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Hopefully this is the first and last time we have to do this.
102 lines
4.8 KiB
XML
102 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetUniformSubroutine">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glGetUniformSubroutine</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetUniformSubroutine</refname>
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<refpurpose>retrieve the value of a subroutine uniform of a given shader stage of the current program</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetUniformSubroutineuiv</function></funcdef>
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<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
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<paramdef>GLint <parameter>location</parameter></paramdef>
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<paramdef>GLuint *<parameter>values</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>shadertype</parameter></term>
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<listitem>
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<para>
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Specifies the shader stage from which to query for subroutine uniform index.
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<parameter>shadertype</parameter>
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must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
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<constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
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<constant>GL_FRAGMENT_SHADER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>location</parameter></term>
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<listitem>
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<para>
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Specifies the location of the subroutine uniform.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>values</parameter></term>
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<listitem>
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<para>
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Specifies the address of a variable to receive the value or values of the subroutine uniform.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetUniformSubroutine</function> retrieves the value of the subroutine uniform at location
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<parameter>location</parameter> for shader stage <parameter>shadertype</parameter> of the current
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program. <parameter>location</parameter> must be less than the value of
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<constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant> for the shader currently in use at
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shader stage <parameter>shadertype</parameter>. The value of the subroutine uniform is returned in
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<parameter>values</parameter>.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> is not one of the accepted values.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>location</parameter> is greater than or equal to
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the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant> for the shader currently in use at
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shader stage <parameter>shadertype</parameter>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if no program is active.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniformName</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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