Opentk/Source/Utilities/Graphics/Text/TextBlock.cs

69 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenTK.Graphics.Text
{
// Uniquely identifies a block of text. This structure can be used to identify text blocks for caching.
struct TextBlock : IEquatable<TextBlock>
{
#region Fields
public readonly string Text;
public readonly Font Font;
public readonly RectangleF LayoutRectangle;
public readonly TextPrinterOptions Options;
public int UsageCount; // Used to identify old and unused blocks of text.
#endregion
#region Constructors
public TextBlock(string text, Font font, TextPrinterOptions options, RectangleF layoutRectangle)
{
Text = text;
Font = font;
LayoutRectangle = layoutRectangle;
Options = options;
UsageCount = 0;
}
#endregion
#region Public Members
public override bool Equals(object obj)
{
if (!(obj is TextBlock))
return false;
return Equals((TextBlock)obj);
}
public override int GetHashCode()
{
return Text.GetHashCode() ^ Font.GetHashCode() ^ LayoutRectangle.GetHashCode() ^ Options.GetHashCode();
}
#endregion
#region IEquatable<TextBlock> Members
public bool Equals(TextBlock other)
{
return
Text == other.Text &&
Font == other.Font &&
LayoutRectangle == other.LayoutRectangle &&
Options == other.Options;
}
#endregion
}
}