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Buttons.cs
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[Input] Documented all public members
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2014-01-03 01:58:16 +01:00 |
ButtonState.cs
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Normalized line endings
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2013-10-11 01:58:54 +02:00 |
ConfigurationType.cs
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[Input] Implemented JoystickHat GamePad mapping
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2014-07-25 23:26:03 +02:00 |
GamePad.cs
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Allowed Mac and Linux to use GamePad. Added Name param to GamePad. Added Xbox 360 Wireless Joystick linux config to GamePadCongifurationDatabase.
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2015-01-19 19:04:59 +01:00 |
GamePadAxes.cs
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Implemented thumbsticks and trigger caps
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2013-12-24 17:18:04 +01:00 |
GamePadButtons.cs
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[Input] Add IsAnyKey/ButtonDown/Pressed to input state.
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2014-11-27 22:05:33 +01:00 |
GamePadCapabilities.cs
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[Input] Add GamePadCapabilities.IsMapped
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2014-09-12 08:42:26 +02:00 |
GamePadConfiguration.cs
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[Input] Implemented JoystickHat GamePad mapping
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2014-07-25 23:26:03 +02:00 |
GamePadConfigurationDatabase.cs
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Fix PS4 controller mapping on Windows
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2016-01-08 11:43:05 +01:00 |
GamePadConfigurationItem.cs
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[Input] Added Source and Target to GamePadConfigurationItem
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2014-01-02 18:36:09 +01:00 |
GamePadConfigurationSource.cs
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[Input] Implemented JoystickHat GamePad mapping
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2014-07-25 23:26:03 +02:00 |
GamePadConfigurationTarget.cs
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[Input] Added Source and Target to GamePadConfigurationItem
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2014-01-02 18:36:09 +01:00 |
GamePadDPad.cs
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[Input] Documented all public members
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2014-01-03 01:58:16 +01:00 |
GamePadState.cs
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Invert Y axis on all GamePad
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2016-01-08 09:13:26 +01:00 |
GamePadThumbSticks.cs
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[Input] Documented all public members
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2014-01-03 01:58:16 +01:00 |
GamePadTriggers.cs
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[Input] Fixed trigger ToString()
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2014-09-11 12:51:50 +02:00 |
GamePadType.cs
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[Input] Documented all public members
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2014-01-03 01:58:16 +01:00 |
HatPosition.cs
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[Input] Do not use a bitfield for hat position
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2014-01-31 15:03:19 +01:00 |
IGamePadDriver.cs
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[Input] Added SetVibration() API skeleton
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2014-01-02 19:52:00 +01:00 |
IInputDevice.cs
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Initial joystick support (not public yet).
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2009-02-28 23:11:27 +00:00 |
IInputDriver.cs
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Cleaned up a number of obsolete warnings
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2014-07-21 16:39:58 +02:00 |
IInputDriver2.cs
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Added IJoystickDevice2 interface
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2013-12-24 17:18:03 +01:00 |
IJoystickDriver.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IJoystickDriver2.cs
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[Input] Added IJoystickDriver2.GetGuid() API
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2013-12-31 14:09:17 +01:00 |
IKeyboardDriver.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IKeyboardDriver2.cs
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Normalized line endings
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2013-10-11 01:58:54 +02:00 |
IMouseDriver.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IMouseDriver2.cs
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[Input] Added Mouse.GetCursorPos() (WIP)
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2014-05-12 02:20:52 +02:00 |
Joystick.cs
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Make joystick ID public
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2015-12-06 13:43:46 +01:00 |
JoystickAxis.cs
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[Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10.
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2014-01-05 03:54:34 +01:00 |
JoystickButton.cs
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[Input] Added support for JoystickButtons 16-31
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2014-01-29 10:28:06 +01:00 |
JoystickCapabilities.cs
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[Input] Do not throw exception on too many axes
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2014-09-11 12:51:49 +02:00 |
JoystickDevice.cs
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[OpenTK] Protect against invalid axis/button ids
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2014-01-15 01:24:20 +01:00 |
JoystickHat.cs
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[Input] Added JoystickHatState structure
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2014-01-31 15:01:35 +01:00 |
JoystickHatState.cs
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[Input] JoystickHatState is now IEquatable
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2014-03-17 00:30:04 +01:00 |
JoystickState.cs
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[Input] Add IsAnyKey/ButtonDown/Pressed to input state.
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2014-11-27 22:05:33 +01:00 |
Key.cs
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Added common key aliases
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2013-10-03 20:52:02 +02:00 |
Keyboard.cs
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Disabled GetDeviceName until the correct cross-platform API can be determined.
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2010-12-03 12:39:42 +00:00 |
KeyboardDevice.cs
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[Input] Legacy keyboard respects the KeyRepeat field.
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2014-11-23 14:40:36 +01:00 |
KeyboardKeyEventArgs.cs
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[Input] Implement key repeat
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2014-05-05 00:43:45 +02:00 |
KeyboardState.cs
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[Input] Add IsAnyKey/ButtonDown/Pressed to input state.
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2014-11-27 22:05:33 +01:00 |
KeyModifiers.cs
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[Input] Added KeyModifiers enumeration
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2014-02-25 01:13:45 +01:00 |
Mouse.cs
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Fixed a large number of warnings
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2014-07-21 16:03:37 +02:00 |
MouseButton.cs
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* Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug
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2009-09-03 21:15:12 +00:00 |
MouseDevice.cs
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[Input] Added GameWindow.Mouse/Keyboard.GetState()
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2014-09-11 01:03:24 +02:00 |
MouseEventArgs.cs
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Removed NO_SYSDRAWING in favour of just MINUMAL
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2015-08-12 11:56:12 +01:00 |
MouseScroll.cs
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[Input] Renamed MouseScrollWheel to MouseScroll
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2014-05-13 23:25:56 +02:00 |
MouseState.cs
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[Input] Add IsAnyKey/ButtonDown/Pressed to input state.
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2014-11-27 22:05:33 +01:00 |