Opentk/Source/Bind/Specifications/Docs/GL/glCompileShader.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
<!-- Converted by db4-upgrade version 1.1 -->
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCompileShader">
<info>
<copyright>
<year>2003-2005</year>
<holder>3Dlabs Inc. Ltd.</holder>
</copyright>
<copyright>
<year>2010-2013</year>
<holder>Khronos Group</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>glCompileShader</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glCompileShader</refname>
<refpurpose>Compiles a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glCompileShader</function></funcdef>
<paramdef>GLuint <parameter>shader</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shader</parameter></term>
<listitem>
<para>Specifies the shader object to be
compiled.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description"><title>Description</title>
<para><function>glCompileShader</function> compiles the source
code strings that have been stored in the shader object
specified by <parameter>shader</parameter>.</para>
<para>The compilation status will be stored as part of the
shader object's state. This value will be set to
<constant>GL_TRUE</constant> if the shader was compiled without
errors and is ready for use, and <constant>GL_FALSE</constant>
otherwise. It can be queried by calling
<citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
with arguments <parameter>shader</parameter> and
<constant>GL_COMPILE_STATUS</constant>.</para>
<para>Compilation of a shader can fail for a number of reasons
as specified by the OpenGL Shading Language Specification.
Whether or not the compilation was successful, information about
the compilation can be obtained from the shader object's
information log by calling
<citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>.</para>
</refsect1>
<refsect1 xml:id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>shader</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>shader</parameter> is not a shader object.</para>
</refsect1>
<refsect1 xml:id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
with argument <parameter>shader</parameter></para>
<para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
with arguments <parameter>shader</parameter> and
<constant>GL_COMPILE_STATUS</constant></para>
<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 xml:id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
Copyright <trademark class="copyright"/> 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
</para>
</refsect1>
</refentry>