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https://github.com/Ryujinx/Opentk.git
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c2e3328f59
Creating a GraphicsContext with null parameters is not a guarantee that we will get a dummy context that does not call any OpenGL functions. We need to explicitly define and construct a dummy context that is safe to use inside the designer. Affects issue #49
172 lines
4.3 KiB
C#
172 lines
4.3 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using OpenTK.Graphics;
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using OpenTK.Platform;
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namespace OpenTK
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{
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class DummyGLControl : IGLControl
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{
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#region IGLControl Members
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public IGraphicsContext CreateContext(int major, int minor, GraphicsContextFlags flags)
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{
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return new DummyContext();
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}
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public bool IsIdle
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{
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get { return false; }
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}
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public IWindowInfo WindowInfo
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{
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get { return Utilities.CreateDummyWindowInfo(); }
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}
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#endregion
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#region class DummyContext
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class DummyContext : IGraphicsContext, IGraphicsContextInternal
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{
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static int instance_count;
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readonly ContextHandle handle = new ContextHandle(new IntPtr(
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System.Threading.Interlocked.Increment(ref instance_count)));
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IWindowInfo current_window;
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bool is_disposed;
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int swap_interval;
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#region IGraphicsContext Members
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public void SwapBuffers()
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{
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}
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public void MakeCurrent(IWindowInfo window)
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{
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current_window = window;
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}
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public bool IsCurrent
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{
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get { return current_window != null; }
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}
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public bool IsDisposed
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{
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get { return is_disposed; }
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}
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public bool VSync
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{
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get
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{
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return SwapInterval != 0;
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}
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set
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{
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SwapInterval = value ? 1 : 0;
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}
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}
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public int SwapInterval
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{
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get
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{
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return swap_interval;
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}
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set
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{
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swap_interval = value;
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}
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}
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public void Update(IWindowInfo window)
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{
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}
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public GraphicsMode GraphicsMode
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{
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get { return GraphicsMode.Default; }
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}
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public bool ErrorChecking
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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public void LoadAll()
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{
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}
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public void Dispose()
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{
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is_disposed = true;
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}
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#endregion
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#region IGraphicsContextInternal
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public ContextHandle Context
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{
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get { return handle; }
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}
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public IntPtr GetAddress(IntPtr function)
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{
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return IntPtr.Zero;
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}
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public IntPtr GetAddress(string function)
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{
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return IntPtr.Zero;
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}
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public IGraphicsContext Implementation
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{
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get { return this; }
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}
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#endregion
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}
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#endregion
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}
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}
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