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124 lines
4.5 KiB
C#
124 lines
4.5 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform
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{
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/// <summary>
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/// Provides methods for creating and interacting with an OpenGL context.
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/// </summary>
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public interface IGLContext : IDisposable
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{
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/// <summary>
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/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
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/// specified IGLContext.
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/// </summary>
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/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
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/// <param name="source">The source IGLContext to share state from.</param>.
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/// <seealso cref="CreateContext(bool)"/>
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void CreateContext(bool direct, IGLContext source);
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/// <summary>
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/// Swaps buffers, presenting the rendered scene to the user.
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/// </summary>
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void SwapBuffers();
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/// <summary>
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/// Makes the Context current in the calling thread, i.e. future OpenGL commands will affect this Context.
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/// </summary>
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void MakeCurrent();
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/// <summary>
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/// Gets a System.Boolean indicating whether this Context is current in the calling thread.
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/// </summary>
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bool IsCurrent { get; }
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/// <summary>
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/// Raised when a Context is destroyed.
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/// </summary>
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event DestroyEvent<IGLContext> Destroy;
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/// <summary>
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/// Gets or sets a value indicating whether VSyncing is enabled.
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/// </summary>
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bool VSync { get; set; }
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}
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public delegate void DestroyEvent<T>(T sender, EventArgs e);
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// TODO: Remove in 0.3.15
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internal interface IGLContextCreationHack
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{
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bool SelectDisplayMode(DisplayMode mode, IWindowInfo info);
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void SetWindowHandle(IntPtr handle);
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}
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// Functions for internal use by OpenTK.
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// TODO: RegisterForDisposal/DisposeResources for 0.3.15 (GC & OpenGL)
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// TODO: Remove or move GetDisplayModes to another class.
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internal interface IGLContextInternal
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{
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/// <summary>
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/// Gets a handle to the OpenGL rendering context.
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/// </summary>
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ContextHandle Context { get; }
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/// <summary>
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/// Gets the IWindowInfo describing the window associated with this context.
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/// </summary>
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IWindowInfo Info { get; }
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/// <summary>
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/// Gets the DisplayMode of the context.
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/// </summary>
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DisplayMode Mode { get; }
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/// <summary>
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/// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
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/// calling thread, or IntPtr.Zero if no OpenGL context is current.
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/// </summary>
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/// <returns>A System.IntPtr that holds the handle to the current OpenGL context.</returns>
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ContextHandle GetCurrentContext();
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/// <summary>
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/// Registers an OpenGL resource for disposal.
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/// </summary>
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/// <param name="resource">The OpenGL resource to dispose.</param>
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/// <remarks>
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/// You may not destroy OpenGL resources in finalizers, since they run in
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/// a different thread. To avoid this problem, use this method to register
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/// a resource for disposal during the finalizer call, and call DisposeResources()
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/// from the main thread to dispose it.
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/// </remarks>
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void RegisterForDisposal(IDisposable resource);
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/// <summary>
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/// Disposes all registered OpenGL resources.
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/// </summary>
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void DisposeResources();
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/// <summary>
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/// Returns the display modes supported by the current opengl context.
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/// </summary>
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/// <returns>An IEnumerable containing all supported display modes.</returns>
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IEnumerable<DisplayMode> GetDisplayModes();
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/// <summary>
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/// Gets the address of an OpenGL extension function.
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/// </summary>
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/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
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/// <returns>
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/// A pointer to the specified function or IntPtr.Zero if the function isn't
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/// available in the current opengl context.
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/// </returns>
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/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
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IntPtr GetAddress(string function);
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}
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}
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