Opentk/Source/OpenTK/Platform
Stefanos A 0f01a6d128 Stronger check for ES support
It is not enough to check for EGL, we also need to check that
ContextProfileFlags.ES is set.
2013-11-09 15:07:18 +01:00
..
Dummy Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Egl Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
MacOS Fixed compilation on desktop platforms. 2013-10-12 05:14:51 +02:00
SDL2 Stronger check for ES support 2013-11-09 15:07:18 +01:00
Windows Switch to EnumDisplayModesEx 2013-11-05 23:41:42 +01:00
X11 Use OpenTK.Minimal to stub out missing System.Drawing functionality 2013-10-12 05:06:54 +02:00
DesktopGraphicsContext.cs Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
Factory.cs No separate Factory.Embedded for SDL2 2013-10-04 09:57:43 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00