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WinMM is optimized for general joystick use, not for the canonical GamePad layout. Instead of exposing IGamePadDriver directly, it should expose IJoystickDriver2 and use a mapping driver to get GamePad support. |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |