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177 lines
9.3 KiB
XML
177 lines
9.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glSelectBuffer">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glSelectBuffer</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glSelectBuffer</refname>
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<refpurpose>establish a buffer for selection mode values</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glSelectBuffer</function></funcdef>
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<paramdef>GLsizei <parameter>size</parameter></paramdef>
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<paramdef>GLuint * <parameter>buffer</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>size</parameter></term>
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<listitem>
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<para>
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Specifies the size of <parameter>buffer</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>buffer</parameter></term>
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<listitem>
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<para>
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Returns the selection data.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glSelectBuffer</function> has two arguments:
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<parameter>buffer</parameter> is a pointer to an array of unsigned integers,
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and <parameter>size</parameter> indicates the size of the array.
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<parameter>buffer</parameter> returns values from the name stack
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(see <citerefentry><refentrytitle>glInitNames</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glLoadName</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPushName</refentrytitle></citerefentry>)
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when the rendering mode is <constant>GL_SELECT</constant> (see <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry>).
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<function>glSelectBuffer</function> must be issued before selection mode is enabled,
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and it must not be issued while the rendering mode is <constant>GL_SELECT</constant>.
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</para>
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<para>
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A programmer can use selection to determine which primitives
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are drawn into some region of a window.
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The region is defined by the current modelview and perspective matrices.
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</para>
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<para>
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In selection mode, no pixel fragments are produced from rasterization.
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Instead,
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if a primitive or a raster position intersects the clipping
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volume defined by the viewing frustum
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and the user-defined clipping planes,
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this primitive causes a selection hit.
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(With polygons, no hit occurs if the polygon is culled.)
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When a change is made to the name stack,
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or when <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> is called,
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a hit record is copied to <parameter>buffer</parameter> if any hits have occurred since the
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last such event
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(name stack change or
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<citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> call).
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The hit record consists of the number of names in the name stack at the
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time of the event, followed by the minimum and maximum depth values
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of all vertices that hit since the previous event,
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followed by the name stack contents,
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bottom name first.
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</para>
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<para>
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Depth values (which are in the range [0,1]) are multiplied by
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<inlineequation><mml:math>
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<!-- eqn: 2 sup 32 - 1:-->
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<mml:mrow>
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<mml:msup><mml:mn>2</mml:mn>
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<mml:mn>32</mml:mn>
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</mml:msup>
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<mml:mo>-</mml:mo>
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<mml:mn>1</mml:mn>
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</mml:mrow>
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</mml:math></inlineequation>,
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before being placed in the hit record.
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</para>
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<para>
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An internal index into <parameter>buffer</parameter> is reset to 0 whenever selection mode
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is entered.
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Each time a hit record is copied into <parameter>buffer</parameter>,
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the index is incremented to point to the cell just past the end
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of the block of names\(emthat is, to the next available cell
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If the hit record is larger than the number of remaining locations in <parameter>buffer</parameter>,
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as much data as can fit is copied,
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and the overflow flag is set.
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If the name stack is empty when a hit record is copied,
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that record consists of 0 followed by the minimum and maximum depth values.
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</para>
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<para>
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To exit selection mode, call <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> with an argument
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other than <constant>GL_SELECT</constant>.
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Whenever <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> is called while the render mode is <constant>GL_SELECT</constant>,
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it returns the number of hit records copied to <parameter>buffer</parameter>,
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resets the overflow flag and the selection buffer pointer,
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and initializes the name stack to be empty.
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If the overflow bit was set when <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> was called,
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a negative hit record count is returned.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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The contents of <parameter>buffer</parameter> is undefined until <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> is called
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with an argument other than <constant>GL_SELECT</constant>.
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</para>
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<para>
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<citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>/<citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry> primitives and calls to <citerefentry><refentrytitle>glRasterPos</refentrytitle></citerefentry>
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can result in hits. <citerefentry><refentrytitle>glWindowPos</refentrytitle></citerefentry> will always generate a selection hit.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>size</parameter> is negative.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <function>glSelectBuffer</function> is called while the
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render mode is <constant>GL_SELECT</constant>,
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or if <citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry> is called with argument <constant>GL_SELECT</constant> before
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<function>glSelectBuffer</function> is called at least once.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <function>glSelectBuffer</function>
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is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
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and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_NAME_STACK_DEPTH</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_SELECTION_BUFFER_SIZE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGetPointerv</refentrytitle></citerefentry> with argument <constant>GL_SELECTION_BUFFER_POINTER</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glFeedbackBuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glInitNames</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glLoadName</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPushName</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glRenderMode</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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