mirror of
https://github.com/Ryujinx/Opentk.git
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207 lines
7.5 KiB
C#
207 lines
7.5 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*
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* Date: 12/8/2007
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* Time: 6:43 <20><>
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*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using System.Reflection;
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namespace OpenTK.Platform.Windows
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{
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internal partial class Wgl
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{
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#region --- Constructors ---
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static Wgl()
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{
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assembly = Assembly.GetExecutingAssembly();
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wglClass = assembly.GetType("OpenTK.Platform.Windows.Wgl");
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delegatesClass = wglClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
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importsClass = wglClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic);
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//// Ensure core entry points are ready prior to accessing any method.
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//// Resolves bug [#993]: "Possible bug in GraphicsContext.CreateDummyContext()"
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//LoadAll();
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}
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#endregion
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#region --- Fields ---
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internal const string Library = "OPENGL32.DLL";
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private static Assembly assembly;
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private static Type wglClass;
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private static Type delegatesClass;
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private static Type importsClass;
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private static bool rebuildExtensionList = true;
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static readonly object SyncRoot = new object();
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#endregion
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#region static Delegate LoadDelegate(string name, Type signature)
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/// <summary>
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/// Creates a System.Delegate that can be used to call an OpenGL function, core or extension.
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/// </summary>
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/// <param name="name">The name of the Wgl function (eg. "wglNewList")</param>
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/// <param name="signature">The signature of the OpenGL function.</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function, or null if the specified
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/// function name did not correspond to an OpenGL function.
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/// </returns>
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static Delegate LoadDelegate(string name, Type signature)
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{
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Delegate d;
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string realName = name.StartsWith("wgl") ? name.Substring(3) : name;
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if (importsClass.GetMethod(realName,
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BindingFlags.NonPublic | BindingFlags.Static) != null)
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d = GetExtensionDelegate(name, signature) ??
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Delegate.CreateDelegate(signature, typeof(Imports), realName);
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else
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d = GetExtensionDelegate(name, signature);
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return d;
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}
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#endregion
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#region private static Delegate GetExtensionDelegate(string name, Type signature)
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/// <summary>
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/// Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
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/// </summary>
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/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
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/// <param name="signature">The signature of the OpenGL function.</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function or null
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/// if the function is not available in the current OpenGL context.
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/// </returns>
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private static Delegate GetExtensionDelegate(string name, Type signature)
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{
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IntPtr address = Imports.GetProcAddress(name);
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if (address == IntPtr.Zero ||
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address == new IntPtr(1) || // Workaround for buggy nvidia drivers which return
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address == new IntPtr(2)) // 1 or 2 instead of IntPtr.Zero for some extensions.
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{
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return null;
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}
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else
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{
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return Marshal.GetDelegateForFunctionPointer(address, signature);
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}
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}
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#endregion
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#region public static void LoadAll()
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/// <summary>
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/// Loads all Wgl entry points, core and extensions.
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/// </summary>
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public static void LoadAll()
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{
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lock (SyncRoot)
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{
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OpenTK.Platform.Utilities.LoadExtensions(typeof(Wgl));
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}
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}
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#endregion
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#region public static bool Load(string function)
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/// <summary>
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/// Loads the given Wgl entry point.
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/// </summary>
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/// <param name="function">The name of the function to load.</param>
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/// <returns></returns>
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public static bool Load(string function)
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{
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return OpenTK.Platform.Utilities.TryLoadExtension(typeof(Wgl), function);
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}
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#endregion
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#region public static partial class Arb
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/// <summary>Contains ARB extensions for WGL.</summary>
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public static partial class Arb
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{
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/// <summary>
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/// Checks if a Wgl extension is supported by the given context.
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/// </summary>
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/// <param name="context">The device context.</param>
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/// <param name="ext">The extension to check.</param>
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/// <returns>True if the extension is supported by the given context, false otherwise</returns>
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public static bool SupportsExtension(WinGLContext context, string ext)
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{
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// We cache this locally, as another thread might create a context which doesn't support this method.
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// The design is far from ideal, but there's no good solution to this issue as long as we are using
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// static WGL/GL classes. Fortunately, this issue is extremely unlikely to arise in practice, as you'd
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// have to create one accelerated and one non-accelerated context in the same application, with the
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// non-accelerated context coming second.
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Wgl.Delegates.GetExtensionsStringARB get = Wgl.Delegates.wglGetExtensionsStringARB;
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if (get != null)
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{
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string[] extensions = null;
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unsafe
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{
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extensions = new string((sbyte*)get(context.DeviceContext))
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.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
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}
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if (extensions == null || extensions.Length == 0)
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return false;
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foreach (string s in extensions)
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if (s == ext)
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return true;
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}
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return false;
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}
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}
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#endregion
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#region public static partial class Ext
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/// <summary>Contains EXT extensions for WGL.</summary>
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public static partial class Ext
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{
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private static string[] extensions;
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/// <summary>
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/// Checks if a Wgl extension is supported by the given context.
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/// </summary>
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/// <param name="ext">The extension to check.</param>
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/// <returns>True if the extension is supported by the given context, false otherwise</returns>
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public static bool SupportsExtension(string ext)
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{
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if (Wgl.Delegates.wglGetExtensionsStringEXT != null)
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{
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if (extensions == null || rebuildExtensionList)
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{
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extensions = Wgl.Ext.GetExtensionsString().Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
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Array.Sort(extensions);
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rebuildExtensionList = false;
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}
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return Array.BinarySearch(extensions, ext) != -1;
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}
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return false;
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}
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}
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#endregion
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}
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}
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