mirror of
https://github.com/Ryujinx/Opentk.git
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1060 lines
30 KiB
C#
1060 lines
30 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using OpenTK.Platform;
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namespace OpenTK
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{
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/// <summary>
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/// Instances of this class implement the <see cref="OpenTK.INativeWindow"/> interface on the current platform.
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/// </summary>
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public class NativeWindow : INativeWindow
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{
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#region --- Fields ---
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private readonly GameWindowFlags options;
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private readonly DisplayDevice device;
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private readonly INativeWindow implementation;
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private bool disposed, events;
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private bool cursor_visible = true;
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#endregion
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#region --- Contructors ---
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/// <summary>Constructs a new NativeWindow with default attributes without enabling events.</summary>
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public NativeWindow()
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: this(640, 480, "OpenTK Native Window", GameWindowFlags.Default, GraphicsMode.Default, DisplayDevice.Default) { }
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// TODO: Remaining constructors.
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/// <summary>Constructs a new centered NativeWindow with the specified attributes.</summary>
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/// <param name="width">The width of the NativeWindow in pixels.</param>
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/// <param name="height">The height of the NativeWindow in pixels.</param>
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/// <param name="title">The title of the NativeWindow.</param>
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/// <param name="options">GameWindow options specifying window appearance and behavior.</param>
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/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the NativeWindow.</param>
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/// <param name="device">The OpenTK.Graphics.DisplayDevice to construct the NativeWindow in.</param>
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/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
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/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
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public NativeWindow(int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
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: this(device.Bounds.Left + (device.Bounds.Width - width) / 2,
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device.Bounds.Top + (device.Bounds.Height - height) / 2,
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width, height, title, options, mode, device) { }
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/// <summary>Constructs a new NativeWindow with the specified attributes.</summary>
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/// <param name="x">Horizontal screen space coordinate of the NativeWindow's origin.</param>
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/// <param name="y">Vertical screen space coordinate of the NativeWindow's origin.</param>
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/// <param name="width">The width of the NativeWindow in pixels.</param>
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/// <param name="height">The height of the NativeWindow in pixels.</param>
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/// <param name="title">The title of the NativeWindow.</param>
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/// <param name="options">GameWindow options specifying window appearance and behavior.</param>
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/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the NativeWindow.</param>
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/// <param name="device">The OpenTK.Graphics.DisplayDevice to construct the NativeWindow in.</param>
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/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
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/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
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public NativeWindow(int x, int y, int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
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{
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// TODO: Should a constraint be added for the position?
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if (width < 1)
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throw new ArgumentOutOfRangeException("width", "Must be greater than zero.");
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if (height < 1)
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throw new ArgumentOutOfRangeException("height", "Must be greater than zero.");
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if (mode == null)
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throw new ArgumentNullException("mode");
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if (device == null)
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throw new ArgumentNullException("device");
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this.options = options;
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this.device = device;
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implementation = Factory.Default.CreateNativeWindow(x, y, width, height, title, mode, options, this.device);
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if ((options & GameWindowFlags.Fullscreen) != 0)
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{
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this.device.ChangeResolution(width, height, mode.ColorFormat.BitsPerPixel, 0);
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WindowState = WindowState.Fullscreen;
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}
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}
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#endregion
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#region --- INativeWindow Members ---
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#region Methods
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#region Close
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/// <summary>
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/// Closes the NativeWindow.
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/// </summary>
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public void Close()
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{
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EnsureUndisposed();
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implementation.Close();
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}
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#endregion
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#region PointToClient
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/// <summary>
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/// Transforms the specified point from screen to client coordinates.
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/// </summary>
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/// <param name="point">
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/// A <see cref="System.Drawing.Point"/> to transform.
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/// </param>
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/// <returns>
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/// The point transformed to client coordinates.
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/// </returns>
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public Point PointToClient(Point point)
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{
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return implementation.PointToClient(point);
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}
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#endregion
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#region PointToScreen
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/// <summary>
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/// Transforms the specified point from client to screen coordinates.
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/// </summary>
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/// <param name="point">
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/// A <see cref="System.Drawing.Point"/> to transform.
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/// </param>
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/// <returns>
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/// The point transformed to screen coordinates.
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/// </returns>
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public Point PointToScreen(Point point)
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{
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// Here we use the fact that PointToClient just translates the point, and PointToScreen
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// should perform the inverse operation.
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Point trans = PointToClient(Point.Empty);
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point.X -= trans.X;
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point.Y -= trans.Y;
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return point;
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}
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#endregion
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#region ProcessEvents
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/// <summary>
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/// Processes operating system events until the NativeWindow becomes idle.
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/// </summary>
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public void ProcessEvents()
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{
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ProcessEvents(false);
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}
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#endregion
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#endregion
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#region Properties
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#region Bounds
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/// <summary>
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/// Gets or sets a <see cref="System.Drawing.Rectangle"/> structure that contains the external bounds of this window, in screen coordinates.
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/// External bounds include the title bar, borders and drawing area of the window.
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/// </summary>
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public Rectangle Bounds
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{
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get
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{
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EnsureUndisposed();
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return implementation.Bounds;
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}
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set
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{
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EnsureUndisposed();
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implementation.Bounds = value;
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}
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}
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#endregion
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#region ClientRectangle
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/// <summary>
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/// Gets or sets a <see cref="System.Drawing.Rectangle"/> structure that contains the internal bounds of this window, in client coordinates.
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/// The internal bounds include the drawing area of the window, but exclude the titlebar and window borders.
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/// </summary>
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public Rectangle ClientRectangle
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{
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get
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{
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EnsureUndisposed();
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return implementation.ClientRectangle;
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}
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set
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{
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EnsureUndisposed();
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implementation.ClientRectangle = value;
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}
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}
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#endregion
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#region ClientSize
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/// <summary>
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/// Gets or sets a <see cref="System.Drawing.Size"/> structure that contains the internal size this window.
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/// </summary>
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public Size ClientSize
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{
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get
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{
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EnsureUndisposed();
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return implementation.ClientSize;
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}
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set
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{
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EnsureUndisposed();
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implementation.ClientSize = value;
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}
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}
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#endregion
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#region Exists
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/// <summary>
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/// Gets a value indicating whether a render window exists.
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/// </summary>
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public bool Exists
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{
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get
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{
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return IsDisposed ? false : implementation.Exists; // TODO: Should disposed be ignored instead?
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}
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}
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#endregion
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#region Focused
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/// <summary>
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/// Gets a System.Boolean that indicates whether this NativeWindow has input focus.
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/// </summary>
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public bool Focused
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{
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get
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{
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EnsureUndisposed();
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return implementation.Focused;
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}
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}
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#endregion
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#region Height
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/// <summary>
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/// Gets or sets the external height of this window.
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/// </summary>
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public int Height
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{
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get
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{
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EnsureUndisposed();
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return implementation.Height;
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}
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set
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{
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EnsureUndisposed();
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implementation.Height = value;
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}
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}
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#endregion
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#region Icon
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/// <summary>
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/// Gets or sets the System.Drawing.Icon for this GameWindow.
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/// </summary>
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public Icon Icon
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{
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get
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{
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EnsureUndisposed();
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return implementation.Icon;
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}
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set
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{
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EnsureUndisposed();
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implementation.Icon = value;
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}
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}
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#endregion
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#region InputDriver
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/// <summary>
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/// This property is deprecated.
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/// </summary>
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[Obsolete]
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public IInputDriver InputDriver
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{
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get
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{
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EnsureUndisposed();
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return implementation.InputDriver;
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}
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}
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#endregion
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#region Location
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/// <summary>
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/// Gets or sets a <see cref="System.Drawing.Point"/> structure that contains the location of this window on the desktop.
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/// </summary>
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public Point Location
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{
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get
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{
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EnsureUndisposed();
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return implementation.Location;
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}
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set
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{
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EnsureUndisposed();
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implementation.Location = value;
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}
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}
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#endregion
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#region Size
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/// <summary>
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/// Gets or sets a <see cref="System.Drawing.Size"/> structure that contains the external size of this window.
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/// </summary>
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public Size Size
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{
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get
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{
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EnsureUndisposed();
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return implementation.Size;
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}
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set
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{
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EnsureUndisposed();
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implementation.Size = value;
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}
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}
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#endregion
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#region Title
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/// <summary>
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/// Gets or sets the NativeWindow title.
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/// </summary>
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public string Title
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{
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get
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{
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EnsureUndisposed();
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return implementation.Title;
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}
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set
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{
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EnsureUndisposed();
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implementation.Title = value;
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}
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}
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#endregion
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#region Visible
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/// <summary>
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/// Gets or sets a System.Boolean that indicates whether this NativeWindow is visible.
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/// </summary>
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public bool Visible
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{
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get
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{
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EnsureUndisposed();
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return implementation.Visible;
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}
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set
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{
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EnsureUndisposed();
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implementation.Visible = value;
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}
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}
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#endregion
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#region Width
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/// <summary>
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/// Gets or sets the external width of this window.
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/// </summary>
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public int Width
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{
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get
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{
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EnsureUndisposed();
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return implementation.Width;
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}
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set
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{
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EnsureUndisposed();
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implementation.Width = value;
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}
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}
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#endregion
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#region WindowBorder
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/// <summary>
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/// Gets or states the border of the NativeWindow.
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/// </summary>
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public WindowBorder WindowBorder
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{
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get
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{
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return implementation.WindowBorder;
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}
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set
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{
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implementation.WindowBorder = value;
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}
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}
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#endregion
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#region WindowInfo
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/// <summary>
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/// Gets the <see cref="OpenTK.Platform.IWindowInfo"/> of this window.
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/// </summary>
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public IWindowInfo WindowInfo
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{
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get
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{
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EnsureUndisposed();
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return implementation.WindowInfo;
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}
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}
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#endregion
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#region WindowState
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/// <summary>
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/// Gets or states the state of the NativeWindow.
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/// </summary>
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public virtual WindowState WindowState
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{
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get
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{
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return implementation.WindowState;
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}
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set
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{
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implementation.WindowState = value;
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}
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}
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#endregion
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#region X
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/// <summary>
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/// Gets or sets the horizontal location of this window on the desktop.
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/// </summary>
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public int X
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{
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get
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{
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EnsureUndisposed();
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return implementation.X;
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}
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set
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{
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EnsureUndisposed();
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implementation.X = value;
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}
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}
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#endregion
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#region Y
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/// <summary>
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/// Gets or sets the vertical location of this window on the desktop.
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/// </summary>
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public int Y
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{
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get
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{
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EnsureUndisposed();
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return implementation.Y;
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}
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set
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{
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EnsureUndisposed();
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implementation.Y = value;
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}
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}
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#endregion
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#region CursorVisible
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/// <summary>
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/// Gets or sets a value indicating whether the mouse cursor is visible.
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/// </summary>
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public bool CursorVisible
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{
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get { return cursor_visible; }
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set
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{
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cursor_visible = value;
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implementation.CursorVisible = value;
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}
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}
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#endregion
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#endregion
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#region Events
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/// <summary>
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/// Occurs after the window has closed.
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/// </summary>
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public event EventHandler<EventArgs> Closed = delegate { };
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/// <summary>
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/// Occurs when the window is about to close.
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/// </summary>
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public event EventHandler<CancelEventArgs> Closing = delegate { };
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/// <summary>
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/// Occurs when the window is disposed.
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/// </summary>
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public event EventHandler<EventArgs> Disposed = delegate { };
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/// <summary>
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/// Occurs when the <see cref="Focused"/> property of the window changes.
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/// </summary>
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public event EventHandler<EventArgs> FocusedChanged = delegate { };
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/// <summary>
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/// Occurs when the <see cref="Icon"/> property of the window changes.
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/// </summary>
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public event EventHandler<EventArgs> IconChanged = delegate { };
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/// <summary>
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/// Occurs whenever a character is typed.
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/// </summary>
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public event EventHandler<KeyPressEventArgs> KeyPress = delegate { };
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/// <summary>
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/// Occurs whenever the window is moved.
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/// </summary>
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public event EventHandler<EventArgs> Move = delegate { };
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/// <summary>
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/// Occurs whenever the mouse cursor enters the window <see cref="Bounds"/>.
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/// </summary>
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public event EventHandler<EventArgs> MouseEnter = delegate { };
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/// <summary>
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/// Occurs whenever the mouse cursor leaves the window <see cref="Bounds"/>.
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/// </summary>
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public event EventHandler<EventArgs> MouseLeave = delegate { };
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/// <summary>
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/// Occurs whenever the window is resized.
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/// </summary>
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public event EventHandler<EventArgs> Resize = delegate { };
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/// <summary>
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/// Occurs when the <see cref="Title"/> property of the window changes.
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/// </summary>
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public event EventHandler<EventArgs> TitleChanged = delegate { };
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/// <summary>
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/// Occurs when the <see cref="Visible"/> property of the window changes.
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/// </summary>
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public event EventHandler<EventArgs> VisibleChanged = delegate { };
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/// <summary>
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/// Occurs when the <see cref="WindowBorder"/> property of the window changes.
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/// </summary>
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public event EventHandler<EventArgs> WindowBorderChanged = delegate { };
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/// <summary>
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/// Occurs when the <see cref="WindowState"/> property of the window changes.
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/// </summary>
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public event EventHandler<EventArgs> WindowStateChanged = delegate { };
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#endregion
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#endregion
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#region --- IDisposable Members ---
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#region Dispose
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/// <summary>
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/// Releases all non-managed resources belonging to this NativeWindow.
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/// </summary>
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public virtual void Dispose()
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{
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if (!IsDisposed)
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{
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if ((options & GameWindowFlags.Fullscreen) != 0)
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{
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//if (WindowState == WindowState.Fullscreen) WindowState = WindowState.Normal; // TODO: Revise.
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device.RestoreResolution();
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}
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implementation.Dispose();
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GC.SuppressFinalize(this);
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IsDisposed = true;
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}
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}
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#endregion
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#endregion
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#region --- Protected Members ---
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#region Methods
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#region EnsureUndisposed
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/// <summary>
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/// Ensures that this NativeWindow has not been disposed.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">
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/// If this NativeWindow has been disposed.
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/// </exception>
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protected void EnsureUndisposed()
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{
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if (IsDisposed) throw new ObjectDisposedException(GetType().Name);
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}
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#endregion
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#region IsDisposed
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/// <summary>
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/// Gets or sets a <see cref="System.Boolean"/>, which indicates whether
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/// this instance has been disposed.
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/// </summary>
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protected bool IsDisposed
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{
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get { return disposed; }
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set { disposed = value; }
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}
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#endregion
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#region OnClosed
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/// <summary>
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/// Called when the NativeWindow has closed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnClosed(EventArgs e)
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{
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Closed(this, e);
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}
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#endregion
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#region OnClosing
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/// <summary>
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/// Called when the NativeWindow is about to close.
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/// </summary>
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/// <param name="e">
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/// The <see cref="System.ComponentModel.CancelEventArgs" /> for this event.
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/// Set e.Cancel to true in order to stop the NativeWindow from closing.</param>
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protected virtual void OnClosing(CancelEventArgs e)
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{
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Closing(this, e);
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}
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#endregion
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#region OnDisposed
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/// <summary>
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/// Called when the NativeWindow is disposed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnDisposed(EventArgs e)
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{
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Disposed(this, e);
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}
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#endregion
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#region OnFocusedChanged
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/// <summary>
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/// Called when the <see cref="OpenTK.INativeWindow.Focused"/> property of the NativeWindow has changed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnFocusedChanged(EventArgs e)
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{
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FocusedChanged(this, e);
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}
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#endregion
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#region OnIconChanged
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/// <summary>
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/// Called when the <see cref="OpenTK.INativeWindow.Icon"/> property of the NativeWindow has changed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnIconChanged(EventArgs e)
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{
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IconChanged(this, e);
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}
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#endregion
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#region OnKeyPress
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/// <summary>
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/// Called when a character is typed.
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/// </summary>
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/// <param name="e">The <see cref="OpenTK.KeyPressEventArgs"/> for this event.</param>
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protected virtual void OnKeyPress(KeyPressEventArgs e)
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{
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KeyPress(this, e);
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}
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#endregion
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#region OnMove
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/// <summary>
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/// Called when the NativeWindow is moved.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnMove(EventArgs e)
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{
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Move(this, e);
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}
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#endregion
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#region OnMouseEnter
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/// <summary>
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/// Called whenever the mouse cursor reenters the window <see cref="Bounds"/>.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnMouseEnter(EventArgs e)
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{
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MouseEnter(this, e);
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}
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#endregion
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#region OnMouseLeave
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/// <summary>
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/// Called whenever the mouse cursor leaves the window <see cref="Bounds"/>.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnMouseLeave(EventArgs e)
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{
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MouseLeave(this, e);
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}
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#endregion
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#region OnResize
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/// <summary>
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/// Called when the NativeWindow is resized.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnResize(EventArgs e)
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{
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Resize(this, e);
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}
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#endregion
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#region OnTitleChanged
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/// <summary>
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/// Called when the <see cref="OpenTK.INativeWindow.Title"/> property of the NativeWindow has changed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnTitleChanged(EventArgs e)
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{
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TitleChanged(this, e);
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}
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#endregion
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#region OnVisibleChanged
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/// <summary>
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/// Called when the <see cref="OpenTK.INativeWindow.Visible"/> property of the NativeWindow has changed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnVisibleChanged(EventArgs e)
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{
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VisibleChanged(this, e);
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}
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#endregion
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#region OnWindowBorderChanged
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/// <summary>
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/// Called when the WindowBorder of this NativeWindow has changed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnWindowBorderChanged(EventArgs e)
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{
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WindowBorderChanged(this, e);
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}
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#endregion
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#region OnWindowStateChanged
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/// <summary>
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/// Called when the WindowState of this NativeWindow has changed.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected virtual void OnWindowStateChanged(EventArgs e)
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{
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WindowStateChanged(this, e);
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}
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#endregion
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#region ProcessEvents
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/// <summary>
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/// Processes operating system events until the NativeWindow becomes idle.
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/// </summary>
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/// <param name="retainEvents">If true, the state of underlying system event propagation will be preserved, otherwise event propagation will be enabled if it has not been already.</param>
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protected void ProcessEvents(bool retainEvents)
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{
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EnsureUndisposed();
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if (!retainEvents && !events) Events = true;
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implementation.ProcessEvents();
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}
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#endregion
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#endregion
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#endregion
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#region --- Private Members ---
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#region Methods
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#region OnClosedInternal
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private void OnClosedInternal(object sender, EventArgs e)
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{
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OnClosed(e);
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Events = false;
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}
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#endregion
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#region OnClosingInternal
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private void OnClosingInternal(object sender, CancelEventArgs e) { OnClosing(e); }
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#endregion
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#region OnDisposedInternal
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private void OnDisposedInternal(object sender, EventArgs e) { OnDisposed(e); }
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#endregion
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#region OnFocusedChangedInternal
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private void OnFocusedChangedInternal(object sender, EventArgs e) { OnFocusedChanged(e); }
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#endregion
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#region OnIconChangedInternal
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private void OnIconChangedInternal(object sender, EventArgs e) { OnIconChanged(e); }
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#endregion
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#region OnKeyPressInternal
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private void OnKeyPressInternal(object sender, KeyPressEventArgs e) { OnKeyPress(e); }
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#endregion
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#region OnMouseEnterInternal
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private void OnMouseEnterInternal(object sender, EventArgs e) { OnMouseEnter(e); }
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#endregion
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#region OnMouseLeaveInternal
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private void OnMouseLeaveInternal(object sender, EventArgs e) { OnMouseLeave(e); }
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#endregion
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#region OnMoveInternal
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private void OnMoveInternal(object sender, EventArgs e) { OnMove(e); }
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#endregion
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#region OnResizeInternal
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private void OnResizeInternal(object sender, EventArgs e) { OnResize(e); }
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#endregion
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#region OnTitleChangedInternal
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private void OnTitleChangedInternal(object sender, EventArgs e) { OnTitleChanged(e); }
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#endregion
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#region OnVisibleChangedInternal
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private void OnVisibleChangedInternal(object sender, EventArgs e) { OnVisibleChanged(e); }
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#endregion
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#region OnWindowBorderChangedInternal
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private void OnWindowBorderChangedInternal(object sender, EventArgs e) { OnWindowBorderChanged(e); }
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#endregion
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#region OnWindowStateChangedInternal
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private void OnWindowStateChangedInternal(object sender, EventArgs e) { OnWindowStateChanged(e); }
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#endregion
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#endregion
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#region Properties
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#region Events
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private bool Events
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{
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set
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{
|
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if (value)
|
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{
|
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if (events)
|
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{
|
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throw new InvalidOperationException("Event propagation is already enabled.");
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}
|
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implementation.Closed += OnClosedInternal;
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implementation.Closing += OnClosingInternal;
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implementation.Disposed += OnDisposedInternal;
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implementation.FocusedChanged += OnFocusedChangedInternal;
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implementation.IconChanged += OnIconChangedInternal;
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implementation.KeyPress += OnKeyPressInternal;
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implementation.MouseEnter += OnMouseEnterInternal;
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implementation.MouseLeave += OnMouseLeaveInternal;
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implementation.Move += OnMoveInternal;
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implementation.Resize += OnResizeInternal;
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implementation.TitleChanged += OnTitleChangedInternal;
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implementation.VisibleChanged += OnVisibleChangedInternal;
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implementation.WindowBorderChanged += OnWindowBorderChangedInternal;
|
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implementation.WindowStateChanged += OnWindowStateChangedInternal;
|
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events = true;
|
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}
|
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else if (events)
|
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{
|
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implementation.Closed -= OnClosedInternal;
|
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implementation.Closing -= OnClosingInternal;
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implementation.Disposed -= OnDisposedInternal;
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implementation.FocusedChanged -= OnFocusedChangedInternal;
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implementation.IconChanged -= OnIconChangedInternal;
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implementation.KeyPress -= OnKeyPressInternal;
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implementation.MouseEnter -= OnMouseEnterInternal;
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implementation.MouseLeave -= OnMouseLeaveInternal;
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implementation.Move -= OnMoveInternal;
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implementation.Resize -= OnResizeInternal;
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implementation.TitleChanged -= OnTitleChangedInternal;
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implementation.VisibleChanged -= OnVisibleChangedInternal;
|
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implementation.WindowBorderChanged -= OnWindowBorderChangedInternal;
|
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implementation.WindowStateChanged -= OnWindowStateChangedInternal;
|
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events = false;
|
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}
|
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else
|
|
{
|
|
throw new InvalidOperationException("Event propagation is already disabled.");
|
|
}
|
|
}
|
|
}
|
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|
|
#endregion
|
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|
|
#endregion
|
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|
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#endregion
|
|
}
|
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|
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}
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