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https://github.com/Ryujinx/Opentk.git
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c6989395df
GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard. To simplify usage, the former now provide the same methods as the latter.
370 lines
11 KiB
C#
370 lines
11 KiB
C#
#define COMPAT_REV1519 // Keeps compatibility with revision 1519
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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#if !MINIMAL
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using System.Drawing;
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#endif
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Represents a mouse device and provides methods to query its status.
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/// </summary>
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public sealed class MouseDevice : IInputDevice
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{
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#region --- Fields ---
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string description;
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IntPtr id;
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int numButtons, numWheels;
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MouseState state;
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#if COMPAT_REV1519
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int wheel_last_accessed = 0;
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Point pos_last_accessed = new Point();
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#endif
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#endregion
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#region --- IInputDevice Members ---
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#region public string Description
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/// <summary>
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/// Gets a string describing this MouseDevice.
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/// </summary>
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public string Description
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{
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get { return description; }
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internal set { description = value; }
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}
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#endregion
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#region public InputDeviceType DeviceType
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/// <summary>
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/// Gets a value indicating the InputDeviceType of this InputDevice.
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/// </summary>
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public InputDeviceType DeviceType
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{
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get { return InputDeviceType.Mouse; }
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}
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#endregion
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#endregion
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#region --- Public Members ---
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/// <summary>
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/// Retrieves the combined hardware <see cref="OpenTK.Input.MouseState"/> for all specified mouse devices.
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/// This method is equivalent to <see cref="OpenTK.Input.Mouse.GetState()"/>.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state for the specified mouse device.</returns>
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/// <seealso cref="OpenTK.Input.Mouse.GetState()"/>
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public MouseState GetState()
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{
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return Mouse.GetState();
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}
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/// <summary>
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/// Retrieves the hardware <see cref="OpenTK.Input.MouseState"/> for the specified mouse device.
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/// This method is equivalent to <see cref="OpenTK.Input.Mouse.GetState(int)"/>.
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/// </summary>
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/// <param name="index">The index of the mouse device.</param>
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/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state for the specified mouse device.</returns>
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/// <seealso cref="OpenTK.Input.Mouse.GetState(int)"/>
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public MouseState GetState(int index)
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{
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return Mouse.GetState(index);
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}
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/// <summary>
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/// Retreves the <see cref="OpenTK.Input.MouseState"/> for the mouse cursor.
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/// This method is equivalent to <see cref="OpenTK.Input.Mouse.GetCursorState"/>.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state of the mouse cursor.</returns>
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/// <seealso cref="OpenTK.Input.Mouse.GetCursorState()"/>
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public MouseState GetCursorState()
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{
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return Mouse.GetCursorState();
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}
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#region public int NumberOfButtons
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/// <summary>
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/// Gets an integer representing the number of buttons on this MouseDevice.
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/// </summary>
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public int NumberOfButtons
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{
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get { return numButtons; }
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internal set { numButtons = value; }
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}
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#endregion
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#region public int NumberOfWheels
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/// <summary>
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/// Gets an integer representing the number of wheels on this MouseDevice.
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/// </summary>
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public int NumberOfWheels
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{
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get { return numWheels; }
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internal set { numWheels = value; }
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}
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#endregion
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#region public IntPtr DeviceID
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/// <summary>
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/// Gets an IntPtr representing a device dependent ID.
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/// </summary>
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public IntPtr DeviceID
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{
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get { return id; }
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internal set { id = value; }
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}
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#endregion
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#region public int Wheel
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/// <summary>
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/// Gets the absolute wheel position in integer units.
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/// To support high-precision mice, it is recommended to use <see cref="WheelPrecise"/> instead.
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/// </summary>
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public int Wheel
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{
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get { return state.Wheel; }
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}
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/// <summary>
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/// Gets the absolute wheel position in floating-point units.
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/// </summary>
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public float WheelPrecise
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{
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get { return state.WheelPrecise; }
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}
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#endregion
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#region public int X
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/// <summary>
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/// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates.
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/// </summary>
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public int X
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{
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get { return state.X; }
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}
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#endregion
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#region public int Y
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/// <summary>
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/// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates.
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/// </summary>
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public int Y
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{
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get { return state.Y; }
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}
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#endregion
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#region public bool this[MouseButton b]
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/// <summary>
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/// Gets a System.Boolean indicating the state of the specified MouseButton.
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/// </summary>
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/// <param name="button">The MouseButton to check.</param>
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/// <returns>True if the MouseButton is pressed, false otherwise.</returns>
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public bool this[MouseButton button]
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{
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get
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{
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return state[button];
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}
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internal set
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{
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state[button] = value;
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}
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}
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#endregion
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#endregion
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#region --- Internal Members ---
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internal void HandleMouseDown(object sender, MouseButtonEventArgs e)
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{
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state = e.Mouse;
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ButtonDown(this, e);
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}
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internal void HandleMouseUp(object sender, MouseButtonEventArgs e)
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{
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state = e.Mouse;
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ButtonUp(this, e);
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}
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internal void HandleMouseMove(object sender, MouseMoveEventArgs e)
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{
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state = e.Mouse;
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Move(this, e);
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}
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internal void HandleMouseWheel(object sender, MouseWheelEventArgs e)
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{
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state = e.Mouse;
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WheelChanged(this, e);
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}
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#endregion
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#region --- Events ---
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/// <summary>
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/// Occurs when the mouse's position is moved.
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/// </summary>
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public event EventHandler<MouseMoveEventArgs> Move = delegate { };
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/// <summary>
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/// Occurs when a button is pressed.
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/// </summary>
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public event EventHandler<MouseButtonEventArgs> ButtonDown = delegate { };
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/// <summary>
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/// Occurs when a button is released.
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/// </summary>
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public event EventHandler<MouseButtonEventArgs> ButtonUp = delegate { };
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/// <summary>
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/// Occurs when one of the mouse wheels is moved.
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/// </summary>
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public event EventHandler<MouseWheelEventArgs> WheelChanged = delegate { };
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#region --- Overrides ---
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/// <summary>
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/// Calculates the hash code for this instance.
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/// </summary>
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/// <returns></returns>
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public override int GetHashCode()
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{
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return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode());
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that describes this instance.
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/// </summary>
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/// <returns>A <see cref="System.String"/> that describes this instance.</returns>
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public override string ToString()
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{
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return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}",
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DeviceID, Description, NumberOfButtons, NumberOfWheels);
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}
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#endregion
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#endregion
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#region COMPAT_REV1519
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#if COMPAT_REV1519
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#region public int WheelDelta
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/// <summary>
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/// Gets an integer representing the relative wheel movement.
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/// </summary>
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[Obsolete("WheelDelta is only defined for a single WheelChanged event. Use the OpenTK.Input.MouseWheelEventArgs::Delta property with the OpenTK.Input.MouseDevice::WheelChanged event.", false)]
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public int WheelDelta
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{
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get
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{
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int result = (int)Math.Round(state.WheelPrecise - wheel_last_accessed, MidpointRounding.AwayFromZero);
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wheel_last_accessed = state.Wheel;
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return result;
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}
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}
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#endregion
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#region public int XDelta
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/// <summary>
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/// Gets an integer representing the relative x movement of the pointer, in pixel coordinates.
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/// </summary>
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[Obsolete("XDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)]
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public int XDelta
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{
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get
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{
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int result = state.X - pos_last_accessed.X;
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pos_last_accessed.X = state.X;
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return result;
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}
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}
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#endregion
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#region public int YDelta
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/// <summary>
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/// Gets an integer representing the relative y movement of the pointer, in pixel coordinates.
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/// </summary>
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[Obsolete("YDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)]
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public int YDelta
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{
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get
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{
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int result = state.Y - pos_last_accessed.Y;
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pos_last_accessed.Y = state.Y;
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return result;
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}
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}
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#endregion
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#endif
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#endregion
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}
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}
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