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None is a desirable option in this enum because it's used much like BufferUsageHint.StaticDraw for ARB_Buffer_Storage. Using it explicitly in user code is more clear than 0, and makes it more clear to the inexperienced author that none is an option.
34750 lines
1.2 MiB
34750 lines
1.2 MiB
//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace OpenTK.Graphics.OpenGL4
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{
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/// <summary>
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/// Not used directly.
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/// </summary>
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public enum AccumOp : int
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{
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}
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/// <summary>
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/// Used in GL.GetActiveAttrib
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/// </summary>
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public enum ActiveAttribType : int
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{
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/// <summary>
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/// Original was GL_NONE = 0
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/// </summary>
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None = ((int)0),
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/// <summary>
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/// Original was GL_INT = 0x1404
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/// </summary>
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Int = ((int)0x1404),
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405),
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/// <summary>
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/// Original was GL_FLOAT = 0x1406
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/// </summary>
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Float = ((int)0x1406),
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/// <summary>
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/// Original was GL_DOUBLE = 0x140A
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/// </summary>
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Double = ((int)0x140A),
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/// <summary>
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/// Original was GL_FLOAT_VEC2 = 0x8B50
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/// </summary>
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FloatVec2 = ((int)0x8B50),
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/// <summary>
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/// Original was GL_FLOAT_VEC3 = 0x8B51
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/// </summary>
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FloatVec3 = ((int)0x8B51),
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/// <summary>
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/// Original was GL_FLOAT_VEC4 = 0x8B52
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/// </summary>
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FloatVec4 = ((int)0x8B52),
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/// <summary>
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/// Original was GL_INT_VEC2 = 0x8B53
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/// </summary>
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IntVec2 = ((int)0x8B53),
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/// <summary>
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/// Original was GL_INT_VEC3 = 0x8B54
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/// </summary>
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IntVec3 = ((int)0x8B54),
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/// <summary>
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/// Original was GL_INT_VEC4 = 0x8B55
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/// </summary>
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IntVec4 = ((int)0x8B55),
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/// <summary>
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/// Original was GL_FLOAT_MAT2 = 0x8B5A
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/// </summary>
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FloatMat2 = ((int)0x8B5A),
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/// <summary>
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/// Original was GL_FLOAT_MAT3 = 0x8B5B
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/// </summary>
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FloatMat3 = ((int)0x8B5B),
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/// <summary>
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/// Original was GL_FLOAT_MAT4 = 0x8B5C
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/// </summary>
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FloatMat4 = ((int)0x8B5C),
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/// <summary>
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/// Original was GL_FLOAT_MAT2x3 = 0x8B65
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/// </summary>
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FloatMat2x3 = ((int)0x8B65),
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/// <summary>
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/// Original was GL_FLOAT_MAT2x4 = 0x8B66
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/// </summary>
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FloatMat2x4 = ((int)0x8B66),
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/// <summary>
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/// Original was GL_FLOAT_MAT3x2 = 0x8B67
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/// </summary>
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FloatMat3x2 = ((int)0x8B67),
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68),
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/// <summary>
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/// Original was GL_FLOAT_MAT4x2 = 0x8B69
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/// </summary>
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FloatMat4x2 = ((int)0x8B69),
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/// <summary>
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/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
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/// </summary>
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FloatMat4x3 = ((int)0x8B6A),
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
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/// </summary>
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UnsignedIntVec2 = ((int)0x8DC6),
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
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/// </summary>
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UnsignedIntVec3 = ((int)0x8DC7),
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
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/// </summary>
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UnsignedIntVec4 = ((int)0x8DC8),
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/// <summary>
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/// Original was GL_DOUBLE_MAT2 = 0x8F46
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/// </summary>
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DoubleMat2 = ((int)0x8F46),
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/// <summary>
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/// Original was GL_DOUBLE_MAT3 = 0x8F47
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/// </summary>
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DoubleMat3 = ((int)0x8F47),
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/// <summary>
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/// Original was GL_DOUBLE_MAT4 = 0x8F48
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/// </summary>
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DoubleMat4 = ((int)0x8F48),
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/// <summary>
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/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
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/// </summary>
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DoubleMat2x3 = ((int)0x8F49),
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/// <summary>
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/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
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/// </summary>
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DoubleMat2x4 = ((int)0x8F4A),
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/// <summary>
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/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
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/// </summary>
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DoubleMat3x2 = ((int)0x8F4B),
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/// <summary>
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/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
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/// </summary>
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DoubleMat3x4 = ((int)0x8F4C),
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/// <summary>
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/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
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/// </summary>
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DoubleMat4x2 = ((int)0x8F4D),
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/// <summary>
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/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
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/// </summary>
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DoubleMat4x3 = ((int)0x8F4E),
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/// <summary>
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/// Original was GL_DOUBLE_VEC2 = 0x8FFC
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/// </summary>
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DoubleVec2 = ((int)0x8FFC),
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/// <summary>
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/// Original was GL_DOUBLE_VEC3 = 0x8FFD
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/// </summary>
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DoubleVec3 = ((int)0x8FFD),
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/// <summary>
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/// Original was GL_DOUBLE_VEC4 = 0x8FFE
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/// </summary>
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DoubleVec4 = ((int)0x8FFE),
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}
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/// <summary>
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/// Used in GL.GetActiveSubroutineUniform
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/// </summary>
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public enum ActiveSubroutineUniformParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_SIZE = 0x8A38
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/// </summary>
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UniformSize = ((int)0x8A38),
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/// <summary>
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/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
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/// </summary>
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UniformNameLength = ((int)0x8A39),
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/// <summary>
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/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
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/// </summary>
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NumCompatibleSubroutines = ((int)0x8E4A),
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/// <summary>
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/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
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/// </summary>
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CompatibleSubroutines = ((int)0x8E4B),
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}
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/// <summary>
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/// Used in GL.GetActiveUniformBlock
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/// </summary>
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public enum ActiveUniformBlockParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
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/// </summary>
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UniformBlockReferencedByTessControlShader = ((int)0x84F0),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
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/// </summary>
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UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
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/// </summary>
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UniformBlockBinding = ((int)0x8A3F),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
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/// </summary>
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UniformBlockDataSize = ((int)0x8A40),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
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/// </summary>
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UniformBlockNameLength = ((int)0x8A41),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
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/// </summary>
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UniformBlockActiveUniforms = ((int)0x8A42),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
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/// </summary>
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UniformBlockActiveUniformIndices = ((int)0x8A43),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
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/// </summary>
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UniformBlockReferencedByVertexShader = ((int)0x8A44),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
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/// </summary>
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UniformBlockReferencedByGeometryShader = ((int)0x8A45),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
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/// </summary>
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UniformBlockReferencedByFragmentShader = ((int)0x8A46),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
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/// </summary>
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UniformBlockReferencedByComputeShader = ((int)0x90EC),
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}
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/// <summary>
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/// Used in GL.GetActiveUniforms
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/// </summary>
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public enum ActiveUniformParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_TYPE = 0x8A37
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/// </summary>
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UniformType = ((int)0x8A37),
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/// <summary>
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/// Original was GL_UNIFORM_SIZE = 0x8A38
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/// </summary>
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UniformSize = ((int)0x8A38),
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/// <summary>
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/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
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/// </summary>
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UniformNameLength = ((int)0x8A39),
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
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/// </summary>
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UniformBlockIndex = ((int)0x8A3A),
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/// <summary>
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/// Original was GL_UNIFORM_OFFSET = 0x8A3B
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/// </summary>
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UniformOffset = ((int)0x8A3B),
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/// <summary>
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/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
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/// </summary>
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UniformArrayStride = ((int)0x8A3C),
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/// <summary>
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/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
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/// </summary>
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UniformMatrixStride = ((int)0x8A3D),
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/// <summary>
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/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
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/// </summary>
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UniformIsRowMajor = ((int)0x8A3E),
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/// <summary>
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/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
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/// </summary>
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UniformAtomicCounterBufferIndex = ((int)0x92DA),
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}
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/// <summary>
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/// Used in GL.GetActiveUniform
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/// </summary>
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public enum ActiveUniformType : int
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{
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/// <summary>
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/// Original was GL_INT = 0x1404
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/// </summary>
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Int = ((int)0x1404),
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405),
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/// <summary>
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/// Original was GL_FLOAT = 0x1406
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/// </summary>
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Float = ((int)0x1406),
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/// <summary>
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/// Original was GL_DOUBLE = 0x140A
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/// </summary>
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Double = ((int)0x140A),
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/// <summary>
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/// Original was GL_FLOAT_VEC2 = 0x8B50
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/// </summary>
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FloatVec2 = ((int)0x8B50),
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/// <summary>
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/// Original was GL_FLOAT_VEC3 = 0x8B51
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/// </summary>
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FloatVec3 = ((int)0x8B51),
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/// <summary>
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/// Original was GL_FLOAT_VEC4 = 0x8B52
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/// </summary>
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FloatVec4 = ((int)0x8B52),
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/// <summary>
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/// Original was GL_INT_VEC2 = 0x8B53
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/// </summary>
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IntVec2 = ((int)0x8B53),
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/// <summary>
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/// Original was GL_INT_VEC3 = 0x8B54
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/// </summary>
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IntVec3 = ((int)0x8B54),
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/// <summary>
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/// Original was GL_INT_VEC4 = 0x8B55
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/// </summary>
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IntVec4 = ((int)0x8B55),
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/// <summary>
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/// Original was GL_BOOL = 0x8B56
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/// </summary>
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Bool = ((int)0x8B56),
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/// <summary>
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/// Original was GL_BOOL_VEC2 = 0x8B57
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/// </summary>
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BoolVec2 = ((int)0x8B57),
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/// <summary>
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/// Original was GL_BOOL_VEC3 = 0x8B58
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/// </summary>
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BoolVec3 = ((int)0x8B58),
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/// <summary>
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/// Original was GL_BOOL_VEC4 = 0x8B59
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/// </summary>
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BoolVec4 = ((int)0x8B59),
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/// <summary>
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/// Original was GL_FLOAT_MAT2 = 0x8B5A
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/// </summary>
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FloatMat2 = ((int)0x8B5A),
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/// <summary>
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/// Original was GL_FLOAT_MAT3 = 0x8B5B
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/// </summary>
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FloatMat3 = ((int)0x8B5B),
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/// <summary>
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/// Original was GL_FLOAT_MAT4 = 0x8B5C
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/// </summary>
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FloatMat4 = ((int)0x8B5C),
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/// <summary>
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/// Original was GL_SAMPLER_1D = 0x8B5D
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/// </summary>
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Sampler1D = ((int)0x8B5D),
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/// <summary>
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/// Original was GL_SAMPLER_2D = 0x8B5E
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/// </summary>
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Sampler2D = ((int)0x8B5E),
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/// <summary>
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/// Original was GL_SAMPLER_3D = 0x8B5F
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/// </summary>
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Sampler3D = ((int)0x8B5F),
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/// <summary>
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/// Original was GL_SAMPLER_CUBE = 0x8B60
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/// </summary>
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SamplerCube = ((int)0x8B60),
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/// <summary>
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/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
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/// </summary>
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Sampler1DShadow = ((int)0x8B61),
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/// <summary>
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/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
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/// </summary>
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Sampler2DShadow = ((int)0x8B62),
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/// <summary>
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/// Original was GL_SAMPLER_2D_RECT = 0x8B63
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/// </summary>
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Sampler2DRect = ((int)0x8B63),
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/// <summary>
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/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
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/// </summary>
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Sampler2DRectShadow = ((int)0x8B64),
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/// <summary>
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/// Original was GL_FLOAT_MAT2x3 = 0x8B65
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/// </summary>
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FloatMat2x3 = ((int)0x8B65),
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/// <summary>
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/// Original was GL_FLOAT_MAT2x4 = 0x8B66
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/// </summary>
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FloatMat2x4 = ((int)0x8B66),
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/// <summary>
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/// Original was GL_FLOAT_MAT3x2 = 0x8B67
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/// </summary>
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FloatMat3x2 = ((int)0x8B67),
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68),
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/// <summary>
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/// Original was GL_FLOAT_MAT4x2 = 0x8B69
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/// </summary>
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FloatMat4x2 = ((int)0x8B69),
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/// <summary>
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/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
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/// </summary>
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FloatMat4x3 = ((int)0x8B6A),
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/// <summary>
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/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
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/// </summary>
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Sampler1DArray = ((int)0x8DC0),
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/// <summary>
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/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
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/// </summary>
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Sampler2DArray = ((int)0x8DC1),
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/// <summary>
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/// Original was GL_SAMPLER_BUFFER = 0x8DC2
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/// </summary>
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SamplerBuffer = ((int)0x8DC2),
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/// <summary>
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/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
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/// </summary>
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Sampler1DArrayShadow = ((int)0x8DC3),
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/// <summary>
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/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
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/// </summary>
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Sampler2DArrayShadow = ((int)0x8DC4),
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/// <summary>
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/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
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/// </summary>
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SamplerCubeShadow = ((int)0x8DC5),
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
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/// </summary>
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UnsignedIntVec2 = ((int)0x8DC6),
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
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/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
|
|
/// </summary>
|
|
IntSampler1D = ((int)0x8DC9),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
|
/// </summary>
|
|
IntSampler2DRect = ((int)0x8DCD),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
|
/// </summary>
|
|
IntSampler1DArray = ((int)0x8DCE),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
|
|
/// </summary>
|
|
IntSamplerBuffer = ((int)0x8DD0),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
|
/// </summary>
|
|
UnsignedIntSampler1D = ((int)0x8DD1),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
|
/// </summary>
|
|
UnsignedIntSampler2DRect = ((int)0x8DD5),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
|
/// </summary>
|
|
UnsignedIntSampler1DArray = ((int)0x8DD6),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
|
/// </summary>
|
|
UnsignedIntSamplerBuffer = ((int)0x8DD8),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArray = ((int)0x900C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadow = ((int)0x900D),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArray = ((int)0x900E),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc and 47 other functions
|
|
/// </summary>
|
|
public enum All : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
|
|
/// </summary>
|
|
LayoutDefaultIntel = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NONE_OES = 0
|
|
/// </summary>
|
|
NoneOes = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_Points = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
|
|
/// </summary>
|
|
QueryDepthPassEventBitAmd = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBitExt = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBitExt = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
|
|
/// </summary>
|
|
QueryDepthFailEventBitAmd = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBitExt = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
GlUniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
|
|
/// </summary>
|
|
QueryStencilFailEventBitAmd = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBitExt = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
GlTextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
|
|
/// </summary>
|
|
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBitExt = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBitExt = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
|
|
/// </summary>
|
|
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBitExt = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
GlShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBitExt = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBitExt = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBitExt = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBitExt = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBitExt = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
GlFramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBitExt = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBitExt = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
GlAtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000),
|
|
/// <summary>
|
|
/// Original was GL_Lines = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_Triangles = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006),
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007),
|
|
/// <summary>
|
|
/// Original was GL_QUADS_EXT = 0x0007
|
|
/// </summary>
|
|
QuadsExt = ((int)0x0007),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_STRIP = 0x0008
|
|
/// </summary>
|
|
QuadStrip = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON = 0x0009
|
|
/// </summary>
|
|
Polygon = ((int)0x0009),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyArb = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyExt = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyArb = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyExt = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyArb = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyExt = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyArb = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyExt = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES_EXT = 0x000E
|
|
/// </summary>
|
|
PatchesExt = ((int)0x000E),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020),
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100),
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201),
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202),
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203),
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204),
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205),
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207),
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303),
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305),
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
|
|
/// </summary>
|
|
SparseStorageBitArb = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401),
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402),
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403),
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406),
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409),
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A),
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B),
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502),
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503),
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
|
|
/// </summary>
|
|
StackOverflowKhr = ((int)0x0503),
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504),
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
|
|
/// </summary>
|
|
StackUnderflowKhr = ((int)0x0504),
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationExt = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationOes = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_LOST = 0x0507
|
|
/// </summary>
|
|
ContextLost = ((int)0x0507),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
|
|
/// </summary>
|
|
ContextLostKhr = ((int)0x0507),
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900),
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH = 0x0B10
|
|
/// </summary>
|
|
PointSmooth = ((int)0x0B10),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE = 0x0B24
|
|
/// </summary>
|
|
LineStipple = ((int)0x0B24),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE = 0x0B42
|
|
/// </summary>
|
|
PolygonStipple = ((int)0x0B42),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46),
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING = 0x0B50
|
|
/// </summary>
|
|
Lighting = ((int)0x0B50),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL = 0x0B57
|
|
/// </summary>
|
|
ColorMaterial = ((int)0x0B57),
|
|
/// <summary>
|
|
/// Original was GL_FOG = 0x0B60
|
|
/// </summary>
|
|
Fog = ((int)0x0B60),
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61),
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62),
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63),
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64),
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98),
|
|
/// <summary>
|
|
/// Original was GL_NORMALIZE = 0x0BA1
|
|
/// </summary>
|
|
Normalize = ((int)0x0BA1),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2),
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
|
|
/// </summary>
|
|
Modelview0StackDepthExt = ((int)0x0BA3),
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
|
|
/// </summary>
|
|
Modelview0MatrixExt = ((int)0x0BA6),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST = 0x0BC0
|
|
/// </summary>
|
|
AlphaTest = ((int)0x0BC0),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2),
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1),
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2),
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
IndexLogicOp = ((int)0x0BF1),
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32),
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33),
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53),
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_S = 0x0C60
|
|
/// </summary>
|
|
TextureGenS = ((int)0x0C60),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_T = 0x0C61
|
|
/// </summary>
|
|
TextureGenT = ((int)0x0C61),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_R = 0x0C62
|
|
/// </summary>
|
|
TextureGenR = ((int)0x0C62),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
|
|
/// </summary>
|
|
TextureGenQ = ((int)0x0C63),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00),
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10),
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13),
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14),
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A),
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50),
|
|
/// <summary>
|
|
/// Original was GL_AUTO_NORMAL = 0x0D80
|
|
/// </summary>
|
|
AutoNormal = ((int)0x0D80),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TARGET = 0x1006
|
|
/// </summary>
|
|
TextureTarget = ((int)0x1006),
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100),
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101),
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102),
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200),
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201),
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202),
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
|
|
/// </summary>
|
|
UnsignedInt64Arb = ((int)0x140F),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500),
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501),
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502),
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503),
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504),
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505),
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506),
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507),
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508),
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509),
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A),
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B),
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C),
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D),
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E),
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F),
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600),
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602),
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_EXT = 0x1700
|
|
/// </summary>
|
|
Modelview0Ext = ((int)0x1700),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEX = 0x1900
|
|
/// </summary>
|
|
ColorIndex = ((int)0x1900),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902),
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903),
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903),
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904),
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906),
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907),
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A),
|
|
/// <summary>
|
|
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
|
|
/// </summary>
|
|
PreferDoublebufferHintPgi = ((int)0x1A1F8),
|
|
/// <summary>
|
|
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
|
|
/// </summary>
|
|
ConserveMemoryHintPgi = ((int)0x1A1FD),
|
|
/// <summary>
|
|
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
|
|
/// </summary>
|
|
ReclaimMemoryHintPgi = ((int)0x1A1FE),
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
|
|
/// </summary>
|
|
NativeGraphicsBeginHintPgi = ((int)0x1A203),
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
|
|
/// </summary>
|
|
NativeGraphicsEndHintPgi = ((int)0x1A204),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
|
|
/// </summary>
|
|
AlwaysFastHintPgi = ((int)0x1A20C),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
|
|
/// </summary>
|
|
AlwaysSoftHintPgi = ((int)0x1A20D),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
|
|
/// </summary>
|
|
AllowDrawObjHintPgi = ((int)0x1A20E),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
|
|
/// </summary>
|
|
AllowDrawWinHintPgi = ((int)0x1A20F),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
|
|
/// </summary>
|
|
AllowDrawFrgHintPgi = ((int)0x1A210),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
|
|
/// </summary>
|
|
AllowDrawMemHintPgi = ((int)0x1A211),
|
|
/// <summary>
|
|
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
|
|
/// </summary>
|
|
StrictDepthfuncHintPgi = ((int)0x1A216),
|
|
/// <summary>
|
|
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
|
|
/// </summary>
|
|
StrictLightingHintPgi = ((int)0x1A217),
|
|
/// <summary>
|
|
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
|
|
/// </summary>
|
|
StrictScissorHintPgi = ((int)0x1A218),
|
|
/// <summary>
|
|
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
|
|
/// </summary>
|
|
FullStippleHintPgi = ((int)0x1A219),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
|
|
/// </summary>
|
|
ClipNearHintPgi = ((int)0x1A220),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
|
|
/// </summary>
|
|
ClipFarHintPgi = ((int)0x1A221),
|
|
/// <summary>
|
|
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
|
|
/// </summary>
|
|
WideLineHintPgi = ((int)0x1A222),
|
|
/// <summary>
|
|
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
|
|
/// </summary>
|
|
BackNormalsHintPgi = ((int)0x1A223),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
|
|
/// </summary>
|
|
VertexDataHintPgi = ((int)0x1A22A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
|
|
/// </summary>
|
|
VertexConsistentHintPgi = ((int)0x1A22B),
|
|
/// <summary>
|
|
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
|
|
/// </summary>
|
|
MaterialSideHintPgi = ((int)0x1A22C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
|
|
/// </summary>
|
|
MaxVertexHintPgi = ((int)0x1A22D),
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00),
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01),
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02),
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01),
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02),
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03),
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00),
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01),
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02),
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit3Dfx = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitArb = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitExt = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803),
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02),
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007),
|
|
/// <summary>
|
|
/// Original was GL_ABGR_EXT = 0x8000
|
|
/// </summary>
|
|
AbgrExt = ((int)0x8000),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR_EXT = 0x8005
|
|
/// </summary>
|
|
BlendColorExt = ((int)0x8005),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006),
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007),
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007),
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008),
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION = 0x8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
|
|
/// </summary>
|
|
FuncSubtractExt = ((int)0x800A),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtractExt = ((int)0x800B),
|
|
/// <summary>
|
|
/// Original was GL_CMYK_EXT = 0x800C
|
|
/// </summary>
|
|
CmykExt = ((int)0x800C),
|
|
/// <summary>
|
|
/// Original was GL_CMYKA_EXT = 0x800D
|
|
/// </summary>
|
|
CmykaExt = ((int)0x800D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015),
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016),
|
|
/// <summary>
|
|
/// Original was GL_REDUCE_EXT = 0x8016
|
|
/// </summary>
|
|
ReduceExt = ((int)0x8016),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormat = ((int)0x8017),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormatExt = ((int)0x8017),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidth = ((int)0x8018),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidthExt = ((int)0x8018),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeight = ((int)0x8019),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeightExt = ((int)0x8019),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidth = ((int)0x801A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidthExt = ((int)0x801A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeight = ((int)0x801B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeightExt = ((int)0x801B),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
|
|
/// </summary>
|
|
ProxyHistogramExt = ((int)0x8025),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
|
|
/// </summary>
|
|
HistogramWidth = ((int)0x8026),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
|
|
/// </summary>
|
|
HistogramWidthExt = ((int)0x8026),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
|
|
/// </summary>
|
|
HistogramFormat = ((int)0x8027),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
|
|
/// </summary>
|
|
HistogramFormatExt = ((int)0x8027),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
|
|
/// </summary>
|
|
HistogramRedSize = ((int)0x8028),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
|
|
/// </summary>
|
|
HistogramRedSizeExt = ((int)0x8028),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSize = ((int)0x8029),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSizeExt = ((int)0x8029),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSize = ((int)0x802A),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSizeExt = ((int)0x802A),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSize = ((int)0x802B),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSizeExt = ((int)0x802B),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSize = ((int)0x802C),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSizeExt = ((int)0x802C),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK = 0x802D
|
|
/// </summary>
|
|
HistogramSink = ((int)0x802D),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
|
|
/// </summary>
|
|
HistogramSinkExt = ((int)0x802D),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormatExt = ((int)0x802F),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK_EXT = 0x8030
|
|
/// </summary>
|
|
MinmaxSinkExt = ((int)0x8030),
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031),
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
|
|
/// </summary>
|
|
TableTooLargeExt = ((int)0x8031),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332Ext = ((int)0x8032),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444Ext = ((int)0x8033),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551Ext = ((int)0x8034),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888Ext = ((int)0x8035),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102Ext = ((int)0x8036),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
|
|
/// </summary>
|
|
PolygonOffsetBiasExt = ((int)0x8039),
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL = 0x803A
|
|
/// </summary>
|
|
RescaleNormal = ((int)0x803A),
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A),
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E),
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F),
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050),
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051),
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052),
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053),
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054),
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055),
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056),
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059),
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE_EXT = 0x8062
|
|
/// </summary>
|
|
ReplaceExt = ((int)0x8062),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1DExt = ((int)0x8063),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2DExt = ((int)0x8064),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
|
|
/// </summary>
|
|
TextureTooLargeExt = ((int)0x8065),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
|
|
/// </summary>
|
|
TexturePriorityExt = ((int)0x8066),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
|
|
/// </summary>
|
|
Texture3DBindingExt = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3DExt = ((int)0x8070),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
|
|
/// </summary>
|
|
TextureDepthExt = ((int)0x8071),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073),
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeExt = ((int)0x8073),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
|
|
/// </summary>
|
|
VertexArrayKhr = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
|
|
/// </summary>
|
|
VertexArrayCountExt = ((int)0x807D),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
|
|
/// </summary>
|
|
NormalArrayCountExt = ((int)0x8080),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
|
|
/// </summary>
|
|
ColorArrayCountExt = ((int)0x8084),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
|
|
/// </summary>
|
|
IndexArrayCountExt = ((int)0x8087),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
|
|
/// </summary>
|
|
TextureCoordArrayCountExt = ((int)0x808B),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
|
|
/// </summary>
|
|
EdgeFlagArrayCountExt = ((int)0x808D),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointerExt = ((int)0x808E),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointerExt = ((int)0x808F),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointerExt = ((int)0x8090),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointerExt = ((int)0x8091),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointerExt = ((int)0x8092),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointerExt = ((int)0x8093),
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
|
|
/// </summary>
|
|
DetailTexture2DSgis = ((int)0x8095),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
|
|
/// </summary>
|
|
DetailTexture2DBindingSgis = ((int)0x8096),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
|
|
/// </summary>
|
|
LinearDetailSgis = ((int)0x8097),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
|
|
/// </summary>
|
|
LinearDetailAlphaSgis = ((int)0x8098),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
|
|
/// </summary>
|
|
LinearDetailColorSgis = ((int)0x8099),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
|
|
/// </summary>
|
|
DetailTextureFuncPointsSgis = ((int)0x809C),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_1PASS_EXT = 0x80A1
|
|
/// </summary>
|
|
Gl1PassExt = ((int)0x80A1),
|
|
/// <summary>
|
|
/// Original was GL_1PASS_SGIS = 0x80A1
|
|
/// </summary>
|
|
Gl1PassSgis = ((int)0x80A1),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_EXT = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Ext = ((int)0x80A2),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_SGIS = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Sgis = ((int)0x80A2),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_EXT = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Ext = ((int)0x80A3),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_SGIS = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Sgis = ((int)0x80A3),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_EXT = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Ext = ((int)0x80A4),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_SGIS = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Sgis = ((int)0x80A4),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_EXT = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Ext = ((int)0x80A5),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_SGIS = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Sgis = ((int)0x80A5),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_EXT = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Ext = ((int)0x80A6),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_SGIS = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Sgis = ((int)0x80A6),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_EXT = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Ext = ((int)0x80A7),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_SGIS = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Sgis = ((int)0x80A7),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffersSgis = ((int)0x80A8),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_SGIS = 0x80A9
|
|
/// </summary>
|
|
SamplesSgis = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
|
|
/// </summary>
|
|
SampleMaskValueSgis = ((int)0x80AA),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
|
|
/// </summary>
|
|
SampleMaskInvertSgis = ((int)0x80AB),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
|
|
/// </summary>
|
|
SamplePatternSgis = ((int)0x80AC),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
|
|
/// </summary>
|
|
LinearSharpenSgis = ((int)0x80AD),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
|
|
/// </summary>
|
|
LinearSharpenAlphaSgis = ((int)0x80AE),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
|
|
/// </summary>
|
|
LinearSharpenColorSgis = ((int)0x80AF),
|
|
/// <summary>
|
|
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
|
|
/// </summary>
|
|
SharpenTextureFuncPointsSgis = ((int)0x80B0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX = 0x80B1
|
|
/// </summary>
|
|
ColorMatrix = ((int)0x80B1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
|
|
/// </summary>
|
|
ColorMatrixSgi = ((int)0x80B1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepth = ((int)0x80B2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepthSgi = ((int)0x80B2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepth = ((int)0x80B3),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
|
|
/// </summary>
|
|
ProxyTextureColorTableSgi = ((int)0x80BD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
|
|
/// </summary>
|
|
TextureEnvBiasSgix = ((int)0x80BE),
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
|
|
/// </summary>
|
|
TextureCompareFailValue = ((int)0x80BF),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTableSgi = ((int)0x80D3),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormat = ((int)0x80D8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormatSgi = ((int)0x80D8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidth = ((int)0x80D9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidthSgi = ((int)0x80D9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSize = ((int)0x80DA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSizeSgi = ((int)0x80DA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSize = ((int)0x80DB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSizeSgi = ((int)0x80DB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSize = ((int)0x80DC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSizeSgi = ((int)0x80DC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSize = ((int)0x80DD),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSizeSgi = ((int)0x80DD),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSize = ((int)0x80DE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSizeSgi = ((int)0x80DE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySize = ((int)0x80DF),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySizeSgi = ((int)0x80DF),
|
|
/// <summary>
|
|
/// Original was GL_BGR = 0x80E0
|
|
/// </summary>
|
|
Bgr = ((int)0x80E0),
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9),
|
|
/// <summary>
|
|
/// Original was GL_PHONG_HINT_WIN = 0x80EB
|
|
/// </summary>
|
|
PhongHintWin = ((int)0x80EB),
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
|
|
/// </summary>
|
|
ParameterBufferArb = ((int)0x80EE),
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
|
|
/// </summary>
|
|
ParameterBufferBindingArb = ((int)0x80EF),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
|
|
/// </summary>
|
|
ClipVolumeClippingHintExt = ((int)0x80F0),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
|
|
/// </summary>
|
|
PointSizeMinArb = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
|
|
/// </summary>
|
|
PointSizeMinExt = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxArb = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxExt = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeArb = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeExt = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationExt = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuationArb = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_SGIS = 0x812A
|
|
/// </summary>
|
|
FogFuncSgis = ((int)0x812A),
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
|
|
/// </summary>
|
|
FogFuncPointsSgis = ((int)0x812B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
|
|
/// </summary>
|
|
MaxFogFuncPointsSgis = ((int)0x812C),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
|
|
/// </summary>
|
|
ClampToBorderArb = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
|
|
/// </summary>
|
|
ClampToBorderSgis = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
|
|
/// </summary>
|
|
TextureMultiBufferHintSgix = ((int)0x812E),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
|
|
/// </summary>
|
|
ClampToEdgeSgis = ((int)0x812F),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
|
|
/// </summary>
|
|
ProxyTexture4DSgis = ((int)0x8135),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
|
|
/// </summary>
|
|
Texture4DsizeSgis = ((int)0x8136),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137),
|
|
/// <summary>
|
|
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
|
|
/// </summary>
|
|
Max4DTextureSizeSgis = ((int)0x8138),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
|
|
/// </summary>
|
|
PixelTileBestAlignmentSgix = ((int)0x813E),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
|
|
/// </summary>
|
|
PixelTileCacheIncrementSgix = ((int)0x813F),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145),
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
|
|
/// </summary>
|
|
TextureFilter4SizeSgis = ((int)0x8147),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
|
|
/// </summary>
|
|
SpriteModeSgix = ((int)0x8149),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
|
|
/// </summary>
|
|
SpriteAxisSgix = ((int)0x814A),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
|
|
/// </summary>
|
|
SpriteTranslationSgix = ((int)0x814B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
|
|
/// </summary>
|
|
Texture4DBindingSgis = ((int)0x814F),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_BORDER = 0x8151
|
|
/// </summary>
|
|
ConstantBorder = ((int)0x8151),
|
|
/// <summary>
|
|
/// Original was GL_REPLICATE_BORDER = 0x8153
|
|
/// </summary>
|
|
ReplicateBorder = ((int)0x8153),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
|
|
/// </summary>
|
|
ConvolutionBorderColor = ((int)0x8154),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
|
|
/// </summary>
|
|
LinearClipmapLinearSgix = ((int)0x8170),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
|
|
/// </summary>
|
|
MaxClipmapDepthSgix = ((int)0x8177),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
|
|
/// </summary>
|
|
MaxClipmapVirtualDepthSgix = ((int)0x8178),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
|
|
/// </summary>
|
|
PostTextureFilterBiasRangeSgix = ((int)0x817B),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
|
|
/// </summary>
|
|
PostTextureFilterScaleRangeSgix = ((int)0x817C),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
|
|
/// </summary>
|
|
ReferencePlaneEquationSgix = ((int)0x817E),
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F),
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
|
|
/// </summary>
|
|
InstrumentBufferPointerSgix = ((int)0x8180),
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
|
|
/// </summary>
|
|
InstrumentMeasurementsSgix = ((int)0x8181),
|
|
/// <summary>
|
|
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
|
|
/// </summary>
|
|
ListPrioritySgix = ((int)0x8182),
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
|
|
/// </summary>
|
|
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
|
|
/// </summary>
|
|
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
|
|
/// </summary>
|
|
PixelTexGenAlphaLsSgix = ((int)0x8189),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
|
|
/// </summary>
|
|
PixelTexGenAlphaMsSgix = ((int)0x818A),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
|
|
/// </summary>
|
|
FramezoomFactorSgix = ((int)0x818C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
|
|
/// </summary>
|
|
MaxFramezoomFactorSgix = ((int)0x818D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195),
|
|
/// <summary>
|
|
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
|
|
/// </summary>
|
|
DeformationsMaskSgix = ((int)0x8196),
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198),
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
|
|
/// </summary>
|
|
TextureCompareOperatorSgix = ((int)0x819B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
|
|
/// </summary>
|
|
TextureLequalRSgix = ((int)0x819C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
|
|
/// </summary>
|
|
TextureGequalRSgix = ((int)0x819D),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81A7),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7),
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_422_SGIX = 0x81BB
|
|
/// </summary>
|
|
Ycrcb422Sgix = ((int)0x81BB),
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_444_SGIX = 0x81BC
|
|
/// </summary>
|
|
Ycrcb444Sgix = ((int)0x81BC),
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
|
|
/// </summary>
|
|
EyeDistanceToPointSgis = ((int)0x81F0),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
|
|
/// </summary>
|
|
ObjectDistanceToPointSgis = ((int)0x81F1),
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
|
|
/// </summary>
|
|
EyeDistanceToLineSgis = ((int)0x81F2),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
|
|
/// </summary>
|
|
ObjectDistanceToLineSgis = ((int)0x81F3),
|
|
/// <summary>
|
|
/// Original was GL_EYE_POINT_SGIS = 0x81F4
|
|
/// </summary>
|
|
EyePointSgis = ((int)0x81F4),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
|
|
/// </summary>
|
|
ObjectPointSgis = ((int)0x81F5),
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINE_SGIS = 0x81F6
|
|
/// </summary>
|
|
EyeLineSgis = ((int)0x81F6),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
|
|
/// </summary>
|
|
ObjectLineSgis = ((int)0x81F7),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControlExt = ((int)0x81F8),
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR = 0x81F9
|
|
/// </summary>
|
|
SingleColor = ((int)0x81F9),
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
|
|
/// </summary>
|
|
SingleColorExt = ((int)0x81F9),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColor = ((int)0x81FA),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColorExt = ((int)0x81FA),
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A),
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B),
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C),
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAGS = 0x821E
|
|
/// </summary>
|
|
ContextFlags = ((int)0x821E),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
|
/// </summary>
|
|
PrimitiveRestartForPatchesSupported = ((int)0x8221),
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED = 0x8225
|
|
/// </summary>
|
|
CompressedRed = ((int)0x8225),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG = 0x8226
|
|
/// </summary>
|
|
CompressedRg = ((int)0x8226),
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227),
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228),
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229),
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A),
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B),
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C),
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D),
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E),
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F),
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230),
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231),
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232),
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233),
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234),
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235),
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236),
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237),
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238),
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239),
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A),
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B),
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
|
|
/// </summary>
|
|
SyncClEventArb = ((int)0x8240),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
|
|
/// </summary>
|
|
SyncClEventCompleteArb = ((int)0x8241),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousArb = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousKhr = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthArb = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionArb = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionKhr = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamArb = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamKhr = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiArb = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiKhr = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemArb = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemKhr = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerArb = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerKhr = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyArb = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyKhr = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationArb = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationKhr = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherArb = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherKhr = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorArb = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorKhr = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorArb = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityArb = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityKhr = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceArb = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceKhr = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherArb = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherKhr = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
|
|
/// </summary>
|
|
LoseContextOnReset = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetArb = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetKhr = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
|
|
/// </summary>
|
|
GuiltyContextReset = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetArb = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetKhr = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
|
|
/// </summary>
|
|
InnocentContextReset = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetArb = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetKhr = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
|
/// </summary>
|
|
UnknownContextReset = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetArb = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetKhr = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategy = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyArb = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyKhr = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D),
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F),
|
|
/// <summary>
|
|
/// Original was GL_UNDEFINED_VERTEX = 0x8260
|
|
/// </summary>
|
|
UndefinedVertex = ((int)0x8260),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
|
|
/// </summary>
|
|
NoResetNotification = ((int)0x8261),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationArb = ((int)0x8261),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationKhr = ((int)0x8261),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
|
/// </summary>
|
|
MaxComputeSharedMemorySize = ((int)0x8262),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
|
/// </summary>
|
|
MaxComputeUniformComponents = ((int)0x8263),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
|
/// </summary>
|
|
MaxComputeAtomicCounterBuffers = ((int)0x8264),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
|
/// </summary>
|
|
MaxComputeAtomicCounters = ((int)0x8265),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
|
/// </summary>
|
|
MaxCombinedComputeUniformComponents = ((int)0x8266),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
|
/// </summary>
|
|
ComputeWorkGroupSize = ((int)0x8267),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarkerKhr = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroupKhr = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroupKhr = ((int)0x826A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotificationKhr = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepthKhr = ((int)0x826C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepthKhr = ((int)0x826D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
|
/// </summary>
|
|
MaxUniformLocations = ((int)0x826E),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS = 0x828C
|
|
/// </summary>
|
|
ReadPixels = ((int)0x828C),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292),
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293),
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294),
|
|
/// <summary>
|
|
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
|
|
/// </summary>
|
|
AutoGenerateMipmap = ((int)0x8295),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_DECODE_ARB = 0x8299
|
|
/// </summary>
|
|
SrgbDecodeArb = ((int)0x8299),
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6),
|
|
/// <summary>
|
|
/// Original was GL_FULL_SUPPORT = 0x82B7
|
|
/// </summary>
|
|
FullSupport = ((int)0x82B7),
|
|
/// <summary>
|
|
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
|
|
/// </summary>
|
|
CaveatSupport = ((int)0x82B8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
|
/// </summary>
|
|
ImageClass4X32 = ((int)0x82B9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
|
/// </summary>
|
|
ImageClass2X32 = ((int)0x82BA),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
|
/// </summary>
|
|
ImageClass1X32 = ((int)0x82BB),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
|
/// </summary>
|
|
ImageClass4X16 = ((int)0x82BC),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
|
/// </summary>
|
|
ImageClass2X16 = ((int)0x82BD),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
|
/// </summary>
|
|
ImageClass1X16 = ((int)0x82BE),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
|
/// </summary>
|
|
ImageClass4X8 = ((int)0x82BF),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
|
/// </summary>
|
|
ImageClass2X8 = ((int)0x82C0),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
|
/// </summary>
|
|
ImageClass1X8 = ((int)0x82C1),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
|
/// </summary>
|
|
ImageClass111110 = ((int)0x82C2),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
|
/// </summary>
|
|
ImageClass1010102 = ((int)0x82C3),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
|
|
/// </summary>
|
|
ViewClass128Bits = ((int)0x82C4),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
|
|
/// </summary>
|
|
ViewClass96Bits = ((int)0x82C5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
|
|
/// </summary>
|
|
ViewClass64Bits = ((int)0x82C6),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
|
|
/// </summary>
|
|
ViewClass48Bits = ((int)0x82C7),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
|
|
/// </summary>
|
|
ViewClass32Bits = ((int)0x82C8),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
|
|
/// </summary>
|
|
ViewClass24Bits = ((int)0x82C9),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
|
|
/// </summary>
|
|
ViewClass16Bits = ((int)0x82CA),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
|
|
/// </summary>
|
|
ViewClass8Bits = ((int)0x82CB),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
|
/// </summary>
|
|
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
|
/// </summary>
|
|
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
|
/// </summary>
|
|
ViewClassRgtc1Red = ((int)0x82D0),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
|
/// </summary>
|
|
ViewClassRgtc2Rg = ((int)0x82D1),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
|
/// </summary>
|
|
ViewClassBptcUnorm = ((int)0x82D2),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
|
/// </summary>
|
|
ViewClassBptcFloat = ((int)0x82D3),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
|
/// </summary>
|
|
VertexAttribBinding = ((int)0x82D4),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
|
/// </summary>
|
|
VertexBindingDivisor = ((int)0x82D6),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
|
|
/// </summary>
|
|
VertexBindingStride = ((int)0x82D8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
|
/// </summary>
|
|
MaxVertexAttribRelativeOffset = ((int)0x82D9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
|
/// </summary>
|
|
MaxVertexAttribBindings = ((int)0x82DA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_KHR = 0x82E0
|
|
/// </summary>
|
|
BufferKhr = ((int)0x82E0),
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_KHR = 0x82E1
|
|
/// </summary>
|
|
ShaderKhr = ((int)0x82E1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_KHR = 0x82E2
|
|
/// </summary>
|
|
ProgramKhr = ((int)0x82E2),
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_KHR = 0x82E3
|
|
/// </summary>
|
|
QueryKhr = ((int)0x82E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
|
/// </summary>
|
|
MaxVertexAttribStride = ((int)0x82E5),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_KHR = 0x82E6
|
|
/// </summary>
|
|
SamplerKhr = ((int)0x82E6),
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLengthKhr = ((int)0x82E8),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
|
/// </summary>
|
|
NumShadingLanguageVersions = ((int)0x82E9),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_TARGET = 0x82EA
|
|
/// </summary>
|
|
QueryTarget = ((int)0x82EA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING = 0x82EB
|
|
/// </summary>
|
|
TextureBinding = ((int)0x82EB),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
|
|
/// </summary>
|
|
TransformFeedbackOverflowArb = ((int)0x82EC),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
|
|
/// </summary>
|
|
TransformFeedbackStreamOverflowArb = ((int)0x82ED),
|
|
/// <summary>
|
|
/// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
|
|
/// </summary>
|
|
VerticesSubmittedArb = ((int)0x82EE),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
|
|
/// </summary>
|
|
PrimitivesSubmittedArb = ((int)0x82EF),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
|
|
/// </summary>
|
|
VertexShaderInvocationsArb = ((int)0x82F0),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
|
|
/// </summary>
|
|
TessControlShaderPatchesArb = ((int)0x82F1),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
|
|
/// </summary>
|
|
TessEvaluationShaderInvocationsArb = ((int)0x82F2),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
|
|
/// </summary>
|
|
GeometryShaderPrimitivesEmittedArb = ((int)0x82F3),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
|
|
/// </summary>
|
|
FragmentShaderInvocationsArb = ((int)0x82F4),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
|
|
/// </summary>
|
|
ComputeShaderInvocationsArb = ((int)0x82F5),
|
|
/// <summary>
|
|
/// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
|
|
/// </summary>
|
|
ClippingInputPrimitivesArb = ((int)0x82F6),
|
|
/// <summary>
|
|
/// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
|
|
/// </summary>
|
|
ClippingOutputPrimitivesArb = ((int)0x82F7),
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
|
|
/// </summary>
|
|
SparseBufferPageSizeArb = ((int)0x82F8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
|
|
/// </summary>
|
|
MaxCullDistances = ((int)0x82F9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
|
/// </summary>
|
|
MaxCombinedClipAndCullDistances = ((int)0x82FA),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
|
|
/// </summary>
|
|
ContextReleaseBehavior = ((int)0x82FB),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
|
|
/// </summary>
|
|
ContextReleaseBehaviorKhr = ((int)0x82FB),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
|
|
/// </summary>
|
|
ContextReleaseBehaviorFlush = ((int)0x82FC),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
|
|
/// </summary>
|
|
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
|
|
/// </summary>
|
|
AlphaMinSgix = ((int)0x8320),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
|
|
/// </summary>
|
|
AlphaMaxSgix = ((int)0x8321),
|
|
/// <summary>
|
|
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
|
|
/// </summary>
|
|
ScalebiasHintSgix = ((int)0x8322),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
|
|
/// </summary>
|
|
AsyncMarkerSgix = ((int)0x8329),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
|
|
/// </summary>
|
|
PixelTexGenModeSgix = ((int)0x832B),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
|
|
/// </summary>
|
|
MaxAsyncHistogramSgix = ((int)0x832D),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
|
|
/// </summary>
|
|
PixelFragmentRgbSourceSgis = ((int)0x8354),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
|
|
/// </summary>
|
|
PixelFragmentAlphaSourceSgis = ((int)0x8355),
|
|
/// <summary>
|
|
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
|
|
/// </summary>
|
|
LineQualityHintSgix = ((int)0x835B),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
|
|
/// </summary>
|
|
MaxAsyncTexImageSgix = ((int)0x835F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
|
|
/// </summary>
|
|
MaxAsyncDrawPixelsSgix = ((int)0x8360),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
|
|
/// </summary>
|
|
MaxAsyncReadPixelsSgix = ((int)0x8361),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Rev = ((int)0x8362),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Reversed = ((int)0x8362),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Rev = ((int)0x8364),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Reversed = ((int)0x8364),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Rev = ((int)0x8365),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Reversed = ((int)0x8365),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Rev = ((int)0x8366),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Reversed = ((int)0x8366),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Rev = ((int)0x8367),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Reversed = ((int)0x8367),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Reversed = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B),
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
|
|
/// </summary>
|
|
FragmentColorMaterialFaceSgix = ((int)0x8402),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
|
|
/// </summary>
|
|
FragmentColorMaterialParameterSgix = ((int)0x8403),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
|
|
/// </summary>
|
|
MaxFragmentLightsSgix = ((int)0x8404),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
|
|
/// </summary>
|
|
MaxActiveLightsSgix = ((int)0x8405),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413),
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D),
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
|
|
/// </summary>
|
|
ResampleReplicateSgix = ((int)0x842E),
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
|
|
/// </summary>
|
|
ResampleZeroFillSgix = ((int)0x842F),
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
|
|
/// </summary>
|
|
ResampleDecimateSgix = ((int)0x8430),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
|
|
/// </summary>
|
|
NearestClipmapNearestSgix = ((int)0x844D),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
|
|
/// </summary>
|
|
NearestClipmapLinearSgix = ((int)0x844E),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
|
|
/// </summary>
|
|
LinearClipmapNearestSgix = ((int)0x844F),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_SRC = 0x8450
|
|
/// </summary>
|
|
FogCoordSrc = ((int)0x8450),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD = 0x8451
|
|
/// </summary>
|
|
FogCoord = ((int)0x8451),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_DEPTH = 0x8452
|
|
/// </summary>
|
|
FragmentDepth = ((int)0x8452),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_FOG_COORD = 0x8453
|
|
/// </summary>
|
|
CurrentFogCoord = ((int)0x8453),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
|
/// </summary>
|
|
FogCoordArrayType = ((int)0x8454),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
|
/// </summary>
|
|
FogCoordArrayStride = ((int)0x8455),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
|
/// </summary>
|
|
FogCoordArrayPointer = ((int)0x8456),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY = 0x8457
|
|
/// </summary>
|
|
FogCoordArray = ((int)0x8457),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_SUM = 0x8458
|
|
/// </summary>
|
|
ColorSum = ((int)0x8458),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
|
|
/// </summary>
|
|
CurrentSecondaryColor = ((int)0x8459),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
|
/// </summary>
|
|
SecondaryColorArraySize = ((int)0x845A),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
|
/// </summary>
|
|
SecondaryColorArrayType = ((int)0x845B),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
|
/// </summary>
|
|
SecondaryColorArrayStride = ((int)0x845C),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
|
/// </summary>
|
|
SecondaryColorArrayPointer = ((int)0x845D),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
|
|
/// </summary>
|
|
SecondaryColorArray = ((int)0x845E),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
|
/// </summary>
|
|
CurrentRasterSecondaryColor = ((int)0x845F),
|
|
/// <summary>
|
|
/// Original was GL_RGB_ICC_SGIX = 0x8460
|
|
/// </summary>
|
|
RgbIccSgix = ((int)0x8460),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_ICC_SGIX = 0x8461
|
|
/// </summary>
|
|
RgbaIccSgix = ((int)0x8461),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
|
|
/// </summary>
|
|
AlphaIccSgix = ((int)0x8462),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
|
|
/// </summary>
|
|
LuminanceIccSgix = ((int)0x8463),
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
|
|
/// </summary>
|
|
IntensityIccSgix = ((int)0x8464),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
|
|
/// </summary>
|
|
LuminanceAlphaIccSgix = ((int)0x8465),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469),
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
|
|
/// </summary>
|
|
Intensity16IccSgix = ((int)0x846A),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B),
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D),
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
|
/// </summary>
|
|
ClientActiveTexture = ((int)0x84E1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
|
|
/// </summary>
|
|
MaxTextureUnits = ((int)0x84E2),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
|
/// </summary>
|
|
TransposeModelviewMatrix = ((int)0x84E3),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
|
/// </summary>
|
|
TransposeProjectionMatrix = ((int)0x84E4),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
|
/// </summary>
|
|
TransposeTextureMatrix = ((int)0x84E5),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
|
/// </summary>
|
|
TransposeColorMatrix = ((int)0x84E6),
|
|
/// <summary>
|
|
/// Original was GL_SUBTRACT = 0x84E7
|
|
/// </summary>
|
|
Subtract = ((int)0x84E7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSizeExt = ((int)0x84E8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
|
|
/// </summary>
|
|
CompressedAlpha = ((int)0x84E9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
|
|
/// </summary>
|
|
CompressedLuminance = ((int)0x84EA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
|
/// </summary>
|
|
CompressedLuminanceAlpha = ((int)0x84EB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
|
|
/// </summary>
|
|
CompressedIntensity = ((int)0x84EC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB = 0x84ED
|
|
/// </summary>
|
|
CompressedRgb = ((int)0x84ED),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA = 0x84EE
|
|
/// </summary>
|
|
CompressedRgba = ((int)0x84EE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHintArb = ((int)0x84EF),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
|
/// </summary>
|
|
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
|
/// </summary>
|
|
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
|
/// </summary>
|
|
MaxRectangleTextureSize = ((int)0x84F8),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD),
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
|
|
/// </summary>
|
|
TextureFilterControl = ((int)0x8500),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501),
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507),
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_MAP = 0x8511
|
|
/// </summary>
|
|
NormalMap = ((int)0x8511),
|
|
/// <summary>
|
|
/// Original was GL_REFLECTION_MAP = 0x8512
|
|
/// </summary>
|
|
ReflectionMap = ((int)0x8512),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
|
|
/// </summary>
|
|
VertexArrayStorageHintApple = ((int)0x851F),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
|
|
/// </summary>
|
|
MultisampleFilterHintNv = ((int)0x8534),
|
|
/// <summary>
|
|
/// Original was GL_COMBINE = 0x8570
|
|
/// </summary>
|
|
Combine = ((int)0x8570),
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_RGB = 0x8571
|
|
/// </summary>
|
|
CombineRgb = ((int)0x8571),
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_ALPHA = 0x8572
|
|
/// </summary>
|
|
CombineAlpha = ((int)0x8572),
|
|
/// <summary>
|
|
/// Original was GL_RGB_SCALE = 0x8573
|
|
/// </summary>
|
|
RgbScale = ((int)0x8573),
|
|
/// <summary>
|
|
/// Original was GL_ADD_SIGNED = 0x8574
|
|
/// </summary>
|
|
AddSigned = ((int)0x8574),
|
|
/// <summary>
|
|
/// Original was GL_INTERPOLATE = 0x8575
|
|
/// </summary>
|
|
Interpolate = ((int)0x8575),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT = 0x8576
|
|
/// </summary>
|
|
Constant = ((int)0x8576),
|
|
/// <summary>
|
|
/// Original was GL_PRIMARY_COLOR = 0x8577
|
|
/// </summary>
|
|
PrimaryColor = ((int)0x8577),
|
|
/// <summary>
|
|
/// Original was GL_PREVIOUS = 0x8578
|
|
/// </summary>
|
|
Previous = ((int)0x8578),
|
|
/// <summary>
|
|
/// Original was GL_SOURCE0_RGB = 0x8580
|
|
/// </summary>
|
|
Source0Rgb = ((int)0x8580),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_RGB = 0x8581
|
|
/// </summary>
|
|
Src1Rgb = ((int)0x8581),
|
|
/// <summary>
|
|
/// Original was GL_SRC2_RGB = 0x8582
|
|
/// </summary>
|
|
Src2Rgb = ((int)0x8582),
|
|
/// <summary>
|
|
/// Original was GL_SRC0_ALPHA = 0x8588
|
|
/// </summary>
|
|
Src0Alpha = ((int)0x8588),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589),
|
|
/// <summary>
|
|
/// Original was GL_SRC2_ALPHA = 0x858A
|
|
/// </summary>
|
|
Src2Alpha = ((int)0x858A),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_RGB = 0x8590
|
|
/// </summary>
|
|
Operand0Rgb = ((int)0x8590),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_RGB = 0x8591
|
|
/// </summary>
|
|
Operand1Rgb = ((int)0x8591),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_RGB = 0x8592
|
|
/// </summary>
|
|
Operand2Rgb = ((int)0x8592),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_ALPHA = 0x8598
|
|
/// </summary>
|
|
Operand0Alpha = ((int)0x8598),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_ALPHA = 0x8599
|
|
/// </summary>
|
|
Operand1Alpha = ((int)0x8599),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_ALPHA = 0x859A
|
|
/// </summary>
|
|
Operand2Alpha = ((int)0x859A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
|
|
/// </summary>
|
|
PixelSubsample4444Sgix = ((int)0x85A2),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
|
|
/// </summary>
|
|
PixelSubsample2424Sgix = ((int)0x85A3),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
|
|
/// </summary>
|
|
PixelSubsample4242Sgix = ((int)0x85A4),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
|
|
/// </summary>
|
|
TransformHintApple = ((int)0x85B1),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
|
|
/// </summary>
|
|
TextureStorageHintApple = ((int)0x85BC),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM = 0x8620
|
|
/// </summary>
|
|
VertexProgram = ((int)0x8620),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
ArrayEnabled = ((int)0x8622),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
ArrayType = ((int)0x8625),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_LENGTH = 0x8627
|
|
/// </summary>
|
|
ProgramLength = ((int)0x8627),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_STRING = 0x8628
|
|
/// </summary>
|
|
ProgramString = ((int)0x8628),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
VertexProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
|
/// </summary>
|
|
VertexProgramTwoSide = ((int)0x8643),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
ArrayPointer = ((int)0x8645),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINDING = 0x8677
|
|
/// </summary>
|
|
ProgramBinding = ((int)0x8677),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
|
/// </summary>
|
|
TextureCompressedImageSize = ((int)0x86A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1),
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3),
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGB = 0x86AE
|
|
/// </summary>
|
|
Dot3Rgb = ((int)0x86AE),
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGBA = 0x86AF
|
|
/// </summary>
|
|
Dot3Rgba = ((int)0x86AF),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741),
|
|
/// <summary>
|
|
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
|
/// </summary>
|
|
MirrorClampToEdge = ((int)0x8743),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
|
/// </summary>
|
|
VertexAttribArrayLong = ((int)0x874E),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765),
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
|
|
/// </summary>
|
|
FragmentProgram = ((int)0x8804),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
|
|
/// </summary>
|
|
ProgramAluInstructionsArb = ((int)0x8805),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
|
|
/// </summary>
|
|
ProgramTexInstructionsArb = ((int)0x8806),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
|
|
/// </summary>
|
|
ProgramTexIndirectionsArb = ((int)0x8807),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
|
|
/// </summary>
|
|
ProgramNativeAluInstructionsArb = ((int)0x8808),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
|
|
/// </summary>
|
|
ProgramNativeTexInstructionsArb = ((int)0x8809),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
|
|
/// </summary>
|
|
ProgramNativeTexIndirectionsArb = ((int)0x880A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
|
|
/// </summary>
|
|
MaxProgramAluInstructionsArb = ((int)0x880B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
|
|
/// </summary>
|
|
MaxProgramTexInstructionsArb = ((int)0x880C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
|
|
/// </summary>
|
|
MaxProgramTexIndirectionsArb = ((int)0x880D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
|
|
/// </summary>
|
|
MaxProgramNativeAluInstructionsArb = ((int)0x880E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
|
|
/// </summary>
|
|
MaxProgramNativeTexInstructionsArb = ((int)0x880F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
|
|
/// </summary>
|
|
MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814),
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A),
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
|
|
/// </summary>
|
|
RgbaFloatMode = ((int)0x8820),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
|
|
/// </summary>
|
|
TextureDepthSize = ((int)0x884A),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
|
|
/// </summary>
|
|
DepthTextureMode = ((int)0x884B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D),
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E),
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRToTexture = ((int)0x884E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861),
|
|
/// <summary>
|
|
/// Original was GL_COORD_REPLACE = 0x8862
|
|
/// </summary>
|
|
CoordReplace = ((int)0x8862),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
|
|
/// </summary>
|
|
QueryCounterBits = ((int)0x8864),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
ArrayNormalized = ((int)0x886A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
|
|
/// </summary>
|
|
MaxTextureCoords = ((int)0x8871),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
|
|
/// </summary>
|
|
ProgramFormatAsciiArb = ((int)0x8875),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT = 0x8876
|
|
/// </summary>
|
|
ProgramFormat = ((int)0x8876),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
|
/// </summary>
|
|
VertexArrayBufferBinding = ((int)0x8896),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
|
/// </summary>
|
|
NormalArrayBufferBinding = ((int)0x8897),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
|
/// </summary>
|
|
ColorArrayBufferBinding = ((int)0x8898),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
|
/// </summary>
|
|
IndexArrayBufferBinding = ((int)0x8899),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
|
/// </summary>
|
|
TextureCoordArrayBufferBinding = ((int)0x889A),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
|
/// </summary>
|
|
EdgeFlagArrayBufferBinding = ((int)0x889B),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
|
/// </summary>
|
|
SecondaryColorArrayBufferBinding = ((int)0x889C),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
|
/// </summary>
|
|
FogCoordArrayBufferBinding = ((int)0x889D),
|
|
/// <summary>
|
|
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
|
/// </summary>
|
|
WeightArrayBufferBinding = ((int)0x889E),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
|
|
/// </summary>
|
|
ProgramInstruction = ((int)0x88A0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
|
|
/// </summary>
|
|
MaxProgramInstructions = ((int)0x88A1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
|
|
/// </summary>
|
|
ProgramNativeInstructions = ((int)0x88A2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
|
|
/// </summary>
|
|
MaxProgramNativeInstructions = ((int)0x88A3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
|
|
/// </summary>
|
|
ProgramTemporaries = ((int)0x88A4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
|
|
/// </summary>
|
|
MaxProgramTemporaries = ((int)0x88A5),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
|
|
/// </summary>
|
|
ProgramNativeTemporaries = ((int)0x88A6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
|
|
/// </summary>
|
|
MaxProgramNativeTemporaries = ((int)0x88A7),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
|
|
/// </summary>
|
|
ProgramParameters = ((int)0x88A8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
|
|
/// </summary>
|
|
MaxProgramParameters = ((int)0x88A9),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
|
|
/// </summary>
|
|
ProgramNativeParameters = ((int)0x88AA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
|
|
/// </summary>
|
|
MaxProgramNativeParameters = ((int)0x88AB),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
|
|
/// </summary>
|
|
ProgramAttribs = ((int)0x88AC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
|
|
/// </summary>
|
|
MaxProgramAttribs = ((int)0x88AD),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
|
|
/// </summary>
|
|
ProgramNativeAttribs = ((int)0x88AE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
|
|
/// </summary>
|
|
MaxProgramNativeAttribs = ((int)0x88AF),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
|
|
/// </summary>
|
|
ProgramAddressRegisters = ((int)0x88B0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
|
|
/// </summary>
|
|
MaxProgramAddressRegisters = ((int)0x88B1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
|
|
/// </summary>
|
|
ProgramNativeAddressRegisters = ((int)0x88B2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
|
|
/// </summary>
|
|
MaxProgramNativeAddressRegisters = ((int)0x88B3),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
|
|
/// </summary>
|
|
MaxProgramLocalParameters = ((int)0x88B4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
|
|
/// </summary>
|
|
MaxProgramEnvParameters = ((int)0x88B5),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
|
|
/// </summary>
|
|
ProgramUnderNativeLimits = ((int)0x88B6),
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8),
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9),
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD),
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX0 = 0x88C0
|
|
/// </summary>
|
|
Matrix0 = ((int)0x88C0),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX1 = 0x88C1
|
|
/// </summary>
|
|
Matrix1 = ((int)0x88C1),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX2 = 0x88C2
|
|
/// </summary>
|
|
Matrix2 = ((int)0x88C2),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX3 = 0x88C3
|
|
/// </summary>
|
|
Matrix3 = ((int)0x88C3),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX4 = 0x88C4
|
|
/// </summary>
|
|
Matrix4 = ((int)0x88C4),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX5 = 0x88C5
|
|
/// </summary>
|
|
Matrix5 = ((int)0x88C5),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX6 = 0x88C6
|
|
/// </summary>
|
|
Matrix6 = ((int)0x88C6),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX7 = 0x88C7
|
|
/// </summary>
|
|
Matrix7 = ((int)0x88C7),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX8 = 0x88C8
|
|
/// </summary>
|
|
Matrix8 = ((int)0x88C8),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX9 = 0x88C9
|
|
/// </summary>
|
|
Matrix9 = ((int)0x88C9),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX10 = 0x88CA
|
|
/// </summary>
|
|
Matrix10 = ((int)0x88CA),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX11 = 0x88CB
|
|
/// </summary>
|
|
Matrix11 = ((int)0x88CB),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX12 = 0x88CC
|
|
/// </summary>
|
|
Matrix12 = ((int)0x88CC),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX13 = 0x88CD
|
|
/// </summary>
|
|
Matrix13 = ((int)0x88CD),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX14 = 0x88CE
|
|
/// </summary>
|
|
Matrix14 = ((int)0x88CE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX15 = 0x88CF
|
|
/// </summary>
|
|
Matrix15 = ((int)0x88CF),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX16 = 0x88D0
|
|
/// </summary>
|
|
Matrix16 = ((int)0x88D0),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX17 = 0x88D1
|
|
/// </summary>
|
|
Matrix17 = ((int)0x88D1),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX18 = 0x88D2
|
|
/// </summary>
|
|
Matrix18 = ((int)0x88D2),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX19 = 0x88D3
|
|
/// </summary>
|
|
Matrix19 = ((int)0x88D3),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX20 = 0x88D4
|
|
/// </summary>
|
|
Matrix20 = ((int)0x88D4),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX21 = 0x88D5
|
|
/// </summary>
|
|
Matrix21 = ((int)0x88D5),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX22 = 0x88D6
|
|
/// </summary>
|
|
Matrix22 = ((int)0x88D6),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX23 = 0x88D7
|
|
/// </summary>
|
|
Matrix23 = ((int)0x88D7),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX24 = 0x88D8
|
|
/// </summary>
|
|
Matrix24 = ((int)0x88D8),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX25 = 0x88D9
|
|
/// </summary>
|
|
Matrix25 = ((int)0x88D9),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX26 = 0x88DA
|
|
/// </summary>
|
|
Matrix26 = ((int)0x88DA),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX27 = 0x88DB
|
|
/// </summary>
|
|
Matrix27 = ((int)0x88DB),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX28 = 0x88DC
|
|
/// </summary>
|
|
Matrix28 = ((int)0x88DC),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX29 = 0x88DD
|
|
/// </summary>
|
|
Matrix29 = ((int)0x88DD),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX30 = 0x88DE
|
|
/// </summary>
|
|
Matrix30 = ((int)0x88DE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX31 = 0x88DF
|
|
/// </summary>
|
|
Matrix31 = ((int)0x88DF),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
ArrayDivisor = ((int)0x88FE),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_PASSED = 0x8914
|
|
/// </summary>
|
|
SamplesPassed = ((int)0x8914),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
|
|
/// </summary>
|
|
ClampVertexColor = ((int)0x891A),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
|
/// </summary>
|
|
ClampFragmentColor = ((int)0x891B),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C),
|
|
/// <summary>
|
|
/// Original was GL_FIXED_ONLY = 0x891D
|
|
/// </summary>
|
|
FixedOnly = ((int)0x891D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
|
|
/// </summary>
|
|
PackResampleOml = ((int)0x8984),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
|
|
/// </summary>
|
|
UnpackResampleOml = ((int)0x8985),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
|
/// </summary>
|
|
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingFloats = ((int)0x8B4B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55),
|
|
/// <summary>
|
|
/// Original was GL_BOOL = 0x8B56
|
|
/// </summary>
|
|
Bool = ((int)0x8B56),
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC2 = 0x8B57
|
|
/// </summary>
|
|
BoolVec2 = ((int)0x8B57),
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC3 = 0x8B58
|
|
/// </summary>
|
|
BoolVec3 = ((int)0x8B58),
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC4 = 0x8B59
|
|
/// </summary>
|
|
BoolVec4 = ((int)0x8B59),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D = 0x8B5D
|
|
/// </summary>
|
|
Sampler1D = ((int)0x8B5D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D = 0x8B5E
|
|
/// </summary>
|
|
Sampler2D = ((int)0x8B5E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D = 0x8B5F
|
|
/// </summary>
|
|
Sampler3D = ((int)0x8B5F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE = 0x8B60
|
|
/// </summary>
|
|
SamplerCube = ((int)0x8B60),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
|
|
/// </summary>
|
|
Sampler1DShadow = ((int)0x8B61),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadow = ((int)0x8B62),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
|
|
/// </summary>
|
|
Sampler2DRect = ((int)0x8B63),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
|
/// </summary>
|
|
Sampler2DRectShadow = ((int)0x8B64),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A),
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80),
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81),
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82),
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83),
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84),
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
|
/// </summary>
|
|
TextureLuminanceType = ((int)0x8C14),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
|
/// </summary>
|
|
TextureIntensityType = ((int)0x8C15),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
|
/// </summary>
|
|
MaxGeometryTextureImageUnits = ((int)0x8C29),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
|
/// </summary>
|
|
TextureBufferBinding = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
|
/// </summary>
|
|
MaxTextureBufferSize = ((int)0x8C2B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
|
/// </summary>
|
|
TextureBufferDataStoreBinding = ((int)0x8C2D),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
|
|
/// </summary>
|
|
SampleShadingArb = ((int)0x8C36),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValue = ((int)0x8C37),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValueArb = ((int)0x8C37),
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B),
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
|
/// </summary>
|
|
TextureSharedSize = ((int)0x8C3F),
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA = 0x8C42
|
|
/// </summary>
|
|
SrgbAlpha = ((int)0x8C42),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
|
|
/// </summary>
|
|
SluminanceAlpha = ((int)0x8C44),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
|
/// </summary>
|
|
Sluminance8Alpha8 = ((int)0x8C45),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE = 0x8C46
|
|
/// </summary>
|
|
Sluminance = ((int)0x8C46),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8 = 0x8C47
|
|
/// </summary>
|
|
Sluminance8 = ((int)0x8C47),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB = 0x8C48
|
|
/// </summary>
|
|
CompressedSrgb = ((int)0x8C48),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
|
/// </summary>
|
|
CompressedSrgbAlpha = ((int)0x8C49),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
|
/// </summary>
|
|
CompressedSluminance = ((int)0x8C4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
|
/// </summary>
|
|
CompressedSluminanceAlpha = ((int)0x8C4B),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
|
|
/// </summary>
|
|
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
|
|
/// </summary>
|
|
PrimitivesGenerated = ((int)0x8C87),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
|
/// </summary>
|
|
PointSpriteCoordOrigin = ((int)0x8CA0),
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1),
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBindingExt = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBindingExt = ((int)0x8CA7),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
|
|
/// </summary>
|
|
FramebufferCompleteExt = ((int)0x8CD5),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
|
|
/// </summary>
|
|
FramebufferIncompleteFormatsExt = ((int)0x8CDA),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBufferExt = ((int)0x8CDC),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupportedExt = ((int)0x8CDD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsExt = ((int)0x8CDF),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Ext = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Ext = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Ext = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Ext = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Ext = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Ext = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Ext = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Ext = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Ext = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Ext = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Ext = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Ext = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Ext = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Ext = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Ext = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Ext = ((int)0x8CEF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachmentExt = ((int)0x8D00),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachmentExt = ((int)0x8D20),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
|
|
/// </summary>
|
|
FramebufferExt = ((int)0x8D40),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
|
|
/// </summary>
|
|
RenderbufferExt = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidthExt = ((int)0x8D42),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeightExt = ((int)0x8D43),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormatExt = ((int)0x8D44),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1Ext = ((int)0x8D46),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4Ext = ((int)0x8D47),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8Ext = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16Ext = ((int)0x8D49),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSizeExt = ((int)0x8D50),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSizeExt = ((int)0x8D51),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSizeExt = ((int)0x8D52),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSizeExt = ((int)0x8D53),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSizeExt = ((int)0x8D54),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSizeExt = ((int)0x8D55),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57),
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70),
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76),
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C),
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82),
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88),
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E),
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F),
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_INTEGER = 0x8D95
|
|
/// </summary>
|
|
GreenInteger = ((int)0x8D95),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_INTEGER = 0x8D96
|
|
/// </summary>
|
|
BlueInteger = ((int)0x8D96),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_INTEGER = 0x8D97
|
|
/// </summary>
|
|
AlphaInteger = ((int)0x8D97),
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99),
|
|
/// <summary>
|
|
/// Original was GL_BGR_INTEGER = 0x8D9A
|
|
/// </summary>
|
|
BgrInteger = ((int)0x8D9A),
|
|
/// <summary>
|
|
/// Original was GL_BGRA_INTEGER = 0x8D9B
|
|
/// </summary>
|
|
BgraInteger = ((int)0x8D9B),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
|
/// </summary>
|
|
FramebufferAttachmentLayered = ((int)0x8DA7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
|
/// </summary>
|
|
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
|
|
/// </summary>
|
|
FramebufferIncompleteLayerCount = ((int)0x8DA9),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
|
|
/// </summary>
|
|
ShaderIncludeArb = ((int)0x8DAE),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
|
|
/// </summary>
|
|
Sampler1DArray = ((int)0x8DC0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
|
|
/// </summary>
|
|
Sampler2DArray = ((int)0x8DC1),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
|
|
/// </summary>
|
|
SamplerBuffer = ((int)0x8DC2),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
|
/// </summary>
|
|
Sampler1DArrayShadow = ((int)0x8DC3),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadow = ((int)0x8DC4),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadow = ((int)0x8DC5),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
|
|
/// </summary>
|
|
IntSampler1D = ((int)0x8DC9),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
|
/// </summary>
|
|
IntSampler2DRect = ((int)0x8DCD),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
|
/// </summary>
|
|
IntSampler1DArray = ((int)0x8DCE),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
|
|
/// </summary>
|
|
IntSamplerBuffer = ((int)0x8DD0),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
|
/// </summary>
|
|
UnsignedIntSampler1D = ((int)0x8DD1),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
|
/// </summary>
|
|
UnsignedIntSampler2DRect = ((int)0x8DD5),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
|
/// </summary>
|
|
UnsignedIntSampler1DArray = ((int)0x8DD6),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
|
/// </summary>
|
|
UnsignedIntSamplerBuffer = ((int)0x8DD8),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
|
|
/// </summary>
|
|
MaxGeometryVaryingComponents = ((int)0x8DDD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
|
|
/// </summary>
|
|
MaxVertexVaryingComponents = ((int)0x8DDE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
|
/// </summary>
|
|
MaxGeometryUniformComponents = ((int)0x8DDF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
|
/// </summary>
|
|
MaxGeometryOutputVertices = ((int)0x8DE0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
|
/// </summary>
|
|
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8),
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
|
|
/// </summary>
|
|
NamedStringLengthArb = ((int)0x8DE9),
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
|
|
/// </summary>
|
|
NamedStringTypeArb = ((int)0x8DEA),
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2),
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT = 0x8E13
|
|
/// </summary>
|
|
QueryWait = ((int)0x8E13),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT = 0x8E14
|
|
/// </summary>
|
|
QueryNoWait = ((int)0x8E14),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
|
|
/// </summary>
|
|
QueryByRegionWait = ((int)0x8E15),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
|
/// </summary>
|
|
QueryByRegionNoWait = ((int)0x8E16),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
|
|
/// </summary>
|
|
QueryWaitInverted = ((int)0x8E17),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
|
/// </summary>
|
|
QueryNoWaitInverted = ((int)0x8E18),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
|
/// </summary>
|
|
QueryByRegionWaitInverted = ((int)0x8E19),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
|
/// </summary>
|
|
QueryByRegionNoWaitInverted = ((int)0x8E1A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25),
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B),
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D),
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E),
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A),
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffset = ((int)0x8E5E),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffsetArb = ((int)0x8E5E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffset = ((int)0x8E5F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79),
|
|
/// <summary>
|
|
/// Original was GL_ISOLINES = 0x8E7A
|
|
/// </summary>
|
|
Isolines = ((int)0x8E7A),
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
|
|
/// </summary>
|
|
FractionalOdd = ((int)0x8E7B),
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
|
|
/// </summary>
|
|
FractionalEven = ((int)0x8E7C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnorm = ((int)0x8E8C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnormArb = ((int)0x8E8C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F),
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36),
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36),
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37),
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37),
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
|
|
/// </summary>
|
|
MaxImageUnits = ((int)0x8F38),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedShaderOutputResources = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
|
|
/// </summary>
|
|
ImageBindingName = ((int)0x8F3A),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
|
/// </summary>
|
|
ImageBindingLevel = ((int)0x8F3B),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
|
/// </summary>
|
|
ImageBindingLayered = ((int)0x8F3C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
|
|
/// </summary>
|
|
ImageBindingLayer = ((int)0x8F3D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
|
/// </summary>
|
|
ImageBindingAccess = ((int)0x8F3E),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
|
|
/// </summary>
|
|
VertexBindingBuffer = ((int)0x8F4F),
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94),
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95),
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97),
|
|
/// <summary>
|
|
/// Original was GL_R16_SNORM = 0x8F98
|
|
/// </summary>
|
|
R16Snorm = ((int)0x8F98),
|
|
/// <summary>
|
|
/// Original was GL_RG16_SNORM = 0x8F99
|
|
/// </summary>
|
|
Rg16Snorm = ((int)0x8F99),
|
|
/// <summary>
|
|
/// Original was GL_RGB16_SNORM = 0x8F9A
|
|
/// </summary>
|
|
Rgb16Snorm = ((int)0x8F9A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16_SNORM = 0x8F9B
|
|
/// </summary>
|
|
Rgba16Snorm = ((int)0x8F9B),
|
|
/// <summary>
|
|
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
|
|
/// </summary>
|
|
SignedNormalized = ((int)0x8F9C),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
|
|
/// </summary>
|
|
PrimitiveRestart = ((int)0x8F9D),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
|
/// </summary>
|
|
PrimitiveRestartIndex = ((int)0x8F9E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
|
|
/// </summary>
|
|
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F),
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
|
|
/// </summary>
|
|
SamplerBufferAmd = ((int)0x9001),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
|
|
/// </summary>
|
|
IntSamplerBufferAmd = ((int)0x9002),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
|
|
/// </summary>
|
|
UnsignedIntSamplerBufferAmd = ((int)0x9003),
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
|
|
/// </summary>
|
|
TessellationModeAmd = ((int)0x9004),
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
|
|
/// </summary>
|
|
TessellationFactorAmd = ((int)0x9005),
|
|
/// <summary>
|
|
/// Original was GL_DISCRETE_AMD = 0x9006
|
|
/// </summary>
|
|
DiscreteAmd = ((int)0x9006),
|
|
/// <summary>
|
|
/// Original was GL_CONTINUOUS_AMD = 0x9007
|
|
/// </summary>
|
|
ContinuousAmd = ((int)0x9007),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArrayArb = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArrayArb = ((int)0x900A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArray = ((int)0x900B),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArrayArb = ((int)0x900B),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArray = ((int)0x900C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArrayArb = ((int)0x900C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadow = ((int)0x900D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadowArb = ((int)0x900D),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArray = ((int)0x900E),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArrayArb = ((int)0x900E),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
|
|
/// </summary>
|
|
MaxImageSamples = ((int)0x906D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
|
|
/// </summary>
|
|
ImageBindingFormat = ((int)0x906E),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F),
|
|
/// <summary>
|
|
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
|
/// </summary>
|
|
MinMapBufferAlignment = ((int)0x90BC),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
|
/// </summary>
|
|
ImageFormatCompatibilityBySize = ((int)0x90C8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
|
/// </summary>
|
|
ImageFormatCompatibilityByClass = ((int)0x90C9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
|
/// </summary>
|
|
ShaderStorageBufferBinding = ((int)0x90D3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
|
/// </summary>
|
|
ShaderStorageBufferStart = ((int)0x90D4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
|
/// </summary>
|
|
ShaderStorageBufferSize = ((int)0x90D5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
|
/// </summary>
|
|
MaxVertexShaderStorageBlocks = ((int)0x90D6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
|
/// </summary>
|
|
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
|
/// </summary>
|
|
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
|
/// </summary>
|
|
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
|
/// </summary>
|
|
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
|
/// </summary>
|
|
MaxComputeShaderStorageBlocks = ((int)0x90DB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
|
/// </summary>
|
|
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
|
/// </summary>
|
|
MaxShaderStorageBufferBindings = ((int)0x90DD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
|
/// </summary>
|
|
MaxShaderStorageBlockSize = ((int)0x90DE),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
|
/// </summary>
|
|
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
|
/// </summary>
|
|
DepthStencilTextureMode = ((int)0x90EA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
|
|
/// </summary>
|
|
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
|
/// </summary>
|
|
MaxComputeWorkGroupInvocations = ((int)0x90EB),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
|
/// </summary>
|
|
UniformBlockReferencedByComputeShader = ((int)0x90EC),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
|
/// </summary>
|
|
DispatchIndirectBufferBinding = ((int)0x90EF),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccess = ((int)0x90F3),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccessKhr = ((int)0x90F3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118),
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119),
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B),
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C),
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
|
/// </summary>
|
|
MaxGeometryInputComponents = ((int)0x9123),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
|
/// </summary>
|
|
MaxGeometryOutputComponents = ((int)0x9124),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
|
|
/// </summary>
|
|
ContextProfileMask = ((int)0x9126),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthArb = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthKhr = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesArb = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesKhr = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesArb = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesKhr = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighArb = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighKhr = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumArb = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumKhr = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowArb = ((int)0x9148),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowKhr = ((int)0x9148),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
|
|
/// </summary>
|
|
QueryBufferBinding = ((int)0x9193),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
|
|
/// </summary>
|
|
VirtualPageSizeXArb = ((int)0x9195),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
|
|
/// </summary>
|
|
VirtualPageSizeYArb = ((int)0x9196),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
|
|
/// </summary>
|
|
VirtualPageSizeZArb = ((int)0x9197),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
|
|
/// </summary>
|
|
MaxSparseTextureSizeArb = ((int)0x9198),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
|
|
/// </summary>
|
|
MaxSparse3DTextureSizeArb = ((int)0x9199),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
|
|
/// </summary>
|
|
MaxSparseArrayTextureLayersArb = ((int)0x919A),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
|
|
/// </summary>
|
|
MinSparseLevelArb = ((int)0x919B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
|
/// </summary>
|
|
TextureBufferOffset = ((int)0x919D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
|
|
/// </summary>
|
|
TextureBufferSize = ((int)0x919E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
|
/// </summary>
|
|
TextureBufferOffsetAlignment = ((int)0x919F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
|
|
/// </summary>
|
|
TextureSparseArb = ((int)0x91A6),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
|
|
/// </summary>
|
|
VirtualPageSizeIndexArb = ((int)0x91A7),
|
|
/// <summary>
|
|
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
|
|
/// </summary>
|
|
NumVirtualPageSizesArb = ((int)0x91A8),
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
|
|
/// </summary>
|
|
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
|
/// </summary>
|
|
MaxComputeUniformBlocks = ((int)0x91BB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
|
/// </summary>
|
|
MaxComputeTextureImageUnits = ((int)0x91BC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
|
/// </summary>
|
|
MaxComputeWorkGroupCount = ((int)0x91BE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
|
|
/// </summary>
|
|
MaxComputeFixedGroupSizeArb = ((int)0x91BF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
|
/// </summary>
|
|
AtomicCounterBufferStart = ((int)0x92C2),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
|
/// </summary>
|
|
AtomicCounterBufferSize = ((int)0x92C3),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
|
/// </summary>
|
|
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
|
/// </summary>
|
|
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
|
/// </summary>
|
|
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
|
/// </summary>
|
|
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
|
/// </summary>
|
|
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
|
/// </summary>
|
|
MaxVertexAtomicCounters = ((int)0x92D2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
|
/// </summary>
|
|
MaxTessControlAtomicCounters = ((int)0x92D3),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
|
/// </summary>
|
|
MaxGeometryAtomicCounters = ((int)0x92D5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
|
/// </summary>
|
|
MaxFragmentAtomicCounters = ((int)0x92D6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
|
/// </summary>
|
|
MaxCombinedAtomicCounters = ((int)0x92D7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
|
/// </summary>
|
|
MaxAtomicCounterBufferSize = ((int)0x92D8),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
|
/// </summary>
|
|
UniformAtomicCounterBufferIndex = ((int)0x92DA),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
|
/// </summary>
|
|
MaxAtomicCounterBufferBindings = ((int)0x92DC),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
|
|
/// </summary>
|
|
DebugOutputKhr = ((int)0x92E0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6),
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8),
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9),
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB),
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC),
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF),
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303),
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
|
/// </summary>
|
|
ReferencedByComputeShader = ((int)0x930B),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
|
/// </summary>
|
|
MaxFramebufferWidth = ((int)0x9315),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
|
/// </summary>
|
|
MaxFramebufferHeight = ((int)0x9316),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
|
/// </summary>
|
|
MaxFramebufferLayers = ((int)0x9317),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
|
/// </summary>
|
|
MaxFramebufferSamples = ((int)0x9318),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
|
|
/// </summary>
|
|
MaxComputeVariableGroupInvocationsArb = ((int)0x9344),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
|
|
/// </summary>
|
|
MaxComputeVariableGroupSizeArb = ((int)0x9345),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_ORIGIN = 0x935C
|
|
/// </summary>
|
|
ClipOrigin = ((int)0x935C),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
|
|
/// </summary>
|
|
ClipDepthMode = ((int)0x935D),
|
|
/// <summary>
|
|
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
|
/// </summary>
|
|
NegativeOneToOne = ((int)0x935E),
|
|
/// <summary>
|
|
/// Original was GL_ZERO_TO_ONE = 0x935F
|
|
/// </summary>
|
|
ZeroToOne = ((int)0x935F),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
|
|
/// </summary>
|
|
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
|
|
/// </summary>
|
|
LayoutLinearIntel = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
|
|
/// </summary>
|
|
LayoutLinearCpuCachedIntel = ((int)2),
|
|
/// <summary>
|
|
/// Original was GL_TWO = 2
|
|
/// </summary>
|
|
Two = ((int)2),
|
|
/// <summary>
|
|
/// Original was GL_THREE = 3
|
|
/// </summary>
|
|
Three = ((int)3),
|
|
/// <summary>
|
|
/// Original was GL_FOUR = 4
|
|
/// </summary>
|
|
Four = ((int)4),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AlphaFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201),
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202),
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203),
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204),
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205),
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdVertexShaderTesselator : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
|
|
/// </summary>
|
|
SamplerBufferAmd = ((int)0x9001),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
|
|
/// </summary>
|
|
IntSamplerBufferAmd = ((int)0x9002),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
|
|
/// </summary>
|
|
UnsignedIntSamplerBufferAmd = ((int)0x9003),
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
|
|
/// </summary>
|
|
TessellationModeAmd = ((int)0x9004),
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
|
|
/// </summary>
|
|
TessellationFactorAmd = ((int)0x9005),
|
|
/// <summary>
|
|
/// Original was GL_DISCRETE_AMD = 0x9006
|
|
/// </summary>
|
|
DiscreteAmd = ((int)0x9006),
|
|
/// <summary>
|
|
/// Original was GL_CONTINUOUS_AMD = 0x9007
|
|
/// </summary>
|
|
ContinuousAmd = ((int)0x9007),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdVertexShaderTessellator : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
|
|
/// </summary>
|
|
SamplerBufferAmd = ((int)0x9001),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
|
|
/// </summary>
|
|
IntSamplerBufferAmd = ((int)0x9002),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
|
|
/// </summary>
|
|
UnsignedIntSamplerBufferAmd = ((int)0x9003),
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
|
|
/// </summary>
|
|
TessellationModeAmd = ((int)0x9004),
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
|
|
/// </summary>
|
|
TessellationFactorAmd = ((int)0x9005),
|
|
/// <summary>
|
|
/// Original was GL_DISCRETE_AMD = 0x9006
|
|
/// </summary>
|
|
DiscreteAmd = ((int)0x9006),
|
|
/// <summary>
|
|
/// Original was GL_CONTINUOUS_AMD = 0x9007
|
|
/// </summary>
|
|
ContinuousAmd = ((int)0x9007),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbArraysOfArrays : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBaseInstance : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBindlessTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
|
|
/// </summary>
|
|
UnsignedInt64Arb = ((int)0x140F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBlendFuncExtended : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBufferStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClearBufferObject : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClearTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClEvent : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
|
|
/// </summary>
|
|
SyncClEventArb = ((int)0x8240),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
|
|
/// </summary>
|
|
SyncClEventCompleteArb = ((int)0x8241),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClipControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1),
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_ORIGIN = 0x935C
|
|
/// </summary>
|
|
ClipOrigin = ((int)0x935C),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
|
|
/// </summary>
|
|
ClipDepthMode = ((int)0x935D),
|
|
/// <summary>
|
|
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
|
/// </summary>
|
|
NegativeOneToOne = ((int)0x935E),
|
|
/// <summary>
|
|
/// Original was GL_ZERO_TO_ONE = 0x935F
|
|
/// </summary>
|
|
ZeroToOne = ((int)0x935F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCompressedTexturePixelStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbComputeShader : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
|
/// </summary>
|
|
MaxComputeSharedMemorySize = ((int)0x8262),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
|
/// </summary>
|
|
MaxComputeUniformComponents = ((int)0x8263),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
|
/// </summary>
|
|
MaxComputeAtomicCounterBuffers = ((int)0x8264),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
|
/// </summary>
|
|
MaxComputeAtomicCounters = ((int)0x8265),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
|
/// </summary>
|
|
MaxCombinedComputeUniformComponents = ((int)0x8266),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
|
/// </summary>
|
|
ComputeWorkGroupSize = ((int)0x8267),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
|
/// </summary>
|
|
MaxComputeWorkGroupInvocations = ((int)0x90EB),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
|
/// </summary>
|
|
UniformBlockReferencedByComputeShader = ((int)0x90EC),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
|
/// </summary>
|
|
DispatchIndirectBufferBinding = ((int)0x90EF),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
|
/// </summary>
|
|
MaxComputeUniformBlocks = ((int)0x91BB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
|
/// </summary>
|
|
MaxComputeTextureImageUnits = ((int)0x91BC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
|
/// </summary>
|
|
MaxComputeWorkGroupCount = ((int)0x91BE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbComputeVariableGroupSize : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
|
|
/// </summary>
|
|
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
|
|
/// </summary>
|
|
MaxComputeFixedGroupSizeArb = ((int)0x91BF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
|
|
/// </summary>
|
|
MaxComputeVariableGroupInvocationsArb = ((int)0x9344),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
|
|
/// </summary>
|
|
MaxComputeVariableGroupSizeArb = ((int)0x9345),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbConditionalRenderInverted : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
|
|
/// </summary>
|
|
QueryWaitInverted = ((int)0x8E17),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
|
/// </summary>
|
|
QueryNoWaitInverted = ((int)0x8E18),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
|
/// </summary>
|
|
QueryByRegionWaitInverted = ((int)0x8E19),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
|
/// </summary>
|
|
QueryByRegionNoWaitInverted = ((int)0x8E1A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbConservativeDepth : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCopyBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36),
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36),
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37),
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCopyImage : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCullDistance : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
|
|
/// </summary>
|
|
MaxCullDistances = ((int)0x82F9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
|
/// </summary>
|
|
MaxCombinedClipAndCullDistances = ((int)0x82FA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDebugOutput : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousArb = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthArb = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionArb = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamArb = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiArb = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemArb = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerArb = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyArb = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationArb = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherArb = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorArb = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorArb = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityArb = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceArb = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherArb = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthArb = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesArb = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesArb = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighArb = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumArb = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowArb = ((int)0x9148),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDepthBufferFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDepthClamp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDerivativeControl : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDirectStateAccess : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TARGET = 0x1006
|
|
/// </summary>
|
|
TextureTarget = ((int)0x1006),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_TARGET = 0x82EA
|
|
/// </summary>
|
|
QueryTarget = ((int)0x82EA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING = 0x82EB
|
|
/// </summary>
|
|
TextureBinding = ((int)0x82EB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDrawBuffersBlend : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDrawElementsBaseVertex : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDrawIndirect : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEnhancedLayouts : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEs2Compatibility : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B),
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62),
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2),
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEs31Compatibility : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEs3Compatibility : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbExplicitAttribLocation : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbExplicitUniformLocation : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
|
/// </summary>
|
|
MaxUniformLocations = ((int)0x826E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFragmentCoordConventions : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFragmentLayerViewport : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFramebufferNoAttachments : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
|
/// </summary>
|
|
MaxFramebufferWidth = ((int)0x9315),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
|
/// </summary>
|
|
MaxFramebufferHeight = ((int)0x9316),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
|
/// </summary>
|
|
MaxFramebufferLayers = ((int)0x9317),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
|
/// </summary>
|
|
MaxFramebufferSamples = ((int)0x9318),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFramebufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A),
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFramebufferSrgb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGetProgramBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741),
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGetTextureSubImage : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGpuShader5 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A),
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGpuShaderFp64 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbHalfFloatVertex : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbImaging : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006),
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007),
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION = 0x8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015),
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormat = ((int)0x8017),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidth = ((int)0x8018),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeight = ((int)0x8019),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidth = ((int)0x801A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeight = ((int)0x801B),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
|
|
/// </summary>
|
|
HistogramWidth = ((int)0x8026),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
|
|
/// </summary>
|
|
HistogramFormat = ((int)0x8027),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
|
|
/// </summary>
|
|
HistogramRedSize = ((int)0x8028),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSize = ((int)0x8029),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSize = ((int)0x802A),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSize = ((int)0x802B),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSize = ((int)0x802C),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK = 0x802D
|
|
/// </summary>
|
|
HistogramSink = ((int)0x802D),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030),
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX = 0x80B1
|
|
/// </summary>
|
|
ColorMatrix = ((int)0x80B1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepth = ((int)0x80B2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepth = ((int)0x80B3),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormat = ((int)0x80D8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidth = ((int)0x80D9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSize = ((int)0x80DA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSize = ((int)0x80DB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSize = ((int)0x80DC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSize = ((int)0x80DD),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSize = ((int)0x80DE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySize = ((int)0x80DF),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_BORDER = 0x8151
|
|
/// </summary>
|
|
ConstantBorder = ((int)0x8151),
|
|
/// <summary>
|
|
/// Original was GL_REPLICATE_BORDER = 0x8153
|
|
/// </summary>
|
|
ReplicateBorder = ((int)0x8153),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
|
|
/// </summary>
|
|
ConvolutionBorderColor = ((int)0x8154),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbIndirectParameters : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
|
|
/// </summary>
|
|
ParameterBufferArb = ((int)0x80EE),
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
|
|
/// </summary>
|
|
ParameterBufferBindingArb = ((int)0x80EF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbInternalformatQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbInternalformatQuery2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS = 0x828C
|
|
/// </summary>
|
|
ReadPixels = ((int)0x828C),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292),
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293),
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294),
|
|
/// <summary>
|
|
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
|
|
/// </summary>
|
|
AutoGenerateMipmap = ((int)0x8295),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_DECODE_ARB = 0x8299
|
|
/// </summary>
|
|
SrgbDecodeArb = ((int)0x8299),
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6),
|
|
/// <summary>
|
|
/// Original was GL_FULL_SUPPORT = 0x82B7
|
|
/// </summary>
|
|
FullSupport = ((int)0x82B7),
|
|
/// <summary>
|
|
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
|
|
/// </summary>
|
|
CaveatSupport = ((int)0x82B8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
|
/// </summary>
|
|
ImageClass4X32 = ((int)0x82B9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
|
/// </summary>
|
|
ImageClass2X32 = ((int)0x82BA),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
|
/// </summary>
|
|
ImageClass1X32 = ((int)0x82BB),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
|
/// </summary>
|
|
ImageClass4X16 = ((int)0x82BC),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
|
/// </summary>
|
|
ImageClass2X16 = ((int)0x82BD),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
|
/// </summary>
|
|
ImageClass1X16 = ((int)0x82BE),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
|
/// </summary>
|
|
ImageClass4X8 = ((int)0x82BF),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
|
/// </summary>
|
|
ImageClass2X8 = ((int)0x82C0),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
|
/// </summary>
|
|
ImageClass1X8 = ((int)0x82C1),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
|
/// </summary>
|
|
ImageClass111110 = ((int)0x82C2),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
|
/// </summary>
|
|
ImageClass1010102 = ((int)0x82C3),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
|
|
/// </summary>
|
|
ViewClass128Bits = ((int)0x82C4),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
|
|
/// </summary>
|
|
ViewClass96Bits = ((int)0x82C5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
|
|
/// </summary>
|
|
ViewClass64Bits = ((int)0x82C6),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
|
|
/// </summary>
|
|
ViewClass48Bits = ((int)0x82C7),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
|
|
/// </summary>
|
|
ViewClass32Bits = ((int)0x82C8),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
|
|
/// </summary>
|
|
ViewClass24Bits = ((int)0x82C9),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
|
|
/// </summary>
|
|
ViewClass16Bits = ((int)0x82CA),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
|
|
/// </summary>
|
|
ViewClass8Bits = ((int)0x82CB),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
|
/// </summary>
|
|
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
|
/// </summary>
|
|
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
|
/// </summary>
|
|
ViewClassRgtc1Red = ((int)0x82D0),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
|
/// </summary>
|
|
ViewClassRgtc2Rg = ((int)0x82D1),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
|
/// </summary>
|
|
ViewClassBptcUnorm = ((int)0x82D2),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
|
/// </summary>
|
|
ViewClassBptcFloat = ((int)0x82D3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbInvalidateSubdata : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMapBufferAlignment : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
|
/// </summary>
|
|
MinMapBufferAlignment = ((int)0x90BC),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMapBufferRange : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMultiBind : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMultiDrawIndirect : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbOcclusionQuery2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbPipelineStatisticsQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
|
|
/// </summary>
|
|
VerticesSubmittedArb = ((int)0x82EE),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
|
|
/// </summary>
|
|
PrimitivesSubmittedArb = ((int)0x82EF),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
|
|
/// </summary>
|
|
VertexShaderInvocationsArb = ((int)0x82F0),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
|
|
/// </summary>
|
|
TessControlShaderPatchesArb = ((int)0x82F1),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
|
|
/// </summary>
|
|
TessEvaluationShaderInvocationsArb = ((int)0x82F2),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
|
|
/// </summary>
|
|
GeometryShaderPrimitivesEmittedArb = ((int)0x82F3),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
|
|
/// </summary>
|
|
FragmentShaderInvocationsArb = ((int)0x82F4),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
|
|
/// </summary>
|
|
ComputeShaderInvocationsArb = ((int)0x82F5),
|
|
/// <summary>
|
|
/// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
|
|
/// </summary>
|
|
ClippingInputPrimitivesArb = ((int)0x82F6),
|
|
/// <summary>
|
|
/// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
|
|
/// </summary>
|
|
ClippingOutputPrimitivesArb = ((int)0x82F7),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbProgramInterfaceQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6),
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8),
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9),
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB),
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC),
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF),
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303),
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
|
/// </summary>
|
|
ReferencedByComputeShader = ((int)0x930B),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbProvokingVertex : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D),
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E),
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbQueryBufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
|
|
/// </summary>
|
|
QueryBufferBinding = ((int)0x9193),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbRobustBufferAccessBehavior : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbRobustness : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetArb = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetArb = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetArb = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetArb = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyArb = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationArb = ((int)0x8261),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbRobustnessIsolation : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSamplerObjects : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSampleShading : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
|
|
/// </summary>
|
|
SampleShadingArb = ((int)0x8C36),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValueArb = ((int)0x8C37),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSeamlessCubeMap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSeamlessCubemapPerTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSeparateShaderObjects : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderAtomicCounters : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
|
/// </summary>
|
|
AtomicCounterBufferStart = ((int)0x92C2),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
|
/// </summary>
|
|
AtomicCounterBufferSize = ((int)0x92C3),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
|
/// </summary>
|
|
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
|
/// </summary>
|
|
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
|
/// </summary>
|
|
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
|
/// </summary>
|
|
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
|
/// </summary>
|
|
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
|
/// </summary>
|
|
MaxVertexAtomicCounters = ((int)0x92D2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
|
/// </summary>
|
|
MaxTessControlAtomicCounters = ((int)0x92D3),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
|
/// </summary>
|
|
MaxGeometryAtomicCounters = ((int)0x92D5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
|
/// </summary>
|
|
MaxFragmentAtomicCounters = ((int)0x92D6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
|
/// </summary>
|
|
MaxCombinedAtomicCounters = ((int)0x92D7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
|
/// </summary>
|
|
MaxAtomicCounterBufferSize = ((int)0x92D8),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
|
/// </summary>
|
|
UniformAtomicCounterBufferIndex = ((int)0x92DA),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
|
/// </summary>
|
|
MaxAtomicCounterBufferBindings = ((int)0x92DC),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderBitEncoding : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderDrawParameters : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderGroupVote : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderImageLoadStore : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
|
|
/// </summary>
|
|
MaxImageUnits = ((int)0x8F38),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
|
|
/// </summary>
|
|
ImageBindingName = ((int)0x8F3A),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
|
/// </summary>
|
|
ImageBindingLevel = ((int)0x8F3B),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
|
/// </summary>
|
|
ImageBindingLayered = ((int)0x8F3C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
|
|
/// </summary>
|
|
ImageBindingLayer = ((int)0x8F3D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
|
/// </summary>
|
|
ImageBindingAccess = ((int)0x8F3E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
|
|
/// </summary>
|
|
MaxImageSamples = ((int)0x906D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
|
|
/// </summary>
|
|
ImageBindingFormat = ((int)0x906E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
|
/// </summary>
|
|
ImageFormatCompatibilityBySize = ((int)0x90C8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
|
/// </summary>
|
|
ImageFormatCompatibilityByClass = ((int)0x90C9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderImageSize : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderPrecision : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderStencilExport : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderStorageBufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedShaderOutputResources = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
|
/// </summary>
|
|
ShaderStorageBufferBinding = ((int)0x90D3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
|
/// </summary>
|
|
ShaderStorageBufferStart = ((int)0x90D4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
|
/// </summary>
|
|
ShaderStorageBufferSize = ((int)0x90D5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
|
/// </summary>
|
|
MaxVertexShaderStorageBlocks = ((int)0x90D6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
|
/// </summary>
|
|
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
|
/// </summary>
|
|
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
|
/// </summary>
|
|
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
|
/// </summary>
|
|
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
|
/// </summary>
|
|
MaxComputeShaderStorageBlocks = ((int)0x90DB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
|
/// </summary>
|
|
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
|
/// </summary>
|
|
MaxShaderStorageBufferBindings = ((int)0x90DD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
|
/// </summary>
|
|
MaxShaderStorageBlockSize = ((int)0x90DE),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
|
/// </summary>
|
|
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderSubroutine : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderTextureImageSamples : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShadingLanguage420pack : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShadingLanguageInclude : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
|
|
/// </summary>
|
|
ShaderIncludeArb = ((int)0x8DAE),
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
|
|
/// </summary>
|
|
NamedStringLengthArb = ((int)0x8DE9),
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
|
|
/// </summary>
|
|
NamedStringTypeArb = ((int)0x8DEA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShadingLanguagePacking : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSparseBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
|
|
/// </summary>
|
|
SparseStorageBitArb = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
|
|
/// </summary>
|
|
SparseBufferPageSizeArb = ((int)0x82F8),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSparseTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
|
|
/// </summary>
|
|
VirtualPageSizeXArb = ((int)0x9195),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
|
|
/// </summary>
|
|
VirtualPageSizeYArb = ((int)0x9196),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
|
|
/// </summary>
|
|
VirtualPageSizeZArb = ((int)0x9197),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
|
|
/// </summary>
|
|
MaxSparseTextureSizeArb = ((int)0x9198),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
|
|
/// </summary>
|
|
MaxSparse3DTextureSizeArb = ((int)0x9199),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
|
|
/// </summary>
|
|
MaxSparseArrayTextureLayersArb = ((int)0x919A),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
|
|
/// </summary>
|
|
MinSparseLevelArb = ((int)0x919B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
|
|
/// </summary>
|
|
TextureSparseArb = ((int)0x91A6),
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
|
|
/// </summary>
|
|
VirtualPageSizeIndexArb = ((int)0x91A7),
|
|
/// <summary>
|
|
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
|
|
/// </summary>
|
|
NumVirtualPageSizesArb = ((int)0x91A8),
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
|
|
/// </summary>
|
|
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbStencilTexturing : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
|
/// </summary>
|
|
DepthStencilTextureMode = ((int)0x90EA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSync : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118),
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119),
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B),
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C),
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTessellationShader : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E),
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202),
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900),
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
|
/// </summary>
|
|
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
|
/// </summary>
|
|
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79),
|
|
/// <summary>
|
|
/// Original was GL_ISOLINES = 0x8E7A
|
|
/// </summary>
|
|
Isolines = ((int)0x8E7A),
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
|
|
/// </summary>
|
|
FractionalOdd = ((int)0x8E7B),
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
|
|
/// </summary>
|
|
FractionalEven = ((int)0x8E7C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureBarrier : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureBufferObjectRgb32 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815),
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71),
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureBufferRange : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
|
/// </summary>
|
|
TextureBufferOffset = ((int)0x919D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
|
|
/// </summary>
|
|
TextureBufferSize = ((int)0x919E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
|
/// </summary>
|
|
TextureBufferOffsetAlignment = ((int)0x919F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureCompressionBptc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnormArb = ((int)0x8E8C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureCompressionRgtc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureCubeMapArray : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArrayArb = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArrayArb = ((int)0x900A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArrayArb = ((int)0x900B),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArrayArb = ((int)0x900C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadowArb = ((int)0x900D),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArrayArb = ((int)0x900E),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureGather : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffsetArb = ((int)0x8E5E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
|
|
/// </summary>
|
|
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureMirrorClampToEdge : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
|
/// </summary>
|
|
MirrorClampToEdge = ((int)0x8743),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureQueryLevels : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureQueryLod : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureRg : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227),
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228),
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229),
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A),
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B),
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C),
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D),
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E),
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F),
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230),
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231),
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232),
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233),
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234),
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235),
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236),
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237),
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238),
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239),
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A),
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B),
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureRgb10A2ui : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureStencil8 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureStorageMultisample : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureSwizzle : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureView : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTimerQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF),
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedback2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedback3 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedbackInstanced : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedbackOverflowQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
|
|
/// </summary>
|
|
TransformFeedbackOverflowArb = ((int)0x82EC),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
|
|
/// </summary>
|
|
TransformFeedbackStreamOverflowArb = ((int)0x82ED),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbUniformBufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
|
/// </summary>
|
|
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexArrayBgra : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexArrayObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexAttrib64bit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexAttribBinding : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
|
/// </summary>
|
|
VertexAttribBinding = ((int)0x82D4),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
|
/// </summary>
|
|
VertexBindingDivisor = ((int)0x82D6),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
|
|
/// </summary>
|
|
VertexBindingStride = ((int)0x82D8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
|
/// </summary>
|
|
MaxVertexAttribRelativeOffset = ((int)0x82D9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
|
/// </summary>
|
|
MaxVertexAttribBindings = ((int)0x82DA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexType10f11f11fRev : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexType2101010Rev : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbViewportArray : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D),
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F),
|
|
/// <summary>
|
|
/// Original was GL_UNDEFINED_VERTEX = 0x8260
|
|
/// </summary>
|
|
UndefinedVertex = ((int)0x8260),
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D),
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E),
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArrayCap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY = 0x8457
|
|
/// </summary>
|
|
FogCoordArray = ((int)0x8457),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
|
|
/// </summary>
|
|
SecondaryColorArray = ((int)0x845E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramFormatArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
|
|
/// </summary>
|
|
ProgramFormatAsciiArb = ((int)0x8875),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_LENGTH = 0x8627
|
|
/// </summary>
|
|
ProgramLength = ((int)0x8627),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINDING = 0x8677
|
|
/// </summary>
|
|
ProgramBinding = ((int)0x8677),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
|
|
/// </summary>
|
|
ProgramAluInstructionsArb = ((int)0x8805),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
|
|
/// </summary>
|
|
ProgramTexInstructionsArb = ((int)0x8806),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
|
|
/// </summary>
|
|
ProgramTexIndirectionsArb = ((int)0x8807),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
|
|
/// </summary>
|
|
ProgramNativeAluInstructionsArb = ((int)0x8808),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
|
|
/// </summary>
|
|
ProgramNativeTexInstructionsArb = ((int)0x8809),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
|
|
/// </summary>
|
|
ProgramNativeTexIndirectionsArb = ((int)0x880A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
|
|
/// </summary>
|
|
MaxProgramAluInstructionsArb = ((int)0x880B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
|
|
/// </summary>
|
|
MaxProgramTexInstructionsArb = ((int)0x880C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
|
|
/// </summary>
|
|
MaxProgramTexIndirectionsArb = ((int)0x880D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
|
|
/// </summary>
|
|
MaxProgramNativeAluInstructionsArb = ((int)0x880E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
|
|
/// </summary>
|
|
MaxProgramNativeTexInstructionsArb = ((int)0x880F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
|
|
/// </summary>
|
|
MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT = 0x8876
|
|
/// </summary>
|
|
ProgramFormat = ((int)0x8876),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
|
|
/// </summary>
|
|
ProgramInstruction = ((int)0x88A0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
|
|
/// </summary>
|
|
MaxProgramInstructions = ((int)0x88A1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
|
|
/// </summary>
|
|
ProgramNativeInstructions = ((int)0x88A2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
|
|
/// </summary>
|
|
MaxProgramNativeInstructions = ((int)0x88A3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
|
|
/// </summary>
|
|
ProgramTemporaries = ((int)0x88A4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
|
|
/// </summary>
|
|
MaxProgramTemporaries = ((int)0x88A5),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
|
|
/// </summary>
|
|
ProgramNativeTemporaries = ((int)0x88A6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
|
|
/// </summary>
|
|
MaxProgramNativeTemporaries = ((int)0x88A7),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
|
|
/// </summary>
|
|
ProgramParameters = ((int)0x88A8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
|
|
/// </summary>
|
|
MaxProgramParameters = ((int)0x88A9),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
|
|
/// </summary>
|
|
ProgramNativeParameters = ((int)0x88AA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
|
|
/// </summary>
|
|
MaxProgramNativeParameters = ((int)0x88AB),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
|
|
/// </summary>
|
|
ProgramAttribs = ((int)0x88AC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
|
|
/// </summary>
|
|
MaxProgramAttribs = ((int)0x88AD),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
|
|
/// </summary>
|
|
ProgramNativeAttribs = ((int)0x88AE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
|
|
/// </summary>
|
|
MaxProgramNativeAttribs = ((int)0x88AF),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
|
|
/// </summary>
|
|
ProgramAddressRegisters = ((int)0x88B0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
|
|
/// </summary>
|
|
MaxProgramAddressRegisters = ((int)0x88B1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
|
|
/// </summary>
|
|
ProgramNativeAddressRegisters = ((int)0x88B2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
|
|
/// </summary>
|
|
MaxProgramNativeAddressRegisters = ((int)0x88B3),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
|
|
/// </summary>
|
|
MaxProgramLocalParameters = ((int)0x88B4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
|
|
/// </summary>
|
|
MaxProgramEnvParameters = ((int)0x88B5),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
|
|
/// </summary>
|
|
ProgramUnderNativeLimits = ((int)0x88B6),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramStringParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_STRING = 0x8628
|
|
/// </summary>
|
|
ProgramString = ((int)0x8628),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramTargetArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM = 0x8620
|
|
/// </summary>
|
|
VertexProgram = ((int)0x8620),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
|
|
/// </summary>
|
|
FragmentProgram = ((int)0x8804),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetActiveAtomicCounterBuffer
|
|
/// </summary>
|
|
public enum AtomicCounterBufferParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum AttribMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit3Dfx = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitArb = ((int)0x20000000),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitExt = ((int)0x20000000),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BeginFeedbackMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Points = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000),
|
|
/// <summary>
|
|
/// Original was GL_Lines = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_Triangles = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BeginMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000),
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006),
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_STRIP = 0x0008
|
|
/// </summary>
|
|
QuadStrip = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON = 0x0009
|
|
/// </summary>
|
|
Polygon = ((int)0x0009),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0xA
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0xA),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0xB
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0xB),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0xC
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0xC),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0xD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
|
|
/// </summary>
|
|
public enum BinaryFormat : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.BlendEquation, GL.BlendEquation and 1 other function
|
|
/// </summary>
|
|
public enum BlendEquationMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006),
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007),
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BlendEquationModeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006),
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007),
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
|
|
/// </summary>
|
|
FuncSubtractExt = ((int)0x800A),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtractExt = ((int)0x800B),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
|
|
/// </summary>
|
|
AlphaMinSgix = ((int)0x8320),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
|
|
/// </summary>
|
|
AlphaMaxSgix = ((int)0x8321),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
|
|
/// </summary>
|
|
public enum BlendingFactorDest : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303),
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305),
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB),
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
|
|
/// </summary>
|
|
public enum BlendingFactorSrc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303),
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305),
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB),
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer
|
|
/// </summary>
|
|
public enum BlitFramebufferFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Boolean : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MapBuffer, GL.MapNamedBuffer
|
|
/// </summary>
|
|
public enum BufferAccess : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8),
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9),
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferAccessArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8),
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9),
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MapBufferRange, GL.MapNamedBufferRange
|
|
/// </summary>
|
|
[Flags]
|
|
public enum BufferAccessMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020),
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferParameterApple : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBufferParameter, GL.GetNamedBufferParameter
|
|
/// </summary>
|
|
public enum BufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferParameterNameArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBufferPointer, GL.GetNamedBufferPointer
|
|
/// </summary>
|
|
public enum BufferPointer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferPointerNameArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions
|
|
/// </summary>
|
|
public enum BufferRangeTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BufferStorage, GL.NamedBufferStorage
|
|
/// </summary>
|
|
public enum BufferStorageFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindBuffer, GL.BufferData and 12 other functions
|
|
/// </summary>
|
|
public enum BufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36),
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferTargetArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferUsageArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BufferData, GL.NamedBufferData
|
|
/// </summary>
|
|
public enum BufferUsageHint : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClampColor
|
|
/// </summary>
|
|
public enum ClampColorMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_FIXED_ONLY = 0x891D
|
|
/// </summary>
|
|
FixedOnly = ((int)0x891D),
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClampColor
|
|
/// </summary>
|
|
public enum ClampColorTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
|
|
/// </summary>
|
|
ClampVertexColor = ((int)0x891A),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
|
/// </summary>
|
|
ClampFragmentColor = ((int)0x891B),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
|
|
/// </summary>
|
|
public enum ClearBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
|
|
/// </summary>
|
|
public enum ClearBufferCombined : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer and 1 other function
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ClearBufferMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ClientAttribMask : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClientWaitSync
|
|
/// </summary>
|
|
public enum ClientWaitSyncFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ClipControl : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClipControl
|
|
/// </summary>
|
|
public enum ClipDepthMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
|
/// </summary>
|
|
NegativeOneToOne = ((int)0x935E),
|
|
/// <summary>
|
|
/// Original was GL_ZERO_TO_ONE = 0x935F
|
|
/// </summary>
|
|
ZeroToOne = ((int)0x935F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClipControl
|
|
/// </summary>
|
|
public enum ClipOrigin : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1),
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ClipPlaneName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorMaterialFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorMaterialParameter : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ColorTableParameter
|
|
/// </summary>
|
|
public enum ColorTableParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorTableParameterPNameSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ColorSubTable, GL.ColorTable and 5 other functions
|
|
/// </summary>
|
|
public enum ColorTableTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorTableTargetSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
|
|
/// </summary>
|
|
ProxyTextureColorTableSgi = ((int)0x80BD),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTableSgi = ((int)0x80D3),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginConditionalRender
|
|
/// </summary>
|
|
public enum ConditionalRenderType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT = 0x8E13
|
|
/// </summary>
|
|
QueryWait = ((int)0x8E13),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT = 0x8E14
|
|
/// </summary>
|
|
QueryNoWait = ((int)0x8E14),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
|
|
/// </summary>
|
|
QueryByRegionWait = ((int)0x8E15),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
|
/// </summary>
|
|
QueryByRegionNoWait = ((int)0x8E16),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
|
|
/// </summary>
|
|
QueryWaitInverted = ((int)0x8E17),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
|
/// </summary>
|
|
QueryNoWaitInverted = ((int)0x8E18),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
|
/// </summary>
|
|
QueryByRegionWaitInverted = ((int)0x8E19),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
|
/// </summary>
|
|
QueryByRegionNoWaitInverted = ((int)0x8E1A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ContextFlagMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ContextProfileMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionBorderModeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016),
|
|
/// <summary>
|
|
/// Original was GL_REDUCE_EXT = 0x8016
|
|
/// </summary>
|
|
ReduceExt = ((int)0x8016),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ConvolutionParameter
|
|
/// </summary>
|
|
public enum ConvolutionParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionParameterExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionParameterValue : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_BORDER = 0x8151
|
|
/// </summary>
|
|
ConstantBorder = ((int)0x8151),
|
|
/// <summary>
|
|
/// Original was GL_REPLICATE_BORDER = 0x8153
|
|
/// </summary>
|
|
ReplicateBorder = ((int)0x8153),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
|
|
/// </summary>
|
|
public enum ConvolutionTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CullFace
|
|
/// </summary>
|
|
public enum CullFaceMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DataType : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
|
|
/// </summary>
|
|
public enum DebugSeverity : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageControl
|
|
/// </summary>
|
|
public enum DebugSeverityControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetDebugMessageLog
|
|
/// </summary>
|
|
public enum DebugSource : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageControl
|
|
/// </summary>
|
|
public enum DebugSourceControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageInsert, GL.PushDebugGroup
|
|
/// </summary>
|
|
public enum DebugSourceExternal : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
|
|
/// </summary>
|
|
public enum DebugType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageControl
|
|
/// </summary>
|
|
public enum DebugTypeControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DepthFunc
|
|
/// </summary>
|
|
public enum DepthFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201),
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202),
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203),
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204),
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205),
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawBuffer, GL.NamedFramebufferDrawBuffer
|
|
/// </summary>
|
|
public enum DrawBufferMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NONE_OES = 0
|
|
/// </summary>
|
|
NoneOes = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401),
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402),
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403),
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406),
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawBuffers, GL.NamedFramebufferDrawBuffers
|
|
/// </summary>
|
|
public enum DrawBuffersEnum : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401),
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402),
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403),
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409),
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A),
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B),
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawElements, GL.DrawElementsBaseVertex and 9 other functions
|
|
/// </summary>
|
|
public enum DrawElementsType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Disable, GL.Enable and 1 other function
|
|
/// </summary>
|
|
public enum EnableCap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90),
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037),
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL = 0x803A
|
|
/// </summary>
|
|
RescaleNormal = ((int)0x803A),
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D),
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F),
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B),
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198),
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY = 0x8457
|
|
/// </summary>
|
|
FogCoordArray = ((int)0x8457),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_SUM = 0x8458
|
|
/// </summary>
|
|
ColorSum = ((int)0x8458),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
|
|
/// </summary>
|
|
SecondaryColorArray = ((int)0x845E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
VertexProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
|
/// </summary>
|
|
VertexProgramTwoSide = ((int)0x8643),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36),
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
|
|
/// </summary>
|
|
PrimitiveRestart = ((int)0x8F9D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ErrorCode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502),
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationExt = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationOes = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_LOST = 0x0507
|
|
/// </summary>
|
|
ContextLost = ((int)0x0507),
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031),
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
|
|
/// </summary>
|
|
TableTooLargeExt = ((int)0x8031),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
|
|
/// </summary>
|
|
TextureTooLargeExt = ((int)0x8065),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FeedBackToken : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FeedbackType : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FfdMaskSgix : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FfdTargetSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogCoordinatePointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601),
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_SGIS = 0x812A
|
|
/// </summary>
|
|
FogFuncSgis = ((int)0x812A),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD = 0x8451
|
|
/// </summary>
|
|
FogCoord = ((int)0x8451),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_DEPTH = 0x8452
|
|
/// </summary>
|
|
FragmentDepth = ((int)0x8452),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_SRC = 0x8450
|
|
/// </summary>
|
|
FogCoordSrc = ((int)0x8450),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogPointerTypeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogPointerTypeIbm : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FragmentLightModelParameterSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture and 13 other functions
|
|
/// </summary>
|
|
public enum FramebufferAttachment : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401),
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402),
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403),
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409),
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A),
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B),
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C),
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Ext = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Ext = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Ext = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Ext = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Ext = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Ext = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Ext = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Ext = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Ext = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Ext = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Ext = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Ext = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Ext = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Ext = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Ext = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Ext = ((int)0x8CEF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachmentExt = ((int)0x8D00),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachmentExt = ((int)0x8D20),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferAttachmentComponentType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferAttachmentObjectType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FramebufferParameter, GL.GetFramebufferParameter and 2 other functions
|
|
/// </summary>
|
|
public enum FramebufferDefaultParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferErrorCode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
|
|
/// </summary>
|
|
FramebufferCompleteExt = ((int)0x8CD5),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
|
|
/// </summary>
|
|
FramebufferIncompleteFormatsExt = ((int)0x8CDA),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBufferExt = ((int)0x8CDC),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupportedExt = ((int)0x8CDD),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
|
/// </summary>
|
|
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
|
|
/// </summary>
|
|
FramebufferIncompleteLayerCount = ((int)0x8DA9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetFramebufferAttachmentParameter, GL.GetNamedFramebufferAttachmentParameter
|
|
/// </summary>
|
|
public enum FramebufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
|
/// </summary>
|
|
FramebufferAttachmentLayered = ((int)0x8DA7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 12 other functions
|
|
/// </summary>
|
|
public enum FramebufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
|
|
/// </summary>
|
|
FramebufferExt = ((int)0x8D40),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FrontFace
|
|
/// </summary>
|
|
public enum FrontFaceDirection : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900),
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GenerateMipmap
|
|
/// </summary>
|
|
public enum GenerateMipmapTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetColorTableParameter
|
|
/// </summary>
|
|
public enum GetColorTableParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormat = ((int)0x80D8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidth = ((int)0x80D9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSize = ((int)0x80DA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSize = ((int)0x80DB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSize = ((int)0x80DC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSize = ((int)0x80DD),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSize = ((int)0x80DE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySize = ((int)0x80DF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetColorTableParameterPNameSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormatSgi = ((int)0x80D8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidthSgi = ((int)0x80D9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSizeSgi = ((int)0x80DA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSizeSgi = ((int)0x80DB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSizeSgi = ((int)0x80DC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSizeSgi = ((int)0x80DD),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSizeSgi = ((int)0x80DE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySizeSgi = ((int)0x80DF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetConvolutionParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormatExt = ((int)0x8017),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidthExt = ((int)0x8018),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeightExt = ((int)0x8019),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidthExt = ((int)0x801A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeightExt = ((int)0x801B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetConvolutionParameter
|
|
/// </summary>
|
|
public enum GetConvolutionParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormat = ((int)0x8017),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidth = ((int)0x8018),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeight = ((int)0x8019),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidth = ((int)0x801A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeight = ((int)0x801B),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
|
|
/// </summary>
|
|
ConvolutionBorderColor = ((int)0x8154),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetHistogramParameter
|
|
/// </summary>
|
|
public enum GetHistogramParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
|
|
/// </summary>
|
|
HistogramWidth = ((int)0x8026),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
|
|
/// </summary>
|
|
HistogramFormat = ((int)0x8027),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
|
|
/// </summary>
|
|
HistogramRedSize = ((int)0x8028),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSize = ((int)0x8029),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSize = ((int)0x802A),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSize = ((int)0x802B),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSize = ((int)0x802C),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK = 0x802D
|
|
/// </summary>
|
|
HistogramSink = ((int)0x802D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetHistogramParameterPNameExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
|
|
/// </summary>
|
|
HistogramWidthExt = ((int)0x8026),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
|
|
/// </summary>
|
|
HistogramFormatExt = ((int)0x8027),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
|
|
/// </summary>
|
|
HistogramRedSizeExt = ((int)0x8028),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSizeExt = ((int)0x8029),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSizeExt = ((int)0x802A),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSizeExt = ((int)0x802B),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSizeExt = ((int)0x802C),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
|
|
/// </summary>
|
|
HistogramSinkExt = ((int)0x802D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
|
|
/// </summary>
|
|
public enum GetIndexedPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING = 0x82EB
|
|
/// </summary>
|
|
TextureBinding = ((int)0x82EB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetMapQuery : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetMinmaxParameter
|
|
/// </summary>
|
|
public enum GetMinmaxParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetMinmaxParameterPNameExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormatExt = ((int)0x802F),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK_EXT = 0x8030
|
|
/// </summary>
|
|
MinmaxSinkExt = ((int)0x8030),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetMultisample
|
|
/// </summary>
|
|
public enum GetMultisamplePName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetPixelMap : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
|
|
/// </summary>
|
|
public enum GetPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH = 0x0B10
|
|
/// </summary>
|
|
PointSmooth = ((int)0x0B10),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE = 0x0B24
|
|
/// </summary>
|
|
LineStipple = ((int)0x0B24),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE = 0x0B42
|
|
/// </summary>
|
|
PolygonStipple = ((int)0x0B42),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46),
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING = 0x0B50
|
|
/// </summary>
|
|
Lighting = ((int)0x0B50),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL = 0x0B57
|
|
/// </summary>
|
|
ColorMaterial = ((int)0x0B57),
|
|
/// <summary>
|
|
/// Original was GL_FOG = 0x0B60
|
|
/// </summary>
|
|
Fog = ((int)0x0B60),
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61),
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62),
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63),
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64),
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98),
|
|
/// <summary>
|
|
/// Original was GL_NORMALIZE = 0x0BA1
|
|
/// </summary>
|
|
Normalize = ((int)0x0BA1),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2),
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
|
|
/// </summary>
|
|
Modelview0StackDepthExt = ((int)0x0BA3),
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
|
|
/// </summary>
|
|
Modelview0MatrixExt = ((int)0x0BA6),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST = 0x0BC0
|
|
/// </summary>
|
|
AlphaTest = ((int)0x0BC0),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2),
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1),
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2),
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
IndexLogicOp = ((int)0x0BF1),
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32),
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_S = 0x0C60
|
|
/// </summary>
|
|
TextureGenS = ((int)0x0C60),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_T = 0x0C61
|
|
/// </summary>
|
|
TextureGenT = ((int)0x0C61),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_R = 0x0C62
|
|
/// </summary>
|
|
TextureGenR = ((int)0x0C62),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
|
|
/// </summary>
|
|
TextureGenQ = ((int)0x0C63),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00),
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A),
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50),
|
|
/// <summary>
|
|
/// Original was GL_AUTO_NORMAL = 0x0D80
|
|
/// </summary>
|
|
AutoNormal = ((int)0x0D80),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR_EXT = 0x8005
|
|
/// </summary>
|
|
BlendColorExt = ((int)0x8005),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
|
|
/// </summary>
|
|
PolygonOffsetBiasExt = ((int)0x8039),
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
|
|
/// </summary>
|
|
Texture3DBindingExt = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073),
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeExt = ((int)0x8073),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
|
|
/// </summary>
|
|
VertexArrayCountExt = ((int)0x807D),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
|
|
/// </summary>
|
|
NormalArrayCountExt = ((int)0x8080),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
|
|
/// </summary>
|
|
ColorArrayCountExt = ((int)0x8084),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
|
|
/// </summary>
|
|
IndexArrayCountExt = ((int)0x8087),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
|
|
/// </summary>
|
|
TextureCoordArrayCountExt = ((int)0x808B),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
|
|
/// </summary>
|
|
EdgeFlagArrayCountExt = ((int)0x808D),
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
|
|
/// </summary>
|
|
DetailTexture2DBindingSgis = ((int)0x8096),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffersSgis = ((int)0x80A8),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_SGIS = 0x80A9
|
|
/// </summary>
|
|
SamplesSgis = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
|
|
/// </summary>
|
|
SampleMaskValueSgis = ((int)0x80AA),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
|
|
/// </summary>
|
|
SampleMaskInvertSgis = ((int)0x80AB),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
|
|
/// </summary>
|
|
SamplePatternSgis = ((int)0x80AC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
|
|
/// </summary>
|
|
ColorMatrixSgi = ((int)0x80B1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepthSgi = ((int)0x80B2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
|
|
/// </summary>
|
|
FogFuncPointsSgis = ((int)0x812B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
|
|
/// </summary>
|
|
MaxFogFuncPointsSgis = ((int)0x812C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134),
|
|
/// <summary>
|
|
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
|
|
/// </summary>
|
|
Max4DTextureSizeSgis = ((int)0x8138),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
|
|
/// </summary>
|
|
PixelTileBestAlignmentSgix = ((int)0x813E),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
|
|
/// </summary>
|
|
PixelTileCacheIncrementSgix = ((int)0x813F),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
|
|
/// </summary>
|
|
SpriteModeSgix = ((int)0x8149),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
|
|
/// </summary>
|
|
SpriteAxisSgix = ((int)0x814A),
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
|
|
/// </summary>
|
|
SpriteTranslationSgix = ((int)0x814B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
|
|
/// </summary>
|
|
Texture4DBindingSgis = ((int)0x814F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
|
|
/// </summary>
|
|
MaxClipmapDepthSgix = ((int)0x8177),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
|
|
/// </summary>
|
|
MaxClipmapVirtualDepthSgix = ((int)0x8178),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
|
|
/// </summary>
|
|
PostTextureFilterBiasRangeSgix = ((int)0x817B),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
|
|
/// </summary>
|
|
PostTextureFilterScaleRangeSgix = ((int)0x817C),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
|
|
/// </summary>
|
|
ReferencePlaneEquationSgix = ((int)0x817E),
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F),
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
|
|
/// </summary>
|
|
InstrumentMeasurementsSgix = ((int)0x8181),
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
|
|
/// </summary>
|
|
FramezoomFactorSgix = ((int)0x818C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
|
|
/// </summary>
|
|
MaxFramezoomFactorSgix = ((int)0x818D),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192),
|
|
/// <summary>
|
|
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
|
|
/// </summary>
|
|
DeformationsMaskSgix = ((int)0x8196),
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198),
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8),
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB),
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B),
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C),
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAGS = 0x821E
|
|
/// </summary>
|
|
ContextFlags = ((int)0x821E),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategy = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D),
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
|
|
/// </summary>
|
|
MaxCullDistances = ((int)0x82F9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
|
/// </summary>
|
|
MaxCombinedClipAndCullDistances = ((int)0x82FA),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
|
|
/// </summary>
|
|
ContextReleaseBehavior = ((int)0x82FB),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
|
|
/// </summary>
|
|
AsyncMarkerSgix = ((int)0x8329),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
|
|
/// </summary>
|
|
PixelTexGenModeSgix = ((int)0x832B),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
|
|
/// </summary>
|
|
MaxAsyncHistogramSgix = ((int)0x832D),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D),
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
|
|
/// </summary>
|
|
MaxAsyncTexImageSgix = ((int)0x835F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
|
|
/// </summary>
|
|
MaxAsyncDrawPixelsSgix = ((int)0x8360),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
|
|
/// </summary>
|
|
MaxAsyncReadPixelsSgix = ((int)0x8361),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
|
|
/// </summary>
|
|
FragmentColorMaterialFaceSgix = ((int)0x8402),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
|
|
/// </summary>
|
|
FragmentColorMaterialParameterSgix = ((int)0x8403),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
|
|
/// </summary>
|
|
MaxFragmentLightsSgix = ((int)0x8404),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
|
|
/// </summary>
|
|
MaxActiveLightsSgix = ((int)0x8405),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_FOG_COORD = 0x8453
|
|
/// </summary>
|
|
CurrentFogCoord = ((int)0x8453),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
|
/// </summary>
|
|
FogCoordArrayType = ((int)0x8454),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
|
/// </summary>
|
|
FogCoordArrayStride = ((int)0x8455),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_SUM = 0x8458
|
|
/// </summary>
|
|
ColorSum = ((int)0x8458),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
|
|
/// </summary>
|
|
CurrentSecondaryColor = ((int)0x8459),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
|
/// </summary>
|
|
SecondaryColorArraySize = ((int)0x845A),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
|
/// </summary>
|
|
SecondaryColorArrayType = ((int)0x845B),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
|
/// </summary>
|
|
SecondaryColorArrayStride = ((int)0x845C),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
|
/// </summary>
|
|
CurrentRasterSecondaryColor = ((int)0x845F),
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D),
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
|
/// </summary>
|
|
ClientActiveTexture = ((int)0x84E1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
|
|
/// </summary>
|
|
MaxTextureUnits = ((int)0x84E2),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
|
/// </summary>
|
|
TransposeModelviewMatrix = ((int)0x84E3),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
|
/// </summary>
|
|
TransposeProjectionMatrix = ((int)0x84E4),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
|
/// </summary>
|
|
TransposeTextureMatrix = ((int)0x84E5),
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
|
/// </summary>
|
|
TransposeColorMatrix = ((int)0x84E6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSizeExt = ((int)0x84E8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
|
/// </summary>
|
|
MaxRectangleTextureSize = ((int)0x84F8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F),
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3),
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
|
|
/// </summary>
|
|
RgbaFloatMode = ((int)0x8820),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
|
|
/// </summary>
|
|
MaxTextureCoords = ((int)0x8871),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
|
/// </summary>
|
|
VertexArrayBufferBinding = ((int)0x8896),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
|
/// </summary>
|
|
NormalArrayBufferBinding = ((int)0x8897),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
|
/// </summary>
|
|
ColorArrayBufferBinding = ((int)0x8898),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
|
/// </summary>
|
|
IndexArrayBufferBinding = ((int)0x8899),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
|
/// </summary>
|
|
TextureCoordArrayBufferBinding = ((int)0x889A),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
|
/// </summary>
|
|
EdgeFlagArrayBufferBinding = ((int)0x889B),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
|
/// </summary>
|
|
SecondaryColorArrayBufferBinding = ((int)0x889C),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
|
/// </summary>
|
|
FogCoordArrayBufferBinding = ((int)0x889D),
|
|
/// <summary>
|
|
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
|
/// </summary>
|
|
WeightArrayBufferBinding = ((int)0x889E),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
|
|
/// </summary>
|
|
ClampVertexColor = ((int)0x891A),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
|
/// </summary>
|
|
ClampFragmentColor = ((int)0x891B),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingFloats = ((int)0x8B4B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
|
/// </summary>
|
|
MaxGeometryTextureImageUnits = ((int)0x8C29),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
|
/// </summary>
|
|
MaxTextureBufferSize = ((int)0x8C2B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
|
/// </summary>
|
|
TextureBufferDataStoreBinding = ((int)0x8C2D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValue = ((int)0x8C37),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBindingExt = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBindingExt = ((int)0x8CA7),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsExt = ((int)0x8CDF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
|
|
/// </summary>
|
|
MaxGeometryVaryingComponents = ((int)0x8DDD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
|
|
/// </summary>
|
|
MaxVertexVaryingComponents = ((int)0x8DDE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
|
/// </summary>
|
|
MaxGeometryUniformComponents = ((int)0x8DDF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
|
/// </summary>
|
|
MaxGeometryOutputVertices = ((int)0x8DE0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
|
/// </summary>
|
|
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25),
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28),
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A),
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffset = ((int)0x8E5E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffset = ((int)0x8E5F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccess = ((int)0x90F3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
|
/// </summary>
|
|
MaxGeometryInputComponents = ((int)0x9123),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
|
/// </summary>
|
|
MaxGeometryOutputComponents = ((int)0x9124),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_ORIGIN = 0x935C
|
|
/// </summary>
|
|
ClipOrigin = ((int)0x935C),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
|
|
/// </summary>
|
|
ClipDepthMode = ((int)0x935D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetPointer
|
|
/// </summary>
|
|
public enum GetPointervPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointerExt = ((int)0x808E),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointerExt = ((int)0x808F),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointerExt = ((int)0x8090),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointerExt = ((int)0x8091),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointerExt = ((int)0x8092),
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointerExt = ((int)0x8093),
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
|
|
/// </summary>
|
|
InstrumentBufferPointerSgix = ((int)0x8180),
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
|
/// </summary>
|
|
FogCoordArrayPointer = ((int)0x8456),
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
|
/// </summary>
|
|
SecondaryColorArrayPointer = ((int)0x845D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgram
|
|
/// </summary>
|
|
public enum GetProgramParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36),
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80),
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82),
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83),
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84),
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetQueryObject
|
|
/// </summary>
|
|
public enum GetQueryObjectParam : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_TARGET = 0x82EA
|
|
/// </summary>
|
|
QueryTarget = ((int)0x82EA),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetQueryIndexed, GL.GetQuery
|
|
/// </summary>
|
|
public enum GetQueryParam : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
|
|
/// </summary>
|
|
QueryCounterBits = ((int)0x8864),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 3 other functions
|
|
/// </summary>
|
|
public enum GetTextureParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TARGET = 0x1006
|
|
/// </summary>
|
|
TextureTarget = ((int)0x1006),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
|
|
/// </summary>
|
|
TextureDepthExt = ((int)0x8071),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
|
|
/// </summary>
|
|
DetailTextureFuncPointsSgis = ((int)0x809C),
|
|
/// <summary>
|
|
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
|
|
/// </summary>
|
|
SharpenTextureFuncPointsSgis = ((int)0x80B0),
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
|
|
/// </summary>
|
|
Texture4DsizeSgis = ((int)0x8136),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
|
|
/// </summary>
|
|
TextureFilter4SizeSgis = ((int)0x8147),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
|
|
/// </summary>
|
|
TextureCompareOperatorSgix = ((int)0x819B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
|
|
/// </summary>
|
|
TextureLequalRSgix = ((int)0x819C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
|
|
/// </summary>
|
|
TextureGequalRSgix = ((int)0x819D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
|
/// </summary>
|
|
TextureCompressedImageSize = ((int)0x86A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
|
|
/// </summary>
|
|
TextureDepthSize = ((int)0x884A),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
|
|
/// </summary>
|
|
DepthTextureMode = ((int)0x884B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
|
/// </summary>
|
|
TextureLuminanceType = ((int)0x8C14),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
|
/// </summary>
|
|
TextureIntensityType = ((int)0x8C15),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
|
/// </summary>
|
|
TextureSharedSize = ((int)0x8C3F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Hint
|
|
/// </summary>
|
|
public enum HintMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100),
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101),
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Hint
|
|
/// </summary>
|
|
public enum HintTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53),
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54),
|
|
/// <summary>
|
|
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
|
|
/// </summary>
|
|
PreferDoublebufferHintPgi = ((int)0x1A1F8),
|
|
/// <summary>
|
|
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
|
|
/// </summary>
|
|
ConserveMemoryHintPgi = ((int)0x1A1FD),
|
|
/// <summary>
|
|
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
|
|
/// </summary>
|
|
ReclaimMemoryHintPgi = ((int)0x1A1FE),
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
|
|
/// </summary>
|
|
NativeGraphicsBeginHintPgi = ((int)0x1A203),
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
|
|
/// </summary>
|
|
NativeGraphicsEndHintPgi = ((int)0x1A204),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
|
|
/// </summary>
|
|
AlwaysFastHintPgi = ((int)0x1A20C),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
|
|
/// </summary>
|
|
AlwaysSoftHintPgi = ((int)0x1A20D),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
|
|
/// </summary>
|
|
AllowDrawObjHintPgi = ((int)0x1A20E),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
|
|
/// </summary>
|
|
AllowDrawWinHintPgi = ((int)0x1A20F),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
|
|
/// </summary>
|
|
AllowDrawFrgHintPgi = ((int)0x1A210),
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
|
|
/// </summary>
|
|
AllowDrawMemHintPgi = ((int)0x1A211),
|
|
/// <summary>
|
|
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
|
|
/// </summary>
|
|
StrictDepthfuncHintPgi = ((int)0x1A216),
|
|
/// <summary>
|
|
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
|
|
/// </summary>
|
|
StrictLightingHintPgi = ((int)0x1A217),
|
|
/// <summary>
|
|
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
|
|
/// </summary>
|
|
StrictScissorHintPgi = ((int)0x1A218),
|
|
/// <summary>
|
|
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
|
|
/// </summary>
|
|
FullStippleHintPgi = ((int)0x1A219),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
|
|
/// </summary>
|
|
ClipNearHintPgi = ((int)0x1A220),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
|
|
/// </summary>
|
|
ClipFarHintPgi = ((int)0x1A221),
|
|
/// <summary>
|
|
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
|
|
/// </summary>
|
|
WideLineHintPgi = ((int)0x1A222),
|
|
/// <summary>
|
|
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
|
|
/// </summary>
|
|
BackNormalsHintPgi = ((int)0x1A223),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
|
|
/// </summary>
|
|
VertexDataHintPgi = ((int)0x1A22A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
|
|
/// </summary>
|
|
VertexConsistentHintPgi = ((int)0x1A22B),
|
|
/// <summary>
|
|
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
|
|
/// </summary>
|
|
MaterialSideHintPgi = ((int)0x1A22C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
|
|
/// </summary>
|
|
MaxVertexHintPgi = ((int)0x1A22D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F),
|
|
/// <summary>
|
|
/// Original was GL_PHONG_HINT_WIN = 0x80EB
|
|
/// </summary>
|
|
PhongHintWin = ((int)0x80EB),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
|
|
/// </summary>
|
|
ClipVolumeClippingHintExt = ((int)0x80F0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
|
|
/// </summary>
|
|
TextureMultiBufferHintSgix = ((int)0x812E),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316),
|
|
/// <summary>
|
|
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
|
|
/// </summary>
|
|
ScalebiasHintSgix = ((int)0x8322),
|
|
/// <summary>
|
|
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
|
|
/// </summary>
|
|
LineQualityHintSgix = ((int)0x835B),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHintArb = ((int)0x84EF),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
|
|
/// </summary>
|
|
VertexArrayStorageHintApple = ((int)0x851F),
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
|
|
/// </summary>
|
|
MultisampleFilterHintNv = ((int)0x8534),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
|
|
/// </summary>
|
|
TransformHintApple = ((int)0x85B1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
|
|
/// </summary>
|
|
TextureStorageHintApple = ((int)0x85BC),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
|
|
/// </summary>
|
|
public enum HistogramTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum HistogramTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
|
|
/// </summary>
|
|
ProxyHistogramExt = ((int)0x8025),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CopyImageSubData, GL.GetInternalformat
|
|
/// </summary>
|
|
public enum ImageTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Disable, GL.Enable and 1 other function
|
|
/// </summary>
|
|
public enum IndexedEnableCap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum IndexPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum InterleavedArrayFormat : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum InternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10),
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E),
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F),
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050),
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051),
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052),
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053),
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054),
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055),
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056),
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059),
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetInternalformat
|
|
/// </summary>
|
|
public enum InternalFormatParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292),
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293),
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298),
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrBlendEquationAdvanced : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrContextFlushControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
|
|
/// </summary>
|
|
ContextReleaseBehavior = ((int)0x82FB),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
|
|
/// </summary>
|
|
ContextReleaseBehaviorKhr = ((int)0x82FB),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
|
|
/// </summary>
|
|
ContextReleaseBehaviorFlush = ((int)0x82FC),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
|
|
/// </summary>
|
|
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrDebug : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503),
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
|
|
/// </summary>
|
|
StackOverflowKhr = ((int)0x0503),
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504),
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
|
|
/// </summary>
|
|
StackUnderflowKhr = ((int)0x0504),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
|
|
/// </summary>
|
|
VertexArrayKhr = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousKhr = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionKhr = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamKhr = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiKhr = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemKhr = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerKhr = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyKhr = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationKhr = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherKhr = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorKhr = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityKhr = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceKhr = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherKhr = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarkerKhr = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroupKhr = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroupKhr = ((int)0x826A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotificationKhr = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepthKhr = ((int)0x826C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepthKhr = ((int)0x826D),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_KHR = 0x82E0
|
|
/// </summary>
|
|
BufferKhr = ((int)0x82E0),
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_KHR = 0x82E1
|
|
/// </summary>
|
|
ShaderKhr = ((int)0x82E1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_KHR = 0x82E2
|
|
/// </summary>
|
|
ProgramKhr = ((int)0x82E2),
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_KHR = 0x82E3
|
|
/// </summary>
|
|
QueryKhr = ((int)0x82E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_KHR = 0x82E6
|
|
/// </summary>
|
|
SamplerKhr = ((int)0x82E6),
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLengthKhr = ((int)0x82E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthKhr = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesKhr = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesKhr = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighKhr = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumKhr = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowKhr = ((int)0x9148),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
|
|
/// </summary>
|
|
DebugOutputKhr = ((int)0x92E0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrRobustBufferAccessBehavior : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrRobustness : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_LOST = 0x0507
|
|
/// </summary>
|
|
ContextLost = ((int)0x0507),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
|
|
/// </summary>
|
|
ContextLostKhr = ((int)0x0507),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
|
|
/// </summary>
|
|
LoseContextOnReset = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetKhr = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
|
|
/// </summary>
|
|
GuiltyContextReset = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetKhr = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
|
|
/// </summary>
|
|
InnocentContextReset = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetKhr = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
|
/// </summary>
|
|
UnknownContextReset = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetKhr = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategy = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyKhr = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
|
|
/// </summary>
|
|
NoResetNotification = ((int)0x8261),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationKhr = ((int)0x8261),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccess = ((int)0x90F3),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccessKhr = ((int)0x90F3),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrTextureCompressionAstcHdr : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrTextureCompressionAstcLdr : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightEnvModeSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightEnvParameterSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightModelColorControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR = 0x81F9
|
|
/// </summary>
|
|
SingleColor = ((int)0x81F9),
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
|
|
/// </summary>
|
|
SingleColorExt = ((int)0x81F9),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColor = ((int)0x81FA),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColorExt = ((int)0x81FA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightModelParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControlExt = ((int)0x81F8),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006),
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200),
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201),
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListMode : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListNameType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
|
|
/// </summary>
|
|
ListPrioritySgix = ((int)0x8182),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.LogicOp
|
|
/// </summary>
|
|
public enum LogicOp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500),
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501),
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502),
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503),
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504),
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505),
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506),
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507),
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508),
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509),
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A),
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B),
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C),
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D),
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E),
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum MapBufferUsageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020),
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MapTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97),
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7),
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MapTextureFormatIntel : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
|
|
/// </summary>
|
|
LayoutDefaultIntel = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
|
|
/// </summary>
|
|
LayoutLinearIntel = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
|
|
/// </summary>
|
|
LayoutLinearCpuCachedIntel = ((int)2),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PolygonMode
|
|
/// </summary>
|
|
public enum MaterialFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MaterialParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200),
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201),
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202),
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600),
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MatrixMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_EXT = 0x1700
|
|
/// </summary>
|
|
Modelview0Ext = ((int)0x1700),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MatrixModeArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX0 = 0x88C0
|
|
/// </summary>
|
|
Matrix0 = ((int)0x88C0),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX1 = 0x88C1
|
|
/// </summary>
|
|
Matrix1 = ((int)0x88C1),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX2 = 0x88C2
|
|
/// </summary>
|
|
Matrix2 = ((int)0x88C2),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX3 = 0x88C3
|
|
/// </summary>
|
|
Matrix3 = ((int)0x88C3),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX4 = 0x88C4
|
|
/// </summary>
|
|
Matrix4 = ((int)0x88C4),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX5 = 0x88C5
|
|
/// </summary>
|
|
Matrix5 = ((int)0x88C5),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX6 = 0x88C6
|
|
/// </summary>
|
|
Matrix6 = ((int)0x88C6),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX7 = 0x88C7
|
|
/// </summary>
|
|
Matrix7 = ((int)0x88C7),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX8 = 0x88C8
|
|
/// </summary>
|
|
Matrix8 = ((int)0x88C8),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX9 = 0x88C9
|
|
/// </summary>
|
|
Matrix9 = ((int)0x88C9),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX10 = 0x88CA
|
|
/// </summary>
|
|
Matrix10 = ((int)0x88CA),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX11 = 0x88CB
|
|
/// </summary>
|
|
Matrix11 = ((int)0x88CB),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX12 = 0x88CC
|
|
/// </summary>
|
|
Matrix12 = ((int)0x88CC),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX13 = 0x88CD
|
|
/// </summary>
|
|
Matrix13 = ((int)0x88CD),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX14 = 0x88CE
|
|
/// </summary>
|
|
Matrix14 = ((int)0x88CE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX15 = 0x88CF
|
|
/// </summary>
|
|
Matrix15 = ((int)0x88CF),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX16 = 0x88D0
|
|
/// </summary>
|
|
Matrix16 = ((int)0x88D0),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX17 = 0x88D1
|
|
/// </summary>
|
|
Matrix17 = ((int)0x88D1),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX18 = 0x88D2
|
|
/// </summary>
|
|
Matrix18 = ((int)0x88D2),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX19 = 0x88D3
|
|
/// </summary>
|
|
Matrix19 = ((int)0x88D3),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX20 = 0x88D4
|
|
/// </summary>
|
|
Matrix20 = ((int)0x88D4),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX21 = 0x88D5
|
|
/// </summary>
|
|
Matrix21 = ((int)0x88D5),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX22 = 0x88D6
|
|
/// </summary>
|
|
Matrix22 = ((int)0x88D6),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX23 = 0x88D7
|
|
/// </summary>
|
|
Matrix23 = ((int)0x88D7),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX24 = 0x88D8
|
|
/// </summary>
|
|
Matrix24 = ((int)0x88D8),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX25 = 0x88D9
|
|
/// </summary>
|
|
Matrix25 = ((int)0x88D9),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX26 = 0x88DA
|
|
/// </summary>
|
|
Matrix26 = ((int)0x88DA),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX27 = 0x88DB
|
|
/// </summary>
|
|
Matrix27 = ((int)0x88DB),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX28 = 0x88DC
|
|
/// </summary>
|
|
Matrix28 = ((int)0x88DC),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX29 = 0x88DD
|
|
/// </summary>
|
|
Matrix29 = ((int)0x88DD),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX30 = 0x88DE
|
|
/// </summary>
|
|
Matrix30 = ((int)0x88DE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX31 = 0x88DF
|
|
/// </summary>
|
|
Matrix31 = ((int)0x88DF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MemoryBarrier
|
|
/// </summary>
|
|
public enum MemoryBarrierFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum MemoryBarrierMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBitExt = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBitExt = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBitExt = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
|
|
/// </summary>
|
|
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBitExt = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBitExt = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBitExt = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBitExt = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBitExt = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBitExt = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBitExt = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MemoryBarrierByRegion
|
|
/// </summary>
|
|
public enum MemoryBarrierRegionFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
GlUniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
GlTextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
GlShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
GlFramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
GlAtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MeshMode1 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00),
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MeshMode2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00),
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01),
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
|
|
/// </summary>
|
|
public enum MinmaxTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MinmaxTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E),
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NormalPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetObjectLabel, GL.ObjectLabel
|
|
/// </summary>
|
|
public enum ObjectLabelIdentifier : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0),
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2),
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum OcclusionQueryEventMaskAmd : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
|
|
/// </summary>
|
|
QueryDepthPassEventBitAmd = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
|
|
/// </summary>
|
|
QueryDepthFailEventBitAmd = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
|
|
/// </summary>
|
|
QueryStencilFailEventBitAmd = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
|
|
/// </summary>
|
|
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
|
|
/// </summary>
|
|
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ColorP3, GL.ColorP4 and 17 other functions
|
|
/// </summary>
|
|
public enum PackedPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PatchParameter
|
|
/// </summary>
|
|
public enum PatchParameterFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PatchParameter
|
|
/// </summary>
|
|
public enum PatchParameterInt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelCopyType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.ReadnPixels, GL.ClearBufferData and 36 other functions
|
|
/// </summary>
|
|
public enum PixelFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEX = 0x1900
|
|
/// </summary>
|
|
ColorIndex = ((int)0x1900),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902),
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903),
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903),
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904),
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906),
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907),
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A),
|
|
/// <summary>
|
|
/// Original was GL_ABGR_EXT = 0x8000
|
|
/// </summary>
|
|
AbgrExt = ((int)0x8000),
|
|
/// <summary>
|
|
/// Original was GL_CMYK_EXT = 0x800C
|
|
/// </summary>
|
|
CmykExt = ((int)0x800C),
|
|
/// <summary>
|
|
/// Original was GL_CMYKA_EXT = 0x800D
|
|
/// </summary>
|
|
CmykaExt = ((int)0x800D),
|
|
/// <summary>
|
|
/// Original was GL_BGR = 0x80E0
|
|
/// </summary>
|
|
Bgr = ((int)0x80E0),
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1),
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_422_SGIX = 0x81BB
|
|
/// </summary>
|
|
Ycrcb422Sgix = ((int)0x81BB),
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_444_SGIX = 0x81BC
|
|
/// </summary>
|
|
Ycrcb444Sgix = ((int)0x81BC),
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227),
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_INTEGER = 0x8D95
|
|
/// </summary>
|
|
GreenInteger = ((int)0x8D95),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_INTEGER = 0x8D96
|
|
/// </summary>
|
|
BlueInteger = ((int)0x8D96),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_INTEGER = 0x8D97
|
|
/// </summary>
|
|
AlphaInteger = ((int)0x8D97),
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99),
|
|
/// <summary>
|
|
/// Original was GL_BGR_INTEGER = 0x8D9A
|
|
/// </summary>
|
|
BgrInteger = ((int)0x8D9A),
|
|
/// <summary>
|
|
/// Original was GL_BGRA_INTEGER = 0x8D9B
|
|
/// </summary>
|
|
BgraInteger = ((int)0x8D9B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBufferData, GL.ClearBufferSubData and 22 other functions
|
|
/// </summary>
|
|
public enum PixelInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906),
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907),
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A),
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10),
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E),
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F),
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050),
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051),
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052),
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053),
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054),
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055),
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056),
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059),
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81a5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81a6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81a7),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED = 0x8225
|
|
/// </summary>
|
|
CompressedRed = ((int)0x8225),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG = 0x8226
|
|
/// </summary>
|
|
CompressedRg = ((int)0x8226),
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229),
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A),
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B),
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C),
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D),
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E),
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F),
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230),
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231),
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232),
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233),
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234),
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235),
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236),
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237),
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238),
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239),
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A),
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B),
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
|
|
/// <summary>
|
|
/// Original was GL_RGB_ICC_SGIX = 0x8460
|
|
/// </summary>
|
|
RgbIccSgix = ((int)0x8460),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_ICC_SGIX = 0x8461
|
|
/// </summary>
|
|
RgbaIccSgix = ((int)0x8461),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
|
|
/// </summary>
|
|
AlphaIccSgix = ((int)0x8462),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
|
|
/// </summary>
|
|
LuminanceIccSgix = ((int)0x8463),
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
|
|
/// </summary>
|
|
IntensityIccSgix = ((int)0x8464),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
|
|
/// </summary>
|
|
LuminanceAlphaIccSgix = ((int)0x8465),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469),
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
|
|
/// </summary>
|
|
Intensity16IccSgix = ((int)0x846A),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
|
|
/// </summary>
|
|
CompressedAlpha = ((int)0x84E9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
|
|
/// </summary>
|
|
CompressedLuminance = ((int)0x84EA),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
|
/// </summary>
|
|
CompressedLuminanceAlpha = ((int)0x84EB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
|
|
/// </summary>
|
|
CompressedIntensity = ((int)0x84EC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB = 0x84ED
|
|
/// </summary>
|
|
CompressedRgb = ((int)0x84ED),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA = 0x84EE
|
|
/// </summary>
|
|
CompressedRgba = ((int)0x84EE),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814),
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A),
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0),
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A),
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D),
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA = 0x8C42
|
|
/// </summary>
|
|
SrgbAlpha = ((int)0x8C42),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
|
|
/// </summary>
|
|
SluminanceAlpha = ((int)0x8C44),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
|
/// </summary>
|
|
Sluminance8Alpha8 = ((int)0x8C45),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE = 0x8C46
|
|
/// </summary>
|
|
Sluminance = ((int)0x8C46),
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8 = 0x8C47
|
|
/// </summary>
|
|
Sluminance8 = ((int)0x8C47),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB = 0x8C48
|
|
/// </summary>
|
|
CompressedSrgb = ((int)0x8C48),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
|
/// </summary>
|
|
CompressedSrgbAlpha = ((int)0x8C49),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
|
/// </summary>
|
|
CompressedSluminance = ((int)0x8C4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
|
/// </summary>
|
|
CompressedSluminanceAlpha = ((int)0x8C4B),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
|
|
/// </summary>
|
|
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70),
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76),
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C),
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82),
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88),
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E),
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnorm = ((int)0x8E8C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94),
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95),
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97),
|
|
/// <summary>
|
|
/// Original was GL_R16_SNORM = 0x8F98
|
|
/// </summary>
|
|
R16Snorm = ((int)0x8F98),
|
|
/// <summary>
|
|
/// Original was GL_RG16_SNORM = 0x8F99
|
|
/// </summary>
|
|
Rg16Snorm = ((int)0x8F99),
|
|
/// <summary>
|
|
/// Original was GL_RGB16_SNORM = 0x8F9A
|
|
/// </summary>
|
|
Rgb16Snorm = ((int)0x8F9A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16_SNORM = 0x8F9B
|
|
/// </summary>
|
|
Rgba16Snorm = ((int)0x8F9B),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F),
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_TWO = 2
|
|
/// </summary>
|
|
Two = ((int)2),
|
|
/// <summary>
|
|
/// Original was GL_THREE = 3
|
|
/// </summary>
|
|
Three = ((int)3),
|
|
/// <summary>
|
|
/// Original was GL_FOUR = 4
|
|
/// </summary>
|
|
Four = ((int)4),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelMap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PixelStore
|
|
/// </summary>
|
|
public enum PixelStoreParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00),
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145),
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1),
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
|
|
/// </summary>
|
|
PackResampleOml = ((int)0x8984),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
|
|
/// </summary>
|
|
UnpackResampleOml = ((int)0x8985),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelStoreResampleMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
|
|
/// </summary>
|
|
ResampleReplicateSgix = ((int)0x842E),
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
|
|
/// </summary>
|
|
ResampleZeroFillSgix = ((int)0x842F),
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
|
|
/// </summary>
|
|
ResampleDecimateSgix = ((int)0x8430),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelStoreSubsampleRate : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
|
|
/// </summary>
|
|
PixelSubsample4444Sgix = ((int)0x85A2),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
|
|
/// </summary>
|
|
PixelSubsample2424Sgix = ((int)0x85A3),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
|
|
/// </summary>
|
|
PixelSubsample4242Sgix = ((int)0x85A4),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTexGenMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907),
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
|
|
/// </summary>
|
|
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
|
|
/// </summary>
|
|
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
|
|
/// </summary>
|
|
PixelTexGenAlphaLsSgix = ((int)0x8189),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
|
|
/// </summary>
|
|
PixelTexGenAlphaMsSgix = ((int)0x818A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTexGenParameterNameSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
|
|
/// </summary>
|
|
PixelFragmentRgbSourceSgis = ((int)0x8354),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
|
|
/// </summary>
|
|
PixelFragmentAlphaSourceSgis = ((int)0x8355),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTransferParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10),
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12),
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13),
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14),
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023),
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB),
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.ReadnPixels, GL.ClearTexImage and 26 other functions
|
|
/// </summary>
|
|
public enum PixelType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332Ext = ((int)0x8032),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444Ext = ((int)0x8033),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551Ext = ((int)0x8034),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888Ext = ((int)0x8035),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102Ext = ((int)0x8036),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Reversed = ((int)0x8362),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Reversed = ((int)0x8364),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Reversed = ((int)0x8365),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Reversed = ((int)0x8366),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Reversed = ((int)0x8367),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Reversed = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PointParameter
|
|
/// </summary>
|
|
public enum PointParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
|
/// </summary>
|
|
PointSpriteCoordOrigin = ((int)0x8CA0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PointParameterNameSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
|
|
/// </summary>
|
|
PointSizeMinArb = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
|
|
/// </summary>
|
|
PointSizeMinExt = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxArb = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxExt = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeArb = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeExt = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationExt = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129),
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuationArb = ((int)0x8129),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PointSpriteCoordOriginParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1),
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PolygonMode
|
|
/// </summary>
|
|
public enum PolygonMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00),
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01),
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawArrays, GL.DrawArraysIndirect and 20 other functions
|
|
/// </summary>
|
|
public enum PrimitiveType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000),
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006),
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007),
|
|
/// <summary>
|
|
/// Original was GL_QUADS_EXT = 0x0007
|
|
/// </summary>
|
|
QuadsExt = ((int)0x0007),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyArb = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyExt = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyArb = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyExt = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyArb = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyExt = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyArb = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyExt = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES_EXT = 0x000E
|
|
/// </summary>
|
|
PatchesExt = ((int)0x000E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
|
|
/// </summary>
|
|
public enum ProgramInterface : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramInterface
|
|
/// </summary>
|
|
public enum ProgramInterfaceParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ProgramParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36),
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80),
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82),
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83),
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84),
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ProgramParameter
|
|
/// </summary>
|
|
public enum ProgramParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ProgramParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramPipeline
|
|
/// </summary>
|
|
public enum ProgramPipelineParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31),
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83),
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramResource
|
|
/// </summary>
|
|
public enum ProgramProperty : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B),
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7),
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9),
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB),
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC),
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF),
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303),
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.UseProgramStages
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ProgramStageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramStage
|
|
/// </summary>
|
|
public enum ProgramStageParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ProvokingVertex
|
|
/// </summary>
|
|
public enum ProvokingVertexMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D),
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.QueryCounter
|
|
/// </summary>
|
|
public enum QueryCounterTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginQuery, GL.BeginQueryIndexed and 5 other functions
|
|
/// </summary>
|
|
public enum QueryTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_PASSED = 0x8914
|
|
/// </summary>
|
|
SamplesPassed = ((int)0x8914),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
|
|
/// </summary>
|
|
PrimitivesGenerated = ((int)0x8C87),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A),
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.NamedFramebufferReadBuffer, GL.ReadBuffer
|
|
/// </summary>
|
|
public enum ReadBufferMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401),
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402),
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403),
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406),
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409),
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A),
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B),
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetNamedRenderbufferParameter, GL.GetRenderbufferParameter
|
|
/// </summary>
|
|
public enum RenderbufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidthExt = ((int)0x8D42),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeightExt = ((int)0x8D43),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormatExt = ((int)0x8D44),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSizeExt = ((int)0x8D50),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSizeExt = ((int)0x8D51),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSizeExt = ((int)0x8D52),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSizeExt = ((int)0x8D53),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSizeExt = ((int)0x8D54),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSizeExt = ((int)0x8D55),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.NamedRenderbufferStorage, GL.NamedRenderbufferStorageMultisample and 2 other functions
|
|
/// </summary>
|
|
public enum RenderbufferStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902),
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10),
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F),
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050),
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051),
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052),
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053),
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054),
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055),
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059),
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81a5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81a6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81a7),
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229),
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A),
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B),
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C),
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D),
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E),
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F),
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230),
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231),
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232),
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233),
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234),
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235),
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236),
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237),
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238),
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239),
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A),
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B),
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814),
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A),
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0),
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A),
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1Ext = ((int)0x8D46),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4Ext = ((int)0x8D47),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8Ext = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16Ext = ((int)0x8D49),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70),
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76),
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C),
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82),
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88),
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E),
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 4 other functions
|
|
/// </summary>
|
|
public enum RenderbufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
|
|
/// </summary>
|
|
RenderbufferExt = ((int)0x8D41),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum RenderingMode : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ResetStatus : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
|
|
/// </summary>
|
|
GuiltyContextReset = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
|
|
/// </summary>
|
|
InnocentContextReset = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
|
/// </summary>
|
|
UnknownContextReset = ((int)0x8255),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SamplePatternSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_1PASS_EXT = 0x80A1
|
|
/// </summary>
|
|
Gl1PassExt = ((int)0x80A1),
|
|
/// <summary>
|
|
/// Original was GL_1PASS_SGIS = 0x80A1
|
|
/// </summary>
|
|
Gl1PassSgis = ((int)0x80A1),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_EXT = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Ext = ((int)0x80A2),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_SGIS = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Sgis = ((int)0x80A2),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_EXT = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Ext = ((int)0x80A3),
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_SGIS = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Sgis = ((int)0x80A3),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_EXT = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Ext = ((int)0x80A4),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_SGIS = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Sgis = ((int)0x80A4),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_EXT = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Ext = ((int)0x80A5),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_SGIS = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Sgis = ((int)0x80A5),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_EXT = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Ext = ((int)0x80A6),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_SGIS = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Sgis = ((int)0x80A6),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_EXT = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Ext = ((int)0x80A7),
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_SGIS = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Sgis = ((int)0x80A7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SamplerParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TextureBorderColor = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TextureMagFilter = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800),
|
|
/// <summary>
|
|
/// Original was GL_TextureMinFilter = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801),
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapS = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802),
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapT = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803),
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapR = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TextureMinLod = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxLod = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE),
|
|
/// <summary>
|
|
/// Original was GL_TextureLodBias = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501),
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareMode = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C),
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareFunc = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function
|
|
/// </summary>
|
|
public enum SamplerParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TextureBorderColor = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TextureMagFilter = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800),
|
|
/// <summary>
|
|
/// Original was GL_TextureMinFilter = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801),
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapS = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802),
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapT = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803),
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapR = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TextureMinLod = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxLod = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE),
|
|
/// <summary>
|
|
/// Original was GL_TextureLodBias = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501),
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareMode = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C),
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareFunc = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSeparableFilter, GL.SeparableFilter2D
|
|
/// </summary>
|
|
public enum SeparableTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SeparableTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012),
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SgixIccTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB_ICC_SGIX = 0x8460
|
|
/// </summary>
|
|
RgbIccSgix = ((int)0x8460),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_ICC_SGIX = 0x8461
|
|
/// </summary>
|
|
RgbaIccSgix = ((int)0x8461),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
|
|
/// </summary>
|
|
AlphaIccSgix = ((int)0x8462),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
|
|
/// </summary>
|
|
LuminanceIccSgix = ((int)0x8463),
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
|
|
/// </summary>
|
|
IntensityIccSgix = ((int)0x8464),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
|
|
/// </summary>
|
|
LuminanceAlphaIccSgix = ((int)0x8465),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466),
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469),
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
|
|
/// </summary>
|
|
Intensity16IccSgix = ((int)0x846A),
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetShader
|
|
/// </summary>
|
|
public enum ShaderParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F),
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80),
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81),
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetShaderPrecisionFormat
|
|
/// </summary>
|
|
public enum ShaderPrecision : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2),
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
|
|
/// </summary>
|
|
public enum ShaderType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ShadingModel : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindImageTexture, GL.GetInternalformat and 14 other functions
|
|
/// </summary>
|
|
public enum SizedInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B),
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229),
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A),
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B),
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C),
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D),
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E),
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F),
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230),
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231),
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232),
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233),
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234),
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235),
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236),
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237),
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238),
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239),
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A),
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B),
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
|
|
/// </summary>
|
|
public enum StencilFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
|
|
/// </summary>
|
|
public enum StencilFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201),
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202),
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203),
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204),
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205),
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilOp, GL.StencilOpSeparate
|
|
/// </summary>
|
|
public enum StencilOp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A),
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01),
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02),
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03),
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507),
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetString
|
|
/// </summary>
|
|
public enum StringName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00),
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01),
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02),
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03),
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetString
|
|
/// </summary>
|
|
public enum StringNameIndexed : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03),
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FenceSync
|
|
/// </summary>
|
|
public enum SyncCondition : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSync
|
|
/// </summary>
|
|
public enum SyncParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TexCoordPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindImageTexture
|
|
/// </summary>
|
|
public enum TextureAccess : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8),
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9),
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexBuffer, GL.TexBufferRange
|
|
/// </summary>
|
|
public enum TextureBufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureCompareMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E),
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRToTexture = ((int)0x884E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureCoordName : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104),
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01),
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE_EXT = 0x8062
|
|
/// </summary>
|
|
ReplaceExt = ((int)0x8062),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
|
|
/// </summary>
|
|
TextureEnvBiasSgix = ((int)0x80BE),
|
|
/// <summary>
|
|
/// Original was GL_COMBINE = 0x8570
|
|
/// </summary>
|
|
Combine = ((int)0x8570),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeCombine : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01),
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100),
|
|
/// <summary>
|
|
/// Original was GL_SUBTRACT = 0x84E7
|
|
/// </summary>
|
|
Subtract = ((int)0x84E7),
|
|
/// <summary>
|
|
/// Original was GL_ADD_SIGNED = 0x8574
|
|
/// </summary>
|
|
AddSigned = ((int)0x8574),
|
|
/// <summary>
|
|
/// Original was GL_INTERPOLATE = 0x8575
|
|
/// </summary>
|
|
Interpolate = ((int)0x8575),
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGB = 0x86AE
|
|
/// </summary>
|
|
Dot3Rgb = ((int)0x86AE),
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGBA = 0x86AF
|
|
/// </summary>
|
|
Dot3Rgba = ((int)0x86AF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeOperandAlpha : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeOperandRgb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModePointSprite : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeScale : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_TWO = 2
|
|
/// </summary>
|
|
Two = ((int)2),
|
|
/// <summary>
|
|
/// Original was GL_FOUR = 4
|
|
/// </summary>
|
|
Four = ((int)4),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeSource : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT = 0x8576
|
|
/// </summary>
|
|
Constant = ((int)0x8576),
|
|
/// <summary>
|
|
/// Original was GL_PRIMARY_COLOR = 0x8577
|
|
/// </summary>
|
|
PrimaryColor = ((int)0x8577),
|
|
/// <summary>
|
|
/// Original was GL_PREVIOUS = 0x8578
|
|
/// </summary>
|
|
Previous = ((int)0x8578),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501),
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_RGB = 0x8571
|
|
/// </summary>
|
|
CombineRgb = ((int)0x8571),
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_ALPHA = 0x8572
|
|
/// </summary>
|
|
CombineAlpha = ((int)0x8572),
|
|
/// <summary>
|
|
/// Original was GL_RGB_SCALE = 0x8573
|
|
/// </summary>
|
|
RgbScale = ((int)0x8573),
|
|
/// <summary>
|
|
/// Original was GL_SOURCE0_RGB = 0x8580
|
|
/// </summary>
|
|
Source0Rgb = ((int)0x8580),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_RGB = 0x8581
|
|
/// </summary>
|
|
Src1Rgb = ((int)0x8581),
|
|
/// <summary>
|
|
/// Original was GL_SRC2_RGB = 0x8582
|
|
/// </summary>
|
|
Src2Rgb = ((int)0x8582),
|
|
/// <summary>
|
|
/// Original was GL_SRC0_ALPHA = 0x8588
|
|
/// </summary>
|
|
Src0Alpha = ((int)0x8588),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589),
|
|
/// <summary>
|
|
/// Original was GL_SRC2_ALPHA = 0x858A
|
|
/// </summary>
|
|
Src2Alpha = ((int)0x858A),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_RGB = 0x8590
|
|
/// </summary>
|
|
Operand0Rgb = ((int)0x8590),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_RGB = 0x8591
|
|
/// </summary>
|
|
Operand1Rgb = ((int)0x8591),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_RGB = 0x8592
|
|
/// </summary>
|
|
Operand2Rgb = ((int)0x8592),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_ALPHA = 0x8598
|
|
/// </summary>
|
|
Operand0Alpha = ((int)0x8598),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_ALPHA = 0x8599
|
|
/// </summary>
|
|
Operand1Alpha = ((int)0x8599),
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_ALPHA = 0x859A
|
|
/// </summary>
|
|
Operand2Alpha = ((int)0x859A),
|
|
/// <summary>
|
|
/// Original was GL_COORD_REPLACE = 0x8862
|
|
/// </summary>
|
|
CoordReplace = ((int)0x8862),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
|
|
/// </summary>
|
|
TextureFilterControl = ((int)0x8500),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureFilterFuncSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureGenMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
|
|
/// </summary>
|
|
EyeDistanceToPointSgis = ((int)0x81F0),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
|
|
/// </summary>
|
|
ObjectDistanceToPointSgis = ((int)0x81F1),
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
|
|
/// </summary>
|
|
EyeDistanceToLineSgis = ((int)0x81F2),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
|
|
/// </summary>
|
|
ObjectDistanceToLineSgis = ((int)0x81F3),
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_MAP = 0x8511
|
|
/// </summary>
|
|
NormalMap = ((int)0x8511),
|
|
/// <summary>
|
|
/// Original was GL_REFLECTION_MAP = 0x8512
|
|
/// </summary>
|
|
ReflectionMap = ((int)0x8512),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureGenParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EYE_POINT_SGIS = 0x81F4
|
|
/// </summary>
|
|
EyePointSgis = ((int)0x81F4),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
|
|
/// </summary>
|
|
ObjectPointSgis = ((int)0x81F5),
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINE_SGIS = 0x81F6
|
|
/// </summary>
|
|
EyeLineSgis = ((int)0x81F6),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
|
|
/// </summary>
|
|
ObjectLineSgis = ((int)0x81F7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureMagFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
|
|
/// </summary>
|
|
LinearDetailSgis = ((int)0x8097),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
|
|
/// </summary>
|
|
LinearDetailAlphaSgis = ((int)0x8098),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
|
|
/// </summary>
|
|
LinearDetailColorSgis = ((int)0x8099),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
|
|
/// </summary>
|
|
LinearSharpenSgis = ((int)0x80AD),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
|
|
/// </summary>
|
|
LinearSharpenAlphaSgis = ((int)0x80AE),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
|
|
/// </summary>
|
|
LinearSharpenColorSgis = ((int)0x80AF),
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureMinFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703),
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
|
|
/// </summary>
|
|
LinearClipmapLinearSgix = ((int)0x8170),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
|
|
/// </summary>
|
|
NearestClipmapNearestSgix = ((int)0x844D),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
|
|
/// </summary>
|
|
NearestClipmapLinearSgix = ((int)0x844E),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
|
|
/// </summary>
|
|
LinearClipmapNearestSgix = ((int)0x844F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexParameter, GL.TexParameterI and 1 other function
|
|
/// </summary>
|
|
public enum TextureParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
|
|
/// </summary>
|
|
TexturePriorityExt = ((int)0x8066),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B),
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
|
|
/// </summary>
|
|
TextureCompareFailValue = ((int)0x80BF),
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124),
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179),
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191),
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
|
|
/// </summary>
|
|
DepthTextureMode = ((int)0x884B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindTexture, GL.CompressedTexImage1D and 28 other functions
|
|
/// </summary>
|
|
public enum TextureTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1DExt = ((int)0x8063),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2DExt = ((int)0x8064),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3DExt = ((int)0x8070),
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
|
|
/// </summary>
|
|
DetailTexture2DSgis = ((int)0x8095),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
|
|
/// </summary>
|
|
ProxyTexture4DSgis = ((int)0x8135),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArray = ((int)0x900B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage1D
|
|
/// </summary>
|
|
public enum TextureTarget1d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage2D
|
|
/// </summary>
|
|
public enum TextureTarget2d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage3D
|
|
/// </summary>
|
|
public enum TextureTarget3d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
|
|
/// </summary>
|
|
public enum TextureTargetMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage2DMultisample
|
|
/// </summary>
|
|
public enum TextureTargetMultisample2d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage3DMultisample
|
|
/// </summary>
|
|
public enum TextureTargetMultisample3d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ActiveTexture, GL.MultiTexCoordP1 and 3 other functions
|
|
/// </summary>
|
|
public enum TextureUnit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureWrapMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
|
|
/// </summary>
|
|
ClampToBorderArb = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
|
|
/// </summary>
|
|
ClampToBorderSgis = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
|
|
/// </summary>
|
|
ClampToEdgeSgis = ((int)0x812F),
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTransformFeedback, GL.GetTransformFeedbacki64_
|
|
/// </summary>
|
|
public enum TransformFeedbackIndexedParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TransformFeedbackVaryings
|
|
/// </summary>
|
|
public enum TransformFeedbackMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackPrimitiveType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000),
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTransformFeedbackVarying
|
|
/// </summary>
|
|
public enum TransformFeedbackType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum UseProgramStageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBitExt = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBitExt = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBitExt = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBitExt = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version10 : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version11 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006),
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201),
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202),
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203),
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204),
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205),
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206),
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207),
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303),
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305),
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307),
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401),
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402),
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403),
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404),
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405),
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406),
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502),
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505),
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900),
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22),
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44),
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45),
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2),
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1),
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2),
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01),
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10),
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32),
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33),
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00),
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04),
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A),
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004),
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100),
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101),
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102),
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500),
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501),
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502),
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503),
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504),
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505),
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506),
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507),
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508),
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509),
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A),
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B),
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C),
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D),
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E),
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702),
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902),
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903),
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904),
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905),
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906),
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907),
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908),
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00),
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01),
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02),
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00),
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01),
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02),
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03),
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00),
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01),
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02),
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701),
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702),
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803),
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02),
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037),
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038),
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F),
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050),
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051),
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052),
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053),
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054),
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055),
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056),
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059),
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069),
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1),
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version12 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22),
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072),
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073),
|
|
/// <summary>
|
|
/// Original was GL_BGR = 0x80E0
|
|
/// </summary>
|
|
Bgr = ((int)0x80E0),
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Rev = ((int)0x8362),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Rev = ((int)0x8364),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Rev = ((int)0x8365),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Rev = ((int)0x8366),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Rev = ((int)0x8367),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version13 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB = 0x84ED
|
|
/// </summary>
|
|
CompressedRgb = ((int)0x84ED),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA = 0x84EE
|
|
/// </summary>
|
|
CompressedRgba = ((int)0x84EE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
|
/// </summary>
|
|
TextureCompressedImageSize = ((int)0x86A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1),
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version14 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002),
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006),
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007),
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A),
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB),
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81A7),
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501),
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507),
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
|
|
/// </summary>
|
|
TextureDepthSize = ((int)0x884A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version15 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
|
|
/// </summary>
|
|
QueryCounterBits = ((int)0x8864),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F),
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8),
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9),
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1),
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5),
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_PASSED = 0x8914
|
|
/// </summary>
|
|
SamplesPassed = ((int)0x8914),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version20 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
VertexProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834),
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingFloats = ((int)0x8B4B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54),
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55),
|
|
/// <summary>
|
|
/// Original was GL_BOOL = 0x8B56
|
|
/// </summary>
|
|
Bool = ((int)0x8B56),
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC2 = 0x8B57
|
|
/// </summary>
|
|
BoolVec2 = ((int)0x8B57),
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC3 = 0x8B58
|
|
/// </summary>
|
|
BoolVec3 = ((int)0x8B58),
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC4 = 0x8B59
|
|
/// </summary>
|
|
BoolVec4 = ((int)0x8B59),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D = 0x8B5D
|
|
/// </summary>
|
|
Sampler1D = ((int)0x8B5D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D = 0x8B5E
|
|
/// </summary>
|
|
Sampler2D = ((int)0x8B5E),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D = 0x8B5F
|
|
/// </summary>
|
|
Sampler3D = ((int)0x8B5F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE = 0x8B60
|
|
/// </summary>
|
|
SamplerCube = ((int)0x8B60),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
|
|
/// </summary>
|
|
Sampler1DShadow = ((int)0x8B61),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadow = ((int)0x8B62),
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80),
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81),
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82),
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83),
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84),
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B),
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D),
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
|
/// </summary>
|
|
PointSpriteCoordOrigin = ((int)0x8CA0),
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1),
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version21 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A),
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA = 0x8C42
|
|
/// </summary>
|
|
SrgbAlpha = ((int)0x8C42),
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB = 0x8C48
|
|
/// </summary>
|
|
CompressedSrgb = ((int)0x8C48),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
|
/// </summary>
|
|
CompressedSrgbAlpha = ((int)0x8C49),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version30 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004),
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008),
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010),
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A),
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B),
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C),
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAGS = 0x821E
|
|
/// </summary>
|
|
ContextFlags = ((int)0x821E),
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED = 0x8225
|
|
/// </summary>
|
|
CompressedRed = ((int)0x8225),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG = 0x8226
|
|
/// </summary>
|
|
CompressedRg = ((int)0x8226),
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227),
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228),
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229),
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A),
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B),
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C),
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D),
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E),
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F),
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230),
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231),
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232),
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233),
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234),
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235),
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236),
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237),
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238),
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239),
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A),
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B),
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814),
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A),
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B),
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905),
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C),
|
|
/// <summary>
|
|
/// Original was GL_FIXED_ONLY = 0x891D
|
|
/// </summary>
|
|
FixedOnly = ((int)0x891D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D),
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B),
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
|
/// </summary>
|
|
TextureSharedSize = ((int)0x8C3F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
|
|
/// </summary>
|
|
PrimitivesGenerated = ((int)0x8C87),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C),
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9),
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54),
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70),
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76),
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C),
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D),
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82),
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88),
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E),
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F),
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94),
|
|
/// <summary>
|
|
/// Original was GL_GREEN_INTEGER = 0x8D95
|
|
/// </summary>
|
|
GreenInteger = ((int)0x8D95),
|
|
/// <summary>
|
|
/// Original was GL_BLUE_INTEGER = 0x8D96
|
|
/// </summary>
|
|
BlueInteger = ((int)0x8D96),
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98),
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99),
|
|
/// <summary>
|
|
/// Original was GL_BGR_INTEGER = 0x8D9A
|
|
/// </summary>
|
|
BgrInteger = ((int)0x8D9A),
|
|
/// <summary>
|
|
/// Original was GL_BGRA_INTEGER = 0x8D9B
|
|
/// </summary>
|
|
BgraInteger = ((int)0x8D9B),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
|
|
/// </summary>
|
|
Sampler1DArray = ((int)0x8DC0),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
|
|
/// </summary>
|
|
Sampler2DArray = ((int)0x8DC1),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
|
/// </summary>
|
|
Sampler1DArrayShadow = ((int)0x8DC3),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadow = ((int)0x8DC4),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadow = ((int)0x8DC5),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
|
|
/// </summary>
|
|
IntSampler1D = ((int)0x8DC9),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
|
/// </summary>
|
|
IntSampler1DArray = ((int)0x8DCE),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
|
/// </summary>
|
|
UnsignedIntSampler1D = ((int)0x8DD1),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
|
/// </summary>
|
|
UnsignedIntSampler1DArray = ((int)0x8DD6),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT = 0x8E13
|
|
/// </summary>
|
|
QueryWait = ((int)0x8E13),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT = 0x8E14
|
|
/// </summary>
|
|
QueryNoWait = ((int)0x8E14),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
|
|
/// </summary>
|
|
QueryByRegionWait = ((int)0x8E15),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
|
/// </summary>
|
|
QueryByRegionNoWait = ((int)0x8E16),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version31 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
|
/// </summary>
|
|
MaxRectangleTextureSize = ((int)0x84F8),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
|
/// </summary>
|
|
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
|
|
/// </summary>
|
|
Sampler2DRect = ((int)0x8B63),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
|
/// </summary>
|
|
Sampler2DRectShadow = ((int)0x8B64),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
|
/// </summary>
|
|
MaxTextureBufferSize = ((int)0x8C2B),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
|
/// </summary>
|
|
TextureBufferDataStoreBinding = ((int)0x8C2D),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
|
|
/// </summary>
|
|
SamplerBuffer = ((int)0x8DC2),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
|
/// </summary>
|
|
IntSampler2DRect = ((int)0x8DCD),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
|
|
/// </summary>
|
|
IntSamplerBuffer = ((int)0x8DD0),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
|
/// </summary>
|
|
UnsignedIntSampler2DRect = ((int)0x8DD5),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
|
/// </summary>
|
|
UnsignedIntSamplerBuffer = ((int)0x8DD8),
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36),
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37),
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94),
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95),
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96),
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97),
|
|
/// <summary>
|
|
/// Original was GL_R16_SNORM = 0x8F98
|
|
/// </summary>
|
|
R16Snorm = ((int)0x8F98),
|
|
/// <summary>
|
|
/// Original was GL_RG16_SNORM = 0x8F99
|
|
/// </summary>
|
|
Rg16Snorm = ((int)0x8F99),
|
|
/// <summary>
|
|
/// Original was GL_RGB16_SNORM = 0x8F9A
|
|
/// </summary>
|
|
Rgb16Snorm = ((int)0x8F9A),
|
|
/// <summary>
|
|
/// Original was GL_RGBA16_SNORM = 0x8F9B
|
|
/// </summary>
|
|
Rgba16Snorm = ((int)0x8F9B),
|
|
/// <summary>
|
|
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
|
|
/// </summary>
|
|
SignedNormalized = ((int)0x8F9C),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
|
|
/// </summary>
|
|
PrimitiveRestart = ((int)0x8F9D),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
|
/// </summary>
|
|
PrimitiveRestartIndex = ((int)0x8F9E),
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version32 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A),
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C),
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
|
/// </summary>
|
|
MaxGeometryTextureImageUnits = ((int)0x8C29),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
|
/// </summary>
|
|
FramebufferAttachmentLayered = ((int)0x8DA7),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
|
/// </summary>
|
|
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
|
/// </summary>
|
|
MaxGeometryUniformComponents = ((int)0x8DDF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
|
/// </summary>
|
|
MaxGeometryOutputVertices = ((int)0x8DE0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
|
/// </summary>
|
|
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D),
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E),
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111),
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116),
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118),
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119),
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B),
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C),
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
|
/// </summary>
|
|
MaxGeometryInputComponents = ((int)0x9123),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
|
/// </summary>
|
|
MaxGeometryOutputComponents = ((int)0x9124),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
|
|
/// </summary>
|
|
ContextProfileMask = ((int)0x9126),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version33 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF),
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA),
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46),
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version40 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007),
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
|
/// </summary>
|
|
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
|
/// </summary>
|
|
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36),
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValue = ((int)0x8C37),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A),
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A),
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D),
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffset = ((int)0x8E5E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffset = ((int)0x8E5F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73),
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78),
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79),
|
|
/// <summary>
|
|
/// Original was GL_ISOLINES = 0x8E7A
|
|
/// </summary>
|
|
Isolines = ((int)0x8E7A),
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
|
|
/// </summary>
|
|
FractionalOdd = ((int)0x8E7B),
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
|
|
/// </summary>
|
|
FractionalEven = ((int)0x8E7C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F),
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A),
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArray = ((int)0x900B),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArray = ((int)0x900C),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadow = ((int)0x900D),
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArray = ((int)0x900E),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version41 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010),
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D),
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E),
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F),
|
|
/// <summary>
|
|
/// Original was GL_UNDEFINED_VERTEX = 0x8260
|
|
/// </summary>
|
|
UndefinedVertex = ((int)0x8260),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741),
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A),
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B),
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62),
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2),
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3),
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4),
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD),
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version42 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001),
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040),
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnorm = ((int)0x8E8C),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
|
|
/// </summary>
|
|
MaxImageUnits = ((int)0x8F38),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
|
|
/// </summary>
|
|
ImageBindingName = ((int)0x8F3A),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
|
/// </summary>
|
|
ImageBindingLevel = ((int)0x8F3B),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
|
/// </summary>
|
|
ImageBindingLayered = ((int)0x8F3C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
|
|
/// </summary>
|
|
ImageBindingLayer = ((int)0x8F3D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
|
/// </summary>
|
|
ImageBindingAccess = ((int)0x8F3E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060),
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
|
|
/// </summary>
|
|
MaxImageSamples = ((int)0x906D),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
|
|
/// </summary>
|
|
ImageBindingFormat = ((int)0x906E),
|
|
/// <summary>
|
|
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
|
/// </summary>
|
|
MinMapBufferAlignment = ((int)0x90BC),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
|
/// </summary>
|
|
ImageFormatCompatibilityBySize = ((int)0x90C8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
|
/// </summary>
|
|
ImageFormatCompatibilityByClass = ((int)0x90C9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129),
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D),
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
|
/// </summary>
|
|
AtomicCounterBufferStart = ((int)0x92C2),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
|
/// </summary>
|
|
AtomicCounterBufferSize = ((int)0x92C3),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
|
/// </summary>
|
|
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
|
/// </summary>
|
|
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
|
/// </summary>
|
|
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
|
/// </summary>
|
|
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
|
/// </summary>
|
|
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
|
/// </summary>
|
|
MaxVertexAtomicCounters = ((int)0x92D2),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
|
/// </summary>
|
|
MaxTessControlAtomicCounters = ((int)0x92D3),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
|
/// </summary>
|
|
MaxGeometryAtomicCounters = ((int)0x92D5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
|
/// </summary>
|
|
MaxFragmentAtomicCounters = ((int)0x92D6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
|
/// </summary>
|
|
MaxCombinedAtomicCounters = ((int)0x92D7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
|
/// </summary>
|
|
MaxAtomicCounterBufferSize = ((int)0x92D8),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
|
/// </summary>
|
|
UniformAtomicCounterBufferIndex = ((int)0x92DA),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
|
/// </summary>
|
|
MaxAtomicCounterBufferBindings = ((int)0x92DC),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380),
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version43 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000),
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503),
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
|
/// </summary>
|
|
MaxComputeSharedMemorySize = ((int)0x8262),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
|
/// </summary>
|
|
MaxComputeUniformComponents = ((int)0x8263),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
|
/// </summary>
|
|
MaxComputeAtomicCounterBuffers = ((int)0x8264),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
|
/// </summary>
|
|
MaxComputeAtomicCounters = ((int)0x8265),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
|
/// </summary>
|
|
MaxCombinedComputeUniformComponents = ((int)0x8266),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
|
/// </summary>
|
|
ComputeWorkGroupSize = ((int)0x8267),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
|
/// </summary>
|
|
MaxUniformLocations = ((int)0x826E),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C),
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D),
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E),
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS = 0x828C
|
|
/// </summary>
|
|
ReadPixels = ((int)0x828C),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D),
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291),
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292),
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293),
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294),
|
|
/// <summary>
|
|
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
|
|
/// </summary>
|
|
AutoGenerateMipmap = ((int)0x8295),
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297),
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298),
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6),
|
|
/// <summary>
|
|
/// Original was GL_FULL_SUPPORT = 0x82B7
|
|
/// </summary>
|
|
FullSupport = ((int)0x82B7),
|
|
/// <summary>
|
|
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
|
|
/// </summary>
|
|
CaveatSupport = ((int)0x82B8),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
|
/// </summary>
|
|
ImageClass4X32 = ((int)0x82B9),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
|
/// </summary>
|
|
ImageClass2X32 = ((int)0x82BA),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
|
/// </summary>
|
|
ImageClass1X32 = ((int)0x82BB),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
|
/// </summary>
|
|
ImageClass4X16 = ((int)0x82BC),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
|
/// </summary>
|
|
ImageClass2X16 = ((int)0x82BD),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
|
/// </summary>
|
|
ImageClass1X16 = ((int)0x82BE),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
|
/// </summary>
|
|
ImageClass4X8 = ((int)0x82BF),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
|
/// </summary>
|
|
ImageClass2X8 = ((int)0x82C0),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
|
/// </summary>
|
|
ImageClass1X8 = ((int)0x82C1),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
|
/// </summary>
|
|
ImageClass111110 = ((int)0x82C2),
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
|
/// </summary>
|
|
ImageClass1010102 = ((int)0x82C3),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
|
|
/// </summary>
|
|
ViewClass128Bits = ((int)0x82C4),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
|
|
/// </summary>
|
|
ViewClass96Bits = ((int)0x82C5),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
|
|
/// </summary>
|
|
ViewClass64Bits = ((int)0x82C6),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
|
|
/// </summary>
|
|
ViewClass48Bits = ((int)0x82C7),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
|
|
/// </summary>
|
|
ViewClass32Bits = ((int)0x82C8),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
|
|
/// </summary>
|
|
ViewClass24Bits = ((int)0x82C9),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
|
|
/// </summary>
|
|
ViewClass16Bits = ((int)0x82CA),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
|
|
/// </summary>
|
|
ViewClass8Bits = ((int)0x82CB),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
|
/// </summary>
|
|
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
|
/// </summary>
|
|
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
|
/// </summary>
|
|
ViewClassRgtc1Red = ((int)0x82D0),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
|
/// </summary>
|
|
ViewClassRgtc2Rg = ((int)0x82D1),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
|
/// </summary>
|
|
ViewClassBptcUnorm = ((int)0x82D2),
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
|
/// </summary>
|
|
ViewClassBptcFloat = ((int)0x82D3),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
|
/// </summary>
|
|
VertexAttribBinding = ((int)0x82D4),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
|
/// </summary>
|
|
VertexBindingDivisor = ((int)0x82D6),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
|
|
/// </summary>
|
|
VertexBindingStride = ((int)0x82D8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
|
/// </summary>
|
|
MaxVertexAttribRelativeOffset = ((int)0x82D9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
|
/// </summary>
|
|
MaxVertexAttribBindings = ((int)0x82DA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0),
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2),
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4),
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6),
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8),
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
|
/// </summary>
|
|
NumShadingLanguageVersions = ((int)0x82E9),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
|
/// </summary>
|
|
VertexAttribArrayLong = ((int)0x874E),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69),
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A),
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedShaderOutputResources = ((int)0x8F39),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
|
|
/// </summary>
|
|
VertexBindingBuffer = ((int)0x8F4F),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
|
/// </summary>
|
|
ShaderStorageBufferBinding = ((int)0x90D3),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
|
/// </summary>
|
|
ShaderStorageBufferStart = ((int)0x90D4),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
|
/// </summary>
|
|
ShaderStorageBufferSize = ((int)0x90D5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
|
/// </summary>
|
|
MaxVertexShaderStorageBlocks = ((int)0x90D6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
|
/// </summary>
|
|
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
|
/// </summary>
|
|
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
|
/// </summary>
|
|
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
|
/// </summary>
|
|
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
|
/// </summary>
|
|
MaxComputeShaderStorageBlocks = ((int)0x90DB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
|
/// </summary>
|
|
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
|
/// </summary>
|
|
MaxShaderStorageBufferBindings = ((int)0x90DD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
|
/// </summary>
|
|
MaxShaderStorageBlockSize = ((int)0x90DE),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
|
/// </summary>
|
|
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
|
/// </summary>
|
|
DepthStencilTextureMode = ((int)0x90EA),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
|
/// </summary>
|
|
MaxComputeWorkGroupInvocations = ((int)0x90EB),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
|
/// </summary>
|
|
UniformBlockReferencedByComputeShader = ((int)0x90EC),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE),
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
|
/// </summary>
|
|
DispatchIndirectBufferBinding = ((int)0x90EF),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143),
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
|
/// </summary>
|
|
TextureBufferOffset = ((int)0x919D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
|
|
/// </summary>
|
|
TextureBufferSize = ((int)0x919E),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
|
/// </summary>
|
|
TextureBufferOffsetAlignment = ((int)0x919F),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
|
/// </summary>
|
|
MaxComputeUniformBlocks = ((int)0x91BB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
|
/// </summary>
|
|
MaxComputeTextureImageUnits = ((int)0x91BC),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
|
/// </summary>
|
|
MaxComputeWorkGroupCount = ((int)0x91BE),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278),
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1),
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3),
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5),
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6),
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE),
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF),
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0),
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1),
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2),
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7),
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8),
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9),
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB),
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC),
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE),
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF),
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300),
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303),
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304),
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A),
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
|
/// </summary>
|
|
ReferencedByComputeShader = ((int)0x930B),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C),
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313),
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
|
/// </summary>
|
|
MaxFramebufferWidth = ((int)0x9315),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
|
/// </summary>
|
|
MaxFramebufferHeight = ((int)0x9316),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
|
/// </summary>
|
|
MaxFramebufferLayers = ((int)0x9317),
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
|
/// </summary>
|
|
MaxFramebufferSamples = ((int)0x9318),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version44 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000),
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001),
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002),
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040),
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080),
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100),
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F),
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220),
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
|
/// </summary>
|
|
PrimitiveRestartForPatchesSupported = ((int)0x8221),
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
|
/// </summary>
|
|
MaxVertexAttribStride = ((int)0x82E5),
|
|
/// <summary>
|
|
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
|
/// </summary>
|
|
MirrorClampToEdge = ((int)0x8743),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
|
/// </summary>
|
|
TextureBufferBinding = ((int)0x8C2A),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E),
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
|
|
/// </summary>
|
|
QueryBufferBinding = ((int)0x9193),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194),
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B),
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C),
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version45 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBit = ((int)0x00000004),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_LOST = 0x0507
|
|
/// </summary>
|
|
ContextLost = ((int)0x0507),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TARGET = 0x1006
|
|
/// </summary>
|
|
TextureTarget = ((int)0x1006),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A),
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
|
|
/// </summary>
|
|
LoseContextOnReset = ((int)0x8252),
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
|
|
/// </summary>
|
|
GuiltyContextReset = ((int)0x8253),
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
|
|
/// </summary>
|
|
InnocentContextReset = ((int)0x8254),
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
|
/// </summary>
|
|
UnknownContextReset = ((int)0x8255),
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategy = ((int)0x8256),
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
|
|
/// </summary>
|
|
NoResetNotification = ((int)0x8261),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_TARGET = 0x82EA
|
|
/// </summary>
|
|
QueryTarget = ((int)0x82EA),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING = 0x82EB
|
|
/// </summary>
|
|
TextureBinding = ((int)0x82EB),
|
|
/// <summary>
|
|
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
|
|
/// </summary>
|
|
MaxCullDistances = ((int)0x82F9),
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
|
/// </summary>
|
|
MaxCombinedClipAndCullDistances = ((int)0x82FA),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
|
|
/// </summary>
|
|
ContextReleaseBehavior = ((int)0x82FB),
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
|
|
/// </summary>
|
|
ContextReleaseBehaviorFlush = ((int)0x82FC),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C),
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1),
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
|
|
/// </summary>
|
|
QueryWaitInverted = ((int)0x8E17),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
|
/// </summary>
|
|
QueryNoWaitInverted = ((int)0x8E18),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
|
/// </summary>
|
|
QueryByRegionWaitInverted = ((int)0x8E19),
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
|
/// </summary>
|
|
QueryByRegionNoWaitInverted = ((int)0x8E1A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104),
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_ORIGIN = 0x935C
|
|
/// </summary>
|
|
ClipOrigin = ((int)0x935C),
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
|
|
/// </summary>
|
|
ClipDepthMode = ((int)0x935D),
|
|
/// <summary>
|
|
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
|
/// </summary>
|
|
NegativeOneToOne = ((int)0x935E),
|
|
/// <summary>
|
|
/// Original was GL_ZERO_TO_ONE = 0x935F
|
|
/// </summary>
|
|
ZeroToOne = ((int)0x935F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexArrayIndexed64
|
|
/// </summary>
|
|
public enum VertexArrayIndexed64Parameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexArrayIndexed
|
|
/// </summary>
|
|
public enum VertexArrayIndexedParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
|
/// </summary>
|
|
VertexAttribArrayLong = ((int)0x874E),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexArray
|
|
/// </summary>
|
|
public enum VertexArrayParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
|
|
/// </summary>
|
|
public enum VertexAttribDoubleType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribDPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
|
|
/// </summary>
|
|
public enum VertexAttribIntegerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribIPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
|
|
/// </summary>
|
|
public enum VertexAttribParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
ArrayEnabled = ((int)0x8622),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
ArraySize = ((int)0x8623),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
ArrayStride = ((int)0x8624),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
ArrayType = ((int)0x8625),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
ArrayNormalized = ((int)0x886A),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD),
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.GetVertexAttribL
|
|
/// </summary>
|
|
public enum VertexAttribParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
ArrayEnabled = ((int)0x8622),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
ArraySize = ((int)0x8623),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
ArrayStride = ((int)0x8624),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
ArrayType = ((int)0x8625),
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
ArrayNormalized = ((int)0x886A),
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
ArrayDivisor = ((int)0x88FE),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexAttribPointer
|
|
/// </summary>
|
|
public enum VertexAttribPointerParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
ArrayPointer = ((int)0x8645),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribPointerParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
ArrayPointer = ((int)0x8645),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribPointer
|
|
/// </summary>
|
|
public enum VertexAttribPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribPointerTypeArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexArrayAttribFormat, GL.VertexArrayAttribIFormat and 1 other function
|
|
/// </summary>
|
|
public enum VertexAttribType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401),
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402),
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404),
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406),
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A),
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B),
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368),
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FenceSync, GL.WaitSync
|
|
/// </summary>
|
|
public enum WaitSyncFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0),
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum WaitSyncStatus : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A),
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B),
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C),
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D),
|
|
}
|
|
|
|
}
|