mirror of
https://github.com/Ryujinx/Opentk.git
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93130dfbd8
WinRawMouse can now detect mouse disconnection/connection events.
288 lines
11 KiB
C#
288 lines
11 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using OpenTK.Input;
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using System.Drawing;
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namespace OpenTK.Platform.X11
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{
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/// \internal
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/// <summary>
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/// Drives the InputDriver on X11.
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/// This class supports OpenTK, and is not intended for users of OpenTK.
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/// </summary>
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internal sealed class X11Input : IInputDriver
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{
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X11Joystick joystick_driver = new X11Joystick();
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//X11WindowInfo window;
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KeyboardDevice keyboard = new KeyboardDevice();
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MouseDevice mouse = new MouseDevice();
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List<KeyboardDevice> dummy_keyboard_list = new List<KeyboardDevice>(1);
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List<MouseDevice> dummy_mice_list = new List<MouseDevice>(1);
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X11KeyMap keymap = new X11KeyMap();
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int firstKeyCode, lastKeyCode; // The smallest and largest KeyCode supported by the X server.
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int keysyms_per_keycode; // The number of KeySyms for each KeyCode.
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IntPtr[] keysyms;
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//bool disposed;
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
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/// the main application window, which selects input events and routes them to
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/// the device specific drivers (Keyboard, Mouse, Hid).
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/// </summary>
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/// <param name="attach">The window which the InputDriver will attach itself on.</param>
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public X11Input(IWindowInfo attach)
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{
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Debug.WriteLine("Initalizing X11 input driver.");
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Debug.Indent();
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if (attach == null)
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throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
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//window = new X11WindowInfo(attach);
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X11WindowInfo window = (X11WindowInfo)attach;
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// Init mouse
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mouse.Description = "Default X11 mouse";
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mouse.DeviceID = IntPtr.Zero;
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mouse.NumberOfButtons = 5;
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mouse.NumberOfWheels = 1;
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dummy_mice_list.Add(mouse);
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using (new XLock(window.Display))
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{
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// Init keyboard
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API.DisplayKeycodes(window.Display, ref firstKeyCode, ref lastKeyCode);
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Debug.Print("First keycode: {0}, last {1}", firstKeyCode, lastKeyCode);
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IntPtr keysym_ptr = API.GetKeyboardMapping(window.Display, (byte)firstKeyCode,
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lastKeyCode - firstKeyCode + 1, ref keysyms_per_keycode);
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Debug.Print("{0} keysyms per keycode.", keysyms_per_keycode);
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keysyms = new IntPtr[(lastKeyCode - firstKeyCode + 1) * keysyms_per_keycode];
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Marshal.PtrToStructure(keysym_ptr, keysyms);
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API.Free(keysym_ptr);
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KeyboardDevice kb = new KeyboardDevice();
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keyboard.Description = "Default X11 keyboard";
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keyboard.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
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keyboard.DeviceID = IntPtr.Zero;
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dummy_keyboard_list.Add(keyboard);
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// Request that auto-repeat is only set on devices that support it physically.
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// This typically means that it's turned off for keyboards (which is what we want).
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// We prefer this method over XAutoRepeatOff/On, because the latter needs to
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// be reset before the program exits.
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bool supported;
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Functions.XkbSetDetectableAutoRepeat(window.Display, true, out supported);
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}
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Debug.Unindent();
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}
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#endregion
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#region private void InternalPoll()
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#if false
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private void InternalPoll()
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{
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X11.XEvent e = new XEvent();
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try
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{
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while (!disposed)
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{
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Functions.XMaskEvent(window.Display,
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EventMask.PointerMotionMask | EventMask.PointerMotionHintMask |
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EventMask.ButtonPressMask | EventMask.ButtonReleaseMask |
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EventMask.KeyPressMask | EventMask.KeyReleaseMask |
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EventMask.StructureNotifyMask, ref e);
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if (disposed)
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return;
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switch (e.type)
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{
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case XEventName.KeyPress:
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case XEventName.KeyRelease:
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keyboardDriver.ProcessKeyboardEvent(ref e.KeyEvent);
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break;
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case XEventName.ButtonPress:
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case XEventName.ButtonRelease:
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mouseDriver.ProcessButton(ref e.ButtonEvent);
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break;
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case XEventName.MotionNotify:
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mouseDriver.ProcessMotion(ref e.MotionEvent);
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break;
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case XEventName.DestroyNotify:
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Functions.XPutBackEvent(window.Display, ref e);
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Functions.XAutoRepeatOn(window.Display);
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return;
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}
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}
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}
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catch (ThreadAbortException expt)
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{
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Functions.XUnmapWindow(window.Display, window.Handle);
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Functions.XDestroyWindow(window.Display, window.Handle);
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return;
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}
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}
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#endif
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#endregion
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#region internal void ProcessEvent(ref XEvent e)
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internal void ProcessEvent(ref XEvent e)
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{
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switch (e.type)
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{
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case XEventName.KeyPress:
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case XEventName.KeyRelease:
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bool pressed = e.type == XEventName.KeyPress;
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IntPtr keysym = API.LookupKeysym(ref e.KeyEvent, 0);
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IntPtr keysym2 = API.LookupKeysym(ref e.KeyEvent, 1);
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if (keymap.ContainsKey((XKey)keysym))
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keyboard[keymap[(XKey)keysym]] = pressed;
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else if (keymap.ContainsKey((XKey)keysym2))
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keyboard[keymap[(XKey)keysym2]] = pressed;
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else
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Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.KeyEvent.keycode, (XKey)keysym, (XKey)keysym2);
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break;
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case XEventName.ButtonPress:
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if (e.ButtonEvent.button == 1) mouse[OpenTK.Input.MouseButton.Left] = true;
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else if (e.ButtonEvent.button == 2) mouse[OpenTK.Input.MouseButton.Middle] = true;
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else if (e.ButtonEvent.button == 3) mouse[OpenTK.Input.MouseButton.Right] = true;
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else if (e.ButtonEvent.button == 4) mouse.Wheel++;
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else if (e.ButtonEvent.button == 5) mouse.Wheel--;
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else if (e.ButtonEvent.button == 6) mouse[OpenTK.Input.MouseButton.Button1] = true;
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else if (e.ButtonEvent.button == 7) mouse[OpenTK.Input.MouseButton.Button2] = true;
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else if (e.ButtonEvent.button == 8) mouse[OpenTK.Input.MouseButton.Button3] = true;
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else if (e.ButtonEvent.button == 9) mouse[OpenTK.Input.MouseButton.Button4] = true;
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else if (e.ButtonEvent.button == 10) mouse[OpenTK.Input.MouseButton.Button5] = true;
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else if (e.ButtonEvent.button == 11) mouse[OpenTK.Input.MouseButton.Button6] = true;
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else if (e.ButtonEvent.button == 12) mouse[OpenTK.Input.MouseButton.Button7] = true;
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else if (e.ButtonEvent.button == 13) mouse[OpenTK.Input.MouseButton.Button8] = true;
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else if (e.ButtonEvent.button == 14) mouse[OpenTK.Input.MouseButton.Button9] = true;
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//if ((e.state & (int)X11.MouseMask.Button4Mask) != 0) m.Wheel++;
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//if ((e.state & (int)X11.MouseMask.Button5Mask) != 0) m.Wheel--;
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//Debug.Print("Button pressed: {0}", e.ButtonEvent.button);
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break;
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case XEventName.ButtonRelease:
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if (e.ButtonEvent.button == 1) mouse[OpenTK.Input.MouseButton.Left] = false;
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else if (e.ButtonEvent.button == 2) mouse[OpenTK.Input.MouseButton.Middle] = false;
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else if (e.ButtonEvent.button == 3) mouse[OpenTK.Input.MouseButton.Right] = false;
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else if (e.ButtonEvent.button == 6) mouse[OpenTK.Input.MouseButton.Button1] = false;
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else if (e.ButtonEvent.button == 7) mouse[OpenTK.Input.MouseButton.Button2] = false;
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else if (e.ButtonEvent.button == 8) mouse[OpenTK.Input.MouseButton.Button3] = false;
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else if (e.ButtonEvent.button == 9) mouse[OpenTK.Input.MouseButton.Button4] = false;
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else if (e.ButtonEvent.button == 10) mouse[OpenTK.Input.MouseButton.Button5] = false;
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else if (e.ButtonEvent.button == 11) mouse[OpenTK.Input.MouseButton.Button6] = false;
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else if (e.ButtonEvent.button == 12) mouse[OpenTK.Input.MouseButton.Button7] = false;
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else if (e.ButtonEvent.button == 13) mouse[OpenTK.Input.MouseButton.Button8] = false;
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else if (e.ButtonEvent.button == 14) mouse[OpenTK.Input.MouseButton.Button9] = false;
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break;
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case XEventName.MotionNotify:
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mouse.Position = new Point(e.MotionEvent.x, e.MotionEvent.y);
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break;
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}
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}
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#endregion
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#region --- IInputDriver Members ---
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#region public IList<Keyboard> Keyboard
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public IList<KeyboardDevice> Keyboard
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{
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get { return dummy_keyboard_list; }//return keyboardDriver.Keyboard;
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}
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#endregion
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#region public IList<Mouse> Mouse
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public IList<MouseDevice> Mouse
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{
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get { return (IList<MouseDevice>)dummy_mice_list; } //return mouseDriver.Mouse;
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}
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#endregion
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#region public IList<JoystickDevice> Joysticks
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public IList<JoystickDevice> Joysticks
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{
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get { return joystick_driver.Joysticks; }
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}
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#endregion
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#region public void Poll()
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/// <summary>
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/// Polls and updates state of all keyboard, mouse and joystick devices.
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/// </summary>
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public void Poll()
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{
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joystick_driver.Poll();
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}
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#endregion
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#endregion
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#region --- IDisposable Members ---
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public void Dispose()
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{
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//this.Dispose(true);
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//GC.SuppressFinalize(this);
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}
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//private void Dispose(bool manual)
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//{
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// if (!disposed)
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// {
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// //disposing = true;
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// if (pollingThread != null && pollingThread.IsAlive)
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// pollingThread.Abort();
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// if (manual)
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// {
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// }
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// disposed = true;
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// }
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//}
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//~X11Input()
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//{
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// this.Dispose(false);
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//}
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#endregion
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}
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}
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