mirror of
https://github.com/Ryujinx/Opentk.git
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252 lines
7.1 KiB
C#
252 lines
7.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK;
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using OpenTK.OpenGL;
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using OpenTK.Platform;
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using System.Threading;
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#endregion
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namespace Examples.Tutorial
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{
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public class T08_VBO : OpenTK.GameWindow /*, IExample */
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{
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#region --- Private Fields ---
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int vbo, ibo, nbo; // vertex, index and normal buffer objects.
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float angle;
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// Cube vertices
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float[] vdata =
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{
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-1.0f, -1.0f, 1.0f ,
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1.0f, -1.0f, 1.0f ,
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1.0f, 1.0f, 1.0f ,
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-1.0f, 1.0f, 1.0f ,
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-1.0f, -1.0f, -1.0f ,
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1.0f, -1.0f, -1.0f ,
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1.0f, 1.0f, -1.0f ,
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-1.0f, 1.0f, -1.0f ,
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};
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// Cube normals
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float[,] ndata =
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{
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{ 1.0f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 0.0f },
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{ 0.0f, 0.0f, 1.0f },
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{ -1.0f, 0.0f, 0.0f },
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{ 0.0f, -1.0f, 0.0f },
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{ 0.0f, 0.0f, -1.0f },
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};
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// Indices
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ushort[] idata =
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{
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// front face
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0, 1, 2, 3,
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// top face
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3, 4, 6, 7,
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// back face
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7, 6, 5, 4,
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// left face
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4, 0, 3, 7,
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// bottom face
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0, 1, 5, 4,
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// right face
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1, 5, 6, 2,
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};
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#endregion
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#region --- Constructor ---
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public T08_VBO()
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{
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this.CreateWindow(new DisplayMode(800, 600));
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}
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#endregion
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#region OnLoad
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public override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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if (!GL.SupportsExtension("VERSION_1_4"))
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{
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System.Windows.Forms.MessageBox.Show("You need at least OpenGL 1.4 to run this example. Aborting.", "VBOs not supported",
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System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation);
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this.Exit();
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}
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
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GL.EnableClientState(GL.Enums.EnableCap.VERTEX_ARRAY);
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GL.EnableClientState(GL.Enums.EnableCap.INDEX_ARRAY);
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LoadCube();
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this.OnResize(new ResizeEventArgs(this.Width, this.Height));
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}
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#endregion
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#region OnResize
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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base.OnResize(e);
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GL.Viewport(0, 0, Width, Height);
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double ratio = e.Width / (double)e.Height;
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GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Prepares the next frame for rendering.
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/// </summary>
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/// <remarks>
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/// Place your control logic here. This is the place to respond to user input,
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/// update object positions etc.
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/// </remarks>
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public override void OnUpdateFrame(EventArgs e)
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{
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if (Keyboard[0][OpenTK.Input.Key.Escape])
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{
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this.Exit();
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return;
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}
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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//GL.Rotatef(angle, 0.0f, 1.0f, 0.0f);
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//angle += 0.5f;
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}
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#endregion
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#region OnRenderFrame
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public override void OnRenderFrame(EventArgs e)
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{
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base.OnRenderFrame(e);
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GL.Clear(
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GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT |
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GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo);
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GL.VertexPointer(3, GL.Enums.VertexPointerType.FLOAT, 0, 0);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo);
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GL.IndexPointer(GL.Enums.IndexPointerType.FLOAT, 0, 0);
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GL.Color3(1.0f, 1.0f, 1.0f);
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GL.DrawElements(
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GL.Enums.BeginMode.QUADS,
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idata.Length,
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GL.Enums.All.UNSIGNED_SHORT,
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idata);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, 0);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, 0);
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Context.SwapBuffers();
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Thread.Sleep(0);
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}
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#endregion
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#region LoadCube
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private void LoadCube()
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{
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int size; // To check whether the buffers were uploaded correctly.
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//GL.
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// First, generate the buffer objects
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GL.GenBuffers(1, out vbo);
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GL.GenBuffers(1, out ibo);
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// Upload the vertex data
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GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo);
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GL.BufferData(
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GL.Enums.VERSION_1_5.ARRAY_BUFFER,
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(IntPtr)(vdata.Length * 4),
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vdata,
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GL.Enums.VERSION_1_5.STATIC_DRAW);
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GL.GetBufferParameter(
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GL.Enums.VERSION_1_5.ARRAY_BUFFER,
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GL.Enums.VERSION_1_5.BUFFER_SIZE,
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out size);
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if (vdata.Length * 4 != size)
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{
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throw new ApplicationException("Vertex array not uploaded correctly");
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}
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// Upload the index data
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GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo);
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GL.BufferData(
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GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER,
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(IntPtr)(idata.Length * 2),
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idata,
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GL.Enums.VERSION_1_5.STATIC_DRAW
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);
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GL.GetBufferParameter(
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GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER,
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GL.Enums.VERSION_1_5.BUFFER_SIZE,
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out size);
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if (idata.Length * 2 != size)
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{
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throw new ApplicationException("Index array not uploaded correctly");
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}
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}
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#endregion
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#region public void Launch()
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/// <summary>
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/// Launches this example.
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/// </summary>
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/// <remarks>
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/// Provides a simple way for the example launcher to launch the examples.
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/// </remarks>
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public void Launch()
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{
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//using (T08_VBO ex = new T08_VBO())
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{
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//ex.Run();
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Run();
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}
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}
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#endregion
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}
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}
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