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Hopefully this is the first and last time we have to do this.
125 lines
6.3 KiB
XML
125 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glFramebufferTextureFace">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glFramebufferTextureFace</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glFramebufferTextureFace</refname>
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<refpurpose>attach a face of a cube map texture as a logical buffer to the currently bound framebuffer</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glFramebufferTextureFace</function></funcdef>
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<paramdef>GLenum <parameter>target</parameter></paramdef>
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<paramdef>GLenum <parameter>attachment</parameter></paramdef>
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<paramdef>GLuint <parameter>texture</parameter></paramdef>
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<paramdef>GLint <parameter>level</parameter></paramdef>
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<paramdef>GLenum <parameter>face</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>target</parameter></term>
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<listitem>
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<para>
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Specifies the framebuffer target. <parameter>target</parameter> must be <constant>GL_DRAW_FRAMEBUFFER</constant>,
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<constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant>
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is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>attachment</parameter></term>
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<listitem>
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<para>
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Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be
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<constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,
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<constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>texture</parameter></term>
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<listitem>
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<para>
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Specifies the texture object to attach to the framebuffer attachment point named by <parameter>attachment</parameter>.
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<parameter>texture</parameter> must be the name of an existing cube-map texture.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>level</parameter></term>
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<listitem>
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<para>
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Specifies the mipmap level of <parameter>texture</parameter> to attach.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>face</parameter></term>
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<listitem>
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<para>
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Specifies the face of <parameter>texture</parameter> to attach.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glFramebufferTextureFace</function> operates like <citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,
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except that only a single face of a cube map texture, given by <parameter>face</parameter>, is attached to the attachment point.
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<parameter>face</parameter> must be <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
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<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
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or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>. <parameter>texture</parameter> must either be zero, or the name of an existing cube map texture.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the accepted tokens.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>attachment</parameter> is not one of the accepted tokens.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>face</parameter> is not one of the accepted tokens.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to <parameter>target</parameter>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> is not zero or the name of an existing cube map texture.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGenRenderbuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glFramebufferTextureLayer</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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