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WinMM is optimized for general joystick use, not for the canonical GamePad layout. Instead of exposing IGamePadDriver directly, it should expose IJoystickDriver2 and use a mapping driver to get GamePad support. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||