Opentk/Source/OpenTK/Platform
Stefanos A 1edfa8f3de Simplify ProcessEvents implementation
Instead of combining PeekMessage+GetMessage, we can simply call
PeekMessage(Remove) to achieve the same effect. This also allows us to
remove the IsIdle property, which is no longer used anywhere.
2013-12-22 14:15:48 +01:00
..
Dummy Added GetProcAddress(IntPtr) overloads 2013-11-28 23:21:19 +01:00
Egl Added GetProcAddress(IntPtr) overloads 2013-11-28 23:21:19 +01:00
MacOS Merge master into no-reflect 2013-12-15 16:36:37 +01:00
SDL2 Updated internal IGamePadDriver interface 2013-12-19 16:27:26 +01:00
Windows Simplify ProcessEvents implementation 2013-12-22 14:15:48 +01:00
X11 Updated internal IGamePadDriver interface 2013-12-19 16:27:26 +01:00
DesktopGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
Factory.cs Cleaner startup sequence 2013-11-12 20:34:53 +01:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00