Opentk/Source/OpenTK/Platform/Windows
Stefanos A 1c8e7bc993 Use opengl32 instead of gdi32 throughout
Since we are dynamically loading opengl32.dll, we are supposed to use
the wgl version of functions that exist in both opengl32 and gdi32 dlls.
2013-12-22 14:15:44 +01:00
..
Bindings Corrected the entrypoint for wglChoosePixelFormat 2013-12-22 14:15:43 +01:00
API.cs Merge remote-tracking branch 'origin/master' into no-reflect 2013-12-05 14:53:37 +01:00
WglHelper.cs Removed unused WGL methods 2013-11-28 23:22:35 +01:00
WinDisplayDevice.cs DPI-scaling should affect resolution 2013-12-02 23:37:00 +01:00
WinFactory.cs Made DPI-awareness configurable (issue #6) 2013-12-02 22:18:16 +01:00
WinGLContext.cs Use opengl32 instead of gdi32 throughout 2013-12-22 14:15:44 +01:00
WinGLNative.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
WinGraphicsMode.cs Removed unused WGL methods 2013-11-28 23:22:35 +01:00
WinInputBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
WinKeyMap.cs Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
WinMMJoystick.cs Updated internal IGamePadDriver interface 2013-12-19 16:27:26 +01:00
WinRawInput.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinRawKeyboard.cs [DllImport] registry methods when the Microsoft.Win32 namespace is not 2013-10-12 05:15:46 +02:00
WinRawMouse.cs Workaround for NRE on WinRawMouse driver 2013-09-30 18:27:13 +02:00
WinWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00