Opentk/Source/Bind/Specifications/Docs/GL/glPushMatrix.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glPushMatrix">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glPushMatrix</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glPushMatrix</refname>
<refpurpose>push and pop the current matrix stack</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glPushMatrix</function></funcdef>
<paramdef> <parameter>void</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glPopMatrix</function></funcdef>
<paramdef> <parameter>void</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="description"><title>Description</title>
<para>
There is a stack of matrices for each of the matrix modes.
In <constant>GL_MODELVIEW</constant> mode,
the stack depth is at least 32.
In the other modes,
<constant>GL_COLOR</constant>, <constant>GL_PROJECTION</constant>, and <constant>GL_TEXTURE</constant>,
the depth is at least 2.
The current matrix in any mode is the matrix on the top of the stack
for that mode.
</para>
<para>
<function>glPushMatrix</function> pushes the current matrix stack down by one,
duplicating the current matrix.
That is,
after a <function>glPushMatrix</function> call,
the matrix on top of the stack is identical to the one below it.
</para>
<para>
<citerefentry><refentrytitle>glPopMatrix</refentrytitle></citerefentry> pops the current matrix stack,
replacing the current matrix with the one below it on the stack.
</para>
<para>
Initially, each of the stacks contains one matrix, an identity matrix.
</para>
<para>
It is an error to push a full matrix stack
or to pop a matrix stack that contains only a single matrix.
In either case, the error flag is set
and no other change is made to GL state.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_STACK_OVERFLOW</constant> is generated if <function>glPushMatrix</function> is called while
the current matrix stack is full.
</para>
<para>
<constant>GL_STACK_UNDERFLOW</constant> is generated if <citerefentry><refentrytitle>glPopMatrix</refentrytitle></citerefentry> is called while
the current matrix stack contains only a single matrix.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glPushMatrix</function> or <citerefentry><refentrytitle>glPopMatrix</refentrytitle></citerefentry>
is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MATRIX_MODE</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_COLOR_MATRIX</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MODELVIEW_MATRIX</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PROJECTION_MATRIX</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_MATRIX</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_COLOR_MATRIX_STACK_DEPTH</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MODELVIEW_STACK_DEPTH</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PROJECTION_STACK_DEPTH</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_STACK_DEPTH</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MAX_MODELVIEW_STACK_DEPTH</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MAX_PROJECTION_STACK_DEPTH</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MAX_TEXTURE_STACK_DEPTH</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glFrustum</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLoadIdentity</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLoadMatrix</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLoadTransposeMatrix</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glMatrixMode</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glMultMatrix</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glMultTransposeMatrix</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glOrtho</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glRotate</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glScale</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTranslate</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glViewport</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>