mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 22:25:28 +00:00
334 lines
11 KiB
C#
334 lines
11 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Runtime.InteropServices;
|
|
using System.Diagnostics;
|
|
|
|
using OpenTK.OpenGL;
|
|
|
|
namespace OpenTK.Platform.X11
|
|
{
|
|
/// <summary>
|
|
/// Provides methods to create and control an opengl context on the X11 platform.
|
|
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
|
|
/// </summary>
|
|
internal sealed class X11GLContext : IGLContext, IGLContextCreationHack
|
|
{
|
|
private IntPtr context;
|
|
private DisplayMode mode;
|
|
private WindowInfo windowInfo = new WindowInfo();
|
|
private IntPtr visual;
|
|
|
|
private bool disposed;
|
|
|
|
#region --- Constructors ---
|
|
|
|
/// <summary>
|
|
/// Constructs a new X11GLContext object.
|
|
/// </summary>
|
|
public X11GLContext() { }
|
|
|
|
#endregion
|
|
|
|
#region --- IGLContextCreationHack Members ---
|
|
|
|
#region bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info)
|
|
|
|
/// <summary>
|
|
/// HACK! This function will be removed in 0.3.15
|
|
/// Checks if the specified OpenTK.Platform.DisplayMode is available, and selects it if it is.
|
|
/// </summary>
|
|
/// <param name="mode">The OpenTK.Platform.DisplayMode to select.</param>
|
|
/// <param name="info">The OpenTK.Platform.IWindowInfo that describes the display to use. Note: a window handle is not necessary for this function!</param>
|
|
/// <returns>True if the DisplayMode is available, false otherwise.</returns>
|
|
bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info)
|
|
{
|
|
List<int> visualAttributes = new List<int>();
|
|
|
|
// TODO: Improve modesetting code.
|
|
if (mode == null || mode.Color.BitsPerPixel == 0)
|
|
{
|
|
// Define the bare essentials - needed for compatibility with Mono's System.Windows.Forms
|
|
Debug.Print("Preparing visual for System.Windows.Forms (compatibility mode)");
|
|
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
|
|
/*visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
|
|
visualAttributes.Add((int)1);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
|
|
visualAttributes.Add((int)1);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
|
|
visualAttributes.Add((int)1);*/
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
|
|
visualAttributes.Add((int)1);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
|
|
visualAttributes.Add((int)0);
|
|
}
|
|
else
|
|
{
|
|
Debug.Print("Preparing visual for DisplayMode: {0}", mode.ToString());
|
|
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
|
|
visualAttributes.Add((int)mode.Color.Red);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
|
|
visualAttributes.Add((int)mode.Color.Green);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
|
|
visualAttributes.Add((int)mode.Color.Blue);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE);
|
|
visualAttributes.Add((int)mode.Color.Alpha);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
|
|
visualAttributes.Add((int)mode.DepthBits);
|
|
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
|
|
visualAttributes.Add((int)0);
|
|
}
|
|
|
|
windowInfo.CopyInfoFrom(info);
|
|
visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray());
|
|
if (visual == IntPtr.Zero)
|
|
return false;
|
|
else
|
|
{
|
|
windowInfo.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(visual,
|
|
typeof(XVisualInfo));
|
|
Debug.Print("Chose visual {0}", windowInfo.VisualInfo.ToString());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
void IGLContextCreationHack.SetWindowHandle(IntPtr handle)
|
|
{
|
|
this.windowInfo.Handle = handle;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- IGLContext Members ---
|
|
|
|
#region public IntPtr Context
|
|
|
|
public IntPtr Context
|
|
{
|
|
get { return context; }
|
|
private set { context = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public DisplayMode Mode
|
|
|
|
public DisplayMode Mode
|
|
{
|
|
get { return mode; }
|
|
private set
|
|
{
|
|
if (context == IntPtr.Zero)
|
|
mode = value;
|
|
else
|
|
Debug.Print("Cannot change DisplayMode of an existing context.");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public IWindowInfo Info
|
|
|
|
public IWindowInfo Info { get { return windowInfo; } }
|
|
|
|
#endregion
|
|
|
|
public void CreateContext()
|
|
{
|
|
this.CreateContext(true, null);
|
|
}
|
|
|
|
public void CreateContext(bool direct)
|
|
{
|
|
this.CreateContext(direct, null);
|
|
}
|
|
|
|
#region public void CreateContext(bool direct, IGLContext shareContext)
|
|
|
|
public void CreateContext(bool direct, IGLContext shareContext)
|
|
{
|
|
try
|
|
{
|
|
Debug.WriteLine("Creating opengl context.");
|
|
Debug.Indent();
|
|
|
|
IntPtr shareHandle = shareContext != null ? (shareContext as X11GLContext).Context: IntPtr.Zero;
|
|
|
|
Debug.Write(direct ? "Context is direct, " : "Context is indirect, ");
|
|
Debug.WriteLine(shareHandle == IntPtr.Zero ? "not shared." :
|
|
String.Format("shared with ({0}).", shareHandle));
|
|
|
|
// Try to call Glx.CreateContext with the specified parameters.
|
|
context = Glx.CreateContext(windowInfo.Display, visual, shareHandle, direct);
|
|
|
|
// Context creation succeeded, return.
|
|
if (context != IntPtr.Zero)
|
|
{
|
|
Debug.Print("New opengl context created. (id: {0})", context);
|
|
|
|
this.MakeCurrent();
|
|
GL.LoadAll();
|
|
Glu.LoadAll();
|
|
|
|
return;
|
|
}
|
|
// Context creation failed. Retry with a non-shared context with the
|
|
// direct/indirect rendering mode flipped.
|
|
Debug.Print("Cotnext creation failed, retrying with a non-shared, {0} context.",
|
|
!direct ? "direct" : "indirect");
|
|
context = Glx.CreateContext(windowInfo.Display, visual, IntPtr.Zero, !direct);
|
|
if (context != IntPtr.Zero)
|
|
{
|
|
Debug.Print("New opengl context created. (id: {0})", context);
|
|
|
|
this.MakeCurrent();
|
|
GL.LoadAll();
|
|
Glu.LoadAll();
|
|
|
|
return;
|
|
}
|
|
|
|
throw new ApplicationException("Glx.CreateContext call failed (returned 0).");
|
|
}
|
|
finally
|
|
{
|
|
Debug.Unindent();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void SwapBuffers()
|
|
|
|
public void SwapBuffers()
|
|
{
|
|
Glx.SwapBuffers(windowInfo.Display, windowInfo.Handle);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void MakeCurrent()
|
|
|
|
bool result;
|
|
public void MakeCurrent()
|
|
{
|
|
Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
|
|
context, System.Threading.Thread.CurrentThread.ManagedThreadId, windowInfo.Display, windowInfo.Screen, windowInfo.Handle));
|
|
|
|
if (windowInfo.Display != IntPtr.Zero && windowInfo.Handle != IntPtr.Zero && context != IntPtr.Zero)
|
|
{
|
|
result = Glx.MakeCurrent(windowInfo.Display, windowInfo.Handle, context);
|
|
|
|
if (!result)
|
|
{
|
|
Debug.WriteLine("failed.");
|
|
// probably need to recreate context here.
|
|
//throw new ApplicationException(String.Format("Failed to make context {0} current on thread {1}.",
|
|
// context, System.Threading.Thread.CurrentThread.ManagedThreadId));
|
|
}
|
|
else
|
|
{
|
|
Debug.WriteLine("done!");
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public bool IsCurrent
|
|
{
|
|
//return GetCurrentContext() == context;
|
|
get { throw new NotImplementedException(); }
|
|
}
|
|
|
|
public IntPtr GetCurrentContext()
|
|
{
|
|
//return Glx.GetCurrentContext();
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public event DestroyEvent<IGLContext> Destroy;
|
|
|
|
#region public IntPtr GetAddress(string function)
|
|
|
|
public IntPtr GetAddress(string function)
|
|
{
|
|
return Glx.GetProcAddress(function);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void RegisterForDisposal(IDisposable resource)
|
|
{
|
|
throw new NotImplementedException("Use the general GLContext class instead.");
|
|
}
|
|
|
|
public void DisposeResources()
|
|
{
|
|
throw new NotImplementedException("Use the general GLContext class instead.");
|
|
}
|
|
|
|
public IEnumerable<DisplayMode> GetDisplayModes()
|
|
{
|
|
throw new Exception("The method or operation is not implemented.");
|
|
}
|
|
|
|
public bool VSync
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
set
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- IDisposable Members ---
|
|
|
|
public void Dispose()
|
|
{
|
|
this.Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
private void Dispose(bool manuallyCalled)
|
|
{
|
|
if (!disposed)
|
|
{
|
|
// Clean unmanaged resources:
|
|
Glx.MakeCurrent(windowInfo.Display, IntPtr.Zero, IntPtr.Zero);
|
|
Glx.DestroyContext(windowInfo.Display, context);
|
|
API.Free(visual);
|
|
|
|
if (manuallyCalled)
|
|
{
|
|
// Safe to clean managed resources, too
|
|
}
|
|
}
|
|
disposed = true;
|
|
}
|
|
|
|
~X11GLContext()
|
|
{
|
|
this.Dispose(false);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|