Opentk/Source/Bind/Specifications/Docs/glUniformBlockBinding.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glUniformBlockBinding">
<refmeta>
<refmetainfo>
<copyright>
<year>2010</year>
<holder>Khronos Group</holder>
</copyright>
</refmetainfo>
<refentrytitle>glUniformBlockBinding</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glUniformBlockBinding</refname>
<refpurpose>assign a binding point to an active uniform block</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glUniformBlockBinding</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>GLuint <parameter>uniformBlockIndex</parameter></paramdef>
<paramdef>GLuint <parameter>uniformBlockBinding</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>
The name of a program object containing the active uniform block whose binding to assign.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>uniformBlockIndex</parameter></term>
<listitem>
<para>
The index of the active uniform block within <parameter>program</parameter> whose binding to assign.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>uniformBlockBinding</parameter></term>
<listitem>
<para>
Specifies the binding point to which to bind the uniform block with index <parameter>uniformBlockIndex</parameter> within <parameter>program</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
Binding points for active uniform blocks are assigned using <function>glUniformBlockBinding</function>. Each of a program's active uniform
blocks has a corresponding uniform buffer binding point. <parameter>program</parameter> is the name of a program object for which the command
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry> has been issued in the past.
</para>
<para>
If successful, <function>glUniformBlockBinding</function> specifies that <parameter>program</parameter> will use the data store of the
buffer object bound to the binding point <parameter>uniformBlockBinding</parameter> to extract the values of the uniforms in the
uniform block identified by <parameter>uniformBlockIndex</parameter>.
</para>
<para>
When a program object is linked or re-linked, the uniform buffer object binding point assigned to each of its active uniform blocks is reset to zero.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>uniformBlockIndex</parameter> is not an active uniform block index of <parameter>program</parameter>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>uniformBlockBinding</parameter> is greater than or equal to the value of <constant>GL_MAX_UNIFORM_BUFFER_BINDINGS</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated <parameter>program</parameter> is not the name of a program object generated by the GL.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
<function>glUniformBlockBinding</function> is available only if the GL version is 3.1 or greater.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetActiveUniformBlock</refentrytitle></citerefentry> with argument <constant>GL_UNIFORM_BLOCK_BINDING</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glBindBufferBase</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glBindBufferRange</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetActiveUniformBlock</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>