Opentk/Source/OpenTK/Platform
2013-10-12 19:43:26 +02:00
..
Dummy Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Egl Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
MacOS Fixed compilation on desktop platforms. 2013-10-12 05:14:51 +02:00
SDL2 Modify dllimport path on Android builds. 2013-10-12 15:17:10 +02:00
Windows Added missing DllImport attribute. 2013-10-12 19:43:26 +02:00
X11 Use OpenTK.Minimal to stub out missing System.Drawing functionality 2013-10-12 05:06:54 +02:00
DesktopGraphicsContext.cs Load ES entry points even on desktop 2013-10-03 16:42:38 +02:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs No separate Factory.Embedded for SDL2 2013-10-04 09:57:43 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00