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161 lines
8.7 KiB
XML
161 lines
8.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glBindFramebuffer">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2005</year>
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<holder>Sams Publishing</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glBindFramebuffer</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glBindFramebuffer</refname>
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<refpurpose>bind a named framebuffer object</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glBindFramebuffer</function></funcdef>
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<paramdef>GLenum <parameter>target</parameter></paramdef>
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<paramdef>GLuint <parameter>framebuffer</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>target</parameter></term>
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<listitem>
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<para>
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Specifies the target to which the framebuffer object is bound.
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The symbolic constant must be
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<constant>GL_FRAMEBUFFER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>framebuffer</parameter></term>
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<listitem>
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<para>
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Specifies the name of a framebuffer object.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glBindFramebuffer</function> lets you create or use a named framebuffer object. Calling <function>glBindFramebuffer</function> with
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<parameter>target</parameter> set to <constant>GL_FRAMEBUFFER</constant>
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and <parameter>framebuffer</parameter> set to the name
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of the new framebuffer object binds the framebuffer object name.
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When a framebuffer object is bound, the previous binding
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is automatically broken.
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</para>
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<para>
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Framebuffer object names are unsigned integers. The value zero is reserved to represent the default framebuffer
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provided by the windowing system. Framebuffer object names and the corresponding framebuffer object contents are local to
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the shared object space of the current GL rendering context.
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</para>
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<para>
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You may use <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry> to generate a set of new framebuffer object names.
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</para>
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<para>
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The state of a framebuffer object immediately after it is first bound is
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three attachment points (<constant>GL_COLOR_ATTACHMENT0</constant>,
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<constant>GL_DEPTH_ATTACHMENT</constant>, and
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<constant>GL_STENCIL_ATTACHMENT</constant>) each with
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<constant>GL_NONE</constant> as the object type.
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</para>
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<para>
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While a non-zero framebuffer object name is bound, GL operations on
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target <constant>GL_FRAMEBUFFER</constant> affect the bound framebuffer
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object, and queries of target <constant>GL_FRAMEBUFFER</constant> or of
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framebuffer details such as <constant>GL_DEPTH_BITS</constant>
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return state from the bound framebuffer object. While framebuffer object
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name zero is bound, as in the initial state, attempts to modify or query
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state on target <constant>GL_FRAMEBUFFER</constant> generates an
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<constant>GL_INVALID_OPERATION</constant> error.
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</para>
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<para>
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While a non-zero framebuffer object name is bound, all rendering to the
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framebuffer (with <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>
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and <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>)
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and reading from the framebuffer (with
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<citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
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or <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>)
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use the images attached to the application-created framebuffer object rather than the default
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window-system-provided framebuffer.
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</para>
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<para>
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Application created framebuffer objects (i.e. those with a non-zero name)
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differ from the default window-system-provided framebuffer in a few
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important ways. First, they have modifiable attachment points for
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a color buffer, a depth buffer, and a stencil buffer to which framebuffer
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attachable images may be attached and detached. Second, the size and format of the
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attached images are controlled entirely within the GL and are not
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affected by window-system events, such as pixel format selection,
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window resizes, and display mode changes. Third, when rendering to or
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reading from an application created framebuffer object, the pixel
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ownership test always succeeds (i.e. they own all their pixels). Fourth,
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there are no visible color buffer bitplanes, only a single "off-screen"
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color image attachment, so there is no sense of front and back buffers
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or swapping. Finally, there is no multisample buffer, so the value of
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the implementation-dependent state variables
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<constant>GL_SAMPLES</constant> and <constant>GL_SAMPLE_BUFFERS</constant>
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are both zero for application created framebuffer objects.
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</para>
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<para>
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A framebuffer object binding created with <function>glBindFramebuffer</function> remains active until a different
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framebuffer object name is bound, or until the bound framebuffer object is
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deleted with <citerefentry><refentrytitle>glDeleteFramebuffers</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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Queries of implementation-dependent pixel depths and related state are
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derived from the currently bound framebuffer object. These include
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<constant>GL_RED_BITS</constant>, <constant>GL_GREEN_BITS</constant>,
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<constant>GL_BLUE_BITS</constant>, <constant>GL_ALPHA_BITS</constant>,
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<constant>GL_DEPTH_BITS</constant>, <constant>GL_STENCIL_BITS</constant>,
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<constant>GL_IMPLEMENTATION_COLOR_READ_TYPE</constant>,
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<constant>GL_IMPLEMENTATION_COLOR_READ_FORMAT</constant>,
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<constant>GL_SAMPLES</constant>, and <constant>GL_SAMPLE_BUFFERS</constant>.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not <constant>GL_FRAMEBUFFER</constant>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_FRAMEBUFFER_BINDING</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glDeleteFramebuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glFramebufferRenderbuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glFramebufferTexture2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetFramebufferAttachmentParameteriv</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glIsFramebuffer</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2008 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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