..
Dummy
[Graphics] GetAddress(string) is no longer needed
2014-04-26 14:20:17 +02:00
Egl
[All] Fixed checks for EXT_swap_control_tear
2014-04-29 08:10:18 +02:00
MacOS
[Mac] Implemented Mouse.GetCursorState()
2014-05-12 02:20:53 +02:00
SDL2
[SDL] Use h-wheel events
2014-05-12 02:20:52 +02:00
Windows
[Input] Improve SDL2 and Windows GetCursorState
2014-05-12 02:20:52 +02:00
X11
[X11] Fixed XI2Mouse smooth scrolling
2014-05-12 02:20:53 +02:00
DesktopGraphicsContext.cs
[GL] Only print debug info in debug mode
2014-04-26 19:13:03 +02:00
DisplayDeviceBase.cs
Fixed line endings
2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs
[ES] ES10 does not require initialization
2014-04-25 14:50:55 +02:00
Factory.cs
Remove unused fields and variables.
2014-02-25 10:31:17 +00:00
IDisplayDeviceDriver.cs
Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
2010-11-21 20:16:18 +00:00
INativeGLWindow.cs
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
2011-12-08 00:03:14 +00:00
IPlatformFactory.cs
[OpenTK] Platform backends should inherit from PlatformFactoryBase
2014-01-06 14:49:05 +01:00
IWindowInfo.cs
Implemented Sdl2GLControl
2013-09-30 20:47:29 +02:00
LegacyInputDriver.cs
[Input] Do not hook FocusedChanged
2014-05-09 15:23:39 +02:00
LegacyJoystickDriver.cs
[Input] LegacyJoystickDriver now reports hat pos
2014-03-17 00:30:19 +01:00
MappedGamePadDriver.cs
[Input] Implemented axis-button mappings
2014-01-29 10:39:18 +01:00
NativeWindowBase.cs
[Platform] Fixed keys getting stuck on focus loss
2014-05-09 16:45:45 +02:00
PlatformException.cs
Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files.
2009-02-22 10:43:35 +00:00
PlatformFactoryBase.cs
[OpenTK] Added base IPlatformFactory implementation
2014-01-06 14:47:58 +01:00
Utilities.cs
Fixed creating contexts without native windows.
2014-04-27 09:58:05 +02:00