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None is a desirable option in this enum because it's used much like BufferUsageHint.StaticDraw for ARB_Buffer_Storage. Using it explicitly in user code is more clear than 0, and makes it more clear to the inexperienced author that none is an option. |
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| .. | ||
| ErrorHelper.cs | ||
| GL4.cs | ||
| GL4Enums.cs | ||
| Helper.cs | ||