Opentk/Source/Bind/Specifications/Docs/GL/glGetCompressedTexImage.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
<!-- Converted by db4-upgrade version 1.1 -->
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetCompressedTexImage">
<info>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
<copyright>
<year>2010-2013</year>
<holder>Khronos Group</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>glGetCompressedTexImage</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetCompressedTexImage</refname>
<refpurpose>return a compressed texture image</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetCompressedTexImage</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLint <parameter>lod</parameter></paramdef>
<paramdef>GLvoid * <parameter>img</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
Specifies which texture is to be obtained.
<constant>GL_TEXTURE_1D</constant>, <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_3D</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, and
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>
are accepted.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>lod</parameter></term>
<listitem>
<para>
Specifies the level-of-detail number of the desired image.
Level 0 is the base image level.
Level
<inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>
is the
<inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>th
mipmap reduction image.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>img</parameter></term>
<listitem>
<para>
Returns the compressed texture image.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description"><title>Description</title>
<para>
<function>glGetCompressedTexImage</function> returns the compressed texture image associated with <parameter>target</parameter> and <parameter>lod</parameter>
into <parameter>img</parameter>. <parameter>img</parameter> should be an array of
<constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant> bytes.
<parameter>target</parameter> specifies whether the desired texture image was one specified by
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_1D</constant>),
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_2D</constant> or any of <constant>GL_TEXTURE_CUBE_MAP_*</constant>), or
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry> (<constant>GL_TEXTURE_3D</constant>).
<parameter>lod</parameter> specifies the level-of-detail number of the desired image.
</para>
<para>
If a non-zero named buffer object is bound to the <constant>GL_PIXEL_PACK_BUFFER</constant> target
(see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
requested, <parameter>img</parameter> is treated as a byte offset into the buffer object's data store.
</para>
<para>
To minimize errors, first verify that the texture is compressed by calling
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant>. If
the texture is compressed, then determine the amount of memory required to
store the compressed texture by calling <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with
argument <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>. Finally, retrieve the
internal format of the texture by calling <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with
argument <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>.
To store the texture for later use, associate the internal format and size
with the retrieved texture image. These data can be used by the respective
texture or subtexture loading routine used for loading <parameter>target</parameter> textures.
</para>
</refsect1>
<refsect1 xml:id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>lod</parameter> is less than zero or greater
than the maximum number of LODs permitted by the implementation.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glGetCompressedTexImage</function> is used to retrieve a
texture that is in an uncompressed internal format.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
<constant>GL_PIXEL_PACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
<constant>GL_PIXEL_PACK_BUFFER</constant> target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
</para>
</refsect1>
<refsect1 xml:id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant>
</para>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
</para>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
</para>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 xml:id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"/> 1991-2006 Silicon Graphics, Inc.
Copyright <trademark class="copyright"/> 2010-2013 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</link>.
</para>
</refsect1>
</refentry>