_func func, Single @ref)
{
Delegates.glIndexFuncEXT((GL.Enums.EXT_index_func)func, (Single)@ref);
}
public static
void LockArrays(Int32 first, Int32 count)
{
Delegates.glLockArraysEXT((Int32)first, (Int32)count);
}
public static
void UnlockArrays()
{
Delegates.glUnlockArraysEXT();
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (Double*)@params_ptr);
}
}
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] Double* @params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (Double*)@params);
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (Single*)@params_ptr);
}
}
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] Single* @params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, IntPtr indices)
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (IntPtr)indices);
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, IntPtr indices)
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (IntPtr)indices);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
public static
void ApplyTexture(GL.Enums.EXT_light_texture mode)
{
Delegates.glApplyTextureEXT((GL.Enums.EXT_light_texture)mode);
}
public static
void TextureLight(GL.Enums.EXT_light_texture pname)
{
Delegates.glTextureLightEXT((GL.Enums.EXT_light_texture)pname);
}
public static
void TextureMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode)
{
Delegates.glTextureMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode);
}
public static
void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32 param)
{
Delegates.glPixelTransformParameteriEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32)param);
}
public static
void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single param)
{
Delegates.glPixelTransformParameterfEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single)param);
}
public static
void PixelTransformParameterv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32*)@params_ptr);
}
}
}
public static
void PixelTransformParameterv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTransformParameterv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32* @params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32*)@params);
}
public static
void PixelTransformParameterv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single*)@params_ptr);
}
}
}
public static
void PixelTransformParameterv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTransformParameterv(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single* @params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(SByte red, SByte green, SByte blue)
{
Delegates.glSecondaryColor3bEXT((SByte)red, (SByte)green, (SByte)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(SByte* v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v);
}
public static
void SecondaryColor3(Double red, Double green, Double blue)
{
Delegates.glSecondaryColor3dEXT((Double)red, (Double)green, (Double)blue);
}
public static
void SecondaryColor3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glSecondaryColor3dvEXT((Double*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glSecondaryColor3dvEXT((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Double* v)
{
Delegates.glSecondaryColor3dvEXT((Double*)v);
}
public static
void SecondaryColor3(Single red, Single green, Single blue)
{
Delegates.glSecondaryColor3fEXT((Single)red, (Single)green, (Single)blue);
}
public static
void SecondaryColor3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glSecondaryColor3fvEXT((Single*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glSecondaryColor3fvEXT((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Single* v)
{
Delegates.glSecondaryColor3fvEXT((Single*)v);
}
public static
void SecondaryColor3(Byte red, Byte green, Byte blue)
{
Delegates.glSecondaryColor3ubEXT((Byte)red, (Byte)green, (Byte)blue);
}
public static
void SecondaryColor3(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glSecondaryColor3ubvEXT((Byte*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glSecondaryColor3ubvEXT((Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Byte* v)
{
Delegates.glSecondaryColor3ubvEXT((Byte*)v);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt32 red, UInt32 green, UInt32 blue)
{
Delegates.glSecondaryColor3uiEXT((UInt32)red, (UInt32)green, (UInt32)blue);
}
public static
void SecondaryColor3(Int32 red, Int32 green, Int32 blue)
{
Delegates.glSecondaryColor3uiEXT((UInt32)red, (UInt32)green, (UInt32)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt32* v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int32* v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glSecondaryColor3usEXT((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void SecondaryColor3(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3usEXT((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt16* v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int16* v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v);
}
public static
void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, IntPtr pointer)
{
Delegates.glSecondaryColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer);
}
public static
void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSecondaryColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void TextureNormal(GL.Enums.EXT_texture_perturb_normal mode)
{
Delegates.glTextureNormalEXT((GL.Enums.EXT_texture_perturb_normal)mode);
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32[] first, [Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] out Int32 first, [Out] out Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
first = *first_ptr;
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] Int32* count, Int32 primcount)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count, (Int32)primcount);
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, Int32[] count, GL.Enums.EXT_multi_draw_arrays type, IntPtr indices, Int32 primcount)
{
unsafe
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (IntPtr)indices, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, Int32* count, GL.Enums.EXT_multi_draw_arrays type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count, (GL.Enums.EXT_multi_draw_arrays)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.EXT_multi_draw_arrays type, [In, Out] object indices, Int32 primcount)
{
unsafe
{
fixed (Int32* count_ptr = &count)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
}
public static
void FogCoord(Single coord)
{
Delegates.glFogCoordfEXT((Single)coord);
}
public static
void FogCoordv(Single[] coord)
{
unsafe
{
fixed (Single* coord_ptr = coord)
{
Delegates.glFogCoordfvEXT((Single*)coord_ptr);
}
}
}
public static
void FogCoordv(ref Single coord)
{
unsafe
{
fixed (Single* coord_ptr = &coord)
{
Delegates.glFogCoordfvEXT((Single*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordv(Single* coord)
{
Delegates.glFogCoordfvEXT((Single*)coord);
}
public static
void FogCoord(Double coord)
{
Delegates.glFogCoorddEXT((Double)coord);
}
public static
void FogCoordv(Double[] coord)
{
unsafe
{
fixed (Double* coord_ptr = coord)
{
Delegates.glFogCoorddvEXT((Double*)coord_ptr);
}
}
}
public static
void FogCoordv(ref Double coord)
{
unsafe
{
fixed (Double* coord_ptr = &coord)
{
Delegates.glFogCoorddvEXT((Double*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordv(Double* coord)
{
Delegates.glFogCoorddvEXT((Double*)coord);
}
public static
void FogCoordPointer(GL.Enums.EXT_fog_coord type, Int32 stride, IntPtr pointer)
{
Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (Int32)stride, (IntPtr)pointer);
}
public static
void FogCoordPointer(GL.Enums.EXT_fog_coord type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void Tangent3(SByte tx, SByte ty, SByte tz)
{
Delegates.glTangent3bEXT((SByte)tx, (SByte)ty, (SByte)tz);
}
public static
void Tangent3(Byte tx, Byte ty, Byte tz)
{
Delegates.glTangent3bEXT((SByte)tx, (SByte)ty, (SByte)tz);
}
[System.CLSCompliant(false)]
public static
void Tangent3(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Tangent3(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Tangent3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Tangent3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(SByte* v)
{
Delegates.glTangent3bvEXT((SByte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Byte* v)
{
Delegates.glTangent3bvEXT((SByte*)v);
}
public static
void Tangent3(Double tx, Double ty, Double tz)
{
Delegates.glTangent3dEXT((Double)tx, (Double)ty, (Double)tz);
}
public static
void Tangent3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTangent3dvEXT((Double*)v_ptr);
}
}
}
public static
void Tangent3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTangent3dvEXT((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Double* v)
{
Delegates.glTangent3dvEXT((Double*)v);
}
public static
void Tangent3(Single tx, Single ty, Single tz)
{
Delegates.glTangent3fEXT((Single)tx, (Single)ty, (Single)tz);
}
public static
void Tangent3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTangent3fvEXT((Single*)v_ptr);
}
}
}
public static
void Tangent3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTangent3fvEXT((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Single* v)
{
Delegates.glTangent3fvEXT((Single*)v);
}
public static
void Tangent3(Int32 tx, Int32 ty, Int32 tz)
{
Delegates.glTangent3iEXT((Int32)tx, (Int32)ty, (Int32)tz);
}
public static
void Tangent3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTangent3ivEXT((Int32*)v_ptr);
}
}
}
public static
void Tangent3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTangent3ivEXT((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Int32* v)
{
Delegates.glTangent3ivEXT((Int32*)v);
}
public static
void Tangent3(Int16 tx, Int16 ty, Int16 tz)
{
Delegates.glTangent3sEXT((Int16)tx, (Int16)ty, (Int16)tz);
}
public static
void Tangent3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTangent3svEXT((Int16*)v_ptr);
}
}
}
public static
void Tangent3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTangent3svEXT((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Int16* v)
{
Delegates.glTangent3svEXT((Int16*)v);
}
[System.CLSCompliant(false)]
public static
void Binormal3(SByte bx, SByte by, SByte bz)
{
Delegates.glBinormal3bEXT((SByte)bx, (SByte)by, (SByte)bz);
}
public static
void Binormal3(Byte bx, Byte by, Byte bz)
{
Delegates.glBinormal3bEXT((SByte)bx, (SByte)by, (SByte)bz);
}
[System.CLSCompliant(false)]
public static
void Binormal3(SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Binormal3(Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Binormal3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Binormal3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(SByte* v)
{
Delegates.glBinormal3bvEXT((SByte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Byte* v)
{
Delegates.glBinormal3bvEXT((SByte*)v);
}
public static
void Binormal3(Double bx, Double by, Double bz)
{
Delegates.glBinormal3dEXT((Double)bx, (Double)by, (Double)bz);
}
public static
void Binormal3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glBinormal3dvEXT((Double*)v_ptr);
}
}
}
public static
void Binormal3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glBinormal3dvEXT((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Double* v)
{
Delegates.glBinormal3dvEXT((Double*)v);
}
public static
void Binormal3(Single bx, Single by, Single bz)
{
Delegates.glBinormal3fEXT((Single)bx, (Single)by, (Single)bz);
}
public static
void Binormal3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glBinormal3fvEXT((Single*)v_ptr);
}
}
}
public static
void Binormal3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glBinormal3fvEXT((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Single* v)
{
Delegates.glBinormal3fvEXT((Single*)v);
}
public static
void Binormal3(Int32 bx, Int32 by, Int32 bz)
{
Delegates.glBinormal3iEXT((Int32)bx, (Int32)by, (Int32)bz);
}
public static
void Binormal3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glBinormal3ivEXT((Int32*)v_ptr);
}
}
}
public static
void Binormal3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glBinormal3ivEXT((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Int32* v)
{
Delegates.glBinormal3ivEXT((Int32*)v);
}
public static
void Binormal3(Int16 bx, Int16 by, Int16 bz)
{
Delegates.glBinormal3sEXT((Int16)bx, (Int16)by, (Int16)bz);
}
public static
void Binormal3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glBinormal3svEXT((Int16*)v_ptr);
}
}
}
public static
void Binormal3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glBinormal3svEXT((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Int16* v)
{
Delegates.glBinormal3svEXT((Int16*)v);
}
public static
void TangentPointer(GL.Enums.EXT_coordinate_frame type, Int32 stride, IntPtr pointer)
{
Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (IntPtr)pointer);
}
public static
void TangentPointer(GL.Enums.EXT_coordinate_frame type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void BinormalPointer(GL.Enums.EXT_coordinate_frame type, Int32 stride, IntPtr pointer)
{
Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (IntPtr)pointer);
}
public static
void BinormalPointer(GL.Enums.EXT_coordinate_frame type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void BlendFuncSeparate(GL.Enums.EXT_blend_func_separate sfactorRGB, GL.Enums.EXT_blend_func_separate dfactorRGB, GL.Enums.EXT_blend_func_separate sfactorAlpha, GL.Enums.EXT_blend_func_separate dfactorAlpha)
{
Delegates.glBlendFuncSeparateEXT((GL.Enums.EXT_blend_func_separate)sfactorRGB, (GL.Enums.EXT_blend_func_separate)dfactorRGB, (GL.Enums.EXT_blend_func_separate)sfactorAlpha, (GL.Enums.EXT_blend_func_separate)dfactorAlpha);
}
public static
void VertexWeight(Single weight)
{
Delegates.glVertexWeightfEXT((Single)weight);
}
public static
void VertexWeightv(Single[] weight)
{
unsafe
{
fixed (Single* weight_ptr = weight)
{
Delegates.glVertexWeightfvEXT((Single*)weight_ptr);
}
}
}
public static
void VertexWeightv(ref Single weight)
{
unsafe
{
fixed (Single* weight_ptr = &weight)
{
Delegates.glVertexWeightfvEXT((Single*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeightv(Single* weight)
{
Delegates.glVertexWeightfvEXT((Single*)weight);
}
public static
void VertexWeightPointer(Int32 size, GL.Enums.EXT_vertex_weighting type, Int32 stride, IntPtr pointer)
{
Delegates.glVertexWeightPointerEXT((Int32)size, (GL.Enums.EXT_vertex_weighting)type, (Int32)stride, (IntPtr)pointer);
}
public static
void VertexWeightPointer(Int32 size, GL.Enums.EXT_vertex_weighting type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexWeightPointerEXT((Int32)size, (GL.Enums.EXT_vertex_weighting)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void SampleMask(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleMaskEXT((Single)value, (GL.Enums.Boolean)invert);
}
public static
void SamplePattern(GL.Enums.EXT_multisample pattern)
{
Delegates.glSamplePatternEXT((GL.Enums.EXT_multisample)pattern);
}
public static
void BeginVertexShader()
{
Delegates.glBeginVertexShaderEXT();
}
public static
void EndVertexShader()
{
Delegates.glEndVertexShaderEXT();
}
[System.CLSCompliant(false)]
public static
void BindVertexShader(UInt32 id)
{
Delegates.glBindVertexShaderEXT((UInt32)id);
}
public static
void BindVertexShader(Int32 id)
{
Delegates.glBindVertexShaderEXT((UInt32)id);
}
[System.CLSCompliant(false)]
public static
Int32 GenVertexShaders(UInt32 range)
{
return Delegates.glGenVertexShadersEXT((UInt32)range);
}
public static
Int32 GenVertexShaders(Int32 range)
{
return Delegates.glGenVertexShadersEXT((UInt32)range);
}
[System.CLSCompliant(false)]
public static
void DeleteVertexShader(UInt32 id)
{
Delegates.glDeleteVertexShaderEXT((UInt32)id);
}
public static
void DeleteVertexShader(Int32 id)
{
Delegates.glDeleteVertexShaderEXT((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void ShaderOp1(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1)
{
Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1);
}
public static
void ShaderOp1(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1)
{
Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1);
}
[System.CLSCompliant(false)]
public static
void ShaderOp2(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1, UInt32 arg2)
{
Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2);
}
public static
void ShaderOp2(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2)
{
Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2);
}
[System.CLSCompliant(false)]
public static
void ShaderOp3(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1, UInt32 arg2, UInt32 arg3)
{
Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2, (UInt32)arg3);
}
public static
void ShaderOp3(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2, Int32 arg3)
{
Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2, (UInt32)arg3);
}
[System.CLSCompliant(false)]
public static
void Swizzle(UInt32 res, UInt32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glSwizzleEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
public static
void Swizzle(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glSwizzleEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
[System.CLSCompliant(false)]
public static
void WriteMask(UInt32 res, UInt32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glWriteMaskEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
public static
void WriteMask(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glWriteMaskEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
[System.CLSCompliant(false)]
public static
void InsertComponent(UInt32 res, UInt32 src, UInt32 num)
{
Delegates.glInsertComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
public static
void InsertComponent(Int32 res, Int32 src, Int32 num)
{
Delegates.glInsertComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
[System.CLSCompliant(false)]
public static
void ExtractComponent(UInt32 res, UInt32 src, UInt32 num)
{
Delegates.glExtractComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
public static
void ExtractComponent(Int32 res, Int32 src, Int32 num)
{
Delegates.glExtractComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
[System.CLSCompliant(false)]
public static
Int32 GenSymbol(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, UInt32 components)
{
return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (UInt32)components);
}
public static
Int32 GenSymbol(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, Int32 components)
{
return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (UInt32)components);
}
[System.CLSCompliant(false)]
public static
void SetInvariant(UInt32 id, GL.Enums.EXT_vertex_shader type, IntPtr addr)
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr);
}
public static
void SetInvariant(Int32 id, GL.Enums.EXT_vertex_shader type, IntPtr addr)
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr);
}
[System.CLSCompliant(false)]
public static
void SetInvariant(UInt32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
public static
void SetInvariant(Int32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void SetLocalConstant(UInt32 id, GL.Enums.EXT_vertex_shader type, IntPtr addr)
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr);
}
public static
void SetLocalConstant(Int32 id, GL.Enums.EXT_vertex_shader type, IntPtr addr)
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr);
}
[System.CLSCompliant(false)]
public static
void SetLocalConstant(UInt32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
public static
void SetLocalConstant(Int32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (IntPtr)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, SByte[] addr)
{
unsafe
{
fixed (SByte* addr_ptr = addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref SByte addr)
{
unsafe
{
fixed (SByte* addr_ptr = &addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, SByte* addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, Int16[] addr)
{
unsafe
{
fixed (Int16* addr_ptr = addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Int16 addr)
{
unsafe
{
fixed (Int16* addr_ptr = &addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Int16* addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, Int32[] addr)
{
unsafe
{
fixed (Int32* addr_ptr = addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Int32 addr)
{
unsafe
{
fixed (Int32* addr_ptr = &addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Int32* addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, Single[] addr)
{
unsafe
{
fixed (Single* addr_ptr = addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, Single[] addr)
{
unsafe
{
fixed (Single* addr_ptr = addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Single addr)
{
unsafe
{
fixed (Single* addr_ptr = &addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Single addr)
{
unsafe
{
fixed (Single* addr_ptr = &addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Single* addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr);
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Single* addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, Double[] addr)
{
unsafe
{
fixed (Double* addr_ptr = addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, Double[] addr)
{
unsafe
{
fixed (Double* addr_ptr = addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Double addr)
{
unsafe
{
fixed (Double* addr_ptr = &addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Double addr)
{
unsafe
{
fixed (Double* addr_ptr = &addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Double* addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr);
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Double* addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, Byte[] addr)
{
unsafe
{
fixed (Byte* addr_ptr = addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, Byte[] addr)
{
unsafe
{
fixed (Byte* addr_ptr = addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Byte addr)
{
unsafe
{
fixed (Byte* addr_ptr = &addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Byte addr)
{
unsafe
{
fixed (Byte* addr_ptr = &addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Byte* addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr);
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Byte* addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, UInt16[] addr)
{
unsafe
{
fixed (UInt16* addr_ptr = addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, Int16[] addr)
{
unsafe
{
fixed (Int16* addr_ptr = addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref UInt16 addr)
{
unsafe
{
fixed (UInt16* addr_ptr = &addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Int16 addr)
{
unsafe
{
fixed (Int16* addr_ptr = &addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, UInt16* addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr);
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Int16* addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr);
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, UInt32[] addr)
{
unsafe
{
fixed (UInt32* addr_ptr = addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, Int32[] addr)
{
unsafe
{
fixed (Int32* addr_ptr = addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref UInt32 addr)
{
unsafe
{
fixed (UInt32* addr_ptr = &addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Int32 addr)
{
unsafe
{
fixed (Int32* addr_ptr = &addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, UInt32* addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr);
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Int32* addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr);
}
[System.CLSCompliant(false)]
public static
void VariantPointer(UInt32 id, GL.Enums.EXT_vertex_shader type, UInt32 stride, IntPtr addr)
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (IntPtr)addr);
}
public static
void VariantPointer(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, IntPtr addr)
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (IntPtr)addr);
}
[System.CLSCompliant(false)]
public static
void VariantPointer(UInt32 id, GL.Enums.EXT_vertex_shader type, UInt32 stride, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (IntPtr)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
public static
void VariantPointer(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (IntPtr)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void EnableVariantClientState(UInt32 id)
{
Delegates.glEnableVariantClientStateEXT((UInt32)id);
}
public static
void EnableVariantClientState(Int32 id)
{
Delegates.glEnableVariantClientStateEXT((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void DisableVariantClientState(UInt32 id)
{
Delegates.glDisableVariantClientStateEXT((UInt32)id);
}
public static
void DisableVariantClientState(Int32 id)
{
Delegates.glDisableVariantClientStateEXT((UInt32)id);
}
public static
Int32 BindLightParameter(GL.Enums.LightName light, GL.Enums.LightParameter value)
{
return Delegates.glBindLightParameterEXT((GL.Enums.LightName)light, (GL.Enums.LightParameter)value);
}
public static
Int32 BindMaterialParameter(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter value)
{
return Delegates.glBindMaterialParameterEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)value);
}
public static
Int32 BindTexGenParameter(GL.Enums.EXT_vertex_shader unit, GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter value)
{
return Delegates.glBindTexGenParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)value);
}
public static
Int32 BindTextureUnitParameter(GL.Enums.EXT_vertex_shader unit, GL.Enums.EXT_vertex_shader value)
{
return Delegates.glBindTextureUnitParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.EXT_vertex_shader)value);
}
public static
Int32 BindParameter(GL.Enums.EXT_vertex_shader value)
{
return Delegates.glBindParameterEXT((GL.Enums.EXT_vertex_shader)value);
}
[System.CLSCompliant(false)]
public static
Boolean IsVariantEnable(UInt32 id, GL.Enums.EXT_vertex_shader cap)
{
return Delegates.glIsVariantEnabledEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)cap);
}
public static
Boolean IsVariantEnable(Int32 id, GL.Enums.EXT_vertex_shader cap)
{
return Delegates.glIsVariantEnabledEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)cap);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantBoolean(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetVariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantBoolean(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetVariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
void GetVariantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
public static
void GetVariantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetVariantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
void GetVariantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
public static
void GetVariantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetVariantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
[System.CLSCompliant(false)]
public static
void GetVariantPointer(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] IntPtr data)
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (IntPtr)data);
}
public static
void GetVariantPointer(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] IntPtr data)
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (IntPtr)data);
}
[System.CLSCompliant(false)]
public static
void GetVariantPointer(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
public static
void GetVariantPointer(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantBoolean(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetInvariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantBoolean(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetInvariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
void GetInvariantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
public static
void GetInvariantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetInvariantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
void GetInvariantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
public static
void GetInvariantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetInvariantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantBoolean(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetLocalConstantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantBoolean(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetLocalConstantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
public static
void GetLocalConstantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetLocalConstantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantInteger(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantInteger(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
public static
void GetLocalConstantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetLocalConstantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantFloat(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantFloat(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
public static
void ActiveStencilFace(GL.Enums.EXT_stencil_two_side face)
{
Delegates.glActiveStencilFaceEXT((GL.Enums.EXT_stencil_two_side)face);
}
public static
void DepthBounds(Double zmin, Double zmax)
{
Delegates.glDepthBoundsEXT((Double)zmin, (Double)zmax);
}
public static
void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha)
{
Delegates.glBlendEquationSeparateEXT((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha);
}
[System.CLSCompliant(false)]
public static
Boolean IsRenderbuffer(UInt32 renderbuffer)
{
return Delegates.glIsRenderbufferEXT((UInt32)renderbuffer);
}
public static
Boolean IsRenderbuffer(Int32 renderbuffer)
{
return Delegates.glIsRenderbufferEXT((UInt32)renderbuffer);
}
[System.CLSCompliant(false)]
public static
void BindRenderbuffer(GL.Enums.EXT_framebuffer_object target, UInt32 renderbuffer)
{
Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)renderbuffer);
}
public static
void BindRenderbuffer(GL.Enums.EXT_framebuffer_object target, Int32 renderbuffer)
{
Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)renderbuffer);
}
[System.CLSCompliant(false)]
public static
void DeleteRenderbuffers(Int32 n, UInt32[] renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
public static
void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteRenderbuffers(Int32 n, ref UInt32 renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
public static
void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteRenderbuffers(Int32 n, Int32* renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers);
}
[System.CLSCompliant(false)]
public static
void GenRenderbuffers(Int32 n, [Out] UInt32[] renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
public static
void GenRenderbuffers(Int32 n, [Out] Int32[] renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenRenderbuffers(Int32 n, [Out] out UInt32 renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
}
public static
void GenRenderbuffers(Int32 n, [Out] out Int32 renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenRenderbuffers(Int32 n, [Out] UInt32* renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers);
}
[System.CLSCompliant(false)]
public static
unsafe void GenRenderbuffers(Int32 n, [Out] Int32* renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers);
}
public static
void RenderbufferStorage(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object internalformat, Int32 width, Int32 height)
{
Delegates.glRenderbufferStorageEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)internalformat, (Int32)width, (Int32)height);
}
public static
void GetRenderbufferParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetRenderbufferParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetRenderbufferParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [Out] Int32* @params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
Boolean IsFramebuffer(UInt32 framebuffer)
{
return Delegates.glIsFramebufferEXT((UInt32)framebuffer);
}
public static
Boolean IsFramebuffer(Int32 framebuffer)
{
return Delegates.glIsFramebufferEXT((UInt32)framebuffer);
}
[System.CLSCompliant(false)]
public static
void BindFramebuffer(GL.Enums.EXT_framebuffer_object target, UInt32 framebuffer)
{
Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)framebuffer);
}
public static
void BindFramebuffer(GL.Enums.EXT_framebuffer_object target, Int32 framebuffer)
{
Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)framebuffer);
}
[System.CLSCompliant(false)]
public static
void DeleteFramebuffers(Int32 n, UInt32[] framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
public static
void DeleteFramebuffers(Int32 n, Int32[] framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFramebuffers(Int32 n, ref UInt32 framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
public static
void DeleteFramebuffers(Int32 n, ref Int32 framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFramebuffers(Int32 n, UInt32* framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFramebuffers(Int32 n, Int32* framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers);
}
[System.CLSCompliant(false)]
public static
void GenFramebuffers(Int32 n, [Out] UInt32[] framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
public static
void GenFramebuffers(Int32 n, [Out] Int32[] framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFramebuffers(Int32 n, [Out] out UInt32 framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
}
public static
void GenFramebuffers(Int32 n, [Out] out Int32 framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFramebuffers(Int32 n, [Out] UInt32* framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers);
}
[System.CLSCompliant(false)]
public static
unsafe void GenFramebuffers(Int32 n, [Out] Int32* framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers);
}
public static
int CheckFramebufferStat(GL.Enums.EXT_framebuffer_object target)
{
return Delegates.glCheckFramebufferStatusEXT((GL.Enums.EXT_framebuffer_object)target);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture1D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level)
{
Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
public static
void FramebufferTexture1D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, Int32 level)
{
Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture2D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level)
{
Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
public static
void FramebufferTexture2D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, Int32 level)
{
Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture3D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level, Int32 zoffset)
{
Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
}
public static
void FramebufferTexture3D(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, Int32 level, Int32 zoffset)
{
Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
}
[System.CLSCompliant(false)]
public static
void FramebufferRenderbuffer(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, UInt32 renderbuffer)
{
Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (UInt32)renderbuffer);
}
public static
void FramebufferRenderbuffer(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, Int32 renderbuffer)
{
Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (UInt32)renderbuffer);
}
public static
void GetFramebufferAttachmentParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFramebufferAttachmentParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFramebufferAttachmentParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [Out] Int32* @params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params);
}
public static
void GenerateMipmap(GL.Enums.EXT_framebuffer_object target)
{
Delegates.glGenerateMipmapEXT((GL.Enums.EXT_framebuffer_object)target);
}
[System.CLSCompliant(false)]
public static
void StencilClearTag(Int32 stencilTagBits, UInt32 stencilClearTag)
{
Delegates.glStencilClearTagEXT((Int32)stencilTagBits, (UInt32)stencilClearTag);
}
public static
void StencilClearTag(Int32 stencilTagBits, Int32 stencilClearTag)
{
Delegates.glStencilClearTagEXT((Int32)stencilTagBits, (UInt32)stencilClearTag);
}
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, GL.Enums.ClearBufferMask mask, GL.Enums.EXT_framebuffer_blit filter)
{
Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (GL.Enums.ClearBufferMask)mask, (GL.Enums.EXT_framebuffer_blit)filter);
}
public static
void RenderbufferStorageMultisample(GL.Enums.EXT_framebuffer_multisample target, Int32 samples, GL.Enums.EXT_framebuffer_multisample internalformat, Int32 width, Int32 height)
{
Delegates.glRenderbufferStorageMultisampleEXT((GL.Enums.EXT_framebuffer_multisample)target, (Int32)samples, (GL.Enums.EXT_framebuffer_multisample)internalformat, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
void GetQueryObjecti64(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
}
}
}
public static
void GetQueryObjecti64(Int32 id, GL.Enums.EXT_timer_query pname, [Out] Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjecti64(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] out Int64 @params)
{
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObjecti64(Int32 id, GL.Enums.EXT_timer_query pname, [Out] out Int64 @params)
{
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjecti64(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjecti64(Int32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params);
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectui64(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] UInt64[] @params)
{
unsafe
{
fixed (UInt64* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
}
}
}
public static
void GetQueryObjectui64(Int32 id, GL.Enums.EXT_timer_query pname, [Out] Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectui64(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] out UInt64 @params)
{
unsafe
{
fixed (UInt64* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObjectui64(Int32 id, GL.Enums.EXT_timer_query pname, [Out] out Int64 @params)
{
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectui64(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] UInt64* @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectui64(Int32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single* @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, Single* @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single* @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, Single* @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level)
{
Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level);
}
public static
void FramebufferTexture(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, Int32 level)
{
Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureLayer(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level, Int32 layer)
{
Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (Int32)layer);
}
public static
void FramebufferTextureLayer(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, Int32 level, Int32 layer)
{
Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (Int32)layer);
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureFace(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level, GL.Enums.TextureTarget face)
{
Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (GL.Enums.TextureTarget)face);
}
public static
void FramebufferTextureFace(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, Int32 level, GL.Enums.TextureTarget face)
{
Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (GL.Enums.TextureTarget)face);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter(UInt32 program, GL.Enums.EXT_geometry_shader4 pname, Int32 value)
{
Delegates.glProgramParameteriEXT((UInt32)program, (GL.Enums.EXT_geometry_shader4)pname, (Int32)value);
}
public static
void ProgramParameter(Int32 program, GL.Enums.EXT_geometry_shader4 pname, Int32 value)
{
Delegates.glProgramParameteriEXT((UInt32)program, (GL.Enums.EXT_geometry_shader4)pname, (Int32)value);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, Int32 x)
{
Delegates.glVertexAttribI1iEXT((UInt32)index, (Int32)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, Int32 x, Int32 y)
{
Delegates.glVertexAttribI2iEXT((UInt32)index, (Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexAttribI3iEXT((UInt32)index, (Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexAttribI4iEXT((UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, UInt32 x)
{
Delegates.glVertexAttribI1uiEXT((UInt32)index, (UInt32)x);
}
public static
void VertexAttribI1(Int32 index, Int32 x)
{
Delegates.glVertexAttribI1uiEXT((UInt32)index, (UInt32)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, UInt32 x, UInt32 y)
{
Delegates.glVertexAttribI2uiEXT((UInt32)index, (UInt32)x, (UInt32)y);
}
public static
void VertexAttribI2(Int32 index, Int32 x, Int32 y)
{
Delegates.glVertexAttribI2uiEXT((UInt32)index, (UInt32)x, (UInt32)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, UInt32 x, UInt32 y, UInt32 z)
{
Delegates.glVertexAttribI3uiEXT((UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z);
}
public static
void VertexAttribI3(Int32 index, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexAttribI3uiEXT((UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w)
{
Delegates.glVertexAttribI4uiEXT((UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
public static
void VertexAttribI4(Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexAttribI4uiEXT((UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1v(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1v(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1v(UInt32 index, Int32* v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2(UInt32 index, Int32* v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3(UInt32 index, Int32* v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, Int32* v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1v(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI1v(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1v(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI1v(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1v(UInt32 index, UInt32* v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1v(Int32 index, Int32* v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI2(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI2(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2(UInt32 index, UInt32* v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2(Int32 index, Int32* v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI3(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI3(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3(UInt32 index, UInt32* v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3(Int32 index, Int32* v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, UInt32* v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(Int32 index, Int32* v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, SByte* v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, Int16* v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, Byte* v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(Int32 index, Byte* v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, UInt16* v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(Int32 index, Int16* v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribIPointer(UInt32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (IntPtr)pointer);
}
public static
void VertexAttribIPointer(Int32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void VertexAttribIPointer(UInt32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexAttribIPointer(Int32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params_ptr);
}
}
}
public static
void GetVertexAttribI(Int32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttribI(Int32 index, GL.Enums.NV_vertex_program4 pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] UInt32* @params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribI(Int32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [Out] UInt32* @params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 program, Int32 location, [Out] Int32* @params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void BindFragDataLocation(UInt32 program, UInt32 color, System.String name)
{
Delegates.glBindFragDataLocationEXT((UInt32)program, (UInt32)color, (System.String)name);
}
public static
void BindFragDataLocation(Int32 program, Int32 color, System.String name)
{
Delegates.glBindFragDataLocationEXT((UInt32)program, (UInt32)color, (System.String)name);
}
[System.CLSCompliant(false)]
public static
Int32 GetFragDataLocation(UInt32 program, System.String name)
{
return Delegates.glGetFragDataLocationEXT((UInt32)program, (System.String)name);
}
public static
Int32 GetFragDataLocation(Int32 program, System.String name)
{
return Delegates.glGetFragDataLocationEXT((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void Uniform1(Int32 location, UInt32 v0)
{
Delegates.glUniform1uiEXT((Int32)location, (UInt32)v0);
}
public static
void Uniform1(Int32 location, Int32 v0)
{
Delegates.glUniform1uiEXT((Int32)location, (UInt32)v0);
}
[System.CLSCompliant(false)]
public static
void Uniform2(Int32 location, UInt32 v0, UInt32 v1)
{
Delegates.glUniform2uiEXT((Int32)location, (UInt32)v0, (UInt32)v1);
}
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
Delegates.glUniform2uiEXT((Int32)location, (UInt32)v0, (UInt32)v1);
}
[System.CLSCompliant(false)]
public static
void Uniform3(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2)
{
Delegates.glUniform3uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2);
}
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2);
}
[System.CLSCompliant(false)]
public static
void Uniform4(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3)
{
Delegates.glUniform4uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2, (UInt32)v3);
}
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2, (UInt32)v3);
}
[System.CLSCompliant(false)]
public static
void Uniform1(Int32 location, Int32 count, UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform1(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, UInt32* value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
void Uniform2v(Int32 location, Int32 count, UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform2v(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform2v(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform2v(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2v(Int32 location, Int32 count, UInt32* value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2v(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
void Uniform3(Int32 location, Int32 count, UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform3(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, UInt32* value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
void Uniform4(Int32 location, Int32 count, UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform4(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, UInt32* value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
public static
void DrawArraysInstance(GL.Enums.BeginMode mode, Int32 start, Int32 count, Int32 primcount)
{
Delegates.glDrawArraysInstancedEXT((GL.Enums.BeginMode)mode, (Int32)start, (Int32)count, (Int32)primcount);
}
public static
void DrawElementsInstance(GL.Enums.BeginMode mode, Int32 count, GL.Enums.EXT_draw_instanced type, IntPtr indices, Int32 primcount)
{
Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.EXT_draw_instanced)type, (IntPtr)indices, (Int32)primcount);
}
public static
void DrawElementsInstance(GL.Enums.BeginMode mode, Int32 count, GL.Enums.EXT_draw_instanced type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.EXT_draw_instanced)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void TexBuffer(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, UInt32 buffer)
{
Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (UInt32)buffer);
}
public static
void TexBuffer(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, Int32 buffer)
{
Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void ColorMaskIndexe(UInt32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a)
{
Delegates.glColorMaskIndexedEXT((UInt32)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a);
}
public static
void ColorMaskIndexe(Int32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a)
{
Delegates.glColorMaskIndexedEXT((UInt32)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanIndexed(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] GL.Enums.Boolean* data)
{
Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (GL.Enums.Boolean*)data);
}
[System.CLSCompliant(false)]
public static
void GetIntegerIndexed(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
}
}
}
public static
void GetIntegerIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetIntegerIndexed(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetIntegerIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] out Int32 data)
{
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerIndexed(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] Int32* data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerIndexed(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] Int32* data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data);
}
[System.CLSCompliant(false)]
public static
void EnableIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index)
{
Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
public static
void EnableIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
[System.CLSCompliant(false)]
public static
void DisableIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index)
{
Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
public static
void DisableIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
[System.CLSCompliant(false)]
public static
Boolean IsEnabledIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index)
{
return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
public static
Boolean IsEnabledIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
[System.CLSCompliant(false)]
public static
void UniformBuffer(UInt32 program, Int32 location, UInt32 buffer)
{
Delegates.glUniformBufferEXT((UInt32)program, (Int32)location, (UInt32)buffer);
}
public static
void UniformBuffer(Int32 program, Int32 location, Int32 buffer)
{
Delegates.glUniformBufferEXT((UInt32)program, (Int32)location, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
Int32 GetUniformBufferSize(UInt32 program, Int32 location)
{
return Delegates.glGetUniformBufferSizeEXT((UInt32)program, (Int32)location);
}
public static
Int32 GetUniformBufferSize(Int32 program, Int32 location)
{
return Delegates.glGetUniformBufferSizeEXT((UInt32)program, (Int32)location);
}
[System.CLSCompliant(false)]
public static
IntPtr GetUniformOffset(UInt32 program, Int32 location)
{
return Delegates.glGetUniformOffsetEXT((UInt32)program, (Int32)location);
}
public static
IntPtr GetUniformOffset(Int32 program, Int32 location)
{
return Delegates.glGetUniformOffsetEXT((UInt32)program, (Int32)location);
}
[System.CLSCompliant(false)]
public static
void TexParameterIv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params_ptr);
}
}
}
public static
void TexParameterIv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexParameterIv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params_ptr);
}
}
}
public static
void TexParameterIv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterIv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, UInt32* @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterIv(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params_ptr);
}
}
}
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] UInt32* @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32* @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void ClearColorI(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha)
{
Delegates.glClearColorIuiEXT((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
public static
void ClearColorI(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glClearColorIuiEXT((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
}
public static partial class SGIS
{
public static
void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [Out] Single[] weights)
{
unsafe
{
fixed (Single* weights_ptr = weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Single*)weights_ptr);
}
}
}
public static
void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [Out] out Single weights)
{
unsafe
{
fixed (Single* weights_ptr = &weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Single*)weights_ptr);
weights = *weights_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [Out] Single* weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Single*)weights);
}
public static
void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, Single[] weights)
{
unsafe
{
fixed (Single* weights_ptr = weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Int32)n, (Single*)weights_ptr);
}
}
}
public static
void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, ref Single weights)
{
unsafe
{
fixed (Single* weights_ptr = &weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Int32)n, (Single*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexFilterFunc(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, Single* weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Int32)n, (Single*)weights);
}
public static
void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32 param)
{
Delegates.glPixelTexGenParameteriSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32)param);
}
public static
void PixelTexGenParameterv(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
}
}
}
public static
void PixelTexGenParameterv(GL.Enums.PixelTexGenParameterNameSGIS pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTexGenParameterv(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32* @params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params);
}
public static
void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, Single param)
{
Delegates.glPixelTexGenParameterfSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single)param);
}
public static
void PixelTexGenParameterv(GL.Enums.PixelTexGenParameterNameSGIS pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
}
}
}
public static
void PixelTexGenParameterv(GL.Enums.PixelTexGenParameterNameSGIS pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTexGenParameterv(GL.Enums.PixelTexGenParameterNameSGIS pname, Single* @params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params);
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Int32* @params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params);
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
}
}
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Single* @params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params);
}
public static
void TexImage4D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 size4d, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexImage4D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 size4d, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void TexSubImage4D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 woffset, Int32 width, Int32 height, Int32 depth, Int32 size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr pixels)
{
Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)woffset, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels);
}
public static
void TexSubImage4D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 woffset, Int32 width, Int32 height, Int32 depth, Int32 size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)woffset, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
public static
void DetailTexFunc(GL.Enums.TextureTarget target, Int32 n, Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
public static
void DetailTexFunc(GL.Enums.TextureTarget target, Int32 n, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DetailTexFunc(GL.Enums.TextureTarget target, Int32 n, Single* points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points);
}
public static
void GetDetailTexFunc(GL.Enums.TextureTarget target, [Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
}
}
}
public static
void GetDetailTexFunc(GL.Enums.TextureTarget target, [Out] out Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
points = *points_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetDetailTexFunc(GL.Enums.TextureTarget target, [Out] Single* points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points);
}
public static
void SharpenTexFunc(GL.Enums.TextureTarget target, Int32 n, Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
public static
void SharpenTexFunc(GL.Enums.TextureTarget target, Int32 n, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SharpenTexFunc(GL.Enums.TextureTarget target, Int32 n, Single* points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points);
}
public static
void GetSharpenTexFunc(GL.Enums.TextureTarget target, [Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
}
}
}
public static
void GetSharpenTexFunc(GL.Enums.TextureTarget target, [Out] out Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
points = *points_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSharpenTexFunc(GL.Enums.TextureTarget target, [Out] Single* points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points);
}
public static
void SampleMask(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleMaskSGIS((Single)value, (GL.Enums.Boolean)invert);
}
public static
void SamplePattern(GL.Enums.SamplePatternSGIS pattern)
{
Delegates.glSamplePatternSGIS((GL.Enums.SamplePatternSGIS)pattern);
}
public static
void PointParameter(GL.Enums.SGIS_point_parameters pname, Single param)
{
Delegates.glPointParameterfSGIS((GL.Enums.SGIS_point_parameters)pname, (Single)param);
}
public static
void PointParameterv(GL.Enums.SGIS_point_parameters pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameterv(GL.Enums.SGIS_point_parameters pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterv(GL.Enums.SGIS_point_parameters pname, Single* @params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (Single*)@params);
}
public static
void FogFunc(Int32 n, Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glFogFuncSGIS((Int32)n, (Single*)points_ptr);
}
}
}
public static
void FogFunc(Int32 n, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glFogFuncSGIS((Int32)n, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogFunc(Int32 n, Single* points)
{
Delegates.glFogFuncSGIS((Int32)n, (Single*)points);
}
public static
void GetFogFunc([Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glGetFogFuncSGIS((Single*)points_ptr);
}
}
}
public static
void GetFogFunc([Out] out Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glGetFogFuncSGIS((Single*)points_ptr);
points = *points_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFogFunc([Out] Single* points)
{
Delegates.glGetFogFuncSGIS((Single*)points);
}
public static
void TextureColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha)
{
Delegates.glTextureColorMaskSGIS((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha);
}
}
public static partial class SGI
{
public static
void ColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, IntPtr table)
{
Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table);
}
public static
void ColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Single* @params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Single*)@params);
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Int32* @params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Int32*)@params);
}
public static
void CopyColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
public static
void GetColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] IntPtr table)
{
Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table);
}
public static
void GetColorTable(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (IntPtr)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Single* @params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Single*)@params);
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Int32* @params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Int32*)@params);
}
}
public static partial class SGIX
{
public static
void PixelTexGen(GL.Enums.SGIX_pixel_texture mode)
{
Delegates.glPixelTexGenSGIX((GL.Enums.SGIX_pixel_texture)mode);
}
public static
void SpriteParameter(GL.Enums.SGIX_sprite pname, Single param)
{
Delegates.glSpriteParameterfSGIX((GL.Enums.SGIX_sprite)pname, (Single)param);
}
public static
void SpriteParameterv(GL.Enums.SGIX_sprite pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (Single*)@params_ptr);
}
}
}
public static
void SpriteParameterv(GL.Enums.SGIX_sprite pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SpriteParameterv(GL.Enums.SGIX_sprite pname, Single* @params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (Single*)@params);
}
public static
void SpriteParameter(GL.Enums.SGIX_sprite pname, Int32 param)
{
Delegates.glSpriteParameteriSGIX((GL.Enums.SGIX_sprite)pname, (Int32)param);
}
public static
void SpriteParameterv(GL.Enums.SGIX_sprite pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (Int32*)@params_ptr);
}
}
}
public static
void SpriteParameterv(GL.Enums.SGIX_sprite pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SpriteParameterv(GL.Enums.SGIX_sprite pname, Int32* @params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (Int32*)@params);
}
public static
Int32 GetInstruments()
{
return Delegates.glGetInstrumentsSGIX();
}
public static
void InstrumentsBuffer(Int32 size, [Out] Int32[] buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = buffer)
{
Delegates.glInstrumentsBufferSGIX((Int32)size, (Int32*)buffer_ptr);
}
}
}
public static
void InstrumentsBuffer(Int32 size, [Out] out Int32 buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = &buffer)
{
Delegates.glInstrumentsBufferSGIX((Int32)size, (Int32*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void InstrumentsBuffer(Int32 size, [Out] Int32* buffer)
{
Delegates.glInstrumentsBufferSGIX((Int32)size, (Int32*)buffer);
}
public static
Int32 PollInstruments([Out] Int32[] marker_p)
{
unsafe
{
fixed (Int32* marker_p_ptr = marker_p)
{
return Delegates.glPollInstrumentsSGIX((Int32*)marker_p_ptr);
}
}
}
public static
Int32 PollInstruments([Out] out Int32 marker_p)
{
unsafe
{
fixed (Int32* marker_p_ptr = &marker_p)
{
Int32 retval = Delegates.glPollInstrumentsSGIX((Int32*)marker_p_ptr);
marker_p = *marker_p_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Int32 PollInstruments([Out] Int32* marker_p)
{
return Delegates.glPollInstrumentsSGIX((Int32*)marker_p);
}
public static
void ReadInstruments(Int32 marker)
{
Delegates.glReadInstrumentsSGIX((Int32)marker);
}
public static
void StartInstruments()
{
Delegates.glStartInstrumentsSGIX();
}
public static
void StopInstruments(Int32 marker)
{
Delegates.glStopInstrumentsSGIX((Int32)marker);
}
public static
void FrameZoom(Int32 factor)
{
Delegates.glFrameZoomSGIX((Int32)factor);
}
public static
void TagSampleBuffer()
{
Delegates.glTagSampleBufferSGIX();
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, Double[] points)
{
unsafe
{
fixed (Double* points_ptr = points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double)w1, (Double)w2, (Int32)wstride, (Int32)worder, (Double*)points_ptr);
}
}
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, ref Double points)
{
unsafe
{
fixed (Double* points_ptr = &points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double)w1, (Double)w2, (Int32)wstride, (Int32)worder, (Double*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeformationMap3(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, Double* points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double)w1, (Double)w2, (Int32)wstride, (Int32)worder, (Double*)points);
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single)w1, (Single)w2, (Int32)wstride, (Int32)worder, (Single*)points_ptr);
}
}
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single)w1, (Single)w2, (Int32)wstride, (Int32)worder, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeformationMap3(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, Single* points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single)w1, (Single)w2, (Int32)wstride, (Int32)worder, (Single*)points);
}
public static
void Deform(GL.Enums.FfdMaskSGIX mask)
{
Delegates.glDeformSGIX((GL.Enums.FfdMaskSGIX)mask);
}
public static
void LoadIdentityDeformationMap(GL.Enums.FfdMaskSGIX mask)
{
Delegates.glLoadIdentityDeformationMapSGIX((GL.Enums.FfdMaskSGIX)mask);
}
public static
void ReferencePlane(Double[] equation)
{
unsafe
{
fixed (Double* equation_ptr = equation)
{
Delegates.glReferencePlaneSGIX((Double*)equation_ptr);
}
}
}
public static
void ReferencePlane(ref Double equation)
{
unsafe
{
fixed (Double* equation_ptr = &equation)
{
Delegates.glReferencePlaneSGIX((Double*)equation_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReferencePlane(Double* equation)
{
Delegates.glReferencePlaneSGIX((Double*)equation);
}
public static
void FlushRaster()
{
Delegates.glFlushRasterSGIX();
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] Single* @params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] Single* @params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] Int32* @params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] Int32* @params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, Single param)
{
Delegates.glListParameterfSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single)param);
}
public static
void ListParameter(Int32 list, GL.Enums.ListParameterName pname, Single param)
{
Delegates.glListParameterfSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
void ListParameterv(UInt32 list, GL.Enums.ListParameterName pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void ListParameterv(Int32 list, GL.Enums.ListParameterName pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameterv(UInt32 list, GL.Enums.ListParameterName pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void ListParameterv(Int32 list, GL.Enums.ListParameterName pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameterv(UInt32 list, GL.Enums.ListParameterName pname, Single* @params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameterv(Int32 list, GL.Enums.ListParameterName pname, Single* @params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, Int32 param)
{
Delegates.glListParameteriSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32)param);
}
public static
void ListParameter(Int32 list, GL.Enums.ListParameterName pname, Int32 param)
{
Delegates.glListParameteriSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
void ListParameterv(UInt32 list, GL.Enums.ListParameterName pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void ListParameterv(Int32 list, GL.Enums.ListParameterName pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameterv(UInt32 list, GL.Enums.ListParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void ListParameterv(Int32 list, GL.Enums.ListParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameterv(UInt32 list, GL.Enums.ListParameterName pname, Int32* @params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameterv(Int32 list, GL.Enums.ListParameterName pname, Int32* @params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params);
}
public static
void FragmentColorMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode)
{
Delegates.glFragmentColorMaterialSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode);
}
public static
void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single param)
{
Delegates.glFragmentLightfSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single)param);
}
public static
void FragmentLightv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentLightv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single* @params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params);
}
public static
void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32 param)
{
Delegates.glFragmentLightiSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32)param);
}
public static
void FragmentLightv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentLightv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightv(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32* @params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params);
}
public static
void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, Single param)
{
Delegates.glFragmentLightModelfSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single)param);
}
public static
void FragmentLightModelv(GL.Enums.FragmentLightModelParameterSGIX pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentLightModelv(GL.Enums.FragmentLightModelParameterSGIX pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightModelv(GL.Enums.FragmentLightModelParameterSGIX pname, Single* @params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single*)@params);
}
public static
void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, Int32 param)
{
Delegates.glFragmentLightModeliSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32)param);
}
public static
void FragmentLightModelv(GL.Enums.FragmentLightModelParameterSGIX pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentLightModelv(GL.Enums.FragmentLightModelParameterSGIX pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightModelv(GL.Enums.FragmentLightModelParameterSGIX pname, Int32* @params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32*)@params);
}
public static
void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single param)
{
Delegates.glFragmentMaterialfSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single)param);
}
public static
void FragmentMaterialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentMaterialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentMaterialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single* @params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params);
}
public static
void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32 param)
{
Delegates.glFragmentMaterialiSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32)param);
}
public static
void FragmentMaterialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentMaterialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentMaterialv(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32* @params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params);
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Single* @params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params);
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Int32* @params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params);
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single* @params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params);
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32* @params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params);
}
public static
void LightEnv(GL.Enums.LightEnvParameterSGIX pname, Int32 param)
{
Delegates.glLightEnviSGIX((GL.Enums.LightEnvParameterSGIX)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
void AsyncMarker(UInt32 marker)
{
Delegates.glAsyncMarkerSGIX((UInt32)marker);
}
public static
void AsyncMarker(Int32 marker)
{
Delegates.glAsyncMarkerSGIX((UInt32)marker);
}
[System.CLSCompliant(false)]
public static
Int32 FinishAsync([Out] UInt32[] markerp)
{
unsafe
{
fixed (UInt32* markerp_ptr = markerp)
{
return Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
}
}
}
public static
Int32 FinishAsync([Out] Int32[] markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = markerp)
{
return Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
Int32 FinishAsync([Out] out UInt32 markerp)
{
unsafe
{
fixed (UInt32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
public static
Int32 FinishAsync([Out] out Int32 markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Int32 FinishAsync([Out] UInt32* markerp)
{
return Delegates.glFinishAsyncSGIX((UInt32*)markerp);
}
[System.CLSCompliant(false)]
public static
unsafe Int32 FinishAsync([Out] Int32* markerp)
{
return Delegates.glFinishAsyncSGIX((UInt32*)markerp);
}
[System.CLSCompliant(false)]
public static
Int32 PollAsync([Out] UInt32[] markerp)
{
unsafe
{
fixed (UInt32* markerp_ptr = markerp)
{
return Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
}
}
}
public static
Int32 PollAsync([Out] Int32[] markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = markerp)
{
return Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
Int32 PollAsync([Out] out UInt32 markerp)
{
unsafe
{
fixed (UInt32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
public static
Int32 PollAsync([Out] out Int32 markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Int32 PollAsync([Out] UInt32* markerp)
{
return Delegates.glPollAsyncSGIX((UInt32*)markerp);
}
[System.CLSCompliant(false)]
public static
unsafe Int32 PollAsync([Out] Int32* markerp)
{
return Delegates.glPollAsyncSGIX((UInt32*)markerp);
}
public static
Int32 GenAsyncMarkers(Int32 range)
{
return Delegates.glGenAsyncMarkersSGIX((Int32)range);
}
[System.CLSCompliant(false)]
public static
void DeleteAsyncMarkers(UInt32 marker, Int32 range)
{
Delegates.glDeleteAsyncMarkersSGIX((UInt32)marker, (Int32)range);
}
public static
void DeleteAsyncMarkers(Int32 marker, Int32 range)
{
Delegates.glDeleteAsyncMarkersSGIX((UInt32)marker, (Int32)range);
}
[System.CLSCompliant(false)]
public static
Boolean IsAsyncMarker(UInt32 marker)
{
return Delegates.glIsAsyncMarkerSGIX((UInt32)marker);
}
public static
Boolean IsAsyncMarker(Int32 marker)
{
return Delegates.glIsAsyncMarkerSGIX((UInt32)marker);
}
public static
void IglooInterface(GL.Enums.All pname, IntPtr @params)
{
Delegates.glIglooInterfaceSGIX((GL.Enums.All)pname, (IntPtr)@params);
}
public static
void IglooInterface(GL.Enums.All pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glIglooInterfaceSGIX((GL.Enums.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
public static partial class HP
{
public static
void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32 param)
{
Delegates.glImageTransformParameteriHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32)param);
}
public static
void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single param)
{
Delegates.glImageTransformParameterfHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single)param);
}
public static
void ImageTransformParameterv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
}
}
}
public static
void ImageTransformParameterv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ImageTransformParameterv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32* @params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params);
}
public static
void ImageTransformParameterv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
}
}
}
public static
void ImageTransformParameterv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ImageTransformParameterv(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single* @params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params);
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Int32* @params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params);
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
}
}
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Single* @params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params);
}
}
public static partial class PGI
{
public static
void Hint(GL.Enums.PGI_misc_hints target, Int32 mode)
{
Delegates.glHintPGI((GL.Enums.PGI_misc_hints)target, (Int32)mode);
}
}
public static partial class INTEL
{
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, IntPtr pointer)
{
Delegates.glVertexPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (IntPtr)pointer);
}
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, IntPtr pointer)
{
Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (IntPtr)pointer);
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void ColorPointer(Int32 size, GL.Enums.VertexPointerType type, IntPtr pointer)
{
Delegates.glColorPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (IntPtr)pointer);
}
public static
void ColorPointer(Int32 size, GL.Enums.VertexPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void TexCoordPointer(Int32 size, GL.Enums.VertexPointerType type, IntPtr pointer)
{
Delegates.glTexCoordPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (IntPtr)pointer);
}
public static
void TexCoordPointer(Int32 size, GL.Enums.VertexPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static partial class SUNX
{
public static
void FinishTexture()
{
Delegates.glFinishTextureSUNX();
}
}
public static partial class SUN
{
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactor(SByte factor)
{
Delegates.glGlobalAlphaFactorbSUN((SByte)factor);
}
public static
void GlobalAlphaFactors(Int16 factor)
{
Delegates.glGlobalAlphaFactorsSUN((Int16)factor);
}
public static
void GlobalAlphaFactor(Single factor)
{
Delegates.glGlobalAlphaFactorfSUN((Single)factor);
}
public static
void GlobalAlphaFactor(Double factor)
{
Delegates.glGlobalAlphaFactordSUN((Double)factor);
}
public static
void GlobalAlphaFactor(Byte factor)
{
Delegates.glGlobalAlphaFactorubSUN((Byte)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactor(UInt16 factor)
{
Delegates.glGlobalAlphaFactorusSUN((UInt16)factor);
}
public static
void GlobalAlphaFactor(Int16 factor)
{
Delegates.glGlobalAlphaFactorusSUN((UInt16)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactor(UInt32 factor)
{
Delegates.glGlobalAlphaFactoruiSUN((UInt32)factor);
}
public static
void GlobalAlphaFactor(Int32 factor)
{
Delegates.glGlobalAlphaFactoruiSUN((UInt32)factor);
}
[System.CLSCompliant(false)]
public static
void ReplacementCode(UInt32 code)
{
Delegates.glReplacementCodeuiSUN((UInt32)code);
}
public static
void ReplacementCode(Int32 code)
{
Delegates.glReplacementCodeuiSUN((UInt32)code);
}
[System.CLSCompliant(false)]
public static
void ReplacementCode(UInt16 code)
{
Delegates.glReplacementCodeusSUN((UInt16)code);
}
public static
void ReplacementCode(Int16 code)
{
Delegates.glReplacementCodeusSUN((UInt16)code);
}
public static
void ReplacementCode(Byte code)
{
Delegates.glReplacementCodeubSUN((Byte)code);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodev(UInt32[] code)
{
unsafe
{
fixed (UInt32* code_ptr = code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
public static
void ReplacementCodev(Int32[] code)
{
unsafe
{
fixed (Int32* code_ptr = code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodev(ref UInt32 code)
{
unsafe
{
fixed (UInt32* code_ptr = &code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
public static
void ReplacementCodev(ref Int32 code)
{
unsafe
{
fixed (Int32* code_ptr = &code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodev(UInt32* code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodev(Int32* code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodev(UInt16[] code)
{
unsafe
{
fixed (UInt16* code_ptr = code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
public static
void ReplacementCodev(Int16[] code)
{
unsafe
{
fixed (Int16* code_ptr = code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodev(ref UInt16 code)
{
unsafe
{
fixed (UInt16* code_ptr = &code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
public static
void ReplacementCodev(ref Int16 code)
{
unsafe
{
fixed (Int16* code_ptr = &code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodev(UInt16* code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodev(Int16* code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code);
}
public static
void ReplacementCodev(Byte[] code)
{
unsafe
{
fixed (Byte* code_ptr = code)
{
Delegates.glReplacementCodeubvSUN((Byte*)code_ptr);
}
}
}
public static
void ReplacementCodev(ref Byte code)
{
unsafe
{
fixed (Byte* code_ptr = &code)
{
Delegates.glReplacementCodeubvSUN((Byte*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodev(Byte* code)
{
Delegates.glReplacementCodeubvSUN((Byte*)code);
}
public static
void ReplacementCodePointer(GL.Enums.SUN_triangle_list type, Int32 stride, IntPtr pointer)
{
Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (Int32)stride, (IntPtr)pointer);
}
public static
void ReplacementCodePointer(GL.Enums.SUN_triangle_list type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void Color4ubVertex2(Byte r, Byte g, Byte b, Byte a, Single x, Single y)
{
Delegates.glColor4ubVertex2fSUN((Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y);
}
public static
void Color4ubVertex2(Byte[] c, Single[] v)
{
unsafe
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex2(ref Byte c, ref Single v)
{
unsafe
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2(Byte* c, Single* v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c, (Single*)v);
}
public static
void Color4ubVertex3(Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glColor4ubVertex3fSUN((Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
public static
void Color4ubVertex3(Byte[] c, Single[] v)
{
unsafe
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex3(ref Byte c, ref Single v)
{
unsafe
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3(Byte* c, Single* v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c, (Single*)v);
}
public static
void Color3fVertex3(Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glColor3fVertex3fSUN((Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
public static
void Color3fVertex3(Single[] c, Single[] v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color3fVertex3(ref Single c, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3(Single* c, Single* v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c, (Single*)v);
}
public static
void Normal3fVertex3(Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glNormal3fVertex3fSUN((Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void Normal3fVertex3(Single[] n, Single[] v)
{
unsafe
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Normal3fVertex3(ref Single n, ref Single v)
{
unsafe
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3(Single* n, Single* v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n, (Single*)v);
}
public static
void Color4fNormal3fVertex3(Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glColor4fNormal3fVertex3fSUN((Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void Color4fNormal3fVertex3(Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3(ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, Single* n, Single* v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n, (Single*)v);
}
public static
void TexCoord2fVertex3(Single s, Single t, Single x, Single y, Single z)
{
Delegates.glTexCoord2fVertex3fSUN((Single)s, (Single)t, (Single)x, (Single)y, (Single)z);
}
public static
void TexCoord2fVertex3(Single[] tc, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3(ref Single tc, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3(Single* tc, Single* v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc, (Single*)v);
}
public static
void TexCoord4fVertex4(Single s, Single t, Single p, Single q, Single x, Single y, Single z, Single w)
{
Delegates.glTexCoord4fVertex4fSUN((Single)s, (Single)t, (Single)p, (Single)q, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void TexCoord4fVertex4(Single[] tc, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4(ref Single tc, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4(Single* tc, Single* v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc, (Single*)v);
}
public static
void TexCoord2fColor4ubVertex3(Single s, Single t, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glTexCoord2fColor4ubVertex3fSUN((Single)s, (Single)t, (Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
public static
void TexCoord2fColor4ubVertex3(Single[] tc, Byte[] c, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3(ref Single tc, ref Byte c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, Byte* c, Single* v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c, (Single*)v);
}
public static
void TexCoord2fColor3fVertex3(Single s, Single t, Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glTexCoord2fColor3fVertex3fSUN((Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
public static
void TexCoord2fColor3fVertex3(Single[] tc, Single[] c, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3(ref Single tc, ref Single c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, Single* c, Single* v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)v);
}
public static
void TexCoord2fNormal3fVertex3(Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glTexCoord2fNormal3fVertex3fSUN((Single)s, (Single)t, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void TexCoord2fNormal3fVertex3(Single[] tc, Single[] n, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3(ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, Single* n, Single* v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n, (Single*)v);
}
public static
void TexCoord2fColor4fNormal3fVertex3(Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fSUN((Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void TexCoord2fColor4fNormal3fVertex3(Single[] tc, Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, Single* n, Single* v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
public static
void TexCoord4fColor4fNormal3fVertex4(Single s, Single t, Single p, Single q, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z, Single w)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fSUN((Single)s, (Single)t, (Single)p, (Single)q, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void TexCoord4fColor4fNormal3fVertex4(Single[] tc, Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, Single* n, Single* v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3(UInt32 rc, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiVertex3fSUN((UInt32)rc, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiVertex3(Int32 rc, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiVertex3fSUN((UInt32)rc, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3v(UInt32[] rc, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3v(Int32[] rc, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3v(ref UInt32 rc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3v(ref Int32 rc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3v(UInt32* rc, Single* v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3v(Int32* rc, Single* v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3(UInt32 rc, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4ubVertex3fSUN((UInt32)rc, (Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiColor4ubVertex3(Int32 rc, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4ubVertex3fSUN((UInt32)rc, (Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3v(UInt32[] rc, Byte[] c, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3v(Int32[] rc, Byte[] c, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3v(ref UInt32 rc, ref Byte c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3v(ref Int32 rc, ref Byte c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3v(UInt32* rc, Byte* c, Single* v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3v(Int32* rc, Byte* c, Single* v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3(UInt32 rc, Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiColor3fVertex3(Int32 rc, Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3v(UInt32[] rc, Single[] c, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3v(Int32[] rc, Single[] c, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3v(ref UInt32 rc, ref Single c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3v(ref Int32 rc, ref Single c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3v(UInt32* rc, Single* c, Single* v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3v(Int32* rc, Single* c, Single* v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3(UInt32 rc, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiNormal3fVertex3fSUN((UInt32)rc, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiNormal3fVertex3(Int32 rc, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiNormal3fVertex3fSUN((UInt32)rc, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3v(UInt32[] rc, Single[] n, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3v(Int32[] rc, Single[] n, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3v(ref UInt32 rc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3v(ref Int32 rc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3v(UInt32* rc, Single* n, Single* v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3v(Int32* rc, Single* n, Single* v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(UInt32 rc, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(Int32 rc, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3v(UInt32[] rc, Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3v(Int32[] rc, Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3v(ref UInt32 rc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3v(ref Int32 rc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3v(UInt32* rc, Single* c, Single* n, Single* v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3v(Int32* rc, Single* c, Single* n, Single* v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3(UInt32 rc, Single s, Single t, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiTexCoord2fVertex3(Int32 rc, Single s, Single t, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3v(UInt32[] rc, Single[] tc, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3v(Int32[] rc, Single[] tc, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3v(ref UInt32 rc, ref Single tc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3v(ref Int32 rc, ref Single tc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3v(UInt32* rc, Single* tc, Single* v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3v(Int32* rc, Single* tc, Single* v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32 rc, Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32 rc, Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3v(UInt32[] rc, Single[] tc, Single[] n, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3v(Int32[] rc, Single[] tc, Single[] n, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3v(ref UInt32 rc, ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3v(ref Int32 rc, ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3v(UInt32* rc, Single* tc, Single* n, Single* v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3v(Int32* rc, Single* tc, Single* n, Single* v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32 rc, Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32 rc, Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3v(UInt32[] rc, Single[] tc, Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3v(Int32[] rc, Single[] tc, Single[] c, Single[] n, Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3v(ref UInt32 rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3v(ref Int32 rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3v(UInt32* rc, Single* tc, Single* c, Single* n, Single* v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3v(Int32* rc, Single* tc, Single* c, Single* n, Single* v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
public static
void DrawMeshArrays(GL.Enums.BeginMode mode, Int32 first, Int32 count, Int32 width)
{
Delegates.glDrawMeshArraysSUN((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count, (Int32)width);
}
}
public static partial class INGR
{
public static
void BlendFuncSeparate(GL.Enums.All sfactorRGB, GL.Enums.All dfactorRGB, GL.Enums.All sfactorAlpha, GL.Enums.All dfactorAlpha)
{
Delegates.glBlendFuncSeparateINGR((GL.Enums.All)sfactorRGB, (GL.Enums.All)dfactorRGB, (GL.Enums.All)sfactorAlpha, (GL.Enums.All)dfactorAlpha);
}
}
public static partial class NV
{
public static
void FlushVertexArrayRange()
{
Delegates.glFlushVertexArrayRangeNV();
}
public static
void VertexArrayRange(Int32 length, IntPtr pointer)
{
Delegates.glVertexArrayRangeNV((Int32)length, (IntPtr)pointer);
}
public static
void VertexArrayRange(Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexArrayRangeNV((Int32)length, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void CombinerParameterv(GL.Enums.NV_register_combiners pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void CombinerParameterv(GL.Enums.NV_register_combiners pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerParameterv(GL.Enums.NV_register_combiners pname, Single* @params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (Single*)@params);
}
public static
void CombinerParameter(GL.Enums.NV_register_combiners pname, Single param)
{
Delegates.glCombinerParameterfNV((GL.Enums.NV_register_combiners)pname, (Single)param);
}
public static
void CombinerParameterv(GL.Enums.NV_register_combiners pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void CombinerParameterv(GL.Enums.NV_register_combiners pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerParameterv(GL.Enums.NV_register_combiners pname, Int32* @params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (Int32*)@params);
}
public static
void CombinerParameter(GL.Enums.NV_register_combiners pname, Int32 param)
{
Delegates.glCombinerParameteriNV((GL.Enums.NV_register_combiners)pname, (Int32)param);
}
public static
void CombinerInput(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage)
{
Delegates.glCombinerInputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage);
}
public static
void CombinerOutput(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners abOutput, GL.Enums.NV_register_combiners cdOutput, GL.Enums.NV_register_combiners sumOutput, GL.Enums.NV_register_combiners scale, GL.Enums.NV_register_combiners bias, GL.Enums.Boolean abDotProduct, GL.Enums.Boolean cdDotProduct, GL.Enums.Boolean muxSum)
{
Delegates.glCombinerOutputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)abOutput, (GL.Enums.NV_register_combiners)cdOutput, (GL.Enums.NV_register_combiners)sumOutput, (GL.Enums.NV_register_combiners)scale, (GL.Enums.NV_register_combiners)bias, (GL.Enums.Boolean)abDotProduct, (GL.Enums.Boolean)cdDotProduct, (GL.Enums.Boolean)muxSum);
}
public static
void FinalCombinerInput(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage)
{
Delegates.glFinalCombinerInputNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage);
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single* @params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params);
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32* @params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params);
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Single* @params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Single*)@params);
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Int32* @params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Int32*)@params);
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single* @params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params);
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32* @params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void DeleteFences(Int32 n, UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFences(Int32 n, Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFences(Int32 n, ref UInt32 fences)
{
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFences(Int32 n, ref Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(Int32 n, UInt32* fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(Int32 n, Int32* fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
void GenFences(Int32 n, [Out] UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void GenFences(Int32 n, [Out] Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFences(Int32 n, [Out] out UInt32 fences)
{
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
public static
void GenFences(Int32 n, [Out] out Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(Int32 n, [Out] UInt32* fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(Int32 n, [Out] Int32* fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
Boolean IsFence(UInt32 fence)
{
return Delegates.glIsFenceNV((UInt32)fence);
}
public static
Boolean IsFence(Int32 fence)
{
return Delegates.glIsFenceNV((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean TestFence(UInt32 fence)
{
return Delegates.glTestFenceNV((UInt32)fence);
}
public static
Boolean TestFence(Int32 fence)
{
return Delegates.glTestFenceNV((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
void GetFence(UInt32 fence, GL.Enums.NV_fence pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFence(Int32 fence, GL.Enums.NV_fence pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetFence(UInt32 fence, GL.Enums.NV_fence pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetFence(Int32 fence, GL.Enums.NV_fence pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFence(UInt32 fence, GL.Enums.NV_fence pname, [Out] Int32* @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetFence(Int32 fence, GL.Enums.NV_fence pname, [Out] Int32* @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void FinishFence(UInt32 fence)
{
Delegates.glFinishFenceNV((UInt32)fence);
}
public static
void FinishFence(Int32 fence)
{
Delegates.glFinishFenceNV((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
void SetFence(UInt32 fence, GL.Enums.NV_fence condition)
{
Delegates.glSetFenceNV((UInt32)fence, (GL.Enums.NV_fence)condition);
}
public static
void SetFence(Int32 fence, GL.Enums.NV_fence condition)
{
Delegates.glSetFenceNV((UInt32)fence, (GL.Enums.NV_fence)condition);
}
[System.CLSCompliant(false)]
public static
void MapControlPoints(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, IntPtr points)
{
Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (Int32)uorder, (Int32)vorder, (GL.Enums.Boolean)packed, (IntPtr)points);
}
public static
void MapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, IntPtr points)
{
Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (Int32)uorder, (Int32)vorder, (GL.Enums.Boolean)packed, (IntPtr)points);
}
[System.CLSCompliant(false)]
public static
void MapControlPoints(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, [In, Out] object points)
{
System.Runtime.InteropServices.GCHandle points_ptr = System.Runtime.InteropServices.GCHandle.Alloc(points, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (Int32)uorder, (Int32)vorder, (GL.Enums.Boolean)packed, (IntPtr)points_ptr.AddrOfPinnedObject());
}
finally
{
points_ptr.Free();
}
}
public static
void MapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, [In, Out] object points)
{
System.Runtime.InteropServices.GCHandle points_ptr = System.Runtime.InteropServices.GCHandle.Alloc(points, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (Int32)uorder, (Int32)vorder, (GL.Enums.Boolean)packed, (IntPtr)points_ptr.AddrOfPinnedObject());
}
finally
{
points_ptr.Free();
}
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Int32* @params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params);
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Single* @params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetMapControlPoints(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [Out] IntPtr points)
{
Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (GL.Enums.Boolean)packed, (IntPtr)points);
}
public static
void GetMapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [Out] IntPtr points)
{
Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (GL.Enums.Boolean)packed, (IntPtr)points);
}
[System.CLSCompliant(false)]
public static
void GetMapControlPoints(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [In, Out] object points)
{
System.Runtime.InteropServices.GCHandle points_ptr = System.Runtime.InteropServices.GCHandle.Alloc(points, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (GL.Enums.Boolean)packed, (IntPtr)points_ptr.AddrOfPinnedObject());
}
finally
{
points_ptr.Free();
}
}
public static
void GetMapControlPoints(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [In, Out] object points)
{
System.Runtime.InteropServices.GCHandle points_ptr = System.Runtime.InteropServices.GCHandle.Alloc(points, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (GL.Enums.Boolean)packed, (IntPtr)points_ptr.AddrOfPinnedObject());
}
finally
{
points_ptr.Free();
}
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Int32* @params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params);
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Single* @params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Int32* @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] Int32* @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Single* @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] Single* @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params);
}
public static
void EvalMap(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators mode)
{
Delegates.glEvalMapsNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)mode);
}
public static
void CombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
}
}
}
public static
void CombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, Single* @params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params);
}
public static
void GetCombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetCombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [Out] Single* @params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResident(Int32 n, UInt32[] programs, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResident(Int32 n, Int32[] programs, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResident(Int32 n, ref UInt32 programs, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResident(Int32 n, ref Int32 programs, [Out] GL.Enums.Boolean* residences)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResident(Int32 n, UInt32* programs, [Out] GL.Enums.Boolean* residences)
{
return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs, (GL.Enums.Boolean*)residences);
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResident(Int32 n, Int32* programs, [Out] GL.Enums.Boolean* residences)
{
return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs, (GL.Enums.Boolean*)residences);
}
[System.CLSCompliant(false)]
public static
void BindProgram(GL.Enums.NV_vertex_program target, UInt32 id)
{
Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id);
}
public static
void BindProgram(GL.Enums.NV_vertex_program target, Int32 id)
{
Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id);
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(Int32 n, UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgram(Int32 n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(Int32 n, ref UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgram(Int32 n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgram(Int32 n, UInt32* programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgram(Int32 n, Int32* programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, UInt32 id, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, UInt32 id, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
public static
void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ExecuteProgram(GL.Enums.NV_vertex_program target, UInt32 id, Single* @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ExecuteProgram(GL.Enums.NV_vertex_program target, Int32 id, Single* @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GenProgram(Int32 n, [Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void GenProgram(Int32 n, [Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenProgram(Int32 n, [Out] out UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
public static
void GenProgram(Int32 n, [Out] out Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgram(Int32 n, [Out] UInt32* programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgram(Int32 n, [Out] Int32* programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetProgram(Int32 id, GL.Enums.NV_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgram(Int32 id, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(Int32 id, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramString(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
}
}
}
public static
void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, [Out] Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramString(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] out Byte program)
{
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
program = *program_ptr;
}
}
}
public static
void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, [Out] out Byte program)
{
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
program = *program_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramString(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Byte* program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramString(Int32 id, GL.Enums.NV_vertex_program pname, [Out] Byte* program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program);
}
[System.CLSCompliant(false)]
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetTrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointer(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] IntPtr pointer)
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (IntPtr)pointer);
}
public static
void GetVertexAttribPointer(Int32 index, GL.Enums.NV_vertex_program pname, [Out] IntPtr pointer)
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointer(UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void GetVertexAttribPointer(Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
Boolean IsProgram(UInt32 id)
{
return Delegates.glIsProgramNV((UInt32)id);
}
public static
Boolean IsProgram(Int32 id)
{
return Delegates.glIsProgramNV((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void LoadProgram(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
public static
void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, Int32 len, Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void LoadProgram(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, ref Byte program)
{
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
public static
void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, Int32 len, ref Byte program)
{
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadProgram(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, Byte* program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program);
}
[System.CLSCompliant(false)]
public static
unsafe void LoadProgram(GL.Enums.NV_vertex_program target, Int32 id, Int32 len, Byte* program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Double* v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Double* v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Single* v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Single* v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Double* v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, Double* v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Single* v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, Single* v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void RequestResidentProgram(Int32 n, UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void RequestResidentProgram(Int32 n, Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void RequestResidentProgram(Int32 n, ref UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void RequestResidentProgram(Int32 n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RequestResidentProgram(Int32 n, UInt32* programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
unsafe void RequestResidentProgram(Int32 n, Int32* programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs);
}
[System.CLSCompliant(false)]
public static
void TrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform)
{
Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform);
}
public static
void TrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform)
{
Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform);
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(UInt32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (IntPtr)pointer);
}
public static
void VertexAttribPointer(Int32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, IntPtr pointer)
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (IntPtr)pointer);
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointer(UInt32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexAttribPointer(Int32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Double x)
{
Delegates.glVertexAttrib1dNV((UInt32)index, (Double)x);
}
public static
void VertexAttrib1(Int32 index, Double x)
{
Delegates.glVertexAttrib1dNV((UInt32)index, (Double)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Double* v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Double* v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Single x)
{
Delegates.glVertexAttrib1fNV((UInt32)index, (Single)x);
}
public static
void VertexAttrib1(Int32 index, Single x)
{
Delegates.glVertexAttrib1fNV((UInt32)index, (Single)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Single* v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Single* v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Int16 x)
{
Delegates.glVertexAttrib1sNV((UInt32)index, (Int16)x);
}
public static
void VertexAttrib1(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1sNV((UInt32)index, (Int16)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1v(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1v(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1v(Int32 index, Int16* v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dNV((UInt32)index, (Double)x, (Double)y);
}
public static
void VertexAttrib2(Int32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dNV((UInt32)index, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Double* v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Double* v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fNV((UInt32)index, (Single)x, (Single)y);
}
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fNV((UInt32)index, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sNV((UInt32)index, (Int16)x, (Int16)y);
}
public static
void VertexAttrib2(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sNV((UInt32)index, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Int16* v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dNV((UInt32)index, (Double)x, (Double)y, (Double)z);
}
public static
void VertexAttrib3(Int32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dNV((UInt32)index, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Double* v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Double* v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fNV((UInt32)index, (Single)x, (Single)y, (Single)z);
}
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fNV((UInt32)index, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Int16* v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dNV((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dNV((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Double* v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Double* v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fNV((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fNV((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int16* v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int16* v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4ubNV((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
public static
void VertexAttrib4(Int32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4ubNV((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Byte* v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Byte* v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(UInt32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(Int32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(UInt32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(Int32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(UInt32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(Int32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(UInt32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(Int32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(UInt32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(Int32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(UInt32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(Int32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(UInt32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(Int32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(UInt32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(Int32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(UInt32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(Int32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Double* v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Single* v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Int16* v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Byte* v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Byte* v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v);
}
[System.CLSCompliant(false)]
public static
void GenOcclusionQueries(Int32 n, [Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void GenOcclusionQueries(Int32 n, [Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenOcclusionQueries(Int32 n, [Out] out UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
public static
void GenOcclusionQueries(Int32 n, [Out] out Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenOcclusionQueries(Int32 n, [Out] UInt32* ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
unsafe void GenOcclusionQueries(Int32 n, [Out] Int32* ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
void DeleteOcclusionQueries(Int32 n, UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteOcclusionQueries(Int32 n, Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteOcclusionQueries(Int32 n, ref UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteOcclusionQueries(Int32 n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteOcclusionQueries(Int32 n, UInt32* ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteOcclusionQueries(Int32 n, Int32* ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids);
}
[System.CLSCompliant(false)]
public static
Boolean IsOcclusionQuery(UInt32 id)
{
return Delegates.glIsOcclusionQueryNV((UInt32)id);
}
public static
Boolean IsOcclusionQuery(Int32 id)
{
return Delegates.glIsOcclusionQueryNV((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void BeginOcclusionQuery(UInt32 id)
{
Delegates.glBeginOcclusionQueryNV((UInt32)id);
}
public static
void BeginOcclusionQuery(Int32 id)
{
Delegates.glBeginOcclusionQueryNV((UInt32)id);
}
public static
void EndOcclusionQuery()
{
Delegates.glEndOcclusionQueryNV();
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32* @params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params_ptr);
}
}
}
public static
void GetOcclusionQuery(Int32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetOcclusionQuery(Int32 id, GL.Enums.NV_occlusion_query pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] UInt32* @params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQuery(Int32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32* @params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params);
}
public static
void PointParameter(GL.Enums.NV_point_sprite pname, Int32 param)
{
Delegates.glPointParameteriNV((GL.Enums.NV_point_sprite)pname, (Int32)param);
}
public static
void PointParameterv(GL.Enums.NV_point_sprite pname, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (Int32*)@params_ptr);
}
}
}
public static
void PointParameterv(GL.Enums.NV_point_sprite pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameterv(GL.Enums.NV_point_sprite pname, Int32* @params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, Byte[] name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, Byte[] name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Single x, Single y, Single z, Single w)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Single x, Single y, Single z, Single w)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, Byte[] name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, Byte[] name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Double x, Double y, Double z, Double w)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Double x, Double y, Double z, Double w)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, Byte[] name, Single[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, Byte[] name, Single[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, ref Single v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, ref Single v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Single* v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Single* v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v);
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, Byte[] name, Double[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, Byte[] name, Double[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, ref Double v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, ref Double v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Double* v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Double* v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v);
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, Byte[] name, [Out] Single[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, Byte[] name, [Out] Single[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [Out] out Single @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [Out] out Single @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [Out] Single* @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [Out] Single* @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, Byte[] name, [Out] Double[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, Byte[] name, [Out] Double[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [Out] out Double @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [Out] out Double @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [Out] Double* @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [Out] Double* @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params);
}
[System.CLSCompliant(false)]
public static
void Vertex2h(UInt16 x, UInt16 y)
{
Delegates.glVertex2hNV((UInt16)x, (UInt16)y);
}
public static
void Vertex2h(Int16 x, Int16 y)
{
Delegates.glVertex2hNV((UInt16)x, (UInt16)y);
}
[System.CLSCompliant(false)]
public static
void Vertex2h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex2h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex2h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex2h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2h(UInt16* v)
{
Delegates.glVertex2hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2h(Int16* v)
{
Delegates.glVertex2hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void Vertex3h(UInt16 x, UInt16 y, UInt16 z)
{
Delegates.glVertex3hNV((UInt16)x, (UInt16)y, (UInt16)z);
}
public static
void Vertex3h(Int16 x, Int16 y, Int16 z)
{
Delegates.glVertex3hNV((UInt16)x, (UInt16)y, (UInt16)z);
}
[System.CLSCompliant(false)]
public static
void Vertex3h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex3h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex3h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex3h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3h(UInt16* v)
{
Delegates.glVertex3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3h(Int16* v)
{
Delegates.glVertex3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void Vertex4h(UInt16 x, UInt16 y, UInt16 z, UInt16 w)
{
Delegates.glVertex4hNV((UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
public static
void Vertex4h(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertex4hNV((UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
[System.CLSCompliant(false)]
public static
void Vertex4h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex4h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex4h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex4h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4h(UInt16* v)
{
Delegates.glVertex4hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4h(Int16* v)
{
Delegates.glVertex4hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void Normal3h(UInt16 nx, UInt16 ny, UInt16 nz)
{
Delegates.glNormal3hNV((UInt16)nx, (UInt16)ny, (UInt16)nz);
}
public static
void Normal3h(Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormal3hNV((UInt16)nx, (UInt16)ny, (UInt16)nz);
}
[System.CLSCompliant(false)]
public static
void Normal3h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Normal3h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Normal3h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3h(UInt16* v)
{
Delegates.glNormal3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3h(Int16* v)
{
Delegates.glNormal3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void Color3h(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void Color3h(Int16 red, Int16 green, Int16 blue)
{
Delegates.glColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
void Color3h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color3h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color3h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3h(UInt16* v)
{
Delegates.glColor3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3h(Int16* v)
{
Delegates.glColor3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void Color4h(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha)
{
Delegates.glColor4hNV((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
public static
void Color4h(Int16 red, Int16 green, Int16 blue, Int16 alpha)
{
Delegates.glColor4hNV((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
[System.CLSCompliant(false)]
public static
void Color4h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color4h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color4h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4h(UInt16* v)
{
Delegates.glColor4hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4h(Int16* v)
{
Delegates.glColor4hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void TexCoord1h(UInt16 s)
{
Delegates.glTexCoord1hNV((UInt16)s);
}
public static
void TexCoord1h(Int16 s)
{
Delegates.glTexCoord1hNV((UInt16)s);
}
[System.CLSCompliant(false)]
public static
void TexCoord1hv(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord1hv(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord1hv(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord1hv(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1hv(UInt16* v)
{
Delegates.glTexCoord1hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1hv(Int16* v)
{
Delegates.glTexCoord1hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void TexCoord2h(UInt16 s, UInt16 t)
{
Delegates.glTexCoord2hNV((UInt16)s, (UInt16)t);
}
public static
void TexCoord2h(Int16 s, Int16 t)
{
Delegates.glTexCoord2hNV((UInt16)s, (UInt16)t);
}
[System.CLSCompliant(false)]
public static
void TexCoord2h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord2h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord2h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord2h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2h(UInt16* v)
{
Delegates.glTexCoord2hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2h(Int16* v)
{
Delegates.glTexCoord2hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void TexCoord3h(UInt16 s, UInt16 t, UInt16 r)
{
Delegates.glTexCoord3hNV((UInt16)s, (UInt16)t, (UInt16)r);
}
public static
void TexCoord3h(Int16 s, Int16 t, Int16 r)
{
Delegates.glTexCoord3hNV((UInt16)s, (UInt16)t, (UInt16)r);
}
[System.CLSCompliant(false)]
public static
void TexCoord3h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord3h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord3h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord3h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3h(UInt16* v)
{
Delegates.glTexCoord3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3h(Int16* v)
{
Delegates.glTexCoord3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void TexCoord4h(UInt16 s, UInt16 t, UInt16 r, UInt16 q)
{
Delegates.glTexCoord4hNV((UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
public static
void TexCoord4h(Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glTexCoord4hNV((UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
[System.CLSCompliant(false)]
public static
void TexCoord4h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord4h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord4h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord4h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4h(UInt16* v)
{
Delegates.glTexCoord4hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4h(Int16* v)
{
Delegates.glTexCoord4hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1h(GL.Enums.NV_half_float target, UInt16 s)
{
Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (UInt16)s);
}
public static
void MultiTexCoord1h(GL.Enums.NV_half_float target, Int16 s)
{
Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (UInt16)s);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord1hv(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1hv(GL.Enums.NV_half_float target, UInt16* v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1hv(GL.Enums.NV_half_float target, Int16* v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, UInt16 s, UInt16 t)
{
Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t);
}
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord2h(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2h(GL.Enums.NV_half_float target, UInt16* v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2h(GL.Enums.NV_half_float target, Int16* v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, UInt16 s, UInt16 t, UInt16 r)
{
Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r);
}
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord3h(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3h(GL.Enums.NV_half_float target, UInt16* v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3h(GL.Enums.NV_half_float target, Int16* v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, UInt16 s, UInt16 t, UInt16 r, UInt16 q)
{
Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord4h(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4h(GL.Enums.NV_half_float target, UInt16* v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4h(GL.Enums.NV_half_float target, Int16* v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void FogCoordh(UInt16 fog)
{
Delegates.glFogCoordhNV((UInt16)fog);
}
public static
void FogCoordh(Int16 fog)
{
Delegates.glFogCoordhNV((UInt16)fog);
}
[System.CLSCompliant(false)]
public static
void FogCoordhv(UInt16[] fog)
{
unsafe
{
fixed (UInt16* fog_ptr = fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
public static
void FogCoordhv(Int16[] fog)
{
unsafe
{
fixed (Int16* fog_ptr = fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void FogCoordhv(ref UInt16 fog)
{
unsafe
{
fixed (UInt16* fog_ptr = &fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
public static
void FogCoordhv(ref Int16 fog)
{
unsafe
{
fixed (Int16* fog_ptr = &fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordhv(UInt16* fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordhv(Int16* fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3h(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glSecondaryColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void SecondaryColor3h(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3h(UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3h(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3h(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3h(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3h(UInt16* v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3h(Int16* v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexWeighth(UInt16 weight)
{
Delegates.glVertexWeighthNV((UInt16)weight);
}
public static
void VertexWeighth(Int16 weight)
{
Delegates.glVertexWeighthNV((UInt16)weight);
}
[System.CLSCompliant(false)]
public static
void VertexWeighthv(UInt16[] weight)
{
unsafe
{
fixed (UInt16* weight_ptr = weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
public static
void VertexWeighthv(Int16[] weight)
{
unsafe
{
fixed (Int16* weight_ptr = weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexWeighthv(ref UInt16 weight)
{
unsafe
{
fixed (UInt16* weight_ptr = &weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
public static
void VertexWeighthv(ref Int16 weight)
{
unsafe
{
fixed (Int16* weight_ptr = &weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeighthv(UInt16* weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeighthv(Int16* weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1h(UInt32 index, UInt16 x)
{
Delegates.glVertexAttrib1hNV((UInt32)index, (UInt16)x);
}
public static
void VertexAttrib1h(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1hNV((UInt32)index, (UInt16)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hv(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib1hv(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hv(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib1hv(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1hv(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1hv(Int32 index, Int16* v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2h(UInt32 index, UInt16 x, UInt16 y)
{
Delegates.glVertexAttrib2hNV((UInt32)index, (UInt16)x, (UInt16)y);
}
public static
void VertexAttrib2h(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2hNV((UInt32)index, (UInt16)x, (UInt16)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2h(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib2h(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2h(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib2h(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2h(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2h(Int32 index, Int16* v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3h(UInt32 index, UInt16 x, UInt16 y, UInt16 z)
{
Delegates.glVertexAttrib3hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z);
}
public static
void VertexAttrib3h(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3h(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib3h(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3h(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib3h(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3h(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3h(Int32 index, Int16* v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4h(UInt32 index, UInt16 x, UInt16 y, UInt16 z, UInt16 w)
{
Delegates.glVertexAttrib4hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
public static
void VertexAttrib4h(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4h(UInt32 index, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4h(Int32 index, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4h(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4h(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4h(UInt32 index, UInt16* v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4h(Int32 index, Int16* v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1h(UInt32 index, Int32 n, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs1h(Int32 index, Int32 n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1h(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs1h(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1h(UInt32 index, Int32 n, UInt16* v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1h(Int32 index, Int32 n, Int16* v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2h(UInt32 index, Int32 n, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs2h(Int32 index, Int32 n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2h(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs2h(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2h(UInt32 index, Int32 n, UInt16* v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2h(Int32 index, Int32 n, Int16* v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3h(UInt32 index, Int32 n, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs3h(Int32 index, Int32 n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3h(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs3h(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3h(UInt32 index, Int32 n, UInt16* v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3h(Int32 index, Int32 n, Int16* v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4h(UInt32 index, Int32 n, UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs4h(Int32 index, Int32 n, Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4h(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs4h(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4h(UInt32 index, Int32 n, UInt16* v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4h(Int32 index, Int32 n, Int16* v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
public static
void PixelDataRange(GL.Enums.NV_pixel_data_range target, Int32 length, [Out] IntPtr pointer)
{
Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (Int32)length, (IntPtr)pointer);
}
public static
void PixelDataRange(GL.Enums.NV_pixel_data_range target, Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (Int32)length, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void FlushPixelDataRange(GL.Enums.NV_pixel_data_range target)
{
Delegates.glFlushPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target);
}
public static
void PrimitiveRestart()
{
Delegates.glPrimitiveRestartNV();
}
[System.CLSCompliant(false)]
public static
void PrimitiveRestartIndex(UInt32 index)
{
Delegates.glPrimitiveRestartIndexNV((UInt32)index);
}
public static
void PrimitiveRestartIndex(Int32 index)
{
Delegates.glPrimitiveRestartIndexNV((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32* @params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32* @params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w)
{
Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32* @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32* @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, Int32* @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32* @params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32* @params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w)
{
Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32* @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32* @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, Int32* @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32* @params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32* @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] Int32* @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32* @params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32* @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] Int32* @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params);
}
public static
void ProgramVertexLimit(GL.Enums.NV_geometry_program4 target, Int32 limit)
{
Delegates.glProgramVertexLimitNV((GL.Enums.NV_geometry_program4)target, (Int32)limit);
}
public static
void DepthRange(Double zNear, Double zFar)
{
Delegates.glDepthRangedNV((Double)zNear, (Double)zFar);
}
public static
void ClearDepth(Double depth)
{
Delegates.glClearDepthdNV((Double)depth);
}
public static
void DepthBounds(Double zmin, Double zmax)
{
Delegates.glDepthBoundsdNV((Double)zmin, (Double)zmax);
}
public static
void RenderbufferStorageMultisampleCoverage(GL.Enums.NV_framebuffer_multisample_coverage target, Int32 coverageSamples, Int32 colorSamples, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height)
{
Delegates.glRenderbufferStorageMultisampleCoverageNV((GL.Enums.NV_framebuffer_multisample_coverage)target, (Int32)coverageSamples, (Int32)colorSamples, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Single* @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, Single* @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Int32* @params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, UInt32* @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, Int32* @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params);
}
public static
void BeginTransformFeedback(GL.Enums.NV_transform_feedback primitiveMode)
{
Delegates.glBeginTransformFeedbackNV((GL.Enums.NV_transform_feedback)primitiveMode);
}
public static
void EndTransformFeedback()
{
Delegates.glEndTransformFeedbackNV();
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackAttrib(UInt32 count, Int32[] attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackAttrib(Int32 count, Int32[] attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackAttrib(UInt32 count, ref Int32 attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = &attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackAttrib(Int32 count, ref Int32 attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = &attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackAttrib(UInt32 count, Int32* attribs, GL.Enums.NV_transform_feedback bufferMode)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs, (GL.Enums.NV_transform_feedback)bufferMode);
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackAttrib(Int32 count, Int32* attribs, GL.Enums.NV_transform_feedback bufferMode)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs, (GL.Enums.NV_transform_feedback)bufferMode);
}
[System.CLSCompliant(false)]
public static
void BindBufferRange(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer, IntPtr offset, IntPtr size)
{
Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset, (IntPtr)size);
}
public static
void BindBufferRange(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size)
{
Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset, (IntPtr)size);
}
[System.CLSCompliant(false)]
public static
void BindBufferOffset(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer, IntPtr offset)
{
Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset);
}
public static
void BindBufferOffset(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, IntPtr offset)
{
Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset);
}
[System.CLSCompliant(false)]
public static
void BindBufferBase(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer)
{
Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer);
}
public static
void BindBufferBase(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer)
{
Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackVarying(UInt32 program, Int32 count, Int32[] locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackVarying(Int32 program, Int32 count, Int32[] locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackVarying(UInt32 program, Int32 count, ref Int32 locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = &locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackVarying(Int32 program, Int32 count, ref Int32 locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = &locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackVarying(UInt32 program, Int32 count, Int32* locations, GL.Enums.NV_transform_feedback bufferMode)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations, (GL.Enums.NV_transform_feedback)bufferMode);
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackVarying(Int32 program, Int32 count, Int32* locations, GL.Enums.NV_transform_feedback bufferMode)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations, (GL.Enums.NV_transform_feedback)bufferMode);
}
[System.CLSCompliant(false)]
public static
void ActiveVarying(UInt32 program, System.String name)
{
Delegates.glActiveVaryingNV((UInt32)program, (System.String)name);
}
public static
void ActiveVarying(Int32 program, System.String name)
{
Delegates.glActiveVaryingNV((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
Int32 GetVaryingLocation(UInt32 program, System.String name)
{
return Delegates.glGetVaryingLocationNV((UInt32)program, (System.String)name);
}
public static
Int32 GetVaryingLocation(Int32 program, System.String name)
{
return Delegates.glGetVaryingLocationNV((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, Int32 bufSize, [Out] Int32[] length, [Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVarying(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveVarying(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVarying(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
[System.CLSCompliant(false)]
public static
void GetTransformFeedbackVarying(UInt32 program, UInt32 index, [Out] Int32[] location)
{
unsafe
{
fixed (Int32* location_ptr = location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
}
}
}
public static
void GetTransformFeedbackVarying(Int32 program, Int32 index, [Out] Int32[] location)
{
unsafe
{
fixed (Int32* location_ptr = location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTransformFeedbackVarying(UInt32 program, UInt32 index, [Out] out Int32 location)
{
unsafe
{
fixed (Int32* location_ptr = &location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
location = *location_ptr;
}
}
}
public static
void GetTransformFeedbackVarying(Int32 program, Int32 index, [Out] out Int32 location)
{
unsafe
{
fixed (Int32* location_ptr = &location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
location = *location_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTransformFeedbackVarying(UInt32 program, UInt32 index, [Out] Int32* location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location);
}
[System.CLSCompliant(false)]
public static
unsafe void GetTransformFeedbackVarying(Int32 program, Int32 index, [Out] Int32* location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location);
}
}
public static partial class MESA
{
public static
void ResizeBuffers()
{
Delegates.glResizeBuffersMESA();
}
public static
void WindowPos2(Double x, Double y)
{
Delegates.glWindowPos2dMESA((Double)x, (Double)y);
}
public static
void WindowPos2(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos2dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos2dvMESA((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Double* v)
{
Delegates.glWindowPos2dvMESA((Double*)v);
}
public static
void WindowPos2(Single x, Single y)
{
Delegates.glWindowPos2fMESA((Single)x, (Single)y);
}
public static
void WindowPos2(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos2fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos2fvMESA((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Single* v)
{
Delegates.glWindowPos2fvMESA((Single*)v);
}
public static
void WindowPos2(Int32 x, Int32 y)
{
Delegates.glWindowPos2iMESA((Int32)x, (Int32)y);
}
public static
void WindowPos2(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos2ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos2ivMESA((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int32* v)
{
Delegates.glWindowPos2ivMESA((Int32*)v);
}
public static
void WindowPos2(Int16 x, Int16 y)
{
Delegates.glWindowPos2sMESA((Int16)x, (Int16)y);
}
public static
void WindowPos2(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos2svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos2svMESA((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int16* v)
{
Delegates.glWindowPos2svMESA((Int16*)v);
}
public static
void WindowPos3(Double x, Double y, Double z)
{
Delegates.glWindowPos3dMESA((Double)x, (Double)y, (Double)z);
}
public static
void WindowPos3(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos3dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos3dvMESA((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Double* v)
{
Delegates.glWindowPos3dvMESA((Double*)v);
}
public static
void WindowPos3(Single x, Single y, Single z)
{
Delegates.glWindowPos3fMESA((Single)x, (Single)y, (Single)z);
}
public static
void WindowPos3(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos3fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos3fvMESA((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Single* v)
{
Delegates.glWindowPos3fvMESA((Single*)v);
}
public static
void WindowPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glWindowPos3iMESA((Int32)x, (Int32)y, (Int32)z);
}
public static
void WindowPos3(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos3ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos3ivMESA((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int32* v)
{
Delegates.glWindowPos3ivMESA((Int32*)v);
}
public static
void WindowPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glWindowPos3sMESA((Int16)x, (Int16)y, (Int16)z);
}
public static
void WindowPos3(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos3svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos3svMESA((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int16* v)
{
Delegates.glWindowPos3svMESA((Int16*)v);
}
public static
void WindowPos4(Double x, Double y, Double z, Double w)
{
Delegates.glWindowPos4dMESA((Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void WindowPos4(Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos4dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos4dvMESA((Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Double* v)
{
Delegates.glWindowPos4dvMESA((Double*)v);
}
public static
void WindowPos4(Single x, Single y, Single z, Single w)
{
Delegates.glWindowPos4fMESA((Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void WindowPos4(Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos4fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos4fvMESA((Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Single* v)
{
Delegates.glWindowPos4fvMESA((Single*)v);
}
public static
void WindowPos4(Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glWindowPos4iMESA((Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void WindowPos4(Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos4ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos4ivMESA((Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Int32* v)
{
Delegates.glWindowPos4ivMESA((Int32*)v);
}
public static
void WindowPos4(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glWindowPos4sMESA((Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void WindowPos4(Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos4svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos4svMESA((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Int16* v)
{
Delegates.glWindowPos4svMESA((Int16*)v);
}
}
public static partial class IBM
{
public static
void MultiModeDrawArrays(GL.Enums.BeginMode[] mode, Int32[] first, Int32[] count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
public static
void MultiModeDrawArrays(ref GL.Enums.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArrays(GL.Enums.BeginMode* mode, Int32* first, Int32* count, Int32 primcount, Int32 modestride)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
public static
void MultiModeDrawElements(GL.Enums.BeginMode[] mode, Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, IntPtr indices, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (IntPtr)indices, (Int32)primcount, (Int32)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElements(GL.Enums.BeginMode* mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
public static
void MultiModeDrawElements(ref GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = &count)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
}
public static
void ColorPointerList(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glColorPointerListIBM((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void ColorPointerList(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glColorPointerListIBM((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
public static
void SecondaryColorPointerList(Int32 size, GL.Enums.IBM_vertex_array_lists type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glSecondaryColorPointerListIBM((Int32)size, (GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void SecondaryColorPointerList(Int32 size, GL.Enums.IBM_vertex_array_lists type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSecondaryColorPointerListIBM((Int32)size, (GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointerList(Int32 stride, Boolean* pointer, Int32 ptrstride)
{
Delegates.glEdgeFlagPointerListIBM((Int32)stride, (Boolean*)pointer, (Int32)ptrstride);
}
public static
void FogCoordPointerList(GL.Enums.IBM_vertex_array_lists type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void FogCoordPointerList(GL.Enums.IBM_vertex_array_lists type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
public static
void IndexPointerList(GL.Enums.IndexPointerType type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void IndexPointerList(GL.Enums.IndexPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
public static
void NormalPointerList(GL.Enums.NormalPointerType type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void NormalPointerList(GL.Enums.NormalPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
public static
void TexCoordPointerList(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glTexCoordPointerListIBM((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void TexCoordPointerList(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glTexCoordPointerListIBM((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexPointerList(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, IntPtr pointer, Int32 ptrstride)
{
Delegates.glVertexPointerListIBM((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (IntPtr)pointer, (Int32)ptrstride);
}
public static
void VertexPointerList(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexPointerListIBM((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
public static partial class GL_3DFX
{
[System.CLSCompliant(false)]
public static
void TbufferMask(UInt32 mask)
{
Delegates.glTbufferMask3DFX((UInt32)mask);
}
public static
void TbufferMask(Int32 mask)
{
Delegates.glTbufferMask3DFX((UInt32)mask);
}
}
public static partial class ATI
{
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, Int32[] param)
{
unsafe
{
fixed (Int32* param_ptr = param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
}
}
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, ref Int32 param)
{
unsafe
{
fixed (Int32* param_ptr = &param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, Int32* param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param);
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, Single[] param)
{
unsafe
{
fixed (Single* param_ptr = param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
}
}
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, ref Single param)
{
unsafe
{
fixed (Single* param_ptr = &param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, Single* param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param);
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] Int32[] param)
{
unsafe
{
fixed (Int32* param_ptr = param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
}
}
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] out Int32 param)
{
unsafe
{
fixed (Int32* param_ptr = &param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
param = *param_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] Int32* param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param);
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] Single[] param)
{
unsafe
{
fixed (Single* param_ptr = param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
}
}
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] out Single param)
{
unsafe
{
fixed (Single* param_ptr = &param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
param = *param_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] Single* param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param);
}
[System.CLSCompliant(false)]
public static
Int32 GenFragmentShaders(UInt32 range)
{
return Delegates.glGenFragmentShadersATI((UInt32)range);
}
public static
Int32 GenFragmentShaders(Int32 range)
{
return Delegates.glGenFragmentShadersATI((UInt32)range);
}
[System.CLSCompliant(false)]
public static
void BindFragmentShader(UInt32 id)
{
Delegates.glBindFragmentShaderATI((UInt32)id);
}
public static
void BindFragmentShader(Int32 id)
{
Delegates.glBindFragmentShaderATI((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void DeleteFragmentShader(UInt32 id)
{
Delegates.glDeleteFragmentShaderATI((UInt32)id);
}
public static
void DeleteFragmentShader(Int32 id)
{
Delegates.glDeleteFragmentShaderATI((UInt32)id);
}
public static
void BeginFragmentShader()
{
Delegates.glBeginFragmentShaderATI();
}
public static
void EndFragmentShader()
{
Delegates.glEndFragmentShaderATI();
}
[System.CLSCompliant(false)]
public static
void PassTexCoor(UInt32 dst, UInt32 coord, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glPassTexCoordATI((UInt32)dst, (UInt32)coord, (GL.Enums.ATI_fragment_shader)swizzle);
}
public static
void PassTexCoor(Int32 dst, Int32 coord, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glPassTexCoordATI((UInt32)dst, (UInt32)coord, (GL.Enums.ATI_fragment_shader)swizzle);
}
[System.CLSCompliant(false)]
public static
void SampleMap(UInt32 dst, UInt32 interp, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glSampleMapATI((UInt32)dst, (UInt32)interp, (GL.Enums.ATI_fragment_shader)swizzle);
}
public static
void SampleMap(Int32 dst, Int32 interp, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glSampleMapATI((UInt32)dst, (UInt32)interp, (GL.Enums.ATI_fragment_shader)swizzle);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp1(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod)
{
Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
public static
void ColorFragmentOp1(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod)
{
Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp2(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod)
{
Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
public static
void ColorFragmentOp2(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod)
{
Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp3(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod)
{
Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
public static
void ColorFragmentOp3(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod)
{
Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp1(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod)
{
Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
public static
void AlphaFragmentOp1(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod)
{
Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp2(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod)
{
Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
public static
void AlphaFragmentOp2(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod)
{
Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp3(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod)
{
Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
public static
void AlphaFragmentOp3(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod)
{
Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
[System.CLSCompliant(false)]
public static
void SetFragmentShaderConstant(UInt32 dst, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
public static
void SetFragmentShaderConstant(Int32 dst, Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SetFragmentShaderConstant(UInt32 dst, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
public static
void SetFragmentShaderConstant(Int32 dst, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SetFragmentShaderConstant(UInt32 dst, Single* value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value);
}
[System.CLSCompliant(false)]
public static
unsafe void SetFragmentShaderConstant(Int32 dst, Single* value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value);
}
public static
void PNTriangles(GL.Enums.ATI_pn_triangles pname, Int32 param)
{
Delegates.glPNTrianglesiATI((GL.Enums.ATI_pn_triangles)pname, (Int32)param);
}
public static
void PNTriangles(GL.Enums.ATI_pn_triangles pname, Single param)
{
Delegates.glPNTrianglesfATI((GL.Enums.ATI_pn_triangles)pname, (Single)param);
}
public static
Int32 NewObjectBuffer(Int32 size, IntPtr pointer, GL.Enums.ATI_vertex_array_object usage)
{
return Delegates.glNewObjectBufferATI((Int32)size, (IntPtr)pointer, (GL.Enums.ATI_vertex_array_object)usage);
}
public static
Int32 NewObjectBuffer(Int32 size, [In, Out] object pointer, GL.Enums.ATI_vertex_array_object usage)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
return Delegates.glNewObjectBufferATI((Int32)size, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)usage);
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
Boolean IsObjectBuffer(UInt32 buffer)
{
return Delegates.glIsObjectBufferATI((UInt32)buffer);
}
public static
Boolean IsObjectBuffer(Int32 buffer)
{
return Delegates.glIsObjectBufferATI((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, IntPtr pointer, GL.Enums.ATI_vertex_array_object preserve)
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (IntPtr)pointer, (GL.Enums.ATI_vertex_array_object)preserve);
}
public static
void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, IntPtr pointer, GL.Enums.ATI_vertex_array_object preserve)
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (IntPtr)pointer, (GL.Enums.ATI_vertex_array_object)preserve);
}
[System.CLSCompliant(false)]
public static
void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, [In, Out] object pointer, GL.Enums.ATI_vertex_array_object preserve)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve);
}
finally
{
pointer_ptr.Free();
}
}
public static
void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, [In, Out] object pointer, GL.Enums.ATI_vertex_array_object preserve)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (IntPtr)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve);
}
finally
{
pointer_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void FreeObjectBuffer(UInt32 buffer)
{
Delegates.glFreeObjectBufferATI((UInt32)buffer);
}
public static
void FreeObjectBuffer(Int32 buffer)
{
Delegates.glFreeObjectBufferATI((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void ArrayObject(GL.Enums.EnableCap array, Int32 size, GL.Enums.ATI_vertex_array_object type, Int32 stride, UInt32 buffer, UInt32 offset)
{
Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (Int32)size, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void ArrayObject(GL.Enums.EnableCap array, Int32 size, GL.Enums.ATI_vertex_array_object type, Int32 stride, Int32 buffer, Int32 offset)
{
Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (Int32)size, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
void VariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object type, Int32 stride, UInt32 buffer, UInt32 offset)
{
Delegates.glVariantArrayObjectATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void VariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object type, Int32 stride, Int32 buffer, Int32 offset)
{
Delegates.glVariantArrayObjectATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Int16 x)
{
Delegates.glVertexStream1sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x);
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords);
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Int32 x)
{
Delegates.glVertexStream1iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x);
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords);
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Single x)
{
Delegates.glVertexStream1fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x);
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords);
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Double x)
{
Delegates.glVertexStream1dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x);
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream1v(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1v(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y)
{
Delegates.glVertexStream2sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x, (Int16)y);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y)
{
Delegates.glVertexStream2iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x, (Int32)y);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Single x, Single y)
{
Delegates.glVertexStream2fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x, (Single)y);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Double x, Double y)
{
Delegates.glVertexStream2dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x, (Double)y);
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexStream3sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexStream3iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x, (Int32)y, (Int32)z);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Single x, Single y, Single z)
{
Delegates.glVertexStream3fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x, (Single)y, (Single)z);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Double x, Double y, Double z)
{
Delegates.glVertexStream3dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x, (Double)y, (Double)z);
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexStream4sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexStream4iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Single x, Single y, Single z, Single w)
{
Delegates.glVertexStream4fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Double x, Double y, Double z, Double w)
{
Delegates.glVertexStream4dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords);
}
[System.CLSCompliant(false)]
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, SByte nx, SByte ny, SByte nz)
{
Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (SByte)nx, (SByte)ny, (SByte)nz);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Byte nx, Byte ny, Byte nz)
{
Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (SByte)nx, (SByte)ny, (SByte)nz);
}
[System.CLSCompliant(false)]
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, SByte[] coords)
{
unsafe
{
fixed (SByte* coords_ptr = coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Byte[] coords)
{
unsafe
{
fixed (Byte* coords_ptr = coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref SByte coords)
{
unsafe
{
fixed (SByte* coords_ptr = &coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Byte coords)
{
unsafe
{
fixed (Byte* coords_ptr = &coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, SByte* coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Byte* coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormalStream3sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)nx, (Int16)ny, (Int16)nz);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int32 nx, Int32 ny, Int32 nz)
{
Delegates.glNormalStream3iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)nx, (Int32)ny, (Int32)nz);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Single nx, Single ny, Single nz)
{
Delegates.glNormalStream3fATI((GL.Enums.ATI_vertex_streams)stream, (Single)nx, (Single)ny, (Single)nz);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Double nx, Double ny, Double nz)
{
Delegates.glNormalStream3dATI((GL.Enums.ATI_vertex_streams)stream, (Double)nx, (Double)ny, (Double)nz);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords);
}
public static
void ClientActiveVertexStream(GL.Enums.ATI_vertex_streams stream)
{
Delegates.glClientActiveVertexStreamATI((GL.Enums.ATI_vertex_streams)stream);
}
public static
void VertexBlendEnv(GL.Enums.ATI_vertex_streams pname, Int32 param)
{
Delegates.glVertexBlendEnviATI((GL.Enums.ATI_vertex_streams)pname, (Int32)param);
}
public static
void VertexBlendEnv(GL.Enums.ATI_vertex_streams pname, Single param)
{
Delegates.glVertexBlendEnvfATI((GL.Enums.ATI_vertex_streams)pname, (Single)param);
}
public static
void ElementPointer(GL.Enums.ATI_element_array type, IntPtr pointer)
{
Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (IntPtr)pointer);
}
public static
void ElementPointer(GL.Enums.ATI_element_array type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void DrawElementArray(GL.Enums.BeginMode mode, Int32 count)
{
Delegates.glDrawElementArrayATI((GL.Enums.BeginMode)mode, (Int32)count);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count)
{
Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count);
}
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count)
{
Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count);
}
public static
void DrawBuffers(Int32 n, GL.Enums.ATI_draw_buffers[] bufs)
{
unsafe
{
fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = bufs)
{
Delegates.glDrawBuffersATI((Int32)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr);
}
}
}
public static
void DrawBuffers(Int32 n, ref GL.Enums.ATI_draw_buffers bufs)
{
unsafe
{
fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersATI((Int32)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(Int32 n, GL.Enums.ATI_draw_buffers* bufs)
{
Delegates.glDrawBuffersATI((Int32)n, (GL.Enums.ATI_draw_buffers*)bufs);
}
[System.CLSCompliant(false)]
public static
unsafe IntPtr MapObjectBuffer(UInt32 buffer)
{
return Delegates.glMapObjectBufferATI((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe IntPtr MapObjectBuffer(Int32 buffer)
{
return Delegates.glMapObjectBufferATI((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void UnmapObjectBuffer(UInt32 buffer)
{
Delegates.glUnmapObjectBufferATI((UInt32)buffer);
}
public static
void UnmapObjectBuffer(Int32 buffer)
{
Delegates.glUnmapObjectBufferATI((UInt32)buffer);
}
public static
void StencilOpSeparate(GL.Enums.ATI_separate_stencil face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass)
{
Delegates.glStencilOpSeparateATI((GL.Enums.ATI_separate_stencil)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass);
}
[System.CLSCompliant(false)]
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, UInt32 mask)
{
Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, Int32 mask)
{
Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
[System.CLSCompliant(false)]
public static
void VertexAttribArrayObject(UInt32 index, Int32 size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, Int32 stride, UInt32 buffer, UInt32 offset)
{
Delegates.glVertexAttribArrayObjectATI((UInt32)index, (Int32)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void VertexAttribArrayObject(Int32 index, Int32 size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, Int32 stride, Int32 buffer, Int32 offset)
{
Delegates.glVertexAttribArrayObjectATI((UInt32)index, (Int32)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single* @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params);
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32* @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params);
}
}
public static partial class APPLE
{
public static
void ElementPointer(GL.Enums.APPLE_element_array type, IntPtr pointer)
{
Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (IntPtr)pointer);
}
public static
void ElementPointer(GL.Enums.APPLE_element_array type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void DrawElementArray(GL.Enums.BeginMode mode, Int32 first, Int32 count)
{
Delegates.glDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 first, Int32 count)
{
Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)first, (Int32)count);
}
public static
void DrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 first, Int32 count)
{
Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)first, (Int32)count);
}
public static
void MultiDrawElementArray(GL.Enums.BeginMode mode, Int32[] first, Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawElementArray(GL.Enums.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArray(GL.Enums.BeginMode mode, Int32* first, Int32* count, Int32 primcount)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count, (Int32)primcount);
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32[] first, Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32[] first, Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, ref Int32 first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref Int32 first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32* first, Int32* count, Int32 primcount)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count, (Int32)primcount);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArray(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32* first, Int32* count, Int32 primcount)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count, (Int32)primcount);
}
[System.CLSCompliant(false)]
public static
void GenFences(Int32 n, [Out] UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void GenFences(Int32 n, [Out] Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFences(Int32 n, [Out] out UInt32 fences)
{
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
public static
void GenFences(Int32 n, [Out] out Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(Int32 n, [Out] UInt32* fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
unsafe void GenFences(Int32 n, [Out] Int32* fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
void DeleteFences(Int32 n, UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFences(Int32 n, Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFences(Int32 n, ref UInt32 fences)
{
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFences(Int32 n, ref Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(Int32 n, UInt32* fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFences(Int32 n, Int32* fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences);
}
[System.CLSCompliant(false)]
public static
void SetFence(UInt32 fence)
{
Delegates.glSetFenceAPPLE((UInt32)fence);
}
public static
void SetFence(Int32 fence)
{
Delegates.glSetFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean IsFence(UInt32 fence)
{
return Delegates.glIsFenceAPPLE((UInt32)fence);
}
public static
Boolean IsFence(Int32 fence)
{
return Delegates.glIsFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean TestFence(UInt32 fence)
{
return Delegates.glTestFenceAPPLE((UInt32)fence);
}
public static
Boolean TestFence(Int32 fence)
{
return Delegates.glTestFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
void FinishFence(UInt32 fence)
{
Delegates.glFinishFenceAPPLE((UInt32)fence);
}
public static
void FinishFence(Int32 fence)
{
Delegates.glFinishFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean TestObject(GL.Enums.APPLE_fence @object, UInt32 name)
{
return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (UInt32)name);
}
public static
Boolean TestObject(GL.Enums.APPLE_fence @object, Int32 name)
{
return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (UInt32)name);
}
public static
void FinishObject(GL.Enums.APPLE_fence @object, Int32 name)
{
Delegates.glFinishObjectAPPLE((GL.Enums.APPLE_fence)@object, (Int32)name);
}
[System.CLSCompliant(false)]
public static
void BindVertexArray(UInt32 array)
{
Delegates.glBindVertexArrayAPPLE((UInt32)array);
}
public static
void BindVertexArray(Int32 array)
{
Delegates.glBindVertexArrayAPPLE((UInt32)array);
}
[System.CLSCompliant(false)]
public static
void DeleteVertexArrays(Int32 n, UInt32[] arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
public static
void DeleteVertexArrays(Int32 n, Int32[] arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteVertexArrays(Int32 n, ref UInt32 arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
public static
void DeleteVertexArrays(Int32 n, ref Int32 arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteVertexArrays(Int32 n, UInt32* arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteVertexArrays(Int32 n, Int32* arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays);
}
[System.CLSCompliant(false)]
public static
void GenVertexArrays(Int32 n, [Out] UInt32[] arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
public static
void GenVertexArrays(Int32 n, [Out] Int32[] arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenVertexArrays(Int32 n, [Out] out UInt32 arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
arrays = *arrays_ptr;
}
}
}
public static
void GenVertexArrays(Int32 n, [Out] out Int32 arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
arrays = *arrays_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenVertexArrays(Int32 n, [Out] UInt32* arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays);
}
[System.CLSCompliant(false)]
public static
unsafe void GenVertexArrays(Int32 n, [Out] Int32* arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays);
}
[System.CLSCompliant(false)]
public static
Boolean IsVertexArray(UInt32 array)
{
return Delegates.glIsVertexArrayAPPLE((UInt32)array);
}
public static
Boolean IsVertexArray(Int32 array)
{
return Delegates.glIsVertexArrayAPPLE((UInt32)array);
}
public static
void VertexArrayRange(Int32 length, [Out] IntPtr pointer)
{
Delegates.glVertexArrayRangeAPPLE((Int32)length, (IntPtr)pointer);
}
public static
void VertexArrayRange(Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glVertexArrayRangeAPPLE((Int32)length, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void FlushVertexArrayRange(Int32 length, [Out] IntPtr pointer)
{
Delegates.glFlushVertexArrayRangeAPPLE((Int32)length, (IntPtr)pointer);
}
public static
void FlushVertexArrayRange(Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glFlushVertexArrayRangeAPPLE((Int32)length, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
public static
void VertexArrayParameter(GL.Enums.APPLE_vertex_array_range pname, Int32 param)
{
Delegates.glVertexArrayParameteriAPPLE((GL.Enums.APPLE_vertex_array_range)pname, (Int32)param);
}
public static
void BufferParameter(GL.Enums.APPLE_flush_buffer_range target, GL.Enums.APPLE_flush_buffer_range pname, Int32 param)
{
Delegates.glBufferParameteriAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (GL.Enums.APPLE_flush_buffer_range)pname, (Int32)param);
}
public static
void FlushMappedBufferRange(GL.Enums.APPLE_flush_buffer_range target, IntPtr offset, IntPtr size)
{
Delegates.glFlushMappedBufferRangeAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (IntPtr)offset, (IntPtr)size);
}
}
public static partial class GREMEDY
{
public static
void StringMarker(Int32 len, IntPtr @string)
{
Delegates.glStringMarkerGREMEDY((Int32)len, (IntPtr)@string);
}
public static
void StringMarker(Int32 len, [In, Out] object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glStringMarkerGREMEDY((Int32)len, (IntPtr)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
}
}