mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 09:55:30 +00:00
62d6791736
According to the Linux OpenGL ABI, glXGetProcAddressARB must be statically exported by libGL. This does *not* hold true for glXGetProcAddress. We must used the ARB version instead. Furthermore, glx entry points, unlike wgl, do not depend on any specific OpenGL context. This means we can load them in the constructor of the Glx class.
112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
using System.Runtime.InteropServices;
|
|
using System.Diagnostics;
|
|
|
|
using OpenTK.Graphics;
|
|
|
|
namespace OpenTK.Platform.X11
|
|
{
|
|
partial class Glx : BindingsBase
|
|
{
|
|
const string Library = "libGL.so.1";
|
|
static readonly object sync_root = new object();
|
|
|
|
static Glx()
|
|
{
|
|
// GLX entry points are not bound to a context.
|
|
// This means we can load them without creating
|
|
// a context first! (unlike WGL)
|
|
// See
|
|
// for more details.
|
|
Debug.WriteLine("Loading GLX entry points.");
|
|
new Glx().LoadEntryPoints();
|
|
}
|
|
|
|
protected override object SyncRoot
|
|
{
|
|
get { return sync_root; }
|
|
}
|
|
|
|
protected override IntPtr GetAddress(string funcname)
|
|
{
|
|
// We must use glXGetProcAddressARB, *not*
|
|
// glXGetProcAddress. See comment on function
|
|
// signature.
|
|
return Glx.Arb.GetProcAddress(funcname);
|
|
}
|
|
|
|
#if false
|
|
#region static Delegate LoadDelegate(string name, Type signature)
|
|
|
|
/// <summary>
|
|
/// Creates a System.Delegate that can be used to call an OpenGL function, core or extension.
|
|
/// </summary>
|
|
/// <param name="name">The name of the Wgl function (eg. "wglNewList")</param>
|
|
/// <param name="signature">The signature of the OpenGL function.</param>
|
|
/// <returns>
|
|
/// A System.Delegate that can be used to call this OpenGL function, or null if the specified
|
|
/// function name did not correspond to an OpenGL function.
|
|
/// </returns>
|
|
static Delegate LoadDelegate(string name, Type signature)
|
|
{
|
|
Delegate d;
|
|
string realName = name.ToLower().StartsWith("glx") ? name.Substring(3) : name;
|
|
|
|
if (typeof(Glx).GetMethod(realName,
|
|
BindingFlags.NonPublic | BindingFlags.Static) != null)
|
|
d = GetExtensionDelegate(name, signature) ??
|
|
Delegate.CreateDelegate(signature, typeof(Glx), realName);
|
|
else
|
|
d = GetExtensionDelegate(name, signature);
|
|
|
|
return d;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region private static Delegate GetExtensionDelegate(string name, Type signature)
|
|
|
|
/// <summary>
|
|
/// Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
|
|
/// </summary>
|
|
/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
|
|
/// <param name="signature">The signature of the OpenGL function.</param>
|
|
/// <returns>
|
|
/// A System.Delegate that can be used to call this OpenGL function or null
|
|
/// if the function is not available in the current OpenGL context.
|
|
/// </returns>
|
|
private static Delegate GetExtensionDelegate(string name, Type signature)
|
|
{
|
|
IntPtr address = Glx.GetProcAddress(name);
|
|
|
|
if (address == IntPtr.Zero ||
|
|
address == new IntPtr(1) || // Workaround for buggy nvidia drivers which return
|
|
address == new IntPtr(2)) // 1 or 2 instead of IntPtr.Zero for some extensions.
|
|
return null;
|
|
else
|
|
return Marshal.GetDelegateForFunctionPointer(address, signature);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region internal static void LoadAll
|
|
|
|
public static void LoadAll()
|
|
{
|
|
OpenTK.Platform.Utilities.LoadExtensions(typeof(Glx));
|
|
}
|
|
|
|
#endregion
|
|
#endif
|
|
}
|
|
}
|