Opentk/Source/OpenTK/Platform/MacOS
2013-12-23 20:40:27 +01:00
..
CarbonBindings Fixed GameWindow.{Bounds, Location, Size, X, Y} setters on OpenTK/Carbon 2013-12-23 20:21:02 +01:00
AglContext.cs Reduce temporary string allocations 2013-12-05 11:20:58 +01:00
Application.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
CarbonGLNative.cs Fixed OpenTK/Carbon key repeat behavior to match the other backends 2013-12-23 20:40:27 +01:00
CarbonInput.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
CarbonWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00
Cgl.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
EventInfo.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
HIDInput.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
MacOSException.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
MacOSFactory.cs Deduplicate MacOSGraphicsMode and AglContext 2013-11-08 18:44:02 +01:00
MacOSGraphicsMode.cs Deduplicate MacOSGraphicsMode and AglContext 2013-11-08 18:44:02 +01:00
MacOSKeyMap.cs Fix incorrect Mac OS key map, OpenTK issue 3220 2012-12-20 13:45:00 -06:00
QuartzDisplayDeviceDriver.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00