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https://github.com/Ryujinx/Opentk.git
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59b503b3c3
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events. Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory. Updated INativeWindow, IGameWindow and IGLControl interfaces. Updated examples to use the new GameWindow interface. Added documentation to GameWindow. Improved GameWindow error handling. More defensive programming.
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenTK")]
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[assembly: AssemblyDescription("An open-source game development toolkit for .Net/Mono")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenTK")]
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[assembly: AssemblyCopyright("Copyright © 2006-2007 Stefanos Apostolopoulos")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("7652241e-158d-4eb1-85f4-ed40ee356791")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("0.3.9.5")]
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[assembly: AssemblyFileVersion("0.3.9.5")]
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