mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 18:55:35 +00:00
244 lines
6.7 KiB
C#
244 lines
6.7 KiB
C#
// This code was written for the OpenTK library and has been released
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// to the Public Domain.
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// It is provided "as is" without express or implied warranty of any kind.
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using System.Threading;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Platform;
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using OpenTK;
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#endregion
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namespace Examples.WinForms
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{
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[Example("Simple GLControl Game Loop", ExampleCategory.OpenTK, "GLControl", 2, Documentation="GLControlGameLoop")]
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public partial class GameLoopForm : Form
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{
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static float angle = 0.0f;
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#region --- Constructor ---
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public GameLoopForm()
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{
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InitializeComponent();
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}
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#endregion
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#region OnLoad
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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glControl.KeyDown += new KeyEventHandler(glControl_KeyDown);
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glControl.KeyUp += new KeyEventHandler(glControl_KeyUp);
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glControl.Resize += new EventHandler(glControl_Resize);
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glControl.Paint += new PaintEventHandler(glControl_Paint);
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Text =
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GL.GetString(StringName.Vendor) + " " +
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GL.GetString(StringName.Renderer) + " " +
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GL.GetString(StringName.Version);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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Application.Idle += Application_Idle;
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// Ensure that the viewport and projection matrix are set correctly.
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glControl_Resize(glControl, EventArgs.Empty);
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}
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void glControl_KeyUp(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.F12)
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{
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GrabScreenshot().Save("screenshot.png");
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}
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}
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#endregion
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#region OnClosing
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protected override void OnClosing(CancelEventArgs e)
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{
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Application.Idle -= Application_Idle;
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base.OnClosing(e);
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}
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#endregion
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#region Application_Idle event
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void Application_Idle(object sender, EventArgs e)
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{
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while (glControl.IsIdle)
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{
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Render();
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}
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}
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#endregion
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#region GLControl.Resize event handler
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void glControl_Resize(object sender, EventArgs e)
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{
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OpenTK.GLControl c = sender as OpenTK.GLControl;
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if (c.ClientSize.Height == 0)
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c.ClientSize = new System.Drawing.Size(c.ClientSize.Width, 1);
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GL.Viewport(0, 0, c.ClientSize.Width, c.ClientSize.Height);
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float aspect_ratio = Width / (float)Height;
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Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadMatrix(ref perpective);
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}
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#endregion
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#region GLControl.KeyDown event handler
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void glControl_KeyDown(object sender, KeyEventArgs e)
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{
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switch (e.KeyData)
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{
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case Keys.Escape:
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this.Close();
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break;
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}
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}
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#endregion
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#region GLControl.Paint event handler
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void glControl_Paint(object sender, PaintEventArgs e)
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{
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Render();
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}
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#endregion
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#region private void Render()
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private void Render()
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{
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Matrix4 lookat = Matrix4.LookAt(0, 5, 5, 0, 0, 0, 0, 1, 0);
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadMatrix(ref lookat);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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DrawCube();
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glControl.SwapBuffers();
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}
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#endregion
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#region private void DrawCube()
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private void DrawCube()
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{
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GL.Begin(BeginMode.Quads);
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GL.Color3(Color.Silver);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Color3(Color.Honeydew);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Color3(Color.Moccasin);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Color3(Color.IndianRed);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Color3(Color.PaleVioletRed);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Color3(Color.ForestGreen);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.End();
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}
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#endregion
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#region private void GrabScreenshot()
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Bitmap GrabScreenshot()
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{
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Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
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System.Drawing.Imaging.BitmapData data =
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bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
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System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
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data.Scan0);
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bmp.UnlockBits(data);
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bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bmp;
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}
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#endregion
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#region public static void Main()
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/// <summary>
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/// Entry point of this example.
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/// </summary>
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[STAThread]
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public static void Main()
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{
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using (GameLoopForm example = new GameLoopForm())
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{
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// Get the title and category of this example using reflection.
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ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
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example.Text = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
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example.ShowDialog();
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}
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}
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#endregion
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}
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}
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