Opentk/Source/OpenTK/Platform/X11/X11Factory.cs
thefiddler ea0ab3243e Merge pull request #123 from thefiddler/eglfix
[EGL] Fix initialization and extension loading
2014-05-19 23:14:41 +02:00

128 lines
4.2 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using OpenTK.Graphics;
using OpenTK.Input;
namespace OpenTK.Platform.X11
{
class X11Factory : PlatformFactoryBase
{
IInputDriver2 input_driver;
IInputDriver2 InputDriver
{
get
{
if (input_driver == null)
{
if (XI2MouseKeyboard.IsSupported(IntPtr.Zero))
{
input_driver = new XI2Input();
}
else
{
input_driver = new X11Input();
}
}
return input_driver;
}
}
#region Constructors
public X11Factory()
{
int result = Functions.XInitThreads();
Debug.Print("Initializing threaded X: {0}.", result != 0 ? "success" : "failed");
}
#endregion
#region IPlatformFactory Members
public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new X11GLNative(x, y, width, height, title, mode, options, device);
}
public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new X11DisplayDevice();
}
public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new X11GLContext(mode, window, shareContext, directRendering, major, minor, flags);
}
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new X11GLContext(handle, window, shareContext, directRendering, major, minor, flags);
}
public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
return new ContextHandle(Glx.GetCurrentContext());
};
}
public override IKeyboardDriver2 CreateKeyboardDriver()
{
return InputDriver.KeyboardDriver;
}
public override IMouseDriver2 CreateMouseDriver()
{
return InputDriver.MouseDriver;
}
public override IJoystickDriver2 CreateJoystickDriver()
{
return InputDriver.JoystickDriver;
}
#endregion
protected override void Dispose(bool manual)
{
base.Dispose(manual);
if (manual)
{
if (input_driver is IDisposable)
{
(input_driver as IDisposable).Dispose();
input_driver = null;
}
}
}
}
}