Opentk/Source/OpenTK/Platform/MacOS/MacOSFactory.cs
thefiddler 6db29562cc [Mac] Release input driver before other resources
The input driver relies on the existence of a CFRunLoop. Releasing it
first ensures that a CFRunLoop is available for its complete life cycle.
2014-07-23 23:23:14 +02:00

119 lines
3.9 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using OpenTK.Input;
namespace OpenTK.Platform.MacOS
{
using Graphics;
class MacOSFactory : PlatformFactoryBase
{
// Todo: we can query the exact amount via
// CGEventSourceGetPixelsPerLine. This is
// approximately 0.1f
internal const float ScrollFactor = 0.1f;
internal static bool ExclusiveFullscreen = false;
readonly IInputDriver2 InputDriver;
public MacOSFactory()
{
NSApplication.Initialize();
InputDriver = new HIDInput();
}
#region IPlatformFactory Members
public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new CocoaNativeWindow(x, y, width, height, title, mode, options, device);
}
public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new QuartzDisplayDeviceDriver();
}
public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new CocoaContext(mode, window, shareContext, major, minor);
}
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new CocoaContext(handle, window, shareContext, major, minor);
}
public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
return new ContextHandle(CocoaContext.CurrentContext);
};
}
public override IKeyboardDriver2 CreateKeyboardDriver()
{
return InputDriver.KeyboardDriver;
}
public override IMouseDriver2 CreateMouseDriver()
{
return InputDriver.MouseDriver;
}
public override IJoystickDriver2 CreateJoystickDriver()
{
return InputDriver.JoystickDriver;
}
#endregion
#region IDisposable Members
protected override void Dispose(bool manual)
{
if (!IsDisposed)
{
if (manual)
{
InputDriver.Dispose();
}
base.Dispose(manual);
}
}
#endregion
}
}