mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 18:25:30 +00:00
152 lines
6.6 KiB
XML
152 lines
6.6 KiB
XML
<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
|
|
|
|
<!-- Converted by db4-upgrade version 1.1 -->
|
|
|
|
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCreateShader">
|
|
<info>
|
|
<copyright>
|
|
<year>2003-2005</year>
|
|
<holder>3Dlabs Inc. Ltd.</holder>
|
|
</copyright>
|
|
<copyright>
|
|
<year>2010-2014</year>
|
|
<holder>Khronos Group</holder>
|
|
</copyright>
|
|
</info>
|
|
<refmeta>
|
|
<refentrytitle>glCreateShader</refentrytitle>
|
|
<manvolnum>3G</manvolnum>
|
|
</refmeta>
|
|
<refnamediv>
|
|
<refname>glCreateShader</refname>
|
|
<refpurpose>Creates a shader object</refpurpose>
|
|
</refnamediv>
|
|
<refsynopsisdiv>
|
|
<title>C Specification</title>
|
|
<funcsynopsis>
|
|
<funcprototype>
|
|
<funcdef>GLuint <function>glCreateShader</function></funcdef>
|
|
<paramdef>GLenum <parameter>shaderType</parameter></paramdef>
|
|
</funcprototype>
|
|
</funcsynopsis>
|
|
</refsynopsisdiv>
|
|
<refsect1 xml:id="parameters"><title>Parameters</title>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><parameter>shaderType</parameter></term>
|
|
<listitem>
|
|
<para>
|
|
Specifies the type of shader to be created.
|
|
<constant>GL_VERTEX_SHADER</constant>,
|
|
<constant>GL_FRAGMENT_SHADER</constant>, or
|
|
<constant>GL_COMPUTE_SHADER</constant>,
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</refsect1>
|
|
<refsect1 xml:id="description"><title>Description</title>
|
|
<para>
|
|
<function>glCreateShader</function> creates an empty shader
|
|
object and returns a non-zero value by which it can be
|
|
referenced. A shader object is used to maintain the source code
|
|
strings that define a shader. <parameter>shaderType</parameter>
|
|
indicates the type of shader to be created. Three types of
|
|
shaders are supported. A shader of type
|
|
<constant>GL_VERTEX_SHADER</constant> is a shader that is
|
|
intended to run on the programmable vertex processor. A shader
|
|
of type <constant>GL_FRAGMENT_SHADER</constant> is a shader that
|
|
is intended to run on the programmable fragment processor. A
|
|
shader of type <constant>GL_COMPUTE_SHADER</constant> is a
|
|
shader that is intended to run on the programmable compute
|
|
processor.
|
|
</para>
|
|
<para>
|
|
When created, a shader object's
|
|
<constant>GL_SHADER_TYPE</constant> parameter is set to
|
|
<constant>GL_COMPUTE_SHADER</constant>,
|
|
<constant>GL_VERTEX_SHADER</constant> or
|
|
<constant>GL_FRAGMENT_SHADER</constant>, depending on the value
|
|
of <parameter>shaderType</parameter>.
|
|
</para>
|
|
</refsect1>
|
|
<refsect1 xml:id="notes"><title>Notes</title>
|
|
<para>
|
|
Like buffer and texture objects, the name space for shader
|
|
objects may be shared across a set of contexts, as long as the
|
|
server sides of the contexts share the same address space. If
|
|
the name space is shared across contexts, any attached objects
|
|
and the data associated with those attached objects are shared
|
|
as well.
|
|
</para>
|
|
<para>
|
|
Applications are responsible for providing the synchronization
|
|
across API calls when objects are accessed from different
|
|
execution threads.
|
|
</para>
|
|
<para>
|
|
<constant>GL_COMPUTE_SHADER</constant> is available only if the
|
|
GL version is 3.1 or higher.
|
|
</para>
|
|
</refsect1>
|
|
<refsect1 xml:id="errors"><title>Errors</title>
|
|
<para>
|
|
This function returns 0 if an error occurs creating the shader
|
|
object.
|
|
</para>
|
|
<para>
|
|
<constant>GL_INVALID_ENUM</constant> is generated if
|
|
<parameter>shaderType</parameter> is not an accepted
|
|
value.
|
|
</para>
|
|
</refsect1>
|
|
<refsect1 xml:id="associatedgets"><title>Associated Gets</title>
|
|
<para>
|
|
<citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
|
|
with a valid shader object and the parameter to be
|
|
queried</para>
|
|
<para>
|
|
<citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
|
|
with a valid shader object</para>
|
|
<para>
|
|
<citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
|
|
with a valid shader object
|
|
</para>
|
|
<para>
|
|
<citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry>
|
|
</para>
|
|
</refsect1>
|
|
<refsect1 xml:id="versions">
|
|
<title>API Version Support</title>
|
|
<informaltable>
|
|
<tgroup cols="4" align="left">
|
|
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
|
|
<tbody>
|
|
<row>
|
|
<entry><function>glCreateShader</function></entry>
|
|
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es20']/*)"/>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</informaltable>
|
|
</refsect1>
|
|
<refsect1 xml:id="seealso"><title>See Also</title>
|
|
<para>
|
|
<citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
|
|
<citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
|
|
<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
|
|
<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
|
|
<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>
|
|
</para>
|
|
</refsect1>
|
|
<refsect1 xml:id="Copyright"><title>Copyright</title>
|
|
<para>
|
|
Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
|
|
Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
|
|
This material may be distributed subject to the terms and conditions set forth in
|
|
the Open Publication License, v 1.0, 8 June 1999.
|
|
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
|
|
</para>
|
|
</refsect1>
|
|
</refentry>
|