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Hopefully this is the first and last time we have to do this.
228 lines
14 KiB
XML
228 lines
14 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetFramebufferAttachmentParameter">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glGetFramebufferAttachmentParameteriv</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetFramebufferAttachmentParameteriv</refname>
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<refpurpose>retrieve information about attachments of a bound framebuffer object</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetFramebufferAttachmentParameter</function></funcdef>
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<paramdef>GLenum <parameter>target</parameter></paramdef>
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<paramdef>GLenum <parameter>attachment</parameter></paramdef>
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<paramdef>GLenum <parameter>pname</parameter></paramdef>
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<paramdef>GLint *<parameter>params</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>target</parameter></term>
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<listitem>
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<para>
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Specifies the target of the query operation.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>attachment</parameter></term>
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<listitem>
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<para>
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Specifies the attachment within <parameter>target</parameter>
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>pname</parameter></term>
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<listitem>
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<para>
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Specifies the parameter of <parameter>attachment</parameter> to query.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>params</parameter></term>
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<listitem>
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<para>
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Specifies the address of a variable receive the value of <parameter>pname</parameter> for <parameter>attachment</parameter>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetFramebufferAttachmentParameter</function> returns information about attachments of a bound framebuffer
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object. <parameter>target</parameter> specifies the framebuffer binding point and must be <constant>GL_DRAW_FRAMEBUFFER</constant>,
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<constant>GL_READ_FRAMEBUFFER</constant> or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant> is equivalent
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to <constant>GL_DRAW_FRAMEBUFFER</constant>.
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</para>
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<para>
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If the default framebuffer is bound to <parameter>target</parameter> then <parameter>attachment</parameter> must be one of
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<constant>GL_FRONT_LEFT</constant>, <constant>GL_FRONT_RIGHT</constant>, <constant>GL_BACK_LEFT</constant>, or
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<constant>GL_BACK_RIGHT</constant>, identifying a color buffer, <constant>GL_DEPTH</constant>, identifying the depth buffer,
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or <constant>GL_STENCIL</constant>, identifying the stencil buffer.
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</para>
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<para>
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If a framebuffer object is bound, then <parameter>attachment</parameter> must be one of <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>,
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<constant>GL_DEPTH_ATTACHMENT</constant>, <constant>GL_STENCIL_ATTACHMENT</constant>, or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
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<emphasis>i</emphasis> in <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant> must be in the range zero to the value of
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<constant>GL_MAX_COLOR_ATTACHMENTS</constant> - 1.
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</para>
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<para>
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If <parameter>attachment</parameter> is <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> and different objects are bound
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to the depth and stencil attachment points of <parameter>target</parameter> the query will fail. If the same object
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is bound to both attachment points, information about that object will be returned.
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</para>
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<para>
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Upon successful return from <function>glGetFramebufferAttachmentParameteriv</function>, if <parameter>pname</parameter> is
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<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant>, then <parameter>params</parameter> will contain one of <constant>GL_NONE</constant>,
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<constant>GL_FRAMEBUFFER_DEFAULT</constant>, <constant>GL_TEXTURE</constant>, or <constant>GL_RENDERBUFFER</constant>, identifying the type of
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object which contains the attached image. Other values accepted for <parameter>pname</parameter> depend on the type of object, as described below.
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</para>
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<para>
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If the value of <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant> is <constant>GL_NONE</constant>, no framebuffer is bound to
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<parameter>target</parameter>. In this case querying <parameter>pname</parameter> <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant>
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will return zero, and all other queries will generate an error.
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</para>
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<para>
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If the value of <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant> is not <constant>GL_NONE</constant>, these queries apply to all other
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framebuffer types:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</constant>,
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<constant>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</constant>, <constant>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</constant>,
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<constant>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</constant>, <constant>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</constant>,
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or <constant>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</constant>, then <parameter>params</parameter> will contain the number
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of bits in the corresponding red, green, blue, alpha, depth, or stencil component of the specified attachment. Zero is returned
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if the requested component is not present in <parameter>attachment</parameter>.
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</para>
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</listitem>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</constant>, <parameter>params</parameter> will
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contain the format of components of the specified attachment, one of <constant>GL_FLOAT</constant>, <parameter>GL_INT</parameter>,
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<parameter>GL_UNSIGNED_INT</parameter>, <parameter>GL_SIGNED_NORMALIZED</parameter>, or <parameter>GL_UNSIGNED_NORMALIZED</parameter>
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for floating-point, signed integer, unsigned integer, signed normalized fixed-point, or unsigned normalized fixed-point components
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respectively. Only color buffers may have integer components.
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</para>
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</listitem>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</constant>, <parameter>param</parameter> will
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contain the encoding of components of the specified attachment, one of <constant>GL_LINEAR</constant> or <constant>GL_SRGB</constant>
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for linear or sRGB-encoded components, respectively. Only color buffer components may be sRGB-encoded; such components
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are treated as described in sections 4.1.7 and 4.1.8. For the default framebuffer, color encoding is determined by the implementation.
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For framebuffer objects, components are sRGB-encoded if the internal format of a color attachment is one of the color-renderable SRGB
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formats.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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If the value of <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant> is <constant>GL_RENDERBUFFER</constant>, then:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant>, <parameter>params</parameter> will contain
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the name of the renderbuffer object which contains the attached image.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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If the value of <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant> is <constant>GL_TEXTURE</constant>, then:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant>, then <parameter>params</parameter> will
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contain the name of the texture object which contains the attached image.
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</para>
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</listitem>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</constant>, then <parameter>params</parameter>
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will contain the mipmap level of the texture object which contains the attached image.
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</para>
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</listitem>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</constant> and the texture object named
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<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant> is a cube map texture, then <parameter>params</parameter> will contain the cube map
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face of the cubemap texture object which contains the attached image. Otherwise <parameter>params</parameter> will contain the value
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zero.
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</para>
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</listitem>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</constant> and the texture object named
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<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant> is a layer of a three-dimensional texture or a one-or two-dimensional
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array texture, then <parameter>params</parameter> will contain the number of the texture layer which contains the attached image.
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Otherwise <parameter>params</parameter> will contain the value zero.
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</para>
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</listitem>
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<listitem>
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<para>
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If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED</constant>, then <parameter>params</parameter> will
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contain <constant>GL_TRUE</constant> if an entire level of a three-dimesional texture, cube map texture, or one-or two-dimensional
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array texture is attached. Otherwise, <parameter>params</parameter> will contain <constant>GL_FALSE</constant>.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Any combinations of framebuffer type and <parameter>pname</parameter> not described above will generate an error.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the accepted tokens.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is not valid for the value of
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<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>attachment</parameter> is not the accepted values
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for <parameter>target</parameter>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>attachment</parameter> is <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>
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and different objects are bound to the depth and stencil attachment points of <parameter>target</parameter>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the value of <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant> is
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<constant>GL_NONE</constant> and <parameter>pname</parameter> is not <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant>.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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