Opentk/Source/OpenTK/Platform/X11/X11Mouse.cs
the_fiddler 1a8f589f5c * OpenTK.csproj:
* Input/MouseState.cs:
* Input/ButtonState.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/X11Factory.cs: Added initial implementation of
  OpenTK.Input.Mouse for X11.
2010-10-21 07:56:37 +00:00

174 lines
7.9 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using OpenTK.Input;
namespace OpenTK.Platform.X11
{
sealed class X11Mouse : IMouseDriver
{
MouseState mouse = new MouseState();
X11WindowInfo window;
// Can either attach itself to the specified window or can hook the root window.
public X11Mouse(X11WindowInfo win)
{
if (win != null)
{
window = win;
}
else
{
using (new XLock(API.DefaultDisplay))
{
window = new X11WindowInfo();
window.Display = API.DefaultDisplay;
window.Screen = Functions.XDefaultScreen(window.Display);
window.RootWindow = Functions.XRootWindow(window.Display, window.Screen);
window.WindowHandle = window.RootWindow;
window.EventMask = EventMask.ButtonMotionMask |
EventMask.ButtonPressMask | EventMask.ButtonReleaseMask;
//Functions.XGrabPointer(window.Display, window.RootWindow, true,
// window.EventMask, GrabMode.GrabModeAsync, GrabMode.GrabModeAsync, IntPtr.Zero,
// IntPtr.Zero, IntPtr.Zero);
//Functions.XSelectInput(window.Display, window.RootWindow, new IntPtr((int)window.EventMask));
}
}
}
// Todo: remove this
public IList<MouseDevice> Mouse { get { throw new NotSupportedException(); } }
public MouseState GetState()
{
ProcessEvents();
return mouse;
}
public MouseState GetState(int index)
{
// X11Mouse supports a single mouse only
if (index < 0 || index > 1)
throw new ArgumentOutOfRangeException("index");
ProcessEvents();
return mouse;
}
void WriteBit(MouseButton offset, int enabled)
{
if (enabled != 0)
mouse.EnableBit((int)offset);
else
mouse.DisableBit((int)offset);
}
void ProcessEvents()
{
IntPtr root, child;
int root_x, root_y, win_x, win_y;
int buttons;
Functions.XQueryPointer(window.Display, window.WindowHandle, out root, out child,
out root_x, out root_y, out win_x, out win_y, out buttons);
mouse.X = root_x;
mouse.Y = root_y;
WriteBit(MouseButton.Left, buttons & (int)MouseMask.Button1Mask);
WriteBit(MouseButton.Middle, buttons & (int)MouseMask.Button2Mask);
WriteBit(MouseButton.Right, buttons & (int)MouseMask.Button3Mask);
if ((buttons & (int)MouseMask.Button4Mask) != 0)
mouse.WheelPrecise++;
if ((buttons & (int)MouseMask.Button5Mask) != 0)
mouse.WheelPrecise--;
WriteBit(MouseButton.Button1, buttons & (int)MouseMask.Button6Mask);
WriteBit(MouseButton.Button2, buttons & (int)MouseMask.Button7Mask);
WriteBit(MouseButton.Button3, buttons & (int)MouseMask.Button8Mask);
// XEvent e = new XEvent();
//
// while (true)
// {
// using (new XLock(window.Display))
// {
// if (!Functions.XCheckWindowEvent(window.Display, window.WindowHandle, window.EventMask, ref e))
// break;
//
// switch (e.type)
// {
// case XEventName.ButtonPress:
// switch (e.ButtonEvent.button)
// {
// case 1: mouse.EnableBit((int)MouseButton.Left); break;
// case 2: mouse.EnableBit((int)MouseButton.Middle); break;
// case 3: mouse.EnableBit((int)MouseButton.Right); break;
// case 4: mouse.WheelPrecise++; break;
// case 5: mouse.WheelPrecise--; break;
// case 6: mouse.EnableBit((int)MouseButton.Button1); break;
// case 7: mouse.EnableBit((int)MouseButton.Button2); break;
// case 8: mouse.EnableBit((int)MouseButton.Button3); break;
// case 9: mouse.EnableBit((int)MouseButton.Button4); break;
// case 10: mouse.EnableBit((int)MouseButton.Button5); break;
// case 11: mouse.EnableBit((int)MouseButton.Button6); break;
// case 12: mouse.EnableBit((int)MouseButton.Button7); break;
// case 13: mouse.EnableBit((int)MouseButton.Button8); break;
// case 15: mouse.EnableBit((int)MouseButton.Button9); break;
// }
// break;
//
// case XEventName.ButtonRelease:
// switch (e.ButtonEvent.button)
// {
// case 1: mouse.DisableBit((int)MouseButton.Left); break;
// case 2: mouse.DisableBit((int)MouseButton.Middle); break;
// case 3: mouse.DisableBit((int)MouseButton.Right); break;
// case 6: mouse.DisableBit((int)MouseButton.Button1); break;
// case 7: mouse.DisableBit((int)MouseButton.Button2); break;
// case 8: mouse.DisableBit((int)MouseButton.Button3); break;
// case 9: mouse.DisableBit((int)MouseButton.Button4); break;
// case 10: mouse.DisableBit((int)MouseButton.Button5); break;
// case 11: mouse.DisableBit((int)MouseButton.Button6); break;
// case 12: mouse.DisableBit((int)MouseButton.Button7); break;
// case 13: mouse.DisableBit((int)MouseButton.Button8); break;
// case 15: mouse.DisableBit((int)MouseButton.Button9); break;
// }
// break;
//
// case XEventName.MotionNotify:
// mouse.X = e.MotionEvent.x;
// mouse.Y = e.MotionEvent.y;
// break;
// }
// }
// }
}
}
}