mirror of
https://github.com/Ryujinx/Opentk.git
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399 lines
12 KiB
C#
399 lines
12 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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// Created by Erik Ylvisaker on 3/17/08.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace OpenTK.Platform.MacOS
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{
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using Carbon;
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using Graphics;
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using AGLRendererInfo = IntPtr;
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using AGLPixelFormat = IntPtr;
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using AGLContext = IntPtr;
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using AGLPbuffer = IntPtr;
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/// <summary>
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/// AGL context implementation for WinForms compatibility.
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/// </summary>
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class AglContext : IGraphicsContext, IGraphicsContextInternal
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{
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ContextHandle Handle;
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GraphicsMode mode;
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IWindowInfo carbonWindow;
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IGraphicsContext dummyContext; // for extension loading
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bool disposed;
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bool error_checking;
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readonly GetInt XOffset;
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readonly GetInt YOffset;
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public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext,
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GetInt xoffset, GetInt yoffset)
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{
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Debug.Print("Share context: {0}", shareContext);
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Debug.Print("Window info: {0}", window);
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IntPtr shareContextRef = IntPtr.Zero;
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XOffset = xoffset;
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YOffset = yoffset;
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carbonWindow = window;
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if (shareContext is AglContext)
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{
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shareContextRef = ((AglContext)shareContext).Handle.Handle;
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}
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else if (shareContext is GraphicsContext)
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{
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ContextHandle shareHandle = shareContext != null ? (shareContext as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;
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shareContextRef = shareHandle.Handle;
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}
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if (shareContextRef == IntPtr.Zero)
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{
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Debug.Print("No context sharing will take place.");
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}
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CreateContext(mode, carbonWindow, shareContextRef, true);
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}
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private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute)
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{
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Debug.Print(pixelFormatAttribute.ToString());
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aglAttributes.Add((int)pixelFormatAttribute);
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}
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private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute, int value)
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{
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Debug.Print("{0} : {1}", pixelFormatAttribute, value);
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aglAttributes.Add((int)pixelFormatAttribute);
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aglAttributes.Add(value);
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}
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void CreateContext(GraphicsMode mode, IWindowInfo carbonWindow, IntPtr shareContextRef, bool fullscreen)
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{
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Debug.Print("AGL pixel format attributes:");
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// Choose a pixel format with the attributes we specified.
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AGLPixelFormat pixelformat;
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AglGraphicsMode selector = new AglGraphicsMode();
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Mode = selector.SelectGraphicsMode(
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo,
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out pixelformat);
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MyAGLReportError("aglChoosePixelFormat");
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Debug.Print("Creating AGL context. Sharing with {0}", shareContextRef);
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// create the context and share it with the share reference.
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Handle = new ContextHandle(Agl.aglCreateContext(pixelformat, shareContextRef));
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MyAGLReportError("aglCreateContext");
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// Free the pixel format from memory.
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Agl.aglDestroyPixelFormat(pixelformat);
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MyAGLReportError("aglDestroyPixelFormat");
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SetDrawable(carbonWindow);
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SetBufferRect(carbonWindow);
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Update(carbonWindow);
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MakeCurrent(carbonWindow);
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Debug.Print("context: {0}", Handle.Handle);
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dummyContext = new GraphicsContext(Handle,
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GetAddress,
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delegate()
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{
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return new ContextHandle(Agl.aglGetCurrentContext());
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});
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}
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void SetBufferRect(IWindowInfo carbonWindow)
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{
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Rect rect = API.GetControlBounds(carbonWindow.Handle);
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Debug.Print("Setting buffer_rect for control.");
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Debug.Print("MacOS Coordinate Rect: {0}", rect);
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int[] glrect = new int[4];
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if (XOffset != null)
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glrect[0] = rect.X + XOffset();
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else
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glrect[0] = rect.X;
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if (YOffset != null)
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glrect[1] = rect.Y + YOffset();
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else
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glrect[1] = rect.Y;
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glrect[2] = rect.Width;
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glrect[3] = rect.Height;
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Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
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MyAGLReportError("aglSetInteger");
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Agl.aglEnable(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT);
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MyAGLReportError("aglEnable");
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}
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void SetDrawable(IWindowInfo carbonWindow)
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{
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IntPtr windowPort = GetWindowPortForWindowInfo(carbonWindow);
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//Debug.Print("Setting drawable for context {0} to window port: {1}", Handle.Handle, windowPort);
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Agl.aglSetDrawable(Handle.Handle, windowPort);
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MyAGLReportError("aglSetDrawable");
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}
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private static IntPtr GetWindowPortForWindowInfo(IWindowInfo carbonWindow)
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{
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IntPtr windowPort;
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IntPtr controlOwner = API.GetControlOwner(carbonWindow.Handle);
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windowPort = API.GetWindowPort(controlOwner);
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return windowPort;
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}
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public void Update(IWindowInfo window)
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{
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SetDrawable(window);
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SetBufferRect(window);
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Agl.aglUpdateContext(Handle.Handle);
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}
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void MyAGLReportError(string function)
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{
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Agl.AglError err = Agl.GetError();
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if (err != Agl.AglError.NoError)
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throw new Exception(String.Format(
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"AGL Error from function {0}: {1} {2}",
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function, err, Agl.ErrorString(err)));
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}
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#region IGraphicsContext Members
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bool firstSwap = true;
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public void SwapBuffers()
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{
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// this is part of the hack to avoid dropping the first frame when
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// using multiple GLControls.
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if (firstSwap)
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{
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Debug.WriteLine("--> Resetting drawable. <--");
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firstSwap = false;
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SetDrawable(carbonWindow);
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Update(carbonWindow);
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}
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Agl.aglSwapBuffers(Handle.Handle);
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MyAGLReportError("aglSwapBuffers");
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}
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public void MakeCurrent(IWindowInfo window)
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{
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if (Agl.aglSetCurrentContext(Handle.Handle) == false)
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MyAGLReportError("aglSetCurrentContext");
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}
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public bool IsCurrent
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{
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get { return (Handle.Handle == Agl.aglGetCurrentContext()); }
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}
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public int SwapInterval
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{
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get
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{
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int swap_interval = 0;
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if (Agl.aglGetInteger(Handle.Handle, Agl.ParameterNames.AGL_SWAP_INTERVAL, out swap_interval))
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{
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return swap_interval;
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}
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else
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{
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MyAGLReportError("aglGetInteger");
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return 0;
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}
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}
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set
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{
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if (!Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_SWAP_INTERVAL, ref value))
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MyAGLReportError("aglSetInteger");
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}
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}
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public GraphicsMode Mode
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{
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get
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{
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return mode;
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}
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set
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{
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mode = value;
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}
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}
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public void LoadAll()
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{
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dummyContext.LoadAll();
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}
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public bool IsDisposed
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{
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get
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{
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return disposed;
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}
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}
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public bool VSync
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{
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get
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{
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return SwapInterval != 0;
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}
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set
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{
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SwapInterval = value ? 1 : 0;
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}
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}
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public GraphicsMode GraphicsMode
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{
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get
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{
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return mode;
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}
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}
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public bool ErrorChecking
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{
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get
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{
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return error_checking;
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}
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set
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{
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error_checking = value;
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}
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}
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#endregion
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#region IDisposable Members
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~AglContext()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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void Dispose(bool disposing)
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{
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if (IsDisposed || Handle.Handle == IntPtr.Zero)
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return;
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Debug.Print("Disposing of AGL context.");
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Agl.aglSetCurrentContext(IntPtr.Zero);
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//Debug.Print("Setting drawable to null for context {0}.", Handle.Handle);
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//Agl.aglSetDrawable(Handle.Handle, IntPtr.Zero);
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// I do not know MacOS allows us to destroy a context from a separate thread,
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// like the finalizer thread. It's untested, but worst case is probably
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// an exception on application exit, which would be logged to the console.
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// Actually, it seems to crash the mono runtime. -AMK 2013
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Debug.Print("Destroying context");
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if (Agl.aglDestroyContext(Handle.Handle) == true)
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{
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Debug.Print("Context destruction completed successfully.");
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Handle = ContextHandle.Zero;
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return;
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}
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// failed to destroy context.
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Debug.WriteLine("Failed to destroy context.");
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Debug.WriteLine(Agl.ErrorString(Agl.GetError()));
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// don't throw an exception from the finalizer thread.
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if (disposing)
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{
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throw new Exception(Agl.ErrorString(Agl.GetError()));
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}
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disposed = true;
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}
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#endregion
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#region IGraphicsContextInternal Members
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public IntPtr GetAddress(string function)
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{
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return NS.GetAddress(function);
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}
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public IntPtr GetAddress(IntPtr function)
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{
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return NS.GetAddress(function);
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}
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public IGraphicsContext Implementation
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{
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get
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{
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return this;
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}
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}
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public ContextHandle Context
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{
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get
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{
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return Handle;
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}
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}
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#endregion
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}
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}
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